Mario: _"Fox. Falco. Marth. Sheik. Since the release of Melee in 2001, the four top-tier characters lived together in harmony. Then everything changed, when Rosalina and the Luma Nation attacked. Only the Dongbender, sole master of the Storm Punch, Kong Cyclone, Focussed Hand Slap and Competitive Balance, could stop them- but when the World needed him most, he vanished._ _Fourteen years passed, and my brother Luigi and I discovered the new Dongbender- a gorilla wearing a tie named _*_Wind Kong._*_ And although his dong-bending skills are great, he'll still need a few more buffs in subsequent patches before he can save anyone. But I believe Wind Kong can save the game."_ *WIND KONG- The Last Dongbender*
Great video! It is very clear that you took your time and played and looked into details of each and every custom. You forgot to mention that not only Kong cyclone is outright broken,but it prevents you from challenging it off stage and discourages you from edge guarding DK off stage.If you try to challenge off stage the super armour would either eat your attack or the windbox might send you else where and put you in a bad position or gimp your character if it doesn't have a good recovery.Due to this customs alone It just forces you to stay on stage and allows DK to make it back to the stage most of the time.
I tried recovering once against Kong Cyclone, got sent flying... ...right into my Rolling PK Thunder. Not only did the end result OBLITERATE him, it also sent me right back onto the stage. We stood there for a few seconds trying to figure out what happened. I won that match. Yo-yo too good
Siggy'sTundra Me and a friend found that a tiny Jigglypuff, when caught in the move, flew straight out to the blast zone INSTANTLY. Having it on 2.0 damage ratio may have contributed, but still, it was really funny.
In PAL version, it's called Launching Tornado. Why does Nintendo still make separate names between USA and PAL like in Mario Kart 7? Now I don't know which ones has better names.
NTSC has better names. (The exceptions being piranha plant pipeway, and maybe wuhu mountain loop) My quintessential examples: NTSC: Neo Bowser City Wario’s Shipyard PAL: Koopa City Wario’s Galleon
As a person in america, i think the pal ones are a bit cooler, like melody motorway is more catchy than music park, I’m jealous of Europe and Australia for those names
Guardian Luma and Extreme Balloon Trip, I feel those two moves have a ton on potential. Otherwise, very fantastic list! Thank you for also taking the time to gather all of that footage AND give examples of how to deal with all of these moves! Looking forward to the next videos you make =]
AceStarThe3rd I feel like Jumping Inhale (Kirby) had some potential too. I feel like the only one that uses it though... Still, it's a pretty good custom move.
Distant Power Pellet is really fun, but Power Pac-jump wasn't my favourite. One of my favourite things about Pac-man was he was almost anti- Meteor Smashed. Why didn't you put Lazy Fruit? The Galaga is amazing.
I always mained Palutena, with or without customs, but sometimes I really love how absurdly good she can get to be with customs, her default moveset is fine, opposite to popular belief, but when we compare her defaults to customs, there is a clear winner here.
I feel like Dedede’s Down-B custom Dash Jet Hammer deserves a mention. It makes his already super powerful Jet Hammer a dashing attack, and the hit box is insane
Not top 10 maybe, but Chain Judge (G&W side-B 3) is basically an upgrade from original judge. More shield pressure, more knockback overall, no damage from a 1, 1 makes opponents flinch, you get the idea. The only downside is that 9 has less knockback, but that's not saying much at all.
Alex M. But can can't get those super amazing early kills from a nine. But you shouldn't be betting on that, so lowering nine for better everything else is great.
Some of these seriously need to be banned in tournament level play. I've seriously seen an outstanding pair of players lose to a villager and a lucario, where the lucario had the slow moving aura sphere and the villager had the trip sapling. Lucario would use aura sphere, have villager absorb it, lay down the sapling and literally gimmick their way to victory. It was pathetic.
I honestly think zards up custom rising cyclone should be here. It combos out of dthrow after about 30% can kill as early as 50% near the blastzones has unbelievable priority and a pull in windbox (like dk's upb) It does make zard recovery ass but its nothing to sneeze at.
RapierNeedleCrime It actually doesn't hurt his recovery that much. It's only really noticeable when you take off directly from the ground. But the positives of the move far outweigh the negatives and Rising Cyclone on it's own turns Zard into a very scary character since it can kill so early if timed right.
This is probably late, but... How was Kirby's Jumping Inhale not even mentioned? There are so many advantages to this move, including improving horizontal recovery, getting a great approach option if you inhale your opponent, and gimping opponents trying to recover. The only disadvantage is