Castlevania Enhanced Curse: Shooter mode

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 28

  • @thedarkknight3785
    @thedarkknight3785 ปีที่แล้ว +1

    Yeah bro !!🔥🔥 0:46 This is what I wanted you to add in spear weapons like isaac , but it doesn't matter, what matters is that Hector is also able to do this attack like the bosses 💪
    I wish you more brilliance and success. 🎉

  • @diegggz4961
    @diegggz4961 ปีที่แล้ว +3

    Rasetz is by far the coolest innocent devil in the game.

  • @Yuna5422
    @Yuna5422 ปีที่แล้ว +2

    Pure hardcore but definitely fun! Very impressive!

  • @jacobflesch6953
    @jacobflesch6953 ปีที่แล้ว

    looks like this might be a preferred mode for some people, myself included, what's more it is one hell of a restriction as well
    I look forward to seeing what you will do next!

  • @_distopia
    @_distopia ปีที่แล้ว +1

    Hi Gian! I'm loving the mod! Currently at Eneomaos on Super Crazy (got my ass kicked many many times hehe). Just want to share some bugs I've encountered on my playthrough.
    1. With the Killer Dagger equipped the ATK get divided by 3 instead of multiplied. This is not permanent, but happens quite often. The solution is to change any equip so the game resets to the correct value. Easy way around but having to keep pausing to fix this kills the experience so I decided to not equip the Dagger.
    2. The Bomb. Probly conflicting with the Dagger. When equipped, my ATK goes to 0. And there was no way I could fix it.
    3. At some point in Cordova, my TP simply stopped regenerating. I had to buy the item to restore it but after that it started working again.
    4. Birth Egg. ID's won't stop producing shards. Solution is to equip another Artifact. (Not sure if that's intended)
    5. Evolution Ring. When using with the new weapons, like Claws +1 and Zaghnol +1, it generates White Crystals instead of Yellow and Blue, respectively. Again, I'm not sure if this is intended nor if all the new weapons generate white crystals.
    MINOR ISSUES
    1. Some of the new items don't have an icon to display in-game
    SUGGESTIONS
    1. Instead of naming the improved versions as "+1", would you consider just the "+" without any space. Ex: Pavise Cross+, Claws+, Main Gauche+ and so on (unless you planning on +2, +3 versions...)
    2. Food items. Update their descriptions so that we know how much HP they heal. That's something I always longed for.
    I guess that's all for now. Thank you so much for this mod!
    Edit: Some clarifications.
    The Killer Dagger does it's job correctly, but sometimes my ATK is getting divided by 3 and won't return to it's correct value until I change equips.
    The Birth Egg issue happens AFTER using Synergy. So yeah it works as intended, it's just it won't stop working xD

    • @gian2074
      @gian2074  ปีที่แล้ว

      Thanks a lot for the feedback!!
      I am working on these bugs and as we speak I've already fixed some of them.
      About the issues:
      1. That happens when your ATK increases mid-game (I.D. level up or you levelling up). The mod thinks your ATK is higher than it should be so it cuts to 1/3. (It's normally to prevent stacking the 3x multipliers). Will have that fixed in 2.0.0!
      2. The bomb actually has an MP cost, 25. If you try to use it with 24 or less MP, its ATK will default to 0. Will add a new description for the special weapons.
      3. I have 0 idea why that happens and it never happened to me so I wouldn't know what to do with information unless I can replicate it myself.
      4. There was a missing condition in the code, so it kept triggering after every single kill. Fixed in 2.0.0!
      5. I probably forgot to include the new weapons in the Evo Ring list, so they default to special weapons. Will fix that very easily.
      About the minor issue:
      1. It was intentional, since some items just don't have their respective 2D icons sadly. Perhaps in the future with texture modding I may be able to include new icons.
      Suggestions:
      1. Just comes up to personal preference. For weapons I wrote "+1" to make them resemble the +1 versions of weapons in Harmony of Despair.
      For other stuff that isn't equipment you will just see "+" (Pavise Cross+).
      2. Will do that for food!

