**IMPORTANT UPDATES*: 1. Brutality on Hammer of the Gods is an error since it will disable the Fire bonus from Infernal Cry. Use another support like Aftershock instead. 2. If you go the Shattering Blow (50% break on heavy stun notable) route, you DON'T need the additional 100% Increased Armour Break to make the explosion interaction work, because Normal and Magic monsters receive 2x and 3x break by default (it's in the tooltip!). So you only need that if you want to break for single target (and particularly Exploit Weakness). 3. Crushing Blow is NOT a necessity for the explosions to chain, it can just provide some consistency if your damage isn't quite there yet. You can probably take Hulking Form first and do just fine. 4. I inadequately emphasized that Giant's Blood + Shield is an ENDGAME defensive goal; damage is foremost important in order to be able to do enough damage to 1-2hit with Armour Explosion so that it can self-chain
They're nerfing everything that is insanely strong from the get go without investing into anything. For example, guaranteed freeze on a skill that has no investment on them to proc oneshotting comets is not the way to go. U should be able to do that, but not with a non invested in skill
@@orthrusthetoad ya all the things that can literally one shot bosses will get nerfed, as they should 1 shotting packs though. ehhh i dunno. i think we'll still get to one shot packs
Let me say, this is the best Titan build from a balance perspective. I will do it. I went through multiple videos with my own ideas, but nothing is anywhere close to this. And I must say, Titan clear was trash. I was looking for ways to compete with Warbringer's explosion and armor break chain (Hulking Form is the king in late, at least I think so). This should be it. I must say you may look at other creators' builds and take ideas or consider them, because I don't know if it's going to work when I do it, so I cannot apply my ideas anymore. For example, I saw some of them taking bleed nodes just for Hammer of Gods and creating one big bleed, or some of them. This video was very good, thanks for your work. sorry for my bad england. So lucky, Gunter Schlierkamp
Some alternative skills I have been using on a similar build: Boneshatter to clear stuff up and seismic cry with stun buildup to prep for boneshatter. Seismic cry is great when you are in danger and the windup of stampede might get you killed since you can use it to push enemies back and prep for a boneshatter which should clear space (Seismic cry doesnt go on CD if you are using it on mobs which arent heavy stunned). I started dying a lot less after doing that. Also he doesnt mention it in the video and you are probably already doing it but rolling cancles recovery animation ... so always roll after slam.
For single target you could also use volcanic fissures with jagged ground support and run over it with stampede, or use sunder to kill a boss in 1-2 stuns.
@cloudcastsmagicmissile fissures are the best combo. Try it with jagged ground. Sometimes 1 fissure hits like 15 times when you run over it, it's crazy damage. Then when you stunned and armor broke the boss just sunder it 1 time and it's dead.
@somethingfellonme2 yes you are right. For sunder you have to fix the accuracy on your char. But the big burst makes it worth as you stun a boss with 1 combo.
@@cloudcastsmagicmissile I tested fissures more the last hours and they trigger the aftershock a lot on bigger bosses. I don't know if this is intended but it 10x my damage in a perfect scenario on bosses (stunned in a fissure) not as consistent as perfect strike, but a lot more bursty with scuffed setup for now. I think perfect strike scaling through supports stops early, but this interaction scales through the entire game. You have to try it
I'll be surprised if this doesn't get nerfed, they nerfed explode chest in PoE 1 because it did exactly these chain reactions explosions. They will probably give armour explosion a chance to explode instead of always exploding.
might try titan flash grenades for stun instead they have +% stun buildup. mace single target dps is nice but maybe crossbow would be cool. armor break in general seems like it might be a nice archetype. theres a support that allows poison to armor break. also maybe daze helps some builds with stunning more.
@cloudcastsmagicmissile Do you really need the increase armor break nodes? Armor break is naturally doubled and tripled against magic and normal monsters, so when you stun and break for 50% you already get to 100%+ armor break.
Excuse me WHAT lol. You're right, it's in the tooltip. So increased armor break isn't necessary for just the clear aspect; only if you want to break for single target & exploit weakness
@cloudcastsmagicmissile Hi, I think your brutality gem in Hammer of the gods is blocking the extra fire dmg from infernal cry. Otherwise thanks for great idea with the armor explosion.
