In my opinion, these bosses look sooo much better than the ones in past videos. They look slightly more fitting to minecraft's theme and not some random ideas thrown together
@@obamabinladen-de7rt the funny thing is that the nether dragon doesnt fit really either, because its base (the ender dragon) doesnt fit minecrafts artstyle much at all. It has way too many joints, 3d details, and far too much animation. Compare it to the other bosses, its most similar to the elder gaurdian in appearance, yet the elder gaurdian knows to keep the design to a few main shapes with 2d and 3d small design elements where necessary. They only use 3d spikes because 2d spikes wouldnt be visible from certain angles, so the rule is simple 3d main shapes, 2d additional features, and rarely 3d additional features if deemed absolutely necessary. Minecraft developers know how to convey depth on a 2d surface very well, allowing them to not need to take the easy route of just adding more 3d shapes to make the depth real instead of implied. While sure, some mobs do this better than others, at the end of the day the main rule is to keep it simple, even for your bosses. While these ones were the closest to minecrafts style yet, they still have a long way left to go
i tried to read allat ill try but the ender dragon suits the game also the wither suits the game i think the dragon also fitted the game and you are right to many 3d parts will take the goofy but fun minecraft theme and make it smth else so yeah you are right@@jc_art_
3:26 "I think I hear a spider" (Shines flashlight over to reveal the word "SPIDER" in big red letters) "In a weird way, this is actually still scarier-"
Perhaps Scorpions(oversized ones like the Pulmonoscorpius), Beetles(giant ones that are inspired by the Stag Beetle(can also come in Bombardier Beetle)), and possibly Centipedes/Millipedes(large ones like the Arthropleura)
Mob suggestion: Desert worms: gets attracted to sprinting players. Pops out of the ground to catch their toes. Wearing boots halves the damage they do. They drop themselves on death, and are used to make the summoning food for the Giant wind vulture. Mob suggestion: Badlands vultures. These birds rest on cactuses and attack players when nearby. Can take meat food items from their inventory, storing it in their beak for 10 seconds before they eat it. If the player kills them during this time, they can get their food back. Drops vulture meat and feathers. These are used to make arrows that travel way faster. This can be very useful for the giant wind vulture fight. Boss suggestion: Giant wind vulture (of course with a different name if you are going to use this suggestion). Spawns by putting a special food in a shrine in the badlands biome. The shrine is surrounded by water, then a broken brick ground with cactuses scattered in it, and pillars on the outside of the arena. The vulture comes sweeping in from the sky, knocking the player back from the wind. The vulture eats the food and the boss fight begins. The boss stays still eating the food for 5 seconds, in that time the player can shoot it with a bow or attack it with a sword if they are quick enough to get through the water. The boss has a 5-second delay between attacks, in which the player can attack or eat food to regenerate health. Beginning attack: The boss Flies up from the shrine, about 10 blocks above the player, throwing the bones of the food it just ate at the player. Attack 1 and 2: The boss flies up in the air, sweeping down to grab you or scratch you with their claws. This can be blocked with a shield, stunning the boss for 2,5 seconds in which the player can hit the boss with a sword. The boss is weak to melee damage, so the player will want to take advantage of this. In the first attack, the boss will screech before trying to carry you into the air with its claws. You take 1 heart of damage and you are now mounted under the boss. The boss will start to fly upwards, dropping you when going 35 blocks above the ground. Doing 3 hearts of damage to the boss will let it drop you to the ground. To prevent a lot of fall damage, you will have to attack the boss fast, or water bucket clutch. A potion of slow falling can also be used to prevent fall damage, but the boss can hit you while you are slowly falling (after the 5 seconds) so you still have to hit it fast so you're not too high up. If the second attack lands on you, you take damage to your head. This second attack is indicated by a different screech than the first one. This damage can be reduced by wearing a helmet, but it will heavily damage the durability of the helmet. After the attack, the boss flies up in the air again. After attack 1/2, the boss will try to find a cactus or pillar to rest on. The boss will grab some thorns/stones from the cactus/pillar. Attack 3: The boss screeches and flies 15 blocks above the player, flapping its wings to push the player back with the wind, dealing