    • @_distopia
      @_distopia ปีที่แล้ว

      ​@@gian2074 Thank you for the response!
      1. That explains why I started noticing my ATK while leveling the Battle ID.
      2. Haha I guess that was it. Didn't notice the MP.
      3. Yeah I tried to replicate it but no success. All I can say is: happened after Transforming. It regenerated for a little bit but then stopped. Just a highlight: Cordova is so much more brutal than Jigramunt, I wasn't prepared for that xD!
      4. Coding black magic
      5. Unless I'm crazy, but they DO drop the correct crystals, it's just the Evo Ring generating white crystals.
      Minor issue: I thought so. It's just cosmetics. No big deal.
      Suggestions:
      1. That also explains. I've never played Harmony so I don't have that reference. Mine comes from Kingdom Hearts games. But again, not to worry about :)
      2.Thanks for updating food descriptions.
      Just remembered: I'm assuming you actually changed some of the cutscenes subtitles for some items names and descriptions, right?
      Also, at the Combine menu: If I try to make a recipe with an equip I'm currently wearing, the game prompts "CCY. 2."1
      Again at the Combine menu: Recipe for Sword n°16 is requiring Nodachi x999. Is this correct?

    • @gian2074
      @gian2074  ปีที่แล้ว

      @@_distopia yes I used the cutscenes subtitles because I needed space in memory to put the new strings. So in a future update I'll entirely disable subtitles.
      I am surprised you found Cordova much brutal, the difficulty spike is exactly at the start of Jigramunt!
      The CCY. 2 thing in the combine menu is also a problem due to changing the "Equipped Accessory" string into something longer.
      999 Nodachi is intended as a way for you to prevent crafting that ever.
      The +1 weapons drop the right crystals, but Evo ring is based on the weapon ID. Since the new weapons have an ID higher than anything else in the game, it thinks they're special weapons

    • @_distopia
      @_distopia ปีที่แล้ว

      @@gian2074 hahahha now the only thing I want is to craft that sword! You definetly got me curious!
      Jigramunt was somewhat difficult, sure, but Cordova... mainly the beggining of it. I died more at Cordova's first half than in all of Jigramunt.
      You said that Killer Dagger is fixed on 2.0, but is there something I can do in the code to fix it already? If not, that's alright. Thanks!

    • @gian2074
      @gian2074  ปีที่แล้ว

      @@_distopia yes you can fix it yourself. I'll keep you updated once I get to it and fix it myself first

  • @miracanil5490
    @miracanil5490 ปีที่แล้ว

    That guitar is, OP

    • @miracanil5490
      @miracanil5490 ปีที่แล้ว

      slam guitar to the ground to deal more damage than Gatling Gun

    • @gian2074
      @gian2074  ปีที่แล้ว

      Gatling gun actually has higher dps if there's some Focus left

  • @gamehacker841
    @gamehacker841 ปีที่แล้ว

    Monsoon theme

  • @PerfectWalkthrough
    @PerfectWalkthrough ปีที่แล้ว +1

    How to play monsoon theme can you tell me which number we need to put in the script

    • @gian2074
      @gian2074  ปีที่แล้ว +1

      It's muuuch more complicated than changing a number, but I'll try to make it simple in the 2.0.0 release

    • @PerfectWalkthrough
      @PerfectWalkthrough ปีที่แล้ว

      @@gian2074 bro please give me the link of the 2.0.0 release acha Chalo theek hay

    • @gian2074
      @gian2074  ปีที่แล้ว +1

      @@PerfectWalkthrough I'm still working on it as it has a lot of new content. Please be patient!

    • @PerfectWalkthrough
      @PerfectWalkthrough ปีที่แล้ว

      @@gian2074 ok bro thank for creating

  • @kamudo999
    @kamudo999 ปีที่แล้ว

    what was that at the ending?

    • @gian2074
      @gian2074  ปีที่แล้ว

      Thousand Shurikens

  • @Drake_I
    @Drake_I ปีที่แล้ว

    Hi, your mod looks amazing, it's the first time i'm trying to play a ps2 mod and i'm not sure if i'm doing everything correct: do i have to open and run cheat engine script every time i open pcsx2?

    • @gian2074
      @gian2074  ปีที่แล้ว +1

      Yes every time. It does edits in runtime so as soon as you close cheat engine the mod "dies".
      Open pcsx2, start the game and AFTERWARDS run the script
      Edit: remember to open the pcsx2 process into cheat engine as well otherwise it will not work

    • @Drake_I
      @Drake_I ปีที่แล้ว

      @@gian2074 ty very much, another question, am i supposed to read the whole pdf manual before playing or should i just play and there is in game explanation?

    • @gian2074
      @gian2074  ปีที่แล้ว +1

      @@Drake_I Reading it is not necessary, it's there to clarify your doubts as you play the mod! So just open it whenever you have questions about where to go, what a certain item does, more details on what the skills do, what the new bars are for.
      There is in-game explanation that essentially tells you what things do but it doesn't go as in-depth.