Oh you're totally right! That's a cut then. Starting to run out of supports. Replace with perhaps Aftershock, theres a few options but it's going to get tight once I can start 6-linking everything
Esoro is that you ? Excellent guide mate I am ignite hammer and leap slam atm clear is slow and hammer 1 shots everything in the game so I might convert to get better clear and learn boss mechanics 😂
thx for build i was playing titan sunder build like 68.lwl when im in maping it was a good dmg but feels so slow now i change it your build better then sunder for maping thx again can u rlease more video about this build
Best warrior build out there right now, I say that as a Reformed Sunderer. Been running it as you've developed it and its great. I just got my 5/6th Ascendency points. Question: have you tried dropping Surprising Strength and Mysterious Lineage to run Hulking Form and Crushing Impact? Seems like it could net some defenses, almost break even on HP gain (from STR), then it is just the DMG/utility from small passives vs the muliplier against Heavy Stunned. Could also let you bulk up your weapon to the next up.
Cheers! I plan to drop Lineage for Hulking Form with my 4th ascendancy point, and from there will examine if I'm looking like I need more damage/defense
This build looks very fun, I'm at act 2 cruel, definitely will try this build! I have two questions: 1. what the best way to get int and dex in order to equip more than one dex/int support gems? from passive skill tree? 2. Is this build still viable when using 2H mace instead of 1H mace and a shield?
Search for stats in your jewelry like all atributtes on amulet and he is actually using a 2H mace on 1 hand because of the passive Giant's Blood. Weapons require triple strength but u can equip them in one hand so use 2h mace until u can stack enough strength to use Gian'ts and then take a shield
I have a question. The main damage is fire right? but, isn't break the armour just for the physical damage?, i was thinking in a warbringer crossbow explisive shot build but im confused about how break armour work.
Armour Explosion is triggered by fully breaking armor; though yes it does do fire damage, with won't benefit from the armor negation. Any skill can technically be used to trigger Armor Explosion, but for it to trigger itself (and cause the chain-reaction effect), it must be able to break armor on it's own. In this build, it does that by being capable of heavy-stunning on its own, while we have effects that break armor upon heavy-stun
I've had that thought but in the meantime, check my other miniguide videos on Boneshatter and Perfect Strike. They're all you need to get through the campaign
Default attack is crazy. Equip mace, equip mace strike. Invest in attack speed nodes near warrior start. Use rage support and faster attacks for a smooth "heavy strike" playstlye. Bonk mob once or twice, shatter with boneshatter, repeat. Put impact and aoe on boneshatter. On boss, drop a totem with chance to poison and corrosion to strip armour. Do this until perfect strike unlocked
you don't need wheel with armour break above 50% break on stun, white mobs take so much increased break from all source, yet you don't break unique and rare if i remember correctly mobs armour with this (not sure how it's work but 100% increase break not double 50% from stun, mb bugged and was fixed, tested it for my sunder crit on fully break against bosses and it didn't work out)
Thanks for the guide, friend. I'm playing through stampede, and upon reaching the endgame, I hit a progression wall because I didn't think to use explosions. I’ll try switching to your version of the build. Even without explosions, I have a decent amount of damage overall, but survivability is more of an issue. Even with 78% resistances, surviving on maps is tough, especially when getting hit while speeding up with stampede. My hammer has good physical damage, but it has high strength requirements. Am I correct in thinking that it’s better to take a weapon with less damage but enough strength to equip giant's blood and a shield in the off-hand?
If you're having difficulty survival with res capped then yeah, you're at the point where you want a shield; it definitely makes a big difference. Following that, just check what's available for how much strength you have/can get and compare available 1-handers vs. usable 2-handers
Will this build work in early end game? I’m level 65 and am having a hard time clearing tier 1 maps. I only have 3 links on all my skills so I don’t know if it’s worth to respec without knowing if it’s gonna work well😢
Hey, thanks for the video! I'm currently in act 6 and I have specced Hulking form ascendancy node and some +str passives to be able to carry two-hander and a shield with Giant's Blood. Will I be able to cause heavy stuns with Stampede now or should I first get Crushing Impacts ascendancy?
