A fellow Tanker! I did that for my first 4 years then spent the rest of my time as a Medic. Better quality of life over all, but I ways kept a special place in my heart for the Abrams >
I got a Humvee up to 60.. and my life was fleshing before my eyes.. Felt like all Horizontal authority was lost and it was wanting to yaw off in any direction it wanted too.. Highway 144 Ft Stuart GA.
I see no way this is isometric view and it bother me they repeat it along the video. In isometric view the angles between the 3 coord axes should each be 120°. In isometric view, objects that are far away are not smaller than those in front of the camera. "iso" -> "equal", "metric" -> "distance". If ED call this isometric view, there is a problem somewhere.
You know, for as relatively "old" combined arms is, looks great, plays great, and has just SO much potential...even if the kits aren't modeled to exact specifications, dimensions and performances like the aircraft try to be. They really ought to develop it much further, or out sources the further development for it. CA is a perfect side/part of the game to draw in many more, more casual players that are intimidated by the flying aspect f the game. CA is easy enough to pick up and just get a feel if you read and know what to do. Its learning curve is just easy and hard enough to wear it would give new players more confidence to then venture into the aircraft side of the game. A real shame, it could bring in thousands of new players--many of whom probably know DCS, but only are aware of the flying side, and think "way to actual simulation for me, I'm out.". A real shame and a woefully sad lost opportunity right here.
Kenneth Nickerson The presentation was great, really felt like we were out on the training range. Looking forward to PT2. I think you made everybody better at CA.
@@kennethnickerson2343 Hello sir. Very helpful video. My mission editor skills are at complete noob level. Cap mentioned we might be able to get the training file from you. Would that be possible?
The Israeli Merkava is one of the coolest tanks out there... honestly it should be considered the best tank in the world because its the only one thats been developed and tested since inception IN combat. I remember back in like '06 when they were trying to export them and lost contracts because a hezbollah anti-tank group managed to destroy one with two AT-14 Kornets (i think) shot at the same place on the tank to defeat the reactive armor (it might have actually been 3 launchers, hezbollah called it the "swarm" technique). The point being that even though one was lost to a highly coordinated ambush in some of the worst ground for a tank to fight on, there arent really any other tanks that are fired in the crucible of actual combat like the Merkava is.
We make the distinction between motorized and mechanized units here basically depending on: is infantry accompanied by infantry fighting vehicle (mechanized) or armored personnel carrier(motorized), not by tracks or wheels. Mechanized also include helicopters and technically APC's armed with offensive guns, mortars, missile launchers etc which makes them mechanized infantry combat vehicles...
as big an airplane nerd as i am....the tank nerd in me really liked this (now i've got some training to do for the next CTH/KoTH Funday) one to point out about the tree thing.... never cross a stream/river with any type of tree/trees on the other side if you get stopped by a tree you get stuck in the water and it will take forever to get out
First T-80 was rolled in '76. The decision to put a "90" to a t-90 was a purely political to distance new Russia from a soviet union, it is in fact a t-72bu
wow that's quite cool! the only thing i remember about CA.... dad bought two copies of it and we played for quite a while, until he discovered i was using 3rd person view, and we never played it again haha
About that M1 driving downhill bit, someone I know once told me about that one time his tank came back from maintenance without the final drives' oil tank refilled. Cue those final drives jamming and things going downhill fast.
Great series of video, I think instead of combine arms training most of the video fall into the category of “service practice training” which normally is the training done by the separate arms in preparation of intergration of the all arms to make combined arms
@@Tamburello_1994 Who says anything about ED doing that? They don't know the first thing about tanks anyway. Just find a good third party developer specifically for this task and everybody is happy.
The alternatives are of two broad flavours. There first is the pure gamey experience with lots of colours and noise and excitement. The other is hugely expensive and is painfully accurate. Neither scratch that itch.
I can say that maybe strykers where designed to float im not sure but they definitely do not float I work on Strykers and the variant in this video is the MGS, it was replaced at least in my unit with another variant that can triangulate signals I don't know the nomenclature. But what do I know I just sit in the back of it, I don't actually operate it
This was an awesome video, thank you George for taking the time to share your experience. That is so insightful for me, who has never been in the military, and doesn't know much about tanks. I'd love to see more expert insight like this.