heavy knockback. This does 2,5 hearts of damage when the player is knocked against a pillar. Attack 4: This attack can only be done if the boss has rested on a cactus/pillar before. The boss screeches and throws thorns/rocks at the player. Thorns cause a bleeding debuff, this makes you unable to regenerate life for the duration of the debuff (4-13 seconds depending on game difficulty) Stones have increased knockback and cause the blindness effect when hit (2-5 seconds depending on game difficulty). The player can knock the stones and thorns away with a shovel, throwing them back at the vulture just like with the ghast fireball. When the boss is at half health, it becomes desperate and does its attacks with a smaller delay in between. (from 5 to 3 seconds) From the halfway point onwards, the boss can use wind to knock the player back in the rest time in between attacks. This wind deals 1 heart of damage if the player is knocked against a pillar, and has weaker knockback than attack 3. Possible drops: Vulture wings: Worn on the chest slot. Allows you to fly for 8 seconds. You glide to the ground after this duration. Wings can be repaired with vulture feathers on an anvil. It does not grant any armor and can not be enchanted with protection. Firework rockets can not be used with the wings. Blessing of the wind: Magic item that pushes enemies far back, dealing damage if they collide into walls. Has a 6 second cooldown with no durability. Can be used together with bows to create distance to then shoot enemies with your bow. Vulture bow: Has vulture feathers on its sprite. Converts arrows into the arrows crafted with vulture feathers, making them travel faster. Has a faster draw speed but deals slightly less damage than a normal bow. The bow has increased knockback, dealing damage when the enemies collide with walls. Vulture claw: Huge item that grabs enemies, allowing you to drop them to the ground when used with the vulture wings. Enemies can not attack you while they are held, and take 0,5 heart of damage every second. The item can be used for 8 seconds before letting go. Creepers will not blow up during this time
I really appreciate people who create Minecraft models while still applying Minecraft's simple-looking style, unlike the ones that look like smooth-super-detailed 3D models that got forcibly modified to look Minecraft-ish.
@DanielKrafft ive been watching your channel for some time now, and i have learned a lot about 3d modeling on blender, yet some thing you make seem impossible, or will take a life time, but keep up the good work because i model for games, and i need to get even better at blender. GREAT MODELING
Try World of Tanks today! tanks.ly/3OblIA9
Ok
No
Shooty shooty
Hi
Hi
0:16 "I decided to make him pretty simple"
* Proceeds to create the next dark souls boss *
hello
@@HaroldZamora-ky4pw creature
i am the 250th like
Lol true
im the 310th like
In my opinion, these bosses look sooo much better than the ones in past videos. They look slightly more fitting to minecraft's theme and not some random ideas thrown together
Nether dragon:💀💀💀
Yes
tbh yea they suit the minecraft theme those didnt except the dragon
@@obamabinladen-de7rt the funny thing is that the nether dragon doesnt fit really either, because its base (the ender dragon) doesnt fit minecrafts artstyle much at all. It has way too many joints, 3d details, and far too much animation. Compare it to the other bosses, its most similar to the elder gaurdian in appearance, yet the elder gaurdian knows to keep the design to a few main shapes with 2d and 3d small design elements where necessary. They only use 3d spikes because 2d spikes wouldnt be visible from certain angles, so the rule is simple 3d main shapes, 2d additional features, and rarely 3d additional features if deemed absolutely necessary.
Minecraft developers know how to convey depth on a 2d surface very well, allowing them to not need to take the easy route of just adding more 3d shapes to make the depth real instead of implied. While sure, some mobs do this better than others, at the end of the day the main rule is to keep it simple, even for your bosses.
While these ones were the closest to minecrafts style yet, they still have a long way left to go
i tried to read allat ill try but the ender dragon suits the game also the wither suits the game i think the dragon also fitted the game and you are right to many 3d parts will take the goofy but fun minecraft theme and make it smth else so yeah you are right@@jc_art_
When you see “I’m a 3D artist and…” you know it’s gonna be good
fax
Facts
You mean it's gonna be sick as he'll
Uh oh Jawad215 Your writing for hell is bad
isn’t it hear?
5:46 Dude I adore your humor.
3:26
"I think I hear a spider"
(Shines flashlight over to reveal the word "SPIDER" in big red letters)
"In a weird way, this is actually still scarier-"
It’s extremely scary
Thank you, thank you for repeating exactly what he said.