@@cloudcastsmagicmissile I tried it and it was meh. So I bought some +str gear and respecced. So far explosions feel good. The only clunky part is when rushing forward with Stampede I sometimes hit some mob and keep running in one spot before finishing the skill. Or sometimes I hit mob and after collision change direction of the charge like 90 degrees and run away from the pack. I wonder if there is anything like Phasing to just always run in straight line through mobs?
@@n0viceman Stampede definitely isn't as autopilot as it looks, you'll want to aim it to run alongside enemies rather than into them. Don't forget you can adjust the trajector mid-charge as long as you hold down the button
@@Rykarie I also came to that conclusion when I saw the node that allows you to break armor below 0, the node that I have many doubts about is the one that allows you to block everything without having the shield up. Another node that I saw as very powerful is the one that gives you 1% damage x 1% block, it's absurd I calculated like 100% to 200% + damage just by having block =D
@@DominikPficner-ts4respend 30k respec it’s made my character worse now I’m bricked as vendors only refresh at level up and my current vendor stock is trash. No money to respec and damage to low to even kill mobs
@@DominikPficner-ts4re yeah won’t be staying long playing for the honeymoon this ain’t a game for fun diablo is the fun game Poe is the hardcore try hard game
Armour Explosion does 100% Attack Damage and converts 100% of phys to fire. You can see this if you hold ALT while inspecting the gem and click on the Explosion subtab
have been doing some test and i THINK (90% sure) its from 100% base weapon damage. I've tried with high multiplier attacks, and really small ones, didn't notice any difference.
Shield charge has a cooldown, hits only once, doesn't hit behind you, doesn't hit the end with an AOE, stops as soon as you hit something (whereas Stampede you can run alongside things and keep going)
just respecced to this, got the same exact skill gems and all, and its not working. no idea what im doing wrong. it takes forever to kill any enemies in t1 waystones ... and ive spent all of my gold to respecc too >.
yeah, after hours of trying to salvage it, it really looks like my character is bricked now. cant even beat mobs in cruel utzaal now. absolutely no idea what im supposed to do now, im definetely not going to make a new character and go through this slog of a campaign again.
What's your weapon look like? If you're struggling to kill anything it sounds like you're damage is extremely low, and the explosion interaction requires you to do enough damage to be stunning trash mobs in 1-2 hits
@@mr.everywhere8968 @mr.everywhere8968 That's a bit behind my weapon in damage that I started with, I'd try to upgrade that ASAP. Did you quality it up with whetstones and socket it with 2 +20% phys damage runes? Also, are you running the Devastate setup or using the passive tree nodes?
@@cloudcastsmagicmissile im running devastate and as much stun as possible, and yes 2 iron runes. im also using giants blood and a shield. i even tried going back to my previous hammer with 256-346 dmg and barely anything changes for the matter. im really clueless and this is making me really frustrated. i was having a fun time before respeccing and really just wanted something to clear maps more efficiently than to spam that slow sunder over and over (but atleast it got the job done). really dont mean to blame you but as i said, im really frustrated with this. took me 80 hours to get my char to this point and now its just bricked.
Meanwhile fireball/icewall witch and sorcs getting full screen-clear. Monk/Deadeye flicker builds zooming at the speed of light. etc Hope they leave the meathead alone.
@@memeslasher69I get the sentiment, but nerfing Cast on freeze was like the 5th meta build hit with a huge nerf in 3 days. At this rate, people are correct to be expecting a nerf for anything out of line with GGG's vision.
@@memeslasher69 You new here? This shit happened every league for the past two plus years, not now the nerfs are just faster and less palatable thanks to the respec cost and reroll time investment
**IMPORTANT UPDATES*:
1. Brutality on Hammer of the Gods is an error since it will disable the Fire bonus from Infernal Cry. Use another support like Aftershock instead.
2. If you go the Shattering Blow (50% break on heavy stun notable) route, you DON'T need the additional 100% Increased Armour Break to make the explosion interaction work, because Normal and Magic monsters receive 2x and 3x break by default (it's in the tooltip!). So you only need that if you want to break for single target (and particularly Exploit Weakness).
3. Crushing Blow is NOT a necessity for the explosions to chain, it can just provide some consistency if your damage isn't quite there yet. You can probably take Hulking Form first and do just fine.
4. I inadequately emphasized that Giant's Blood + Shield is an ENDGAME defensive goal; damage is foremost important in order to be able to do enough damage to 1-2hit with Armour Explosion so that it can self-chain
will u update on mobalytics with the link for the endgame version when ready?