Those Humvees were kinda nuts... When I was deployed we had up armored (the bolt on kits) and they were miserably underpowered... Lucky to hit mid 60's on a flat (or even slight grade). My understanding is that the later versions (or ones designed from the beginning to be up armored?) Had beefier engines to better handle the load...
All the ones I drove in the 90's you would be lucky to get them over 50. Get them any faster and it was like bull riding. They would shake so much I'm shocked they didnt fall apart lol
Sov plan was SF insert, fulda gap, drive West. A little simplified but the swimmable armour was key. If you happen to drive a BMP in a river you may find it scary. The water is really close and you are a lump of metal.
talking about soviets floating vs US vehicles not floating: I think the main reason is a difference in doctrine. The Soviet Union was designing with the intent of going on the offensive and siezing land in Europe blitzkrieg-style. the NATO doctrine was to defend. A defensive tank doesn't NEED to cross the river, it just needs to not die while it kills the tanks attacking across the river. When your goal is to hold territory, crossing rivers is a strategic decision, but when your goal is to take territory, crossing rivers is a tactical decision.
@@canconservative8976 NATO hasn't "advanced" anywhere. It's a social club for countries, not an empire. More countries signing up to join the social club is not "advancing".
28:33 "gravity works the same on all masses" there is such a thing as "terminal velocity" and it depends directly on mass of the object which is falling. The heavier it is the greater the terminal velocity.
Gravity and drag determine terminal velocity. Gravity accelerates the object and drag (caused by friction) slows it down. When the full effect of these two forces have been applied to an object, that object is said to have reached terminal velocity. A combination of mass, the size of the leading surface area and the shape of the object determine it's velocity. Example: A man with a closed parachute falls faster than a man with an open parachute.
Difference between soviet and nato tanks, russians don't have loaders It's loading mechanism. So it's constant speed if you donn't select different ammo types fron different ends of the carousel.
@@dshupac thats so far from the truth lemme get a vid for you, it shows how fast a loader can load and to top it off in the vid its using 2 stage ammo and its still faster than an autoloader. Edit: th-cam.com/video/IxQ4JQz-to8/w-d-xo.html
If you think about when DCS came out and think of the computing power of the time it makes more sense to make the trees with no collision because that saves valuable memory space. It’s just how the game was designed to save space and yet keep it realistic because everything in the game has physics calculations going on which probably takes massive amount of code to calculate.
List of floating vehicles from the video, if some mission designer is interested in that: SPH 2S1 Gvozdika SAM SA-13 Stela SAM Sa-8 Osa AAA Vulcan M163 IFV BMD-1 IFV BMP-2 IFV BMP-3 IFV M2A2 Bradley IFV LAV-25 APC BTR-80 ARV BRDM-2 APC MTLB I hope to see a mission with an amphibious river assault some day.
10:49 10 years after WWII 26mph / 41,8km/h being lightning fast. PzKpfw VI Ausf. E "Tiger": 45km/h PzKpfw V "Panther": 55km/h T-34: 55km/h 13:59 Try getting MFG Crosswinds and if you'd have to run a GoFundMe for that. You'll probably never have to buy new rudder pedals anymore unless you might want some with FFB and those actually exist by then (I know Brunner has something like that, but doesn't work with the FFB standard and therefor DCS doesn't use that, yet) 23:13 Didn't know that... wow. No the question is: What happens if we try to fly things through there? Or if we're gonna hide behind it in a helo while the AI tries to kill us? In DCS 1.x they could literally see and shoot though most of the trees and I was under the impression that was "fixed". Is it really? 26:36 Now that clearly calls for a record event! I mean, we do have the Elbrus... :D 50:53 Whata a shot!
Well, my G27 should comply with the FFB standard (being a Logitech and all), but I never got any reaction from it in DCS (not the right kind of device, but still). So, you are saying none of the Brunner stuff works in DCS properly?
Nice vid guys and thanks for roger and GR team to provide us with interesting videos, is there by any chance a huge scale battle ground possibilities in simpler player as of multiplayer ? DCs is incredible :)
Dcs is mainly a flight sim and should stay that way. They should work on more realistic maps and Dynamic campaign filling out aircraft and ship rosters for WW2.If you want that you should be playing the numerous infantry combat games already out there like arma,Squad etc.
