Thank you guys for taking a look! Reach out with questions. Sounds like you are "getting" most of the concepts we are going for: quick to table, fast combat, easy teach and something to do every turn! Love to share what happens in the rest of the game and the changes that happened since review copies were made! Thanks, Jeff
It's just worth noting that Rory and Steve played a different game to Andy when it comes to Mutagen 😅 We had Fabio Lopiano restructure how the game works after UKGE. The core of the workers and the worker placement is very similar. As is the playerboard. But a lot changed after UKGE, and I think Andy might find more depth there now. But, you are discussing two very different versions of the game here.
@@drandagames this is always the risk when we review a kickstarter game, buts it’s great to hear that work is being done to make it the best game it can be
Thank you guys for taking a look! Reach out with questions. Sounds like you are "getting" most of the concepts we are going for: quick to table, fast combat, easy teach and something to do every turn! Love to share what happens in the rest of the game and the changes that happened since review copies were made! Thanks, Jeff
@@jeffirving9189 we’d love to see how the design progresses and I am impressed with the potential scope of the Vrahode world
Well, guess I'll have to go watch episode 49.
@@leafsneakers3257 it’s a corker of an episode 😂
It's just worth noting that Rory and Steve played a different game to Andy when it comes to Mutagen 😅
We had Fabio Lopiano restructure how the game works after UKGE. The core of the workers and the worker placement is very similar. As is the playerboard. But a lot changed after UKGE, and I think Andy might find more depth there now.
But, you are discussing two very different versions of the game here.
@@drandagames this is always the risk when we review a kickstarter game, buts it’s great to hear that work is being done to make it the best game it can be