Important note: Farm about a million gold over the weekend, you might need it.
you think this might be nerfed?
@@dennisdatt They are nerfing everything thats proving effective so why not
They're nerfing everything that is insanely strong from the get go without investing into anything.
For example, guaranteed freeze on a skill that has no investment on them to proc oneshotting comets is not the way to go. U should be able to do that, but not with a non invested in skill
@@PorterPickUp They're rebalancing things so you arent one shotting literally everything, including bosses, its still EA< this is to be expected.
@@orthrusthetoad ya all the things that can literally one shot bosses will get nerfed, as they should
1 shotting packs though. ehhh i dunno. i think we'll still get to one shot packs
What an extremely well done video.
Shout out to the Perfect Strike - hitbox tech
The tech is insane! great build loook forward to the updates!
This build looks sick dude. Well done!
Great guide and editing, I’ll be making a warrior to try this out for sure
Awesome build! It looks like something that a PoE 1 veteran would think of.
Stampede tech is crazy man, thanks
Thank you, you saved my build, was about to reroll!
Dude awesome build thank you
Finally.... i was looking for a good reliable way to apply armor break for warcries. Now i can specc out of earthshatter which took ages to get going
Nicely put together guide
Let me say, this is the best Titan build from a balance perspective. I will do it. I went through multiple videos with my own ideas, but nothing is anywhere close to this. And I must say, Titan clear was trash. I was looking for ways to compete with Warbringer's explosion and armor break chain (Hulking Form is the king in late, at least I think so). This should be it.
I must say you may look at other creators' builds and take ideas or consider them, because I don't know if it's going to work when I do it, so I cannot apply my ideas anymore.
For example, I saw some of them taking bleed nodes just for Hammer of Gods and creating one big bleed, or some of them.
This video was very good, thanks for your work. sorry for my bad england.
So lucky, Gunter Schlierkamp
Omg this is awesome. Ive been looking for a warrior build that can face tank and be true to a Warrior tanky class
Can you set out an early build path as well
Awesome video man 👏
Some alternative skills I have been using on a similar build: Boneshatter to clear stuff up and seismic cry with stun buildup to prep for boneshatter. Seismic cry is great when you are in danger and the windup of stampede might get you killed since you can use it to push enemies back and prep for a boneshatter which should clear space (Seismic cry doesnt go on CD if you are using it on mobs which arent heavy stunned). I started dying a lot less after doing that.
Also he doesnt mention it in the video and you are probably already doing it but rolling cancles recovery animation ... so always roll after slam.
My titan is close to this already so this video gave me great direction! Hopefully I can get it working and farm some maps before it gets nerfed!
For single target you could also use volcanic fissures with jagged ground support and run over it with stampede, or use sunder to kill a boss in 1-2 stuns.
Fissures sound like a good idea I'll have to check out. Tbh I've underexplored single target simply because I've felt no need to look elsewhere😅
@cloudcastsmagicmissile fissures are the best combo. Try it with jagged ground. Sometimes 1 fissure hits like 15 times when you run over it, it's crazy damage. Then when you stunned and armor broke the boss just sunder it 1 time and it's dead.
@@majorshepard2 sunder big dam is from a guaranteed crit right? Seeing as we take Resolute Technique we can't crit, would have to drop that node?
@somethingfellonme2 yes you are right. For sunder you have to fix the accuracy on your char. But the big burst makes it worth as you stun a boss with 1 combo.
@@cloudcastsmagicmissile I tested fissures more the last hours and they trigger the aftershock a lot on bigger bosses. I don't know if this is intended but it 10x my damage in a perfect scenario on bosses (stunned in a fissure) not as consistent as perfect strike, but a lot more bursty with scuffed setup for now. I think perfect strike scaling through supports stops early, but this interaction scales through the entire game. You have to try it
omfg ! you make my day dude, im tired to play Sunder
Damn those are big explosions.
Welcome back bf chain prolif
Thank u brother
I'll be surprised if this doesn't get nerfed, they nerfed explode chest in PoE 1 because it did exactly these chain reactions explosions. They will probably give armour explosion a chance to explode instead of always exploding.
might try titan flash grenades for stun instead they have +% stun buildup. mace single target dps is nice but maybe crossbow would be cool. armor break in general seems like it might be a nice archetype. theres a support that allows poison to armor break. also maybe daze helps some builds with stunning more.
