Nice to see that people still make videos about Jedi Academy and that people still try to improve themselves. I think if you really want to improve, you need to take it seriously. But at the same time you need to be comfortable with losing. Especially when you get to a certain level of skill, you might develop a mindset where the only way of having fun comes through winning, which makes losing even more devastating. The best approach is to play with a stoic and calm mindset. It's something I also had to learn.
Yup, I couldn't agree more. I've never really competed in JKA, but in other games I have and the same rules applied there. I've seen plenty of people who only have fun through winning, and it without exception didn't help them in the long run. Players with a more calm and stoic mindset, as you put it, are the ones who went the furthest.
First of all, you are really good at climbing, it's enjoyable to watch. Second of all, this is by far the most informative guide for jka I have ever seen. I have been preaching the training playstyle and mindset since 5 years now. Playing very simply and at the same time very aggressively is the key to improvement. Also, having fun and relaxing is crucial because burnout is a ruthless improvement killer. After that you touch on the positioning skill not even being close to the single most important factor influencing the outcome of a fight. This is totally true because tactics and strategy can turn a patient, but positionally bad player into a monster. On one hand it makes the game much more exciting because it kind of closes the skill gap between players, but on the other hand it's the only thing I hate about the game. I hate 10 minute duels where you do nothing except running around and hitting air, but at the same time I should be the last person to complain about that since I am a tactical player as well. I just wish the game didn't reward tactics as much and encouraged to be more aggressive while letting your opponent be aggressive as well. One can learn to play like that, dynamically, but it's very, very hard and feels out of my reach -_-
Thanks man. I'm not a slow or cautious player myself. It's definitely possible to play well aggressively, though of course it's harder to do. I'd argue the game naturally favors a more cautious/passive style at least in 1v1s, but it's definitely possible to play "aggro" and do it well. It's just most people need to adjust how they view what it means to be "aggro", much as I did myself. I won't type out a wall of text here, though, as this is actually a topic I will eventually go into whenever I get around to making my 1v1s video. Might be awhile though, I kind of just put out videos randomly, whenever I feel like making one :P
*Hopefully i will retain this mindset.* Usually when i lose I am too hard on myself etc, i recently stopped competing in cod and found this gem of a game. I always knew about it as a kid because of Mod videos from VenturianTale...when i found out it had a ps4 port i had to get my hands on it. I am now in the amazing community with amazing people and some good friends. Hopefully I'll be on PC within the near future
Hey, just wanted to say that you popped into my suggestions and as an "OG of Outcast/Academy (Hell, Jedi Knight)" back in the day I'm finding fascinating someone has made bunch of tutorial videos about Jedi Academy sabering "tech" and overall having a serious conversation about the competitive sabering scene in the game in 2022. Like it was a modern fighting game tutorial. Stuff that I took for granted and learned over serious time but didn't necesarily explicitly realize being given words in this decade has worth to it, even if I may never pick up the game again. If only as a historical record of things and what this game and its playerbase did back in the day and today. I don't claim to have been a serious or good competitive player but Outcast/Academy was the time I felt I was invested in a competitive nature of a multiplayer game and felt I had an inkling of what I was doing back then, even if the impression might've been false. So, yeah, thanks. I'll probably check bunch of your videos in the coming days when I have time if only to quench some thirst for nostalgia and wanting to give words for whatever we were doing back in the day.
Haha that's awesome man. One day I'll probably get around to making more videos, I just haven't been playing JKA much in quite awhile now. I'm actually "new" to the game compared to many of the OG players who are still doing it today. I didn't really start playing until like 2018, and even then have taken some long breaks from the game. But there are people who've played (and competed) in the game for like 15 years or something now lol. In fact, tournaments still happen semi regularly, with a 2v2 tournament currently ongoing. Anyway, I just felt like it would be cool to have a record of some sort for the game. Though, at this point I doubt it will ever really die.
sorry man but I haven't played MB2 in probably 10 years or more. So for one I'd probably suck at it, and two I don't have much interest in playing it :P
you can add bongrip#4995 on discord, he can hook you up. I'll let him know to expect a friend request. I'd give you a link to the discord server itself but I'm not in it personally since I don't play console at all
@@yagami3933 hah so bong has told me. perhaps one day I will, but I really never look at any discord servers I'm in lol, I just use it for DMs and voice chatting with the homies from time to time
I use a couple of HD mods to make the game look a bit better. jkhub.org/files/file/825-bgmod-better-graphics-for-jka/ and jkhub.org/files/file/1839-episode-3-blades/ And I use eternal JK like the majority of players these days. Though I don't abuse the built in camera hacks and scripts as I consider that to be cheating, personally.
