i don’t play 18s but wow this is cool. dj taka and nekomata master seemed like a weird combination to me but they really merged their styles beautifully
6 years ago, a typical song getting an ESP 18 would have been downright unthinkable. Then onwards have shown us that any and all boundaries are bound to be broken one day. Still waiting for that first 20. /s
@@maxpowr90 I think the game's better for it. Difficult charts follow the songs more closely than they used to, and good to great players can have more fun with them in casual play. Old Heavy/Expert charts were also harder in a different way, requiring more mental focus to pay attention to double-steps than the generally cleaner charting since A/A20. I'd say that Basic is a really good place for the novice or average player to just step along to 4th notes with the occasional 8th triplet or stream without double steps.
@@Gotmilk0112 EGOISM 440 was a song from the boss event Replicant-D-Ignition, not an ordinary song release like this one. That's what I meant by a "typical" song with an ESP 18.
Pretty sure that the note after 390 is the first instance of a grace note in DDR charting history. Since wikipedia's article on grace notes does not do a good job explaining, a grace note is basically a note that you're supposed to play extremely briefly before hitting the next note. Huge emphasis on "extremely briefly" because grace notes are supposed to be so short that they do not contribute to the number of beats that are in a measure when expressed via musical notation.
I'm not sure if it qualifies, but the Oni/Expert chart for 100 Sec. Kitchen battle in DDR Universe 3 has very slightly offset jumps that sound similarly dense and difficult to notate.
How to unlock this song: there's an event running until Oct 16, where you gain points for playing the DDR gold cabinet, Resident Beatmania (the turntable DJ game), and Sound Voltex Valkyrie model. There are 3 songs to unlock for DDR. First song needs 700 Beatmania points to unlock. Second song needs 1400 Sound Voltex points. Third (this song) needs 2100 points in all three games' points. The songs seem to automatically unlock when you reach the needed point total. You get 120 points for 1 set on the game you are playing, and 12 points on the other 2 games. So if you play a credit of DDR, you get 120 DDR points, 12 Beatmania, and 12 Sound Voltex. There are varying point amounts rewarded for different game styles, but these numbers are for the standard mode.
@@paradoxinfinity-y2b it's not available on grand prix, and it's not playable on white cabs even if you unlock it on a gold cab, so getting someone from japan or america to unlock it for me would be totally pointless. I think I'm actually well within my rights to be annoyed about this, thanks
I like this chart overall, but feel like it needed one more pass for quality control. There's a few sections that feel doublesteppy like 344-346, the weird fast spin at 448-454, and ambiguity after jumps like 487-491 and 508-512 that can lead into a double-step for the triplets. I might be being whiny, but I'd prefer spins stay in lower-BPM songs since they punish using the safety bar and are usually double-stepped. I felt annoyed seeing them crop up in Chaplet, which otherwise has a pretty good chart, too.
344-346 is a footswitch as stated above, but it's slow enough that it's not much of a problem. 448-454 is indeed a spin, but it's slow enough that it's not much of a problem 487-491 and 508-512 CAN be problematic, but they're not in this chart. In general, any corner jump into an up or down arrow SHOULD have natural footing as long as the chart writer isn't an asshole. It should be the foot that travels the least distance. For example, a LD jump into up SHOULD have you hit up with your left foot. An UR jump into down SHOULD have you hit down with your right foot. Both of these are the case in this chart.
I see the footswitch between 343-344 now. I think my brain wasn't registering that since it looks more like a gallop with the pause between notes, and I'm more used to patterns like continuous LUUR with footswitches. I also see what you're saying about those corner jumps into triplets, but I still don't like them. On thinking, maybe it's because the intended way is LU->UD->UR, where left-facing UD forces a sharp turn into a jump, and hitting D with the right foot instead has you facing an easier angle for the next jump. I'd like that pattern more if it was LU-> R-> UR, which is easier to read and muscle memory as "right foot goes on right arrow".
@@BoldNBrash A few corrections: 448-454 is way too fast to be a spin. It is absolutely a chart-breaking error. If we follow what you say about jump rhetoric then at 611 we are turned backward away from the screen and never get turned forward with UR jump followed by L, LU, D (with left foot as you claim), LD (left foot is already on D, so right foot that is already close on U comes over to L), R (with left foot as you claim), and then we go into a stream that we really want to start with left foot on D but we are completely backwards. No matter what you have to doublestep several times with one foot or the other - it's sloppy, it's bad charting, it was inexcusable in 2008 and it's beyond terrible now.
@@Milktube Not sure what you mean about 448-454? What do you mean too fast to be a spin? It is a slow spin and is thus easy to doublestep. Does it break flow? Absolutely. It is up to you if you really think something so trivial is that bad. I would say that 611-616 have multiple ways to do them (either the way you said, or by doing a candle to stay forward). Regardless of how you execute these steps, step 617 being a right arrow should allow you to re-orient yourself. I stand by what I said about an ideal chart prioritizing your foot traveling the least distance after a jump, but I think you're using that in bad faith. Yes, if you take it literally and apply it every time, you will start 617 on your left foot and the flow will be fucked up. Be reasonable lol. Don't do that. Konami's charts were dogshit in 2008, but this is not that. Even if I agree with you about the flow issues, they are absolutely a nothingburger.