@cloudcastsmagicmissile
Do you really need the increase armor break nodes? Armor break is naturally doubled and tripled against magic and normal monsters, so when you stun and break for 50% you already get to 100%+ armor break.
Excuse me WHAT lol. You're right, it's in the tooltip. So increased armor break isn't necessary for just the clear aspect; only if you want to break for single target & exploit weakness
@cloudcastsmagicmissile Hi, I think your brutality gem in Hammer of the gods is blocking the extra fire dmg from infernal cry. Otherwise thanks for great idea with the armor explosion.
Oh you're totally right! That's a cut then. Starting to run out of supports. Replace with perhaps Aftershock, theres a few options but it's going to get tight once I can start 6-linking everything
Never thought I'd say this about POE.
But we honestly need more support gems now that it's limited. 😂
@@SuperCatacata there will be more with new weapons
@@cloudcastsmagicmissile Isn't there a double cast support for this hammer they showcased?
@cloudcastsmagicmissile the passive "Perfect Opportunity" with Endurance Charges, got changed? Still worth it or what do u think?
Esoro is that you ? Excellent guide mate I am ignite hammer and leap slam atm clear is slow and hammer 1 shots everything in the game so I might convert to get better clear and learn boss mechanics 😂
thx for build i was playing titan sunder build like 68.lwl when im in maping it was a good dmg but feels so slow now i change it your build better then sunder for maping thx again can u rlease more video about this build
Thanks for the guide. What kind of oil can be used for an amulet?
Best warrior build out there right now, I say that as a Reformed Sunderer. Been running it as you've developed it and its great. I just got my 5/6th Ascendency points. Question: have you tried dropping Surprising Strength and Mysterious Lineage to run Hulking Form and Crushing Impact? Seems like it could net some defenses, almost break even on HP gain (from STR), then it is just the DMG/utility from small passives vs the muliplier against Heavy Stunned. Could also let you bulk up your weapon to the next up.
Cheers!
I plan to drop Lineage for Hulking Form with my 4th ascendancy point, and from there will examine if I'm looking like I need more damage/defense
This build looks very fun, I'm at act 2 cruel, definitely will try this build! I have two questions:
1. what the best way to get int and dex in order to equip more than one dex/int support gems? from passive skill tree?
2. Is this build still viable when using 2H mace instead of 1H mace and a shield?
Search for stats in your jewelry like all atributtes on amulet and he is actually using a 2H mace on 1 hand because of the passive Giant's Blood. Weapons require triple strength but u can equip them in one hand so use 2h mace until u can stack enough strength to use Gian'ts and then take a shield
This build starts with a 2H mace, late game you get a shield with Giant's Blood. Probably should have been more clear on that point
@@cloudcastsmagicmissile thanks for the reply. I was actually meant to ask, why using a shield in late game? I don’t like the way it looks TBH lol
@@BerserkerTai you’re right, why using a shield even in the late game?
@@ADHD_Junkie Defenses are incredibly important in higher end content, I can already feel it in mid maps and people say high maps are quite dangerous
Nice, makes me miss my build before they nerfed it.
I have a question. The main damage is fire right? but, isn't break the armour just for the physical damage?, i was thinking in a warbringer crossbow explisive shot build but im confused about how break armour work.
Armour Explosion is triggered by fully breaking armor; though yes it does do fire damage, with won't benefit from the armor negation.
Any skill can technically be used to trigger Armor Explosion, but for it to trigger itself (and cause the chain-reaction effect), it must be able to break armor on it's own. In this build, it does that by being capable of heavy-stunning on its own, while we have effects that break armor upon heavy-stun
@@cloudcastsmagicmissile ok ty for the explain ❤
Did you use this for leveling up? When did you start seeing a decent amount of chaining?
Hey. Is this possible on Gemling Legionnaire? Or is the crushing blow too important
Sir ty for the build!!!! Exact what i needed.
What if we go for sunder (double cast mechanic) instead of hog?