@@theonewhowatches3yup
4:08 you actually jump scared me so bad then 😂
Yo. is that, TH-cam. is dream
Me too😂
Children, RUN
pissing myself from laughing
0:44 "I'm basing this loosely off of king Charles"
NAH WHY YOU GOTTA DO HIM LIKE THAT
Huh-
OHHHHHHHHHHHHHHHHHHHH-
Fun fact: There need to be much tankier, much more dangerous arthropod mobs to justify the existence of Bane Of Arthropods.
Perhaps Scorpions(oversized ones like the Pulmonoscorpius), Beetles(giant ones that are inspired by the Stag Beetle(can also come in Bombardier Beetle)), and possibly Centipedes/Millipedes(large ones like the Arthropleura)
0:16 "I decided to make it simple"
*Proceeds to make the Necromancer*
3:54 AstralSpiff will love it, i can't believe you put him in the game :)
Truly amazing
Spigg moment
"Behold the spiglet" 4:17
I love his confidence that "I'm not stopping till it's 10s every time" and his designs look amazing every time he does one of these.
The skeleton king is an amazing design. It looks next level. It's a perfect combination of complex patches on simpler bigger shapes. I love this.
1:24
"Tiny bit of glow"
*Decided to put a Nuclear Reactor*
I love the part when he said "its krafting time" and proceeded to Daniel all over the place
Nope
Cool
The morbius movie and it's consequences
Bro said first then edited to a joke cause he was embarrassed
@@Adi-A lmfao
1:22 "why don't we add a ting bit of glow to the sceptre?"
*Proceeds to max it out*
Bro is a hammer
yeah, that was the joke
Proceeds to create a nuclear reactor
Finally after 15 years. My life can resume
Same
go claim your territory muffin kingdom
I love the sniffer incorporation with the skeleking. it's so aesthetic and could even tie in with the lore of why sniffers went extinct in minecraft
A giant spider boss, I think, is unironically what vanilla minecraft needs in order to make bane of arthropods an actually useful enchantment.
Daniel Krafft: creates spider boss
Bane of arthropods in my pocket: Intensifies
1:19 “this guy is built like a hammer” got me dying😂😂
1:23 "Let me add a tiny bit of glow"
**Makes a supernova**
2:03 He go vroom
5:37 bro just added the next item to minecraft, and its actually a decent one.
Cleanest sponsor transition I ever seen
As a brit, i can confirm that King charles is in fact, a skeleton minecraft boss
3:09 “I threw this spider on the floor and decided to give it this massive.. voluptuous.. *L E G”*
Can't want to see 9.9/10 ratings for these mobs
I don't know why, but I laughed at this so hard 2:13
These were probably your tamest designs so far and they STILL GO HARD
The designs blow my mind every single time
That rhymed! :o
fr tho
(3:26)
How menacing
(7:06)
"I mean I hate all of these things but it's fantastically done."
I feel that
On a weird level
Brooo you are so fun to watch!! I love your work. I wish I could design bosses as good as you!!
I just wanted to say that that spider kinda resembled the empress Bulblax from pikmin with the whole massive body, shoots out babies from the arse
These are really cool! You’re really good at making these models!
“Why don’t we add just a tiny bit of glow, just a little bit”
nah that was actually the smoothest transition to a sponsored segment tho
Nah, i didn't expect that sponsor. Brilliant! Also, the spiglin looks absolutely adorable~
0:12 Minecraft Dungeons death be like
you know its a good day when daniel krafft posts
LIST OF THE BEST MOMENTS (W.I.P)
4:08
5:50
6:48
7:44
1:23 "let me add a tiny bit of glow"
*Proceeds to make it really bright*
*discord light mode intensifies*
M m m got that radioactive flavored rubix cube
“Just give it a tiny bit of radiation, just a little bi-“
Screw driver: slips from demon core
1:25 Flashbang on a stick
0:44 Dude you did King Charles dirty 😭
5:24 imagine that item for pvp
Yo the, "i think i just made a caterpillar" got me laughing😂
“The spiders together look like Russian Nesting Dolls”
That gave me pause, I wasn’t expecting that remark! 😆😂🤣
Ah yes, a worse magma cube, my favorite
1:53 this is the funniest thing I've ever seeen😂
3:54 the spiglit💀
2:20 that transition was smooth
I love spiders! The design and concept for both bosses is so cool! Very well done
1:04 the sniff caught me off gaurd😂🤣
I accidentally discovered ur channel and ur humour and ur skills are amazing unspeakable good bro ur underrated I subbed ❤
The fact he used a witch and the villager and said squidward was the father. 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Fun fact is that if you tame a sniffer it will smell the closest diamonds and other ores
4:16 PORTAL REFERENCE?!
