I Remade My Game From Scratch

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  • เผยแพร่เมื่อ 11 ม.ค. 2025
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ความคิดเห็น • 81

  • @helloimbasa
    @helloimbasa 5 วันที่ผ่านมา +1

    It's amazing that a solo developer can achieve this quality for animations! Seeing how the player is perfectly animated for the shadow I kept thinking throughout the video that it would be really cool to have a replay system where you can rewatch how you beat the level but in third person with a free cam. It could also lead to a lot of user generated content in terms of TH-cam videos, Reddit gifs that spread word of the game.

    • @Carlcadium
      @Carlcadium  5 วันที่ผ่านมา +1

      That’s actually a great idea! The reply view could be split among several security cameras throughout the level, and maybe include a drone-view camera around the player or something. However, that’s something I’ll have to look into later.

  • @CaptainAOrange
    @CaptainAOrange 19 วันที่ผ่านมา +3

    1:06 homunculus jump scare

    • @Carlcadium
      @Carlcadium  18 วันที่ผ่านมา

      Accidental nightmare fuel

  • @ChapC_Creates
    @ChapC_Creates 10 วันที่ผ่านมา +2

    Super cool my dude.. keep it up.

    • @Carlcadium
      @Carlcadium  9 วันที่ผ่านมา

      Thanks, appreciate it

  • @Puppe-sx2hq
    @Puppe-sx2hq 17 วันที่ผ่านมา +2

    I cant wait to play this game man looks so much fun. Just remember to make the skill gap big and make the maps in a way where difficult movement combos will benefit the player

    • @Carlcadium
      @Carlcadium  16 วันที่ผ่านมา +1

      Thank you!

  • @Spagooter9375
    @Spagooter9375 22 วันที่ผ่านมา +3

    This was super informative thank you! Thats good to know that motion matching works for a game like this. I thought it was more for third person games. I would love to see a more in-depth tutorial on how you achieved the parkour system and animations. I'm learning to make games in c++ right now and this game is already very inspiring.

    • @Carlcadium
      @Carlcadium  22 วันที่ผ่านมา

      Thanks! Yeah, I might do some longer, non-scripted videos in the future where I explore the project a bit more.

  • @claylaplante
    @claylaplante 18 วันที่ผ่านมา +2

    Awesome video, man. Love the aesthetic! Looking forward to the next!

    • @Carlcadium
      @Carlcadium  18 วันที่ผ่านมา

      Glad you enjoyed it!

  • @JohnnyStorm.CC1
    @JohnnyStorm.CC1 14 วันที่ผ่านมา +1

    For combat, a cool mechanic could be while sliding you can kick enemies maybe knock them back or stun them

    • @Carlcadium
      @Carlcadium  9 วันที่ผ่านมา

      Maybe! There will be some melee combat later, but the current plan involves primarily bats and blunt weapons

  • @AccidentalKulture
    @AccidentalKulture 20 วันที่ผ่านมา +2

    Looks good, traversing around looks really smooth and fun!! I'm studying gamedev and we work in Unity with C#, 3D character animations are a real pain.

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา

      Thanks! Yeah, 3D character animations are definitely a big challenge. Good luck with your studying!

  • @VEETEEGameStudio
    @VEETEEGameStudio 20 วันที่ผ่านมา +4

    Amazing work looking forward to more updates

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา

      Thanks, I appreciate it!

  • @TheAstrocricket
    @TheAstrocricket 19 วันที่ผ่านมา +2

    Project looks pretty cool! I think if each goon had a different color shirt or some way to tell them apart would add to the immersion!

    • @Carlcadium
      @Carlcadium  18 วันที่ผ่านมา +1

      Thanks! Yeah, I plan to have a lot more enemy variety later, including some outfit changes for the standard goons

  • @Early-Cloud
    @Early-Cloud 19 วันที่ผ่านมา +1

    this looks really good looking forward for the upcoming updates

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา +1

      Thanks!

  • @riocz5094
    @riocz5094 20 วันที่ผ่านมา +1

    Looks nice good luck with your Dev.

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Thank you!

  • @darthtintu
    @darthtintu 18 วันที่ผ่านมา +1

    you should make the gun have a long reload, forcing players to use parkour and traversal attacks (like mirror's edge catalyst) in the meantime.