How did u get that much of attack speed? Didn’t see anything in the passive tree or gear…
Could you create a leveling guide to reach this build? I really liked it but I'm a little lost
I've had that thought but in the meantime, check my other miniguide videos on Boneshatter and Perfect Strike. They're all you need to get through the campaign
Are those still valid after the nerfs? What are the main passive skill tree nodes you need for those?
Default attack is crazy. Equip mace, equip mace strike. Invest in attack speed nodes near warrior start. Use rage support and faster attacks for a smooth "heavy strike" playstlye. Bonk mob once or twice, shatter with boneshatter, repeat. Put impact and aoe on boneshatter. On boss, drop a totem with chance to poison and corrosion to strip armour. Do this until perfect strike unlocked
do you have to be a titan for the crushing blows point? or could I theoretically do this with another ascendency?
oop I see your pinned comment. Sick!
you don't need wheel with armour break above 50% break on stun, white mobs take so much increased break from all source, yet you don't break unique and rare if i remember correctly mobs armour with this (not sure how it's work but 100% increase break not double 50% from stun, mb bugged and was fixed, tested it for my sunder crit on fully break against bosses and it didn't work out)
You're right, that wheel isn't needed for the interaction to work for clear! I need to make an update
Amazing! This looks OP! Let's nerf monk again! - GGG, probably
Bro acting like sorceress didn't catch the biggest nerf out of all the classes
Thanks for the guide, friend. I'm playing through stampede, and upon reaching the endgame, I hit a progression wall because I didn't think to use explosions. I’ll try switching to your version of the build. Even without explosions, I have a decent amount of damage overall, but survivability is more of an issue. Even with 78% resistances, surviving on maps is tough, especially when getting hit while speeding up with stampede. My hammer has good physical damage, but it has high strength requirements. Am I correct in thinking that it’s better to take a weapon with less damage but enough strength to equip giant's blood and a shield in the off-hand?
If you're having difficulty survival with res capped then yeah, you're at the point where you want a shield; it definitely makes a big difference. Following that, just check what's available for how much strength you have/can get and compare available 1-handers vs. usable 2-handers
Will this build work in early end game? I’m level 65 and am having a hard time clearing tier 1 maps. I only have 3 links on all my skills so I don’t know if it’s worth to respec without knowing if it’s gonna work well😢
Hey, thanks for the video! I'm currently in act 6 and I have specced Hulking form ascendancy node and some +str passives to be able to carry two-hander and a shield with Giant's Blood. Will I be able to cause heavy stuns with Stampede now or should I first get Crushing Impacts ascendancy?
Only thing you can do is try it and find out, it depends on your damage and stun output. Costs nothing to try the Devastate setup
@@cloudcastsmagicmissile I tried it and it was meh. So I bought some +str gear and respecced. So far explosions feel good. The only clunky part is when rushing forward with Stampede I sometimes hit some mob and keep running in one spot before finishing the skill. Or sometimes I hit mob and after collision change direction of the charge like 90 degrees and run away from the pack. I wonder if there is anything like Phasing to just always run in straight line through mobs?
@@n0viceman Stampede definitely isn't as autopilot as it looks, you'll want to aim it to run alongside enemies rather than into them. Don't forget you can adjust the trajector mid-charge as long as you hold down the button
I wish we could life leech from the armour explosion. Shame it converts all phys in to fire. Great build btw
You are already getting back 4% hp per kill from cannibalism though.
what level can you start using this build?
Now to make a guide on how to get stampede to actually hit what you aimed at. Im trying the build and liking it, but stampede seems to wiff a lot
Excellent guide, will it be possible to play with the other ancestry?
It's even stronger on warbringer
@@Rykarie I also came to that conclusion when I saw the node that allows you to break armor below 0, the node that I have many doubts about is the one that allows you to block everything without having the shield up. Another node that I saw as very powerful is the one that gives you 1% damage x 1% block, it's absurd I calculated like 100% to 200% + damage just by having block =D
Awesome build! I'm afraid to spend all my resources in it because it seems pretty OP and probably would get a nerf, dont you think?