I don't really play JKA too much honestly, so I'm not sure when exactly it will be. JKA has always been a side game for me, I tend to play it once I'm bored of other games, so I don't really have a schedule for it. But, I did just play it again last night for the first time in a few weeks, so perhaps there will be another one in the next few days :P
@@santtuli1185 funny enough someone else suggested that to me in game not so long ago. It most likely will be the next video I do, but I don't make any promises as to when that will be. As with most things in JKA, it's a very simple concept but hard to master. So I'm not sure if I'll have too much to offer that will be a huge help, but I'll see what I can do when I do make the video.
@@vladums Cool, i dont expect any instant improvement but some tips on what to look out for when trying to maintain range would be helpful so over time i'll get better with it. Currently i'm having barely any improvement over weeks of trying.
@@santtuli1185 Yeah, that's the nature of the JKA struggle it seems. Most people sort of "plateau" for awhile, before they break through the next sort of glass ceiling and improve again. Most people I've taught over the last couple years, their main struggle with ranging was always learning when it was actually safe to attack. And vs good players, that can be really hard to see. But the main thing that helps with this, at least in my opinion.. your goal shouldn't be to force hits on people, meaning you shouldn't be just running wildly into them, unless they are just extremely wide open, which vs good players won't happen often. Instead your goal is to stay in close enough that you can punish mistakes, and more let your opponent kill themselves by the mistakes they make than to push a crazy attack. Now this doesn't mean being passive. I mean, you still want to stay close to keep them feeling pressured, and you can still push big openings you may find. It's just a very fine line you need to walk. Push too hard too often and you'll die, don't push at all and they won't be pressured and can do whatever they want. But I think this sort of difference in thinking about it can help, most people think they have to force hits on people to kill them, when it's more you want to let your opponent kill themselves by the mistakes they make. And of course, as you get better and more comfortable with the game, the more mistakes and openings you will find. But I really think that's like the #1 mistake that leads to struggles with range. Just trying to force too much. Which is great for learning what you can and can't do, you just really need to pay attention and notice those instances in which you pushed too close while trying to hit someone. As for ranging itself, I'm not sure if this will be helpful or not, but in all honesty the only way I've ever thought about it is this: just keep them roughly one saber length distant at all times. That's literally the only way I've ever thought about it. And I just kind of dance around that range. It's close enough that I can chase down and punish bad mistakes, and close enough that your opponent will feel pressured so long as you can maintain the spacing well. And distant enough that you should be able to react to attacks your opponent makes in time to dodge them still. There really isn't much to spacing/ranging itself. It's just all the little feints and mind games and stuff that good players often do which can make it difficult for newer players. Hopefully this helps you a bit until I get around to making a video :P Oh and another thing. Keep in mind, red swings are extremely slow, telegraphed, and very easy for experienced players to dance around. A lot of the time newer / less experienced players tend to push for far too long with their red swings. As in, they think they have an opening, and will chase you down with a red D swing all the way til the end of the swing, despite the fact they had no chance at ever hitting you because you were just backing away from it the whole time. You get a pretty severe movement speed penalty around the sort of mid point of a red swing, so keep that in mind. If you aren't in range by then, you never will be unless they literally just run into your swing. Because you will be moving way too slow to catch them by then. And likewise means, you will be moving way too slow to effectively dodge anything. ANYWAY. Hope it helps lol
Binge watched your vids, amazing stuff.
Nice to see that people still make videos about Jedi Academy and that people still try to improve themselves.
I think if you really want to improve, you need to take it seriously. But at the same time you need to be comfortable with losing. Especially when you get to a certain level of skill, you might develop a mindset where the only way of having fun comes through winning, which makes losing even more devastating. The best approach is to play with a stoic and calm mindset. It's something I also had to learn.