Hi, PoorOldSpike in Plymouth UK here, I bought CA recently but am a bit fed up because I can't find a way in my single-player created missions to make the AI enemy ground units start in a random location each time i crank up the mission so that I won't know which direction they're coming from, and each game will therefore be refreshingly different and unpredictable. Is such randomness possible in some way?
or just go to the ME.... place a few tanks you want to try out then measure the distances you want to try out and place targets accordingly... and fire away Easy! (make sure to but all tanks on Hold Fire so the Ai doesn't start firing on it's own)
@@grimreapers This is George, My discord name is George412305. So I can attach the file in discord if you would like. Send me a message and I'll get it to you. I gave the file to Cap and he said he would ad a link to the video. It's the same file for both videos so if you need the file sooner check the other video for the link.
If I'm not mistaken the Russian tanks -- at least the "newer" models -- have an automated reloading system that is much slower but requires less space and so a loader is not necessary in the crew. A tradeoff for the smaller profile and lighter weight. That is simulated by the 35 second load time...?
@Ben, Your info is not totally correct. Steel Beasts Pro offers temporary licenses for those that would like to try it out or still considering buying the full license. Now with that said, for one module in DCS, you are nearly paying 3/4 of what you would pay for a full license and dongle in Steel Beasts. DCS is a COMBAT FLIGHT SIMULATOR (IMO the most realistic out there), not a tank Simulator. Steel Beasts is a TANK SIMULATOR (the most realistic out there). DCS won't fully model the tanks like that as Steel Beasts won't fully model aircraft. I do know as I was an Armor Crewman and served on some of the tanks included in Steel Beasts. I hope that clears some things up.
@@getsideways7257 If you're looking for realism in armored warfare (for beginners you will have that learning curve) it is very much worth it. Speak with the guys online and they are eager to help. Not promoting another product on this channel as I don't want to get kicked, but check out some of the single player and multiplayer videos and see what you think.
I know I'm late to the party but I would venture to guess to the reason why you can't interact with all the trees. I am not a developer on this game but have been a software developer all my life. My guess is that the memory involved in tracking all of those trees would blow up fast. My guess is the developers made a compromise between realism and performance. If I were writing this I would allow this to be configurable but hide the configuration so that people don't just jack up the settings and complain about the performance. Hiding configurations ensure that people that set them either know what they are doing or feel that it was a hack therefore have different expectations.
CAP - you have hotas control set's on the GR googly drive for everything.... Except Combined Arms. (sad face emoji) But I still love you SuperCap, and the Grim Reapers.
45:15 the gun dispersion in CA is so shitty. Not like that at all in real life. If you miss like that then there's something wrong with the barrel or FCS.
Grim Reaper : “ Say hello George “
George : “ Hello George “
That escalated quickly.
only 1 Minut of the vid, i have seen and i must like it. "Hello George."
That's why we love this channel
i realize I'm kinda randomly asking but does anyone know of a good place to stream newly released movies online?
@Aldo Gannon Lately I have been using Flixzone. You can find it by googling :)
@@enriquebenson6919 Wow I love all the free malware it comes with! Thanks, totally real account!
if ED would give some love to CA would be really cool. Great video Cap
Yup that is literally happening as we speak, will be a while though.
@@grimreapers Did I miss something? ED are going to properly model tanks at some point?
Cries in VR...
@@CakePrincessCelestia Why? is that bad for VR?
@@flighttherapybullisticfpv133 CA doesn't run in VR at all
A fellow Tanker! I did that for my first 4 years then spent the rest of my time as a Medic. Better quality of life over all, but I ways kept a special place in my heart for the Abrams >
God bless George! Look at his systematic way of testing things, marvelous! This is one of the best videos this year.
80mph "thats a good speed for this chunk yea?" *meanwhile in USA: soldiers going 55mph on roads feel like the spaceshittle re-entering atmosphere*
Cap not responding to that joke about British tanks made it so much better.
He didn't say a word. Instead he slowly pointed at the hot tea facility on the back of our tanks. NATO milk and two.