    • @Carlcadium
      @Carlcadium  17 วันที่ผ่านมา +1

      Haha I'll think about it!

  • @TheBestNameEverMade
    @TheBestNameEverMade 20 วันที่ผ่านมา +1

    Mutable does the baking you talked about. Some downsides are it takes a little bit of time, and you can't share parts between different models... so if you need to run on a low memory system or want to load characters on demand, you will have to cover the loading time somehow. If loading at load time and you only have a few characters or you have control of the enemies location you'll be able to manage those issues more easily (ie in this zone load this outfits and unload these ones).

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา

      Thanks for the info! I’ll look into it more to weigh all the pros and cons.

  • @dobrx6199
    @dobrx6199 18 วันที่ผ่านมา +1

    Super impressive!

    • @Carlcadium
      @Carlcadium  17 วันที่ผ่านมา

      Thank you!

  • @relativCharlie
    @relativCharlie 20 วันที่ผ่านมา +1

    So nice Video! I enjoyed it very much.
    1. Tipp for editing, the sound effects like at the End from the "phases", are a bit too loud

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Thanks! Ah I'll try to normalize the volume a bit better on the next one, thanks for pointing that out

    • @relativCharlie
      @relativCharlie 19 วันที่ผ่านมา

      @Carlcadium Ofc :) Keep making videos like this if you like, i realy like the kind of videos :))

  • @Smokey-A
    @Smokey-A 22 วันที่ผ่านมา +3

    Would be cool to see some of the technical stuff on the weapon sway. I've been working on my own but I'm not very happy with the results

    • @Carlcadium
      @Carlcadium  22 วันที่ผ่านมา +1

      Might do a more in-depth video on it later. But something that gave mine a big boost was making it a spring motion. So basically, more bouncy.

  • @Hablamannen
    @Hablamannen 22 วันที่ผ่านมา +2

    Wow!

  • @Noobcy
    @Noobcy 20 วันที่ผ่านมา +2

    You should try making the FOV bigger to make the game feel more faster and paced

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา

      Thanks for the feedback! I'll have to experiment with that. Current default FOV is 90, with a slight change while sprinting and sliding

    • @nitewriter7
      @nitewriter7 20 วันที่ผ่านมา +1

      @Carlcadium I Think it's not even the Fov but rather how close the weapons are to the camera. I would adjust the animations to have them a little further away or somethin

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา

      @nitewriter7 Ah yes, I think you are right about that. I will have a look at that

  • @loveskngm31hstsdaily1
    @loveskngm31hstsdaily1 20 วันที่ผ่านมา +2

    youtube randomly recommending me gems

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา +1

      Glad you liked it!

  • @MatadoresXD
    @MatadoresXD 19 วันที่ผ่านมา +1

    my only concern is that the hand and gun are too close to the camera. The game looks fun keep going

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Yup, totally agree. This is currently on the top of my todo-list. Thanks for pointing it out!

  • @tinyXis-eu2lm
    @tinyXis-eu2lm 18 วันที่ผ่านมา +1

    Nice video, I just have one thing that bothers me, the gun is too close to the camera or is just too big in your hands and takes up a lot of the screen. Aside from that little nitpick the game is looking really nice, keep up the good work.

    • @Carlcadium
      @Carlcadium  18 วันที่ผ่านมา

      Thanks, appreciate it a lot! Yeah, I've had a few others comment on the gun being too close to the camera. I'll definitely take a closer look at that.

  • @Kai-qp6ln
    @Kai-qp6ln 19 วันที่ผ่านมา +1

    NIIIIIIIIICE!!!!!

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Haha thanks!

  • @TheMasterOfSafari
    @TheMasterOfSafari 14 วันที่ผ่านมา +1

    Broadcasting* @ 1:40 :)

    • @Carlcadium
      @Carlcadium  9 วันที่ผ่านมา

      Ahh wops, thanks for pointing it out!

  • @joshuahoglund4712
    @joshuahoglund4712 22 วันที่ผ่านมา +3

    If this game isn't bygger than mincraft in a year, I will donate my spleen to science.

