I am loving this style of review Colonel. The after thoughts section feels to me like a conversation with a friend about a game they just tried. I resonate with this organic approach much more than a review that feels too scripted. I would very much like to see more of them in the future.
I do hope this becomes a full colonel series once it releases, I can see some potential, and if the tech trees bloom out a bit after the first period one could probably make some whacky stuff.
While watching some other bodger play the beta - i saw their tank with all machine buns going into battle against cavalry. Naturally the unarmoured cavalry bounced every shot, and the cavalries swords and pistolas knocked out 3 tanks and damaged the rest - to wit there was much merriment and chortling.
Maybe it was a UI/spec issue that caused being unable to change component countries, saw from someone else that he managed to put german tracks on british tank.
I really like this review format - I also notice the change in the gauge - I wonder if this will change every time or if you updated it just this once. I like that you can see the word on the digital screen on the dial too, so you aren't forced to try and read the small text. I especially like the talking at the end - harks back to the old outros.
White text on the actual dial was easier to read than the black text. I paused it for a bit at the end when the guage was larger just to take a look at the different option in the guage. Just curious... Will we ever see a "shutup and take my money" option as one of the highest ends on the enthusiasm scale?
Bonjour Yourself, New concept, interesting enough to keep us awaken till the very end. The scale on the lower left is a nice touch, funny to see it moving on the go. Your final analysis is right on spot, typically a CF point of view, which is why we are here! Airfix models are great to built, though (remember your audience! 🙃) Thanks for the time spent on this review. We want more of them...even if is means that you plan to conquer part of France! 😏 Cheers.
Always been a big fan of the way you actually take the time to learn how to play a game and play it properly, instead of the all too common youtuber approach of going in cold, clowning around with bugs etc.
Sweet! Looking forward to watching this later. Enjoyed the last one one of these (that one’s a bit early in dev for me). Keep these coming, you’re saving me money lol
Oh… In case the dev team is reading these: Why no negative feedback from the battlefield? “Could use a bit more firepower, but the engine is fantastic.” That would be helpful. Also tearing down the captured tank has lots of potential, especially if you could do it piece by piece and find out what bits it includes. Ah well, watch for my Steam discussions that will 100% reference this video, because this one’s going in my library.
Glad to see you try out this one. I think I suggested the demo to you a year or two back. Nice to see it approaching release. Sorry you didn't enjoy it more. Having watched some others it seems that you can do some fairly crazy mix'n'match so I'm not sure what was getting in your way there. Still enjoyed your review. If you do play more I will be glad to see it, but either way I look forward to more of these "reviews".
I've seen a couple of other playthroughs where they were able to cobble together a tank out of odd parts. I think that the thing here is that the Mark 1 tanks with the high pass running gear are so different from what a conventional tank is that it would be hard to mix and match parts with them.
I saw another first-look of this, and you taking the time to give it a few playthroughs first, get used to the UI, and gameplay, and overall flow made yours much better to watch. Really enjoyed your feedback as well.
Agreed, it sounds like the tutorial needs some rebalancing. I'm sure the footage from your first playthrough would have been amusing, but not actually fun to publish.
I have to say: first of all this seems quite interesting. i would be interested in a CF miniseries on this game (maybe 10-15 episodes), where you go deep past ww II, maybe to semi modern era from the comments it seems like some other reviewers have been able to load history irrelevant equipment to tanks (i mean tracks purposed for tank A, installed on tank F). maybe this has to do with the fact it is an alpha demo, or the difficulty level chosen but it seems like a game with fairly good tycoon depth and kind of well rounded
Playing as britain is kinda underselling the design parts. It seems the mark 1 and mark 5 hull and tracks don't mesh with other tanks. However, once you get your hands on some of the foreign larts, the sillyness start to begin. Take the tracks of the heavy french tanks, with the hull of the british wippet, and the german krupp turret from the germab light tank, and then you put in belt fed lewis machine guns to arm the damn thing. It's not as silly as the stuff you can make in "Sprocket" which is fair as that is more of a tank design game. But there definetly is some tank design fun in ATTT, it just isn't quickly available which is a shame.