23:30 They painted the trees on for optimization. Saves a lot on memory
We need a downhill skills challenge for tanks similar to the canyon run skills challenge. Would be a great Sunday funday
That was also incredibly well-paced, and incredibly well organized. What a dense video. Thanks again George & GR
:)
I got a Humvee up to 60.. and my life was fleshing before my eyes.. Felt like all Horizontal authority was lost and it was wanting to yaw off in any direction it wanted too.. Highway 144 Ft Stuart GA.
When he says Isometric view instead of third person… that’s how you know he’s an engineer😂👌
I see no way this is isometric view and it bother me they repeat it along the video.
In isometric view the angles between the 3 coord axes should each be 120°.
In isometric view, objects that are far away are not smaller than those in front of the camera. "iso" -> "equal", "metric" -> "distance".
If ED call this isometric view, there is a problem somewhere.
11:31 Lolz - "ey lets give the British something" 😂😂 bruh that joke was probably too slept on, and off the dome as well damn well played 😂
You know, for as relatively "old" combined arms is, looks great, plays great, and has just SO much potential...even if the kits aren't modeled to exact specifications, dimensions and performances like the aircraft try to be. They really ought to develop it much further, or out sources the further development for it. CA is a perfect side/part of the game to draw in many more, more casual players that are intimidated by the flying aspect f the game. CA is easy enough to pick up and just get a feel if you read and know what to do. Its learning curve is just easy and hard enough to wear it would give new players more confidence to then venture into the aircraft side of the game. A real shame, it could bring in thousands of new players--many of whom probably know DCS, but only are aware of the flying side, and think "way to actual simulation for me, I'm out.".
A real shame and a woefully sad lost opportunity right here.
This is not untrue
I'm thinking about getting it is it good.
00:00 Introduction
02:04 Controls
*Speed Trials*
06:07 (Cap - George)
06:31 MBT Challenger II - MBT Leclerc
07:37 MBT T-80U - MBT Leopard 2
08:50 MBT Merkava - MBT T-72B
10:13 MBT T-55 - MBT M1A2 Abrams
11:39 SPH M109 Paladin - SPH 2S3 Akatsia
12:21 SPH 2S19 Msta - SPH 2S1 Gvozdika
13:10 SAM SA-19 Tunguska 2S6
14:26 SPAAA Gepard
15:01 AAA Vulcan M163
16:00 SPAAA ZSU-23-4 Shilka
16:40 IFV M2A2 Bradley - APC BTR-80
17:48 SPG M1128 Stryker MGS - IFV BMP-3
19:14 APC M1025 HMMWV - ATGM M1045 HMMWV TOW
*Tank vs DCS Trees*
22:49 MBT Challenger II
*Downhill Speed*
25:34 Tank Downhill Speed
27:22 Humvee Downhill Speed
28:54 Downhill Conclusion
*Will It Float*
29:37 🔴 MBT M1A2 Abrams
29:37 🔴 MBT T-80U
29:37 🔴 MBT Challenger II
29:37 🔴 MBT Leclerc
29:37 🔴 MPT Leopard-2
29:37 🔴 MBT Merkava Mt. 4
29:37 🔴 MBT T-72B
29:37 🔴 MBT T-55
31:27 🟢 SPH 2S1 Gvozdika
32:08 🔴 SPH 2S19 Msta
32:17 🔴 SPH M109 Paladin
32:28 🔴 SPH 2S3 Akatsia
32:37 🟢 SAM SA-13 Strela-10M3 9A35M3
33:04 🔴 SAM SA-15 Tor 9A331
33:04 🔴 SAM SA-19 Tunguska 2S6
33:16 🟢 SAM SA-8 Osa 9A33
33:53 🟢 AAA Vulcan M163
34:16 🔴 SPAAA ZSU-23-4 Shilka
34:33 🔴 SPAAA Gepard
34:43 🟢 IFV BMP-2
35:02 🔴 SPG M1128 Stryker MGS
35:19 🟢 IFV BMP-3
35:19 🟢 IFV BMP-1
35:34 🟢 IFV M2A2 Bradley
36:01 🟢 IFV LAV-25
36:21 🟢 APC BTR-80
36:41 🟢 APC MTLB
37:01 🟢 ARV BRDM-2
37:21 🔴 APC M1025 HMMWV
37:48 Build Bridges or Amphibious Vehicles
*Shooting Range*
39:05 MBT M1A2 Abrams
55:10 MBT T-80U
Fantastic video, very educational with superb insight from the guest. Can't wait for part 2!!!