Man, minecraft should hire you. This stuff is better than anything they've come out with in years
thou kingeth hath informen thy that thou one kenned as 'Daniel Krafft' hath been palced on thy hit list for treason 0:45
‘Oh.. squidward is the father!’ Made me die😭😭😭
I would love that spider boss to be in minecraft.
Didn’t think I would be saying that because I’d probably be terrified if it was but here we are.
0:46 well this certainly aged well
When the world needed him most, he returned!!!!!
"Let's add a little glow to it-" *Proceeds to put in the entire solar energy of the sun into the program*
😂
Welcome ladies and gentlemen its now 6:11 and i didnt sleep yet and i have to go to the hospital at 9 so yeah i am watching minecraft vids
3:55 behold.... the SPIGRATON
3:04 GIANT TANKKKK
Fantastic design buddy!
Thanks+
6:24 wow the battle cats
Yeah i know😂
@@tintennus3477 LoL :D
Mob suggestion: Desert worms: gets attracted to sprinting players. Pops out of the ground to catch their toes. Wearing boots halves the damage they do. They drop themselves on death, and are used to make the summoning food for the Giant wind vulture.
Mob suggestion: Badlands vultures. These birds rest on cactuses and attack players when nearby. Can take meat food items from their inventory, storing it in their beak for 10 seconds before they eat it. If the player kills them during this time, they can get their food back. Drops vulture meat and feathers. These are used to make arrows that travel way faster. This can be very useful for the giant wind vulture fight.
Boss suggestion: Giant wind vulture (of course with a different name if you are going to use this suggestion). Spawns by putting a special food in a shrine in the badlands biome. The shrine is surrounded by water, then a broken brick ground with cactuses scattered in it, and pillars on the outside of the arena. The vulture comes sweeping in from the sky, knocking the player back from the wind. The vulture eats the food and the boss fight begins. The boss stays still eating the food for 5 seconds, in that time the player can shoot it with a bow or attack it with a sword if they are quick enough to get through the water.
The boss has a 5-second delay between attacks, in which the player can attack or eat food to regenerate health.
Beginning attack: The boss Flies up from the shrine, about 10 blocks above the player, throwing the bones of the food it just ate at the player.
Attack 1 and 2: The boss flies up in the air, sweeping down to grab you or scratch you with their claws. This can be blocked with a shield, stunning the boss for 2,5 seconds in which the player can hit the boss with a sword. The boss is weak to melee damage, so the player will want to take advantage of this. In the first attack, the boss will screech before trying to carry you into the air with its claws. You take 1 heart of damage and you are now mounted under the boss. The boss will start to fly upwards, dropping you when going 35 blocks above the ground. Doing 3 hearts of damage to the boss will let it drop you to the ground. To prevent a lot of fall damage, you will have to attack the boss fast, or water bucket clutch. A potion of slow falling can also be used to prevent fall damage, but the boss can hit you while you are slowly falling (after the 5 seconds) so you still have to hit it fast so you're not too high up.
If the second attack lands on you, you take damage to your head. This second attack is indicated by a different screech than the first one. This damage can be reduced by wearing a helmet, but it will heavily damage the durability of the helmet. After the attack, the boss flies up in the air again.
After attack 1/2, the boss will try to find a cactus or pillar to rest on. The boss will grab some thorns/stones from the cactus/pillar.
Attack 3: The boss screeches and flies 15 blocks above the player, flapping its wings to push the player back with the wind, dealing heavy knockback. This does 2,5 hearts of damage when the player is knocked against a pillar.