As others have noted, watching other play throughs you definitely can Frankenstein tanks, but the game does have some sense of logic. Seem like the lighter tanks and the French heavy are the main ones with a lot of leeway right now.
"Someone get the Germans on the phone!" I about died from chocking of some popcorn. Bad timing on my part. 🤣 I was thinking the entire time how cool it would be to supply both sides. No one said you had to be loyal. 🤷♂
The testing track still needs quite some work. The trench you got stuck in/had big difficulties to climb is the spot where at least 50% of my tanks get stuck, too. If you cant get enough speed AND find the perfect line to go through without any steering you are very likely to get stuck. Another thing is that test driving is over even if you still have 4 or 5 minutes on the clock. Nevertheless i enjoy the game and like the idea of it!
Very fair apraisal of this game, cant disagree with what you have said here. Yeah I like the idea of the "historical" Airfix building, I like the idea of the game being more generic, and being able to make Frankentanks.
i have played the EA of this game and i managed to get 400 workers with the ergo and sub assembly buildings and i was able to pump out one tank a freaking day! also the construction buildings in the admin is a MUST! as for research the best buildings i found was the Ergo, material sub building, the alloy sub building and the one next to it as research drops like a stone and i have had a shell res only take 6 days! as for the test range i found the MG is aweful and the cannon while slow is actually more efficient! at the start you go towards the stands and nuke them with a shell then rock up close to the edge of the ramp thing where the waypoint is and you got it. then you got the salom to deal with and another cannon target now here its the time saver bit, instead of heading for the waypoint take the rock wall path closer by and keep going till you pass a large bolder turn left and have your cannon ready, bish, bash, bosh your done with both sets of targets also if your lucky a shell richocet can take out the tank lol. turn the tank towards the waypoint and move on! the next set of targets are easy cannon targets might take a minute to do but normally i have 3 minutes left and its a doddle from the last targets.
It's Gear City but tanks, but everything is thought out and laid out far better. It looks considerably more playable. And you get to drive them? Nice. Just needs to allow more freedom, and way less news. The news being available isn't bad but it doesn't need to be shoved in your face.
If I want to build a tank from Red Alert, and flog it to country X, I should be able too. This is an interesting take on tycoon genre, but like you said, detach it from history.
Fantastic review. Even when you're iffy on a game I always get myself overhyped to buy what you're playing. This looks potentially a quite good game and I agree with just about all of your criticism from what I saw. I don't mind the history bits if they can become like background rather than time-stopping popup windows, OR, if my arms sales can influence the outcome of events (unlikely but would be interesting). I think your point about ownership of your designs is a good one, and where I'll probably get annoyed with the game if I get it. How much replayability can there be if you're essentially only making historically developed tanks? Perhaps the developers will introduce this when the core game is solid, but if the time scale is as vast as you say I can see why they might not bother (too bad for us though). One reason I think might be that if they eventually want the tank's performance and stats to matter to the clients (looked to me like they just loved whatever you built at this point) they may feel constrained to base the values of the tanks on just 1 or 2 variables (speed and firepower for example) until that part of the game is more complete. I was really surprised to see the after-action-reports from your tanks in battle. I think that part of the game could become really interesting in terms of fiddly min-maxing your products but also in possibly having outcomes in the wars or in building long term relationships with particular clients. And yes please to more reviews like this. I've found out about a few games from you that I would have missed otherwise.
I expect/hope you have more freedom of design once you move onto tanks with turrets. This assumes that you can build straight tanks and tank destroyers without turrets, but at that point the test range will no longer be sufficient to represent use. I think they have a lot of work to do, but it is nice to hear the MicroProse name again, even if it isn't really the same company.