Enjoyed this guys, loved the setup, exercises and history. Really was easy to follow and understand. Thank you George and Super Cap.
This is George, Thanks I really didn't expect any interest in this at all. My expectation was lots of hate mail. As it is: only a little hate mail.
Kenneth Nickerson The presentation was great, really felt like we were out on the training range. Looking forward to PT2. I think you made everybody better at CA.
@@kennethnickerson2343 Hello sir. Very helpful video. My mission editor skills are at complete noob level. Cap mentioned we might be able to get the training file from you. Would that be possible?
“The americans just bring bridges” as an american this line made me laugh
Wow I was locked and engaged this whole lesson! Thanks, George. And CAP for the video.
take a shot every time he calls him roger
Right, Roger.
The Israeli Merkava is one of the coolest tanks out there... honestly it should be considered the best tank in the world because its the only one thats been developed and tested since inception IN combat. I remember back in like '06 when they were trying to export them and lost contracts because a hezbollah anti-tank group managed to destroy one with two AT-14 Kornets (i think) shot at the same place on the tank to defeat the reactive armor (it might have actually been 3 launchers, hezbollah called it the "swarm" technique). The point being that even though one was lost to a highly coordinated ambush in some of the worst ground for a tank to fight on, there arent really any other tanks that are fired in the crucible of actual combat like the Merkava is.
one dose not just join the army and be a tank commander...definitely went thru all the positions
We make the distinction between motorized and mechanized units here basically depending on: is infantry accompanied by infantry fighting vehicle (mechanized) or armored personnel carrier(motorized), not by tracks or wheels. Mechanized also include helicopters and technically APC's armed with offensive guns, mortars, missile launchers etc which makes them mechanized infantry combat vehicles...
long overdue deeper dive insight into combined arms, fantastic!
as big an airplane nerd as i am....the tank nerd in me really liked this
(now i've got some training to do for the next CTH/KoTH Funday)
one to point out about the tree thing.... never cross a stream/river with any type of tree/trees on the other side
if you get stopped by a tree you get stuck in the water and it will take forever to get out
I hope you are aware of better choices when it comes to tank simming.
the most important you have forgotten, the tracking mode!!! :)
First T-80 was rolled in '76. The decision to put a "90" to a t-90 was a purely political to distance new Russia from a soviet union, it is in fact a t-72bu
The 'real' T-72BU was different than the original T-90 obr. 1992. But yes, the original T-90 had the turret and base armor of the T-72B
th-cam.com/video/dXP6CsSb6Ww/w-d-xo.html
wow that's quite cool! the only thing i remember about CA.... dad bought two copies of it and we played for quite a while, until he discovered i was using 3rd person view, and we never played it again haha
About that M1 driving downhill bit, someone I know once told me about that one time his tank came back from maintenance without the final drives' oil tank refilled. Cue those final drives jamming and things going downhill fast.
59:33 T80 T72 T64 use autoloaders and if the Autoloader is empty you need to recharge it and it takes time to put even 1 round in
Man this is so cool! This video helped to get my interest in CA back.
This guy is a wealth of knowledge do you have other streams with him?
Sadly no :(
This was very educational and fun to watch! Do more of these!!!
Great series of video, I think instead of combine arms training most of the video fall into the category of “service practice training” which normally is the training done by the separate arms in preparation of intergration of the all arms to make combined arms
Absolutely love the double barrel AA Guns like Gepard and Tunguskas. But its so hard to hit enemys.
do you lock the target?
@@Mojje42 yes. but the blip moves al over the place as soon the turret moves the slightest.
Love the detailed explanation of George. You can tell for him its routine :). Well done sir.
Just getting to this video and George is amazing!! Great Job!
WHY ED dont make complete tank modules with multi crew and full interiors is beyond me! That is a huge market! $$$
Then Hornet takes five years. Swell.
@@Tamburello_1994 Who says anything about ED doing that? They don't know the first thing about tanks anyway. Just find a good third party developer specifically for this task and everybody is happy.
I would love that... even if its just a driver and a gunner.
The alternatives are of two broad flavours. There first is the pure gamey experience with lots of colours and noise and excitement. The other is hugely expensive and is painfully accurate. Neither scratch that itch.