Haha love the comment so tru. All ppl have same investment fear into anything that seems fun and strong
@@DominikPficner-ts4respend 30k respec it’s made my character worse now I’m bricked as vendors only refresh at level up and my current vendor stock is trash. No money to respec and damage to low to even kill mobs
@@brokentv1855 welcome to Path of Exile 2 xd
@@DominikPficner-ts4re yeah won’t be staying long playing for the honeymoon this ain’t a game for fun diablo is the fun game Poe is the hardcore try hard game
does the armour explosion damage come from the hit that breaks it or the amount of armour broken? thanks for the vid btw
Armour Explosion does 100% Attack Damage and converts 100% of phys to fire. You can see this if you hold ALT while inspecting the gem and click on the Explosion subtab
have been doing some test and i THINK (90% sure) its from 100% base weapon damage. I've tried with high multiplier attacks, and really small ones, didn't notice any difference.
Great Guide nice build
are you going to be grabbing block nodes?
Is it good if we going for AOE damage node ?
I'm just start and struggling around level 20
Does this build work without crushing impacts from titan tree?
I'm trying it now, I think you just need a lot more stun buildup than without it, and heavy stun won't proc on big monsters automatically.
How do you get a 6l ?
its good but im probably not gonna bother to respec into it because it wil be nerfed
Why Stampede over Shield Charge?
Shield charge has a cooldown, hits only once, doesn't hit behind you, doesn't hit the end with an AOE, stops as soon as you hit something (whereas Stampede you can run alongside things and keep going)
@cloudcastsmagicmissile yeah, tried it since I don't have access to the one you have and it's total trash lol
Can we make this build while we are warbringer???
Yes, warbringer is far superior since 10% of any DMG breaks armour so you don't need devastate gem.
just respecced to this, got the same exact skill gems and all, and its not working. no idea what im doing wrong. it takes forever to kill any enemies in t1 waystones ... and ive spent all of my gold to respecc too >.
yeah, after hours of trying to salvage it, it really looks like my character is bricked now. cant even beat mobs in cruel utzaal now. absolutely no idea what im supposed to do now, im definetely not going to make a new character and go through this slog of a campaign again.
What's your weapon look like? If you're struggling to kill anything it sounds like you're damage is extremely low, and the explosion interaction requires you to do enough damage to be stunning trash mobs in 1-2 hits
@@cloudcastsmagicmissile weapon has 142-263 damage. 45 increased stun build up, 66 accuracy and 13% to crit dmg. its an oak greathammer. 104 str req
@@mr.everywhere8968 @mr.everywhere8968 That's a bit behind my weapon in damage that I started with, I'd try to upgrade that ASAP. Did you quality it up with whetstones and socket it with 2 +20% phys damage runes? Also, are you running the Devastate setup or using the passive tree nodes?
@@cloudcastsmagicmissile im running devastate and as much stun as possible, and yes 2 iron runes. im also using giants blood and a shield. i even tried going back to my previous hammer with 256-346 dmg and barely anything changes for the matter. im really clueless and this is making me really frustrated. i was having a fun time before respeccing and really just wanted something to clear maps more efficiently than to spam that slow sunder over and over (but atleast it got the job done). really dont mean to blame you but as i said, im really frustrated with this. took me 80 hours to get my char to this point and now its just bricked.
So stronk...nerf barb 😂
Notice what every warrior build has? Explosion gem...... guess what is gonna get nerfed hard
I hope you didn't just get the build I'm using nerfed 😂
give them 1 week and they will nerf that too
Yea, GGG will probably look at this and say: it's way too much fun! Then proceed to nerf it.
Meanwhile fireball/icewall witch and sorcs getting full screen-clear. Monk/Deadeye flicker builds zooming at the speed of light. etc
Hope they leave the meathead alone.
They nerf one thing and yall can't stop crying yall d4 players need to get outta here
Fr @@memeslasher69
@@memeslasher69I get the sentiment, but nerfing Cast on freeze was like the 5th meta build hit with a huge nerf in 3 days.
At this rate, people are correct to be expecting a nerf for anything out of line with GGG's vision.
@@memeslasher69 You new here? This shit happened every league for the past two plus years, not now the nerfs are just faster and less palatable thanks to the respec cost and reroll time investment
inb4 nerf lmao
Looks fun, so GGG will 100% nerf this in the next patch. Sorry, you're only allowed to play a sloggy, slow gameplay style in PoE2
warrior is slow they, said, witch minion is fun they said -.-
hahaha
Nooooooooo don't get my build nerfed 🥲🥲🥲