How to model, texture and render a cheeseburger - Part 13/22

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 8

  • @mariotheraviolieater4718
    @mariotheraviolieater4718 หลายเดือนก่อน +2

    Thanks for free education🙏

    • @KoteyAnnan
      @KoteyAnnan  หลายเดือนก่อน

      You’re Welcome Mario 🙏🏿

  • @SD-3D
    @SD-3D หลายเดือนก่อน +2

    Благодарю!

  • @spencerbigum1309
    @spencerbigum1309 13 วันที่ผ่านมา +1

    Can't wait to see the next video, want to try out your workflow on my next project so I'm gonna practice using just a bun and see if I can get similar results! (Edit) Do I need to join patreon to see the rest of this series I saw a couple things on there and started wondering... Thanks!

    • @KoteyAnnan
      @KoteyAnnan  13 วันที่ผ่านมา

      Hey Spencer, good to know this workflow will be helpful to you. The week after next (Nov 18) I'm going to upload the next video of this series(Part 14). it will be testing the current painted result, assembling/painting a roughness map for the bun and then going back into zbrush to use some of the substance paintwork to generate lumps in the areas painted for flakes.
      After that, the next video in this series will focus on painting the cucumbers (Part 15). Hopefully in that lesson i can paint transmission and roughness for the cucumbers also.
      After that, this is the next sequence of tutorials that will come out to conclude this course
      Part 16: Painting top sauce
      Part 17: Finalizing materials for cucumbers and top sauce
      Part 18: Painting burger patties and onions
      Part 19: Painting cheese
      Part 20: Finalizing materials for patties, cheese and onions
      Part 21: Painting bottom bun and its sauce
      Part 22: Finalizing bottom bun material
      Part 23: Painting fluid mesh
      Part 24: Finalizing fluid mesh material
      Part 25: Bonus: Assembling final render in Blender 4
      Part 26: Bonus: Assembling final render in Unreal Engine 5
      Part 27: Bonus: simulating fluids with Bifrost in Maya
      Right now on my Patreon (depending on your membership tier) you get access to all the props and characters I am working on in my TH-cam tutorials when they are done. You also get news updates about stuff that I am working on, and more access to ask and discuss stuff with me.
      I'm going to be updating my Patreon with more benefits for members before the end of the year.
      I'm also considering making more exclusive tutorial content for my Patreon members as my members increase. I'll update you on this as soon as I have the plan fleshed out.
      One thing to also look out for sometime next year is a BTS course on creating a 3d animated short film from scratch. Patreon members will also have more exclusive access to this project's content. I will update you on the specifics when it starts.

    • @spencerbigum1309
      @spencerbigum1309 13 วันที่ผ่านมา +1

      @@KoteyAnnan Dang super cool - sounds great. I'm working in Zbrush / blender / substance so excited to try this all out. Keep up the amazing work man - very inspiring. If I can get even close I'll be happy lol.

  • @visualdistortionvfx3859
    @visualdistortionvfx3859 24 วันที่ผ่านมา +1

    Friend, these types of tutorials deserve many more views. It's a shame how TH-cam rewards clickbait and attractive titles, leaving quality content like this behind. Maybe trying to optimize your titles with SEO will help you grow faster. If that's important to you, of course. Thank you very much for doing something so detailed. Good luck!

    • @KoteyAnnan
      @KoteyAnnan  24 วันที่ผ่านมา

      A while ago I did a search from a different youtube account and most of my stuff with less than 200 views does not return in the search. Only my videos with several hundreds to 1000s of views get listed. I really thought it had something to do with the account not being big enough yet. I was hoping for better search listings when i get to over 5k subscribers. Thanks for sharing this and giving me some good keywords to search. “Optimize youtube titles with SEO” This is definitely something I have to research.