Sounds like an interesting game, but very limited (and probably a tad frustrating at points). Would be nice for it to have a more sandbox-ish mode where you have more freedom while still having the campaign/story mode where you are more held towards factual history. In the Sandbox mode, the sky's the limit... If you want to try put that 108mm howitzer on the light tank, then it should be allowed to happen. I mean sure, the tank could probably only hold 3 shells, but it still should be allowed in sandbox mode. At least then, people who would prefer to play with historical accuracy can as the game is design now (with some tweaks to the tutorial, and the ability to buy supplies from multiple suppliers at once), but then they can wind up a new saved game where as long as they can research it, they can try Frankenstine it on to a completely inappropriate tank body and hope for the best. I would be interested to see you play some more of it maybe a little while after it hits EA so the devs have some time to possibly make some changes.
Painting up Shermans... I resemble that remark. That said, not every game is for everyone. Maybe they'll come out with an ahistorical DLC for you, that allows you to have flying tanks, like the GEV's from Ogre. You need a smidge of snoring history - otherwise you have a fantasy tank game. Sort of defeats the premise oh bearded one. Since you run the Pacifist Tank Co, maybe you should retool to Train Engines to supply the war effort with their needed goods so you don't have to dirty your hands with nasty tanks... 😂 Cheers mate.
Hmm. So what you really want is a tank tycoon extension of Sprocket? the problem then is quantifying your tank, performance/cost/ease of manufacture. Well, I'm sure it's possible but sounds hell to balance. I'm kinda on the fence just like you, it seems, although I have less problems with the historical limitations. Given I beat Sprocket's campaign ( some time ago now, it's changed.. ) with a 4t one-man tank I'm not exactly a purist, I just don't mind the limitations so much.
What kind of rubs me the strange way is that you are supposed to get tank production rolling in 1914, when nobody has any idea that they are going to be needed, let alone has thought of the name "tank". You might as well go ahead and call the machines "barrels" (hello Mr Turtledove) or "self-propelled pillboxes" or "land ironclads" or whatever..
Based on another watchthrough of this game, The development version of the game is playing on an alternative history. Makes sense if you're testing out new features. Im sure with the full release they'll allow you to play a historical campaign. You'll notice Britain was at war with Belgium at 44:01
Ill be honest guys, theres basically no content with in the game. Dont but it yet until more updates come out. Youll fuck around and make litterly the same variation of the same 3 tanks
Please review the EA version now that it is the 6th. I wish list and followed but I am not spending 27 dollars US on it until I see improvements and your meter go above just maybe and hardly ever go below a maybe while you are playing of course a good road map might help sales to assuming they can keep close to the road map's ETA for adding features and fixing bugs. The Steam reviews don't look very good but it launched into EA today so we will see. Another reason to wait is I only have about 200 GB left on my 4 TB SSD because of too many games. I need space for game saves in addition to the games.
FYI Colonel your Review is a bit misleading and inaccurate! You can make wacky tanks however their is a sensible limitation that you obviously didn't play enough to figure out.... You can Use French Tracks on a British Tank, You can use A German Turret on a British Tank, You can use a British Track on a German tank.... They just need to be an appropriate match for instance a light tank parts can swap with another light tanks parts and a heavy tanks parts can swap with another heavy tank's parts so on and so forth....
Some friends of mine Dont like that game goes from 1914 to present day more or less ^^ some friends of mine Wished that the game didnt progress beyond 1950...while I am like "wtf is wrong with you mate? it doesnt matter u know..your supposed to make big buck selling tanks...dont matter what generation or Nation.."too many of my friends are closet Nazis & are well stuck to WW1 & WW2 era for most games..so yeah fun right? xD xD
tried to play it, its very unbalanced, whatever you do you will end up broke, can only have a single loan of 450000, the K at the end of currency makes no sense too, everything has its price stupidly inflated, honestly everything looked so limited and badly done that the game is too amateurish to be done well, i like car and tank mechanics games and tycoons too, this is so badly done that despite all the choices in customization nothing effectively changes, just choose mark 1 or 2, oh this new piece you think you could use just works on this type of body, you can't customize armor thickness, tweak gears, design weaponry and the tank needs 8 people to fully crew it but it tales heavy penalties if you fit more than 5 wich is stupid, so you have to bambozzle crew until you get half score on each crew value, anyways, even hearts of iron has a better tank design than this, still needs a lot of work and the economy is beyond broken and every screen change has a loading.