Attack 4: This attack can only be done if the boss has rested on a cactus/pillar before. The boss screeches and throws thorns/rocks at the player. Thorns cause a bleeding debuff, this makes you unable to regenerate life for the duration of the debuff (4-13 seconds depending on game difficulty) Stones have increased knockback and cause the blindness effect when hit (2-5 seconds depending on game difficulty). The player can knock the stones and thorns away with a shovel, throwing them back at the vulture just like with the ghast fireball.
When the boss is at half health, it becomes desperate and does its attacks with a smaller delay in between. (from 5 to 3 seconds)
From the halfway point onwards, the boss can use wind to knock the player back in the rest time in between attacks. This wind deals 1 heart of damage if the player is knocked against a pillar, and has weaker knockback than attack 3.
Possible drops:
Vulture wings: Worn on the chest slot. Allows you to fly for 8 seconds. You glide to the ground after this duration. Wings can be repaired with vulture feathers on an anvil. It does not grant any armor and can not be enchanted with protection. Firework rockets can not be used with the wings.
Blessing of the wind: Magic item that pushes enemies far back, dealing damage if they collide into walls. Has a 6 second cooldown with no durability. Can be used together with bows to create distance to then shoot enemies with your bow.
Vulture bow: Has vulture feathers on its sprite. Converts arrows into the arrows crafted with vulture feathers, making them travel faster. Has a faster draw speed but deals slightly less damage than a normal bow. The bow has increased knockback, dealing damage when the enemies collide with walls.
Vulture claw: Huge item that grabs enemies, allowing you to drop them to the ground when used with the vulture wings. Enemies can not attack you while they are held, and take 0,5 heart of damage every second. The item can be used for 8 seconds before letting go. Creepers will not blow up during this time
That tank promo add is absolutely smooth like butter
"The dungeons guy"💀💀
He is the arch illager.
And "He's built like a hammer"💀💀💀💀💀💀💀💀💀💀💀
Another Daniel Krafft classic !🔥
The "spiglin" part had me wheezing😂😂😂 great job dude, great job.
1:34 how rare is this? It’s happened to me before
When you talked about the arch illager Reminded me of like 10 minutes ago When I was playing Minecraft dungeons
2:33 yes this is very realistic
3:54 nah bro did the spider dirty nah they changed a spider to a pig🐷💀
I swear, Mojang has to hire this guy..
Yup.
Nah mojang is too lazy for him
Ye I agree with this guy
It would be great if the skeletin king was standing on the skeleton sniffer like a surfer/skateborder
He’s a 3D artist
Oh thanks, I’ve watched a few videos but I had no idea. Learn new things everyday I guess,
@@ProblemCreator42 he lied, he is a 2D artist.
@@TaruneExclusiveCat 2D art 3D modeling
@@DirtScientist_1 3D art 4D modeling
Oh no just like your a 3D living breathing bladderwort
OMG! Your Back Daniel!
that ad entry was smoooth
I really appreciate people who create Minecraft models while still applying Minecraft's simple-looking style, unlike the ones that look like smooth-super-detailed 3D models that got forcibly modified to look Minecraft-ish.
I swear, when is this “mod developer” actually gonna implement these in an actual mod? It’s been 2 years
You know it’s a good day when Daniel uploads
When the world needed him the most he returned
Comparing your skeleton king design to the twilight mod's lich is SUCH a difference in skill and execution
3:45 rain world’s mother spider.
Don't remind me about that thing.
:D HELLO DANIEL KRAFFT, IVE SEEN ALL YOUR VIDS, BEEN A FAN FOR YEARS!
4:05 why did that make me laugh
I honestly love the fire webs for their utility. They would definitely be worth fighting the boss for.
I love this series
@DanielKrafft ive been watching your channel for some time now, and i have learned a lot about 3d modeling on blender, yet some thing you make seem impossible, or will take a life time, but keep up the good work because i model for games, and i need to get even better at blender. GREAT MODELING
You should give up now, 3d modeling isn't for wimps like you...
You should make a villager boss and just make it squidward.
The only thing I'm ever gonna buy from Skylar is these mods, I want them. Now.
3:33 thats the fucking gonarch from half-life
I was gonna type that 💀
I love your work! I think you should do Terraria art, unless thats not your thing.
Yes new video
I remember watching your videos a long time ago keep up the good work, my lad
6:02 The ending from undertale were papyrus gets to be the king