We need to talk about Sergei Dragunov

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • Just an Analysis and Discussion Video about Game Design & Philosophy and how that relates to Tekken 8 and the character of Dragunov.
    #tekken8 #tekken #theory #fightinggames #discussion #analysis #gamedesign #martialarts

ความคิดเห็น • 16

  • @The_Buff_Guy
    @The_Buff_Guy หลายเดือนก่อน +1

    Great video, bro! Very well explained and thought out! Subbed!

    • @kylefields3951
      @kylefields3951  หลายเดือนก่อน

      Whoa. The Kazuya guy himself. 😎 Thanks for taking the time to watch.

    • @The_Buff_Guy
      @The_Buff_Guy หลายเดือนก่อน

      @@kylefields3951 was a pleasure, bro. Keep it up!

  • @mistywarlord
    @mistywarlord หลายเดือนก่อน +1

    🌟what a knowledgeable man 🙌🏻💜 love your voice

    • @kylefields3951
      @kylefields3951  หลายเดือนก่อน +1

      I can always count on Misty to hype me up 😂 Thank you.

    • @mistywarlord
      @mistywarlord หลายเดือนก่อน +1

      @@kylefields3951 yes :") always your fan 🤗

  • @avatardeponei8204
    @avatardeponei8204 หลายเดือนก่อน +1

    I'm a main drag current in tekken king, and this move is actually very good, it is like that because it needs to be for some situations but on the other hand it got broken at he wall for example, i think the perfect balance is to make it not wallsplat anymore and removing the plus frames, like making only plus 1 or 0 on block

    • @kylefields3951
      @kylefields3951  หลายเดือนก่อน +1

      @@avatardeponei8204 Making it only +1 or 0 is a good change as well. If that's the case Drag could still Wake Up the Opponent with Chip Damage and Ground Hitting Properties, but it wouldn't be a brutal Situation for the other Player to fight out from. I think your idea is worth exploring. 🤔👍

    • @avatardeponei8204
      @avatardeponei8204 หลายเดือนก่อน +1

      @@kylefields3951 drag used to work more with his throws before, but now they don't give you oki anymore, so qcf4 covers it for oki and combo ender, in open space the move is ok, but at the wall it's just brutal, definitely need to be nerfed

  • @arsenguler8092
    @arsenguler8092 หลายเดือนก่อน +2

    I can parry as a jin player lol

    • @kylefields3951
      @kylefields3951  หลายเดือนก่อน

      @@arsenguler8092 That's actually hype asf.

    • @sibusisolanga663
      @sibusisolanga663 หลายเดือนก่อน

      You're gonna get counter hit thrown if you throw too much

  • @QuimZangui
    @QuimZangui หลายเดือนก่อน +1

    What I don't like about Dragunov from this Tekken is that he seems like a high reward low risk character.

  • @neimyx1
    @neimyx1 หลายเดือนก่อน +2

    As much as they nerfed kazumi, Leroy, and fahk, they need to nerf drag. Make the move a high instead of a mid and remove grounded hit

    • @kylefields3951
      @kylefields3951  หลายเดือนก่อน

      I never thought about that, but actually that might be a really good way to balance it. 🤔
      With your Design, play patterns could end up like this: If the Dragunov Player wants to get greedy and Hit Grounded with high Damage, Wakeup-> Low Block would Cover Dragunov's Hatchet Kick. If they wanted to get greedy on their Wakeup and do Chip and +Frames on the same Timing, Wakeup-> Low Block would also Cover that. Very interesting. It would actually give scrutiny to Dragunov's Wakeups and make it to where he actually has to Outplay the opponent's Wakeup scenario in order to land a greedy-type decision.
      This theory you came up with has merit I think.👍