I am loving this style of review Colonel. The after thoughts section feels to me like a conversation with a friend about a game they just tried. I resonate with this organic approach much more than a review that feels too scripted. I would very much like to see more of them in the future.
I do hope this becomes a full colonel series once it releases, I can see some potential, and if the tech trees bloom out a bit after the first period one could probably make some whacky stuff.
Game gives me a Microprose late 1990's feel about it. Which is great, I loved the Microprose games. Great video CF!
Back in the 80s & 90s it would have been hard to hate Microprose with games like Pirates!, Civilization, XCOM, Steel Panthers, Railroad Tycoon etc etc
Watched another play through of this and this really could be a great colonel series on full release
"Its got a gun in the bum" - What tank maker wouldn't want that as a review quote to show off to their rivals?
Ludicrous Hardware sounds like someone employed by the VuVu boys
Ludicrous is Julius’ nephew
While watching some other bodger play the beta - i saw their tank with all machine buns going into battle against cavalry.
Naturally the unarmoured cavalry bounced every shot, and the cavalries swords and pistolas knocked out 3 tanks and damaged the rest - to wit there was much merriment and chortling.
Maybe it was a UI/spec issue that caused being unable to change component countries, saw from someone else that he managed to put german tracks on british tank.
I really like this review format - I also notice the change in the gauge - I wonder if this will change every time or if you updated it just this once. I like that you can see the word on the digital screen on the dial too, so you aren't forced to try and read the small text.
I especially like the talking at the end - harks back to the old outros.
White text on the actual dial was easier to read than the black text. I paused it for a bit at the end when the guage was larger just to take a look at the different option in the guage.
Just curious... Will we ever see a "shutup and take my money" option as one of the highest ends on the enthusiasm scale?
Bonjour Yourself,
New concept, interesting enough to keep us awaken till the very end. The scale on the lower left is a nice touch, funny to see it moving on the go.
Your final analysis is right on spot, typically a CF point of view, which is why we are here! Airfix models are great to built, though (remember your audience! 🙃)
Thanks for the time spent on this review. We want more of them...even if is means that you plan to conquer part of France! 😏
Cheers.
Always been a big fan of the way you actually take the time to learn how to play a game and play it properly, instead of the all too common youtuber approach of going in cold, clowning around with bugs etc.
Sweet! Looking forward to watching this later. Enjoyed the last one one of these (that one’s a bit early in dev for me). Keep these coming, you’re saving me money lol
Okay this one probably cost me money. I’ll be picking this one up. 👍🏻
Oh… In case the dev team is reading these: Why no negative feedback from the battlefield? “Could use a bit more firepower, but the engine is fantastic.” That would be helpful. Also tearing down the captured tank has lots of potential, especially if you could do it piece by piece and find out what bits it includes. Ah well, watch for my Steam discussions that will 100% reference this video, because this one’s going in my library.
Glad to see you try out this one. I think I suggested the demo to you a year or two back. Nice to see it approaching release. Sorry you didn't enjoy it more. Having watched some others it seems that you can do some fairly crazy mix'n'match so I'm not sure what was getting in your way there. Still enjoyed your review. If you do play more I will be glad to see it, but either way I look forward to more of these "reviews".
I'm loving this game so far. I've watched a number of videos of people making franken-tanks. :)
I've seen a couple of other playthroughs where they were able to cobble together a tank out of odd parts. I think that the thing here is that the Mark 1 tanks with the high pass running gear are so different from what a conventional tank is that it would be hard to mix and match parts with them.