Anyone know if itll be playable on white cabs if you’ve unlocked it on a gold cab overseas? I have the event songs unlocked but am not sure if i can play them at home on my local white cab
I hope some day. They had been updating the whites to match the golds so far, except this time is the longest I've seen them not match. Japan's whites are updated to match gold with all the content right now, but not America's for some reason. Many are hoping one day the update will come to America's white cabs. I sent Konami an email, asking them to do it, and that we want it so bad.
On the eamuse site itself, it states for this particular event, all of the songs can only be played on the gold cab even after the event ends (for now allegedly).
Astrogazer has way less 24ths than this, it has more streams but less crossovers, I'd say they're at *least* of comparable difficulty given they're almost exactly the same bpm. In practice? it depends how good at crosses you are, but I suspect most people will find this harder than Astrogazer by a lot.
Swag 18 for sure. It looks fun like how First Time is.
1:15 dj Taka is still a classic style trance and I really love it and I miss it also.
Pairing him up with Nekomata is such an ear-candy!
All that's left is adding some Challenge simfile into the mix.
This song is so, so cool. I like the music and the chart a lot! I bet that ending is gonna be brutal in the Challenge chart.
i don’t play 18s but wow this is cool. dj taka and nekomata master seemed like a weird combination to me but they really merged their styles beautifully
This + Volaquas + Hou are my new favorite 18s - I love what A3 has brought us :) 1:36 to the end is so damn good
Very fun-looking 18.
This looks like a lot of fun, it’s cool to see a low BPM 18.
Can’t wait to try it out and fail it 😅
6 years ago, a typical song getting an ESP 18 would have been downright unthinkable. Then onwards have shown us that any and all boundaries are bound to be broken one day.
Still waiting for that first 20. /s
The high-end players are the whales for Konami. Good luck trying to find a new expert chart =
@@maxpowr90 I think the game's better for it. Difficult charts follow the songs more closely than they used to, and good to great players can have more fun with them in casual play. Old Heavy/Expert charts were also harder in a different way, requiring more mental focus to pay attention to double-steps than the generally cleaner charting since A/A20. I'd say that Basic is a really good place for the novice or average player to just step along to 4th notes with the occasional 8th triplet or stream without double steps.
Egoism ESP was re-rated to 18 in DDR A, 2016.
@@Gotmilk0112 EGOISM 440 was a song from the boss event Replicant-D-Ignition, not an ordinary song release like this one. That's what I meant by a "typical" song with an ESP 18.
またしても新たな足19実装候補が
absolutely amazing, so much personality
いろんな要素が入ってて結構良い譜面に見える
Pretty sure that the note after 390 is the first instance of a grace note in DDR charting history. Since wikipedia's article on grace notes does not do a good job explaining, a grace note is basically a note that you're supposed to play extremely briefly before hitting the next note. Huge emphasis on "extremely briefly" because grace notes are supposed to be so short that they do not contribute to the number of beats that are in a measure when expressed via musical notation.
I'm not sure if it qualifies, but the Oni/Expert chart for 100 Sec. Kitchen battle in DDR Universe 3 has very slightly offset jumps that sound similarly dense and difficult to notate.
AM-3P EAST MIX CSP/CDP counts in my book for grace notes, though it's a grace out of the beat not into the beat
do you count felm edp, tm evo csp, or new decade csp? If you want to count ac exclusives, grandolin oni (ultramix 4) has a few
is this by any chance related to the term "zure" in IIDX?
How to unlock this song: there's an event running until Oct 16, where you gain points for playing the DDR gold cabinet, Resident Beatmania (the turntable DJ game), and Sound Voltex Valkyrie model.
There are 3 songs to unlock for DDR. First song needs 700 Beatmania points to unlock. Second song needs 1400 Sound Voltex points. Third (this song) needs 2100 points in all three games' points. The songs seem to automatically unlock when you reach the needed point total.
You get 120 points for 1 set on the game you are playing, and 12 points on the other 2 games. So if you play a credit of DDR, you get 120 DDR points, 12 Beatmania, and 12 Sound Voltex. There are varying point amounts rewarded for different game styles, but these numbers are for the standard mode.
Fuck that, I'll just play Stepmania :P
A 19 with the same amount of jumps and a lot of "mega drills"(dont know the name of that steps sorry) will be amazing
0:40 適度に体くにゃくにゃになって楽しい
Phenomenal chart, excited to never play it because my country has no gold cabs 🥰
ur entire country is taking the most massive L
ddr gp? stop crying lol.+ looking an unlocker from Japan or some foreigner that can help to unlock it.
@@paradoxinfinity-y2b it's not available on grand prix, and it's not playable on white cabs even if you unlock it on a gold cab, so getting someone from japan or america to unlock it for me would be totally pointless. I think I'm actually well within my rights to be annoyed about this, thanks
Wake up teenage Zionov it's unlocked now
I like this chart overall, but feel like it needed one more pass for quality control. There's a few sections that feel doublesteppy like 344-346, the weird fast spin at 448-454, and ambiguity after jumps like 487-491 and 508-512 that can lead into a double-step for the triplets.