Yup, I couldn't agree more. I've never really competed in JKA, but in other games I have and the same rules applied there. I've seen plenty of people who only have fun through winning, and it without exception didn't help them in the long run. Players with a more calm and stoic mindset, as you put it, are the ones who went the furthest.
First of all, you are really good at climbing, it's enjoyable to watch. Second of all, this is by far the most informative guide for jka I have ever seen. I have been preaching the training playstyle and mindset since 5 years now. Playing very simply and at the same time very aggressively is the key to improvement. Also, having fun and relaxing is crucial because burnout is a ruthless improvement killer. After that you touch on the positioning skill not even being close to the single most important factor influencing the outcome of a fight. This is totally true because tactics and strategy can turn a patient, but positionally bad player into a monster. On one hand it makes the game much more exciting because it kind of closes the skill gap between players, but on the other hand it's the only thing I hate about the game. I hate 10 minute duels where you do nothing except running around and hitting air, but at the same time I should be the last person to complain about that since I am a tactical player as well. I just wish the game didn't reward tactics as much and encouraged to be more aggressive while letting your opponent be aggressive as well. One can learn to play like that, dynamically, but it's very, very hard and feels out of my reach -_-
Thanks man. I'm not a slow or cautious player myself. It's definitely possible to play well aggressively, though of course it's harder to do. I'd argue the game naturally favors a more cautious/passive style at least in 1v1s, but it's definitely possible to play "aggro" and do it well. It's just most people need to adjust how they view what it means to be "aggro", much as I did myself. I won't type out a wall of text here, though, as this is actually a topic I will eventually go into whenever I get around to making my 1v1s video. Might be awhile though, I kind of just put out videos randomly, whenever I feel like making one :P
Training play style works wonders, Creo's vid made me a far better player.
Kale+
best video anyone wanting to get better should watch
*Hopefully i will retain this mindset.*
Usually when i lose I am too hard on myself etc, i recently stopped competing in cod and found this gem of a game. I always knew about it as a kid because of Mod videos from VenturianTale...when i found out it had a ps4 port i had to get my hands on it. I am now in the amazing community with amazing people and some good friends.
Hopefully I'll be on PC within the near future
Yung Yagami my boi
@@jedibongrip Hello there
Hey, just wanted to say that you popped into my suggestions and as an "OG of Outcast/Academy (Hell, Jedi Knight)" back in the day I'm finding fascinating someone has made bunch of tutorial videos about Jedi Academy sabering "tech" and overall having a serious conversation about the competitive sabering scene in the game in 2022. Like it was a modern fighting game tutorial. Stuff that I took for granted and learned over serious time but didn't necesarily explicitly realize being given words in this decade has worth to it, even if I may never pick up the game again. If only as a historical record of things and what this game and its playerbase did back in the day and today. I don't claim to have been a serious or good competitive player but Outcast/Academy was the time I felt I was invested in a competitive nature of a multiplayer game and felt I had an inkling of what I was doing back then, even if the impression might've been false.
So, yeah, thanks. I'll probably check bunch of your videos in the coming days when I have time if only to quench some thirst for nostalgia and wanting to give words for whatever we were doing back in the day.
Haha that's awesome man. One day I'll probably get around to making more videos, I just haven't been playing JKA much in quite awhile now.
I'm actually "new" to the game compared to many of the OG players who are still doing it today. I didn't really start playing until like 2018, and even then have taken some long breaks from the game. But there are people who've played (and competed) in the game for like 15 years or something now lol. In fact, tournaments still happen semi regularly, with a 2v2 tournament currently ongoing.
Anyway, I just felt like it would be cool to have a record of some sort for the game. Though, at this point I doubt it will ever really die.
dude i can’t even focus on what you’re saying these movements are insane
Very good vid bro -Crimelord
Interesting video!
Thx.