I saw another first-look of this, and you taking the time to give it a few playthroughs first, get used to the UI, and gameplay, and overall flow made yours much better to watch. Really enjoyed your feedback as well.
Thanks. Sometimes the joy comes from going in blind, but this really needed some familiarity to get started adequately.
Agreed, it sounds like the tutorial needs some rebalancing. I'm sure the footage from your first playthrough would have been amusing, but not actually fun to publish.
Yes, I love your reviews.. Especially these types!
loved the review great show if the game and great thoughts and comments about it both during gameplay and at the end of the video
Agree, I'd love to design some, say steampunky tanks instead of historical Mk.I, Mk.II, Mk.III, Mk.IV etc
I have to say:
first of all this seems quite interesting. i would be interested in a CF miniseries on this game (maybe 10-15 episodes), where you go deep past ww II, maybe to semi modern era
from the comments it seems like some other reviewers have been able to load history irrelevant equipment to tanks (i mean tracks purposed for tank A, installed on tank F). maybe this has to do with the fact it is an alpha demo, or the difficulty level chosen
but it seems like a game with fairly good tycoon depth and kind of well rounded
That plays like the DOS game Oldtimer but with tanks. Wow thats a monster like the death star mounted into a borg cube.
Keep smiling, chums. You know what they say. One more "big push" and it'll all be over by the CGW.
Tally Ho, Pip Pip and Bernard's your Uncle, etc...
Playing as britain is kinda underselling the design parts. It seems the mark 1 and mark 5 hull and tracks don't mesh with other tanks.
However, once you get your hands on some of the foreign larts, the sillyness start to begin.
Take the tracks of the heavy french tanks, with the hull of the british wippet, and the german krupp turret from the germab light tank, and then you put in belt fed lewis machine guns to arm the damn thing.
It's not as silly as the stuff you can make in "Sprocket" which is fair as that is more of a tank design game.
But there definetly is some tank design fun in ATTT, it just isn't quickly available which is a shame.
As others have noted, watching other play throughs you definitely can Frankenstein tanks, but the game does have some sense of logic. Seem like the lighter tanks and the French heavy are the main ones with a lot of leeway right now.
The Enthusometer is BRILLIANT.
"Someone get the Germans on the phone!" I about died from chocking of some popcorn. Bad timing on my part. 🤣 I was thinking the entire time how cool it would be to supply both sides. No one said you had to be loyal. 🤷♂
The testing track still needs quite some work.
The trench you got stuck in/had big difficulties to climb is the spot where at least 50% of my tanks get stuck, too.
If you cant get enough speed AND find the perfect line to go through without any steering you are very likely to get stuck.
Another thing is that test driving is over even if you still have 4 or 5 minutes on the clock.
Nevertheless i enjoy the game and like the idea of it!
Very fair apraisal of this game, cant disagree with what you have said here. Yeah I like the idea of the "historical" Airfix building, I like the idea of the game being more generic, and being able to make Frankentanks.
I just noticed you have a disco ball.
Fantastic!
Everyone should have one.
i have played the EA of this game and i managed to get 400 workers with the ergo and sub assembly buildings and i was able to pump out one tank a freaking day!
also the construction buildings in the admin is a MUST!
as for research the best buildings i found was the Ergo, material sub building, the alloy sub building and the one next to it as research drops like a stone and i have had a shell res only take 6 days!
as for the test range i found the MG is aweful and the cannon while slow is actually more efficient!
at the start you go towards the stands and nuke them with a shell then rock up close to the edge of the ramp thing where the waypoint is and you got it.
then you got the salom to deal with and another cannon target now here its the time saver bit, instead of heading for the waypoint take the rock wall path closer by and keep going till you pass a large bolder turn left and have your cannon ready, bish, bash, bosh your done with both sets of targets also if your lucky a shell richocet can take out the tank lol.
turn the tank towards the waypoint and move on!
the next set of targets are easy cannon targets might take a minute to do but normally i have 3 minutes left and its a doddle from the last targets.