Pretty much the best DCS video I've ever seen. ED needs to hire this guy. (Or, I hope they hired him as this was years ago...)
The Battalion commander: Why TF did you drive MULTIPLE COMPANIES, into THE SEA!!!
I can say that maybe strykers where designed to float im not sure but they definitely do not float I work on Strykers and the variant in this video is the MGS, it was replaced at least in my unit with another variant that can triangulate signals I don't know the nomenclature. But what do I know I just sit in the back of it, I don't actually operate it
Also the MGS has a tow missle variant
This was an awesome video, thank you George for taking the time to share your experience. That is so insightful for me, who has never been in the military, and doesn't know much about tanks. I'd love to see more expert insight like this.
39:20 I don't think it is exactly the same gun. We keep the best version of it for ourselfs if I remember correctly.
Pretty sure that's just a US military myth, that floats around the armored circles.
I drove a lot of different humvees in the states and in Iraq, but they only did like 55-65mph lol
Those Humvees were kinda nuts... When I was deployed we had up armored (the bolt on kits) and they were miserably underpowered... Lucky to hit mid 60's on a flat (or even slight grade). My understanding is that the later versions (or ones designed from the beginning to be up armored?) Had beefier engines to better handle the load...
All the ones I drove in the 90's you would be lucky to get them over 50. Get them any faster and it was like bull riding. They would shake so much I'm shocked they didnt fall apart lol
Im not saying i did not appreciate this video but i think we are all here really for the second part
Cant get to part 2 without the knowledge gained by part 1. That's why pro's are always better than everyone else. Attention to details.
Great channel and content. Keep it coming!!!!!!
Sov plan was SF insert, fulda gap, drive West. A little simplified but the swimmable armour was key. If you happen to drive a BMP in a river you may find it scary. The water is really close and you are a lump of metal.
talking about soviets floating vs US vehicles not floating: I think the main reason is a difference in doctrine. The Soviet Union was designing with the intent of going on the offensive and siezing land in Europe blitzkrieg-style. the NATO doctrine was to defend. A defensive tank doesn't NEED to cross the river, it just needs to not die while it kills the tanks attacking across the river. When your goal is to hold territory, crossing rivers is a strategic decision, but when your goal is to take territory, crossing rivers is a tactical decision.
Is that why NATO has in the last 20 years advanced right to Russia's border?
@@canconservative8976 NATO hasn't "advanced" anywhere. It's a social club for countries, not an empire. More countries signing up to join the social club is not "advancing".
@@ShuRugal "social club"! haha, I'll give you credit for creativity, that's a new one. Maybe a Socialist Club...
@@canconservative8976 man, I wish. We need some of that around here.
@51:21 "You can hit something from 10km away in a tank" - pfft. M109 Paladin. 'Nuff said.
28:33 "gravity works the same on all masses" there is such a thing as "terminal velocity" and it depends directly on mass of the object which is falling.
The heavier it is the greater the terminal velocity.
Gravity and drag determine terminal velocity. Gravity accelerates the object and drag (caused by friction) slows it down. When the full effect of these two forces have been applied to an object, that object is said to have reached terminal velocity. A combination of mass, the size of the leading surface area and the shape of the object determine it's velocity. Example: A man with a closed parachute falls faster than a man with an open parachute.
Which weighs more/falls fater - a tonne of steel or a tonne of feathers
Which battalion and armored regiment. Where were you stationed and when? What company?
I'm surprised about humvs not floating. I've heard about civilian humvs floating.
Difference between soviet and nato tanks, russians don't have loaders It's loading mechanism. So it's constant speed if you donn't select different ammo types fron different ends of the carousel.
A human loader is faster than an autoloader (at least the older designs I imagine the t14 is better)
@@ahab9712 humans get tired, and when it's bumpy can't load
@@dshupac thats so far from the truth lemme get a vid for you, it shows how fast a loader can load and to top it off in the vid its using 2 stage ammo and its still faster than an autoloader. Edit: th-cam.com/video/IxQ4JQz-to8/w-d-xo.html
If you think about when DCS came out and think of the computing power of the time it makes more sense to make the trees with no collision because that saves valuable memory space. It’s just how the game was designed to save space and yet keep it realistic because everything in the game has physics calculations going on which probably takes massive amount of code to calculate.