Could you do videos of movie battles 2?
sorry man but I haven't played MB2 in probably 10 years or more. So for one I'd probably suck at it, and two I don't have much interest in playing it :P
Does anyone here play on PlayStation? I’ve just started playing. The only people I see on PS4 is some Dark Supremacy guys. And they are really weird.
you can add bongrip#4995 on discord, he can hook you up. I'll let him know to expect a friend request. I'd give you a link to the discord server itself but I'm not in it personally since I don't play console at all
me
@@vladums ahhh you should join the discord though my boy
@@yagami3933 hah so bong has told me. perhaps one day I will, but I really never look at any discord servers I'm in lol, I just use it for DMs and voice chatting with the homies from time to time
@@vladums very well
Chill, have fun, take a break, repeat. Ez
what mods if any do you use and what muliplayer exe do you use
I use a couple of HD mods to make the game look a bit better.
jkhub.org/files/file/825-bgmod-better-graphics-for-jka/
and
jkhub.org/files/file/1839-episode-3-blades/
And I use eternal JK like the majority of players these days. Though I don't abuse the built in camera hacks and scripts as I consider that to be cheating, personally.
Whens your next upload?
I don't really play JKA too much honestly, so I'm not sure when exactly it will be. JKA has always been a side game for me, I tend to play it once I'm bored of other games, so I don't really have a schedule for it. But, I did just play it again last night for the first time in a few weeks, so perhaps there will be another one in the next few days :P
@@vladums Could you consider making a video about maintaining range? As a newer player i personally struggle with it the most.
@@santtuli1185 funny enough someone else suggested that to me in game not so long ago. It most likely will be the next video I do, but I don't make any promises as to when that will be. As with most things in JKA, it's a very simple concept but hard to master. So I'm not sure if I'll have too much to offer that will be a huge help, but I'll see what I can do when I do make the video.
@@vladums Cool, i dont expect any instant improvement but some tips on what to look out for when trying to maintain range would be helpful so over time i'll get better with it. Currently i'm having barely any improvement over weeks of trying.
@@santtuli1185 Yeah, that's the nature of the JKA struggle it seems. Most people sort of "plateau" for awhile, before they break through the next sort of glass ceiling and improve again. Most people I've taught over the last couple years, their main struggle with ranging was always learning when it was actually safe to attack. And vs good players, that can be really hard to see. But the main thing that helps with this, at least in my opinion.. your goal shouldn't be to force hits on people, meaning you shouldn't be just running wildly into them, unless they are just extremely wide open, which vs good players won't happen often. Instead your goal is to stay in close enough that you can punish mistakes, and more let your opponent kill themselves by the mistakes they make than to push a crazy attack.
Now this doesn't mean being passive. I mean, you still want to stay close to keep them feeling pressured, and you can still push big openings you may find. It's just a very fine line you need to walk. Push too hard too often and you'll die, don't push at all and they won't be pressured and can do whatever they want. But I think this sort of difference in thinking about it can help, most people think they have to force hits on people to kill them, when it's more you want to let your opponent kill themselves by the mistakes they make. And of course, as you get better and more comfortable with the game, the more mistakes and openings you will find.
But I really think that's like the #1 mistake that leads to struggles with range. Just trying to force too much. Which is great for learning what you can and can't do, you just really need to pay attention and notice those instances in which you pushed too close while trying to hit someone.
As for ranging itself, I'm not sure if this will be helpful or not, but in all honesty the only way I've ever thought about it is this: just keep them roughly one saber length distant at all times. That's literally the only way I've ever thought about it. And I just kind of dance around that range. It's close enough that I can chase down and punish bad mistakes, and close enough that your opponent will feel pressured so long as you can maintain the spacing well. And distant enough that you should be able to react to attacks your opponent makes in time to dodge them still.
There really isn't much to spacing/ranging itself. It's just all the little feints and mind games and stuff that good players often do which can make it difficult for newer players. Hopefully this helps you a bit until I get around to making a video :P
Oh and another thing. Keep in mind, red swings are extremely slow, telegraphed, and very easy for experienced players to dance around. A lot of the time newer / less experienced players tend to push for far too long with their red swings. As in, they think they have an opening, and will chase you down with a red D swing all the way til the end of the swing, despite the fact they had no chance at ever hitting you because you were just backing away from it the whole time. You get a pretty severe movement speed penalty around the sort of mid point of a red swing, so keep that in mind. If you aren't in range by then, you never will be unless they literally just run into your swing. Because you will be moving way too slow to catch them by then. And likewise means, you will be moving way too slow to effectively dodge anything.
ANYWAY. Hope it helps lol
*and so it was*
and so it is
Dude playing gorilla tag lol