I might be being whiny, but I'd prefer spins stay in lower-BPM songs since they punish using the safety bar and are usually double-stepped. I felt annoyed seeing them crop up in Chaplet, which otherwise has a pretty good chart, too.
Fwiw 344-346 is a footswitch
344-346 is a footswitch as stated above, but it's slow enough that it's not much of a problem.
448-454 is indeed a spin, but it's slow enough that it's not much of a problem
487-491 and 508-512 CAN be problematic, but they're not in this chart. In general, any corner jump into an up or down arrow SHOULD have natural footing as long as the chart writer isn't an asshole. It should be the foot that travels the least distance.
For example, a LD jump into up SHOULD have you hit up with your left foot. An UR jump into down SHOULD have you hit down with your right foot. Both of these are the case in this chart.
I see the footswitch between 343-344 now. I think my brain wasn't registering that since it looks more like a gallop with the pause between notes, and I'm more used to patterns like continuous LUUR with footswitches.
I also see what you're saying about those corner jumps into triplets, but I still don't like them. On thinking, maybe it's because the intended way is LU->UD->UR, where left-facing UD forces a sharp turn into a jump, and hitting D with the right foot instead has you facing an easier angle for the next jump. I'd like that pattern more if it was LU-> R-> UR, which is easier to read and muscle memory as "right foot goes on right arrow".
@@BoldNBrash A few corrections: 448-454 is way too fast to be a spin. It is absolutely a chart-breaking error.
If we follow what you say about jump rhetoric then at 611 we are turned backward away from the screen and never get turned forward with UR jump followed by L, LU, D (with left foot as you claim), LD (left foot is already on D, so right foot that is already close on U comes over to L), R (with left foot as you claim), and then we go into a stream that we really want to start with left foot on D but we are completely backwards. No matter what you have to doublestep several times with one foot or the other - it's sloppy, it's bad charting, it was inexcusable in 2008 and it's beyond terrible now.
@@Milktube Not sure what you mean about 448-454? What do you mean too fast to be a spin? It is a slow spin and is thus easy to doublestep. Does it break flow? Absolutely. It is up to you if you really think something so trivial is that bad.
I would say that 611-616 have multiple ways to do them (either the way you said, or by doing a candle to stay forward). Regardless of how you execute these steps, step 617 being a right arrow should allow you to re-orient yourself.
I stand by what I said about an ideal chart prioritizing your foot traveling the least distance after a jump, but I think you're using that in bad faith. Yes, if you take it literally and apply it every time, you will start 617 on your left foot and the flow will be fucked up. Be reasonable lol. Don't do that.
Konami's charts were dogshit in 2008, but this is not that. Even if I agree with you about the flow issues, they are absolutely a nothingburger.
390コンボあたりのとこ、いったいなにが来てるんだ…'?
多分48分ズレです
音源だと分からないですが、ドラムのフラムみたいなリズムだなと思いました
基礎が全て出来てないと踏めない譜面
BPMは遅めだけども18上、19に上がるまでの全ての基礎が全部詰め込まれてるので18クリアつきはじめた人にとてもオススメな譜面
threw up in my mouth after clearing this yesterday
incoming challenge level 19 😬
Or it could get the Prey treatment.
A 19 at only this speed would be interesting
0:59 WTH was that?
これ絶対そのうち19鬼出るし 1:53 ここ絶対24分まみれになるでしょw
久々の中速18ですね(24分はあるけどアストロ鬼と同じ速度ならまぁ)
ここまでしっかり捻ってくださいっていう技巧派系18も珍しい気が
大ピンチ。
Anyone know if itll be playable on white cabs if you’ve unlocked it on a gold cab overseas? I have the event songs unlocked but am not sure if i can play them at home on my local white cab
I hope some day. They had been updating the whites to match the golds so far, except this time is the longest I've seen them not match. Japan's whites are updated to match gold with all the content right now, but not America's for some reason. Many are hoping one day the update will come to America's white cabs. I sent Konami an email, asking them to do it, and that we want it so bad.
On the eamuse site itself, it states for this particular event, all of the songs can only be played on the gold cab even after the event ends (for now allegedly).
I'm playing on an Australian white cab, and up until now they've also been the same (besides Golden League)@@johnybalohny
Is the pattern at 390 correct?
yeah, they're 12ths, which means the 16th is spaced 1 48th away from it the second note
@@Cardmaster12 I appreciate the info. The chart flows so well until that point, I guess it’s meant to be a PFC killer.
鬼来たらラスト絶対滝になってるやつ…
なんなら24分でビジステ回転させてきそうですね(汗
This is an 18? I dunno, seems kinda... sus.
800 steps with footwork, I think it’s deserved
...and not many rests, either
Astrogazer has way less 24ths than this, it has more streams but less crossovers, I'd say they're at *least* of comparable difficulty given they're almost exactly the same bpm. In practice? it depends how good at crosses you are, but I suspect most people will find this harder than Astrogazer by a lot.
amogus
What you think this isn't harder than Emera?