Great video! George, were you a 19K in the Army, commissioned, or a Marine tanker?
Nice one Cap ! Thank you !
List of floating vehicles from the video, if some mission designer is interested in that:
SPH 2S1 Gvozdika
SAM SA-13 Stela
SAM Sa-8 Osa
AAA Vulcan M163
IFV BMD-1
IFV BMP-2
IFV BMP-3
IFV M2A2 Bradley
IFV LAV-25
APC BTR-80
ARV BRDM-2
APC MTLB
I hope to see a mission with an amphibious river assault some day.
Knocking trees down is something experiences War Thunder players will look for. Surprised it's not possible in DCS yet.
I keep hoping that DCS gets better and overtakes WT for tank battles. I would definitely give up my WT account for DCS.
No M1117 ASV Guardian?
I find it od the Geopard is 4 miles slower then the Leopard because the only difference should be the turret. AT least that's what I thought
Yeah, but at 80 mph on the HMMWV, the wind gets under the hood and starts lifting the front tires off the ground.
Where can I download the mission they use?
33:35 this is jet propulsion, but they are closed in this case so you probably speaking of something else.
Cool, Thank you very much !!!
11:28 the Challenger 2 is quicker than the LeClerc despite being much heavier
10:49 10 years after WWII 26mph / 41,8km/h being lightning fast.
PzKpfw VI Ausf. E "Tiger": 45km/h
PzKpfw V "Panther": 55km/h
T-34: 55km/h
13:59 Try getting MFG Crosswinds and if you'd have to run a GoFundMe for that. You'll probably never have to buy new rudder pedals anymore unless you might want some with FFB and those actually exist by then (I know Brunner has something like that, but doesn't work with the FFB standard and therefor DCS doesn't use that, yet)
23:13 Didn't know that... wow. No the question is: What happens if we try to fly things through there? Or if we're gonna hide behind it in a helo while the AI tries to kill us? In DCS 1.x they could literally see and shoot though most of the trees and I was under the impression that was "fixed". Is it really?
26:36 Now that clearly calls for a record event! I mean, we do have the Elbrus... :D
50:53 Whata a shot!
Well, my G27 should comply with the FFB standard (being a Logitech and all), but I never got any reaction from it in DCS (not the right kind of device, but still).
So, you are saying none of the Brunner stuff works in DCS properly?
Hey RD x
Nice vid guys and thanks for roger and GR team to provide us with interesting videos, is there by any chance a huge scale battle ground possibilities in simpler player as of multiplayer ? DCs is incredible :)
Oh the discipline, not to take out that bus.
Dcs is mainly a flight sim and should stay that way. They should work on more realistic maps and Dynamic campaign filling out aircraft and ship rosters for WW2.If you want that you should be playing the numerous infantry combat games already out there like arma,Squad etc.
Hi, PoorOldSpike in Plymouth UK here, I bought CA recently but am a bit fed up because I can't find a way in my single-player created missions to make the AI enemy ground units start in a random location each time i crank up the mission so that I won't know which direction they're coming from, and each game will therefore be refreshingly different and unpredictable.
Is such randomness possible in some way?
Wait, you couldn't get the Chieftain?
So you could actually simulate a really battle with everyone controlling something?
Hi George/Cap what are the chances of sharing the file so that we can have a go at the same target set, pretty please?
or just go to the ME.... place a few tanks you want to try out
then measure the distances you want to try out and place targets accordingly... and fire away
Easy!
(make sure to but all tanks on Hold Fire so the Ai doesn't start firing on it's own)
Please contact George in our Discord direct.
@@grimreapers This is George, My discord name is George412305. So I can attach the file in discord if you would like. Send me a message and I'll get it to you. I gave the file to Cap and he said he would ad a link to the video. It's the same file for both videos so if you need the file sooner check the other video for the link.
If I'm not mistaken the Russian tanks -- at least the "newer" models -- have an automated reloading system that is much slower but requires less space and so a loader is not necessary in the crew. A tradeoff for the smaller profile and lighter weight. That is simulated by the 35 second load time...?
That tank going 285 down hill cracked me up! Wth ED??