It's Gear City but tanks, but everything is thought out and laid out far better. It looks considerably more playable. And you get to drive them? Nice. Just needs to allow more freedom, and way less news. The news being available isn't bad but it doesn't need to be shoved in your face.
if this man was a TV chef he would be called man angery (looks like an of brand guy fieri)
These soldiers must be the ancestors of the Mad Games Tycoon review writers
If I want to build a tank from Red Alert, and flog it to country X, I should be able too. This is an interesting take on tycoon genre, but like you said, detach it from history.
Fantastic review. Even when you're iffy on a game I always get myself overhyped to buy what you're playing. This looks potentially a quite good game and I agree with just about all of your criticism from what I saw. I don't mind the history bits if they can become like background rather than time-stopping popup windows, OR, if my arms sales can influence the outcome of events (unlikely but would be interesting).
I think your point about ownership of your designs is a good one, and where I'll probably get annoyed with the game if I get it. How much replayability can there be if you're essentially only making historically developed tanks? Perhaps the developers will introduce this when the core game is solid, but if the time scale is as vast as you say I can see why they might not bother (too bad for us though). One reason I think might be that if they eventually want the tank's performance and stats to matter to the clients (looked to me like they just loved whatever you built at this point) they may feel constrained to base the values of the tanks on just 1 or 2 variables (speed and firepower for example) until that part of the game is more complete.
I was really surprised to see the after-action-reports from your tanks in battle. I think that part of the game could become really interesting in terms of fiddly min-maxing your products but also in possibly having outcomes in the wars or in building long term relationships with particular clients.
And yes please to more reviews like this. I've found out about a few games from you that I would have missed otherwise.
On my way to conquer parts of France. The Colonel told me to do so. :D
Make sure you tell the gendarmes that when your axe sets off the beeper at Charles de Gaulle...
'Boom! Boom!' As a certain fox was wont to say .. ;o)
The Colonel wants Spore: Tank Builder
I expect/hope you have more freedom of design once you move onto tanks with turrets. This assumes that you can build straight tanks and tank destroyers without turrets, but at that point the test range will no longer be sufficient to represent use.
I think they have a lot of work to do, but it is nice to hear the MicroProse name again, even if it isn't really the same company.
Sounds like an interesting game, but very limited (and probably a tad frustrating at points). Would be nice for it to have a more sandbox-ish mode where you have more freedom while still having the campaign/story mode where you are more held towards factual history. In the Sandbox mode, the sky's the limit... If you want to try put that 108mm howitzer on the light tank, then it should be allowed to happen. I mean sure, the tank could probably only hold 3 shells, but it still should be allowed in sandbox mode.
At least then, people who would prefer to play with historical accuracy can as the game is design now (with some tweaks to the tutorial, and the ability to buy supplies from multiple suppliers at once), but then they can wind up a new saved game where as long as they can research it, they can try Frankenstine it on to a completely inappropriate tank body and hope for the best.
I would be interested to see you play some more of it maybe a little while after it hits EA so the devs have some time to possibly make some changes.
Was thinking about Detroit this whole time, then you mentioned it. Yep
MicroProse made F-19 Stealth Fighter
Since you said, "Tanks," I will give you the polite response:
You're welcome.
Fair points Cnl, maybe they’ll loosen up with the “design your own kit” during development.
Painting up Shermans... I resemble that remark. That said, not every game is for everyone. Maybe they'll come out with an ahistorical DLC for you, that allows you to have flying tanks, like the GEV's from Ogre. You need a smidge of snoring history - otherwise you have a fantasy tank game. Sort of defeats the premise oh bearded one. Since you run the Pacifist Tank Co, maybe you should retool to Train Engines to supply the war effort with their needed goods so you don't have to dirty your hands with nasty tanks... 😂 Cheers mate.
This was screaming out for the tank commander war helmet. Do you still have it?
Still less loading screens than Starfield: Loading-screen Simulator.
