If all the optional bosses are shuffled into the mix, I could definitely see some parts being early ends to a seed. We have seen a couple optional bosses already, I think. I remember jumbo cactaur and maybe diabolos? I hope Ultima Weapon (is that its name in 8?) stays where it belongs.
@@Golbeeze As far as I remember almost every boss can be randomised. Having bosses 'fit' in battle arenas doesn't seem to be an issue. The final boss sequence may not be in the randomizer pool. Ultima and Omega should both be fair game to appear. I have access to holy wars for invulnerability and a low level Omega is actually a push over.
@Taipthis ah, Omega. I couldn't think of it. Those invincibility items are funny. I wonder if they added them to the game first or made Omega super difficult first.
@Golbeeze Normally they are super rare and time consuming to farm. If you min/max the junction system and the enemy level scaling Omega is a push over. Omega is subject to level scaling.
Didn't know there was a rando of ff8. I like :)
@@Tinkmastergames2731 I would recommend giving it a go. The Mealstrom randomizer has a lot of settings you can tweak
@@Taipthis Im going to have to it looks fun :)
If all the optional bosses are shuffled into the mix, I could definitely see some parts being early ends to a seed.
We have seen a couple optional bosses already, I think. I remember jumbo cactaur and maybe diabolos? I hope Ultima Weapon (is that its name in 8?) stays where it belongs.
@@Golbeeze As far as I remember almost every boss can be randomised. Having bosses 'fit' in battle arenas doesn't seem to be an issue. The final boss sequence may not be in the randomizer pool. Ultima and Omega should both be fair game to appear. I have access to holy wars for invulnerability and a low level Omega is actually a push over.
@Taipthis ah, Omega. I couldn't think of it. Those invincibility items are funny. I wonder if they added them to the game first or made Omega super difficult first.
@Golbeeze Normally they are super rare and time consuming to farm. If you min/max the junction system and the enemy level scaling Omega is a push over. Omega is subject to level scaling.