32. Anything is amphibious if you can get it back out of the water.[28]
The Seventy Maxims of Maximally Effective Mercenaries
EDIT
Hi, how do you get the binos to move around in mouselook? have gone through the keybinds but the my binos are only controllable via the keyboard :(
All I can say is I'm glad I got Steel Beasts Pro.
is it worth the monthly Money?
@Ben, Your info is not totally correct. Steel Beasts Pro offers temporary licenses for those that would like to try it out or still considering buying the full license. Now with that said, for one module in DCS, you are nearly paying 3/4 of what you would pay for a full license and dongle in Steel Beasts. DCS is a COMBAT FLIGHT SIMULATOR (IMO the most realistic out there), not a tank Simulator. Steel Beasts is a TANK SIMULATOR (the most realistic out there). DCS won't fully model the tanks like that as Steel Beasts won't fully model aircraft. I do know as I was an Armor Crewman and served on some of the tanks included in Steel Beasts. I hope that clears some things up.
@@kent9554 So you would recommend it?
@@ben1869 Just buy the full version for about the same money as MSFS...
@@getsideways7257 If you're looking for realism in armored warfare (for beginners you will have that learning curve) it is very much worth it. Speak with the guys online and they are eager to help. Not promoting another product on this channel as I don't want to get kicked, but check out some of the single player and multiplayer videos and see what you think.
Hey Cap, do you happen to have the mission file available for this tank range?!
And does George have YT channel?
Please contact George on the Discord server for mission. DOn;t think he has a chan. thx
@@grimreapers Thanks.. But can't find George anymore!! Can you pin the mission in your discord?
Can anyone tell me the gun stabilizer key? I couldn't understand what key was said to be pressed and I can't find "stabilizer' in controls...
V
The stabilizer is listed as the GUN BRAKE. Default is the "V" key. -- George
Great vid 👍
I know I'm late to the party but I would venture to guess to the reason why you can't interact with all the trees. I am not a developer on this game but have been a software developer all my life. My guess is that the memory involved in tracking all of those trees would blow up fast. My guess is the developers made a compromise between realism and performance. If I were writing this I would allow this to be configurable but hide the configuration so that people don't just jack up the settings and complain about the performance. Hiding configurations ensure that people that set them either know what they are doing or feel that it was a hack therefore have different expectations.
Very nice show case. I just started to learn CA. Is there a chance that you could share the Miz file? Thx!!!
Please contact "George" in our Discord.
@@grimreapersThanks!
Challenger 1 top speed was 35, Challenger 2 is 37 on road or 25 off road.
This is great stuff :D
CAP - you have hotas control set's on the GR googly drive for everything.... Except Combined Arms.
(sad face emoji)
But I still love you SuperCap, and the Grim Reapers.
challenger 2 maybe slower than the abrams but atleast it runs in a sand storm :P
Wouldn't the Striker MGS be called a motor gun carriage?
No, the “M” stands for “Mobile”. We gave up the “Motor Gun Carriage” vernacular after WW2
You actually used the TOR when you thought you were using the Tunguska.
rgr
22:02 aaaannddd Everyone is dead..
Does it have a clickable cockpit
no
Even SBPPE has limited clickable cockpit functionality. But it's the only choice if you absolutely need clickable cockpits in modern tanks.
Wow so tanks can go 300mph down a giant hill, why haven't they patched this?
I secretly hope they don't.
@@grimreapers lol
We need Combined arms VS carrier group
I tested it but found CA way too powerful. 1 tank sunk the carrier fairly easy.
All right,. CA seems a pretty fun pranking player as well..
Awesome!
There’s no HMMWV that has ever gone any faster that 70mph. They don’t have the horsepower and the planetary gears would grenade themselves...
And you are aware of a single tank that can exceed 250 mph (unless dropped from a plane)?
No real tank has gone anywhere close to 200mph. This video is about finding exploits and weaknesses in the game.
Well if loose lips can sink ships, it cant be that hard
45:15 the gun dispersion in CA is so shitty. Not like that at all in real life. If you miss like that then there's something wrong with the barrel or FCS.
Quite a lot of deviance in DCS shots.
Obviously they didn't fully model every tree for optimization purposes and don't tell them not too because they suck at optimization allready :')
Cool!
Lasing on a sunny afternoon...