Sounds like they need to be able to import tanks from Sprocket ala Beam NG
i was hoping you could design your own parts or at least hulls
I really want to make my own designs or else it's a no go... But it looks great
Hmm. So what you really want is a tank tycoon extension of Sprocket? the problem then is quantifying your tank, performance/cost/ease of manufacture. Well, I'm sure it's possible but sounds hell to balance. I'm kinda on the fence just like you, it seems, although I have less problems with the historical limitations. Given I beat Sprocket's campaign ( some time ago now, it's changed.. ) with a 4t one-man tank I'm not exactly a purist, I just don't mind the limitations so much.
When your bidding on the contract, where’s the bribe government official option?
What kind of rubs me the strange way is that you are supposed to get tank production rolling in 1914, when nobody has any idea that they are going to be needed, let alone has thought of the name "tank". You might as well go ahead and call the machines "barrels" (hello Mr Turtledove) or "self-propelled pillboxes" or "land ironclads" or whatever..
Traction Cannons.
Based on another watchthrough of this game, The development version of the game is playing on an alternative history. Makes sense if you're testing out new features. Im sure with the full release they'll allow you to play a historical campaign. You'll notice Britain was at war with Belgium at 44:01
they need to add some armoured cars to make at the beginning to earn some money, before anyone knows what a tank is
Ill be honest guys, theres basically no content with in the game. Dont but it yet until more updates come out. Youll fuck around and make litterly the same variation of the same 3 tanks
_-Lord-__ Limey of War._
I would also like much better graphics for today's games I mean It should look and feel realistic
yeah i got but refunded the next day i got bored af cos it isn't really good i might get it again in the future with some updates
I want small fast tanks with custom designs
Schneider tank!
Schneider tank!
Please review the EA version now that it is the 6th. I wish list and followed but I am not spending 27 dollars US on it until I see improvements and your meter go above just maybe and hardly ever go below a maybe while you are playing of course a good road map might help sales to assuming they can keep close to the road map's ETA for adding features and fixing bugs. The Steam reviews don't look very good but it launched into EA today so we will see. Another reason to wait is I only have about 200 GB left on my 4 TB SSD because of too many games. I need space for game saves in addition to the games.
Any idea how far into the timeline you can go?
Up to modern day, apparently.
Did you say you want to put Julius Hardware on a tank? I realise you hate him, but that's a bit steep...
FYI Colonel your Review is a bit misleading and inaccurate! You can make wacky tanks however their is a sensible limitation that you obviously didn't play enough to figure out.... You can Use French Tracks on a British Tank, You can use A German Turret on a British Tank, You can use a British Track on a German tank.... They just need to be an appropriate match for instance a light tank parts can swap with another light tanks parts and a heavy tanks parts can swap with another heavy tank's parts so on and so forth....
It's accurate in the 5 or so hours I played.
yes sir, and I went. lol
Some friends of mine Dont like that game goes from 1914 to present day more or less ^^ some friends of mine Wished that the game didnt progress beyond 1950...while I am like "wtf is wrong with you mate? it doesnt matter u know..your supposed to make big buck selling tanks...dont matter what generation or Nation.."too many of my friends are closet Nazis & are well stuck to WW1 & WW2 era for most games..so yeah fun right? xD xD
tried to play it, its very unbalanced, whatever you do you will end up broke, can only have a single loan of 450000, the K at the end of currency makes no sense too, everything has its price stupidly inflated, honestly everything looked so limited and badly done that the game is too amateurish to be done well, i like car and tank mechanics games and tycoons too, this is so badly done that despite all the choices in customization nothing effectively changes, just choose mark 1 or 2, oh this new piece you think you could use just works on this type of body, you can't customize armor thickness, tweak gears, design weaponry and the tank needs 8 people to fully crew it but it tales heavy penalties if you fit more than 5 wich is stupid, so you have to bambozzle crew until you get half score on each crew value, anyways, even hearts of iron has a better tank design than this, still needs a lot of work and the economy is beyond broken and every screen change has a loading.