    • @Carlcadium
      @Carlcadium  22 วันที่ผ่านมา

      Better start drafting that donation form

    • @joshuahoglund4712
      @joshuahoglund4712 22 วันที่ผ่านมา +2

      @Carlcadium No, I believe

  • @lemaupa28
    @lemaupa28 17 วันที่ผ่านมา +1

    Would like to swe a dhotgun in this game its awesome will follow it progressing

    • @Carlcadium
      @Carlcadium  17 วันที่ผ่านมา

      Thanks! Yup, a sawed-off shotgun is coming up in the next update

  • @gianlupapicchi7955
    @gianlupapicchi7955 17 วันที่ผ่านมา +1

    im looking to add turn in place animation to my game i tryed searching for a tutorial but cant find any good you have any suggestion?

    • @Carlcadium
      @Carlcadium  17 วันที่ผ่านมา

      I found a great tutorial on this by a channel called Ask A Dev

  • @ÎnțelegGaming
    @ÎnțelegGaming 16 วันที่ผ่านมา +1

    can you make a tutorial how to make a game like this ?

    • @Carlcadium
      @Carlcadium  16 วันที่ผ่านมา +1

      I might do some shorter tutorials in the future

    • @ÎnțelegGaming
      @ÎnțelegGaming 16 วันที่ผ่านมา

      @Carlcadium tx

  • @ChristianJulesCruto-bp6fe
    @ChristianJulesCruto-bp6fe 20 วันที่ผ่านมา +1

    Make the game like gossamer gossmart matrix game

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Haha..

  • @kerasys25
    @kerasys25 20 วันที่ผ่านมา +6

    The parkour mechanics are nice, but realistically, players won’t make much use of them. If this game were third-person, similar to Assassin's Creed, it might work better. However, since it’s an FPS, all you really need to do is shoot enemies in the head there’s no real need for all the flashy parkour just to take down an enemy.

    • @GastonGock
      @GastonGock 20 วันที่ผ่านมา +3

      I think level design and maybe some enemy design would help. Maybe if they’re robot turrets and you have to parkour behind them to their weak point, etc

    • @kerasys25
      @kerasys25 20 วันที่ผ่านมา +1

      @@GastonGock Maybe, but by doing that, you are turning parkour into more of an annoyance than an enjoyable mechanic. This is why FPS and parkour don’t mix well parkour works better with characters focused on melee or stealth kills,where you need to get close to enemies.

    • @Carlcadium
      @Carlcadium  20 วันที่ผ่านมา +4

      This is a very interesting topic! And challenging. I do have ideas for how to make the parkour elements blend into the gameplay without feeling like a chore. Hopefully, it will turn out as good as it looks in my head haha

    • @mcsad2785
      @mcsad2785 20 วันที่ผ่านมา +1

      Right, maybe the parkour should slow down time to make some use out of it. Like parkour version of Max Pain

    • @afets5597
      @afets5597 20 วันที่ผ่านมา +1

      This guy never played apex

  • @ZEE_69051
    @ZEE_69051 18 วันที่ผ่านมา +1

    THIS LOOKS AMAZING but the gun model ruins it for me it looks low quality compared to everything else and doesnt fit , its to cartoonish and chunky

    • @Carlcadium
      @Carlcadium  17 วันที่ผ่านมา

      Thank you! I think the model fits pretty well, but as others have noted, the gun appears too close to the camera, making it look a bit off.

  • @SillyGoober-X3
    @SillyGoober-X3 16 วันที่ผ่านมา +1

    Brink if it were good

    • @Carlcadium
      @Carlcadium  16 วันที่ผ่านมา

      Haha ahh Brink..

  • @JordiTheViking
    @JordiTheViking 20 วันที่ผ่านมา +1

    The gun is way too huge its taking up too much space in the view.

    • @Carlcadium
      @Carlcadium  19 วันที่ผ่านมา

      Yup, as someone else pointed out, I think it's too close to the camera. I'll have a look at it. Thanks for the feedback!

  • @lordmaddog6003
    @lordmaddog6003 21 วันที่ผ่านมา +1

    You don't want any thing to do with bs sky it is associated with many people gamers are actively boycotting.
    If you want your game to sell I'd suggest you remove the mention of it at the end of your video and from description.

    • @Carlcadium
      @Carlcadium  21 วันที่ผ่านมา +5

      Sounds like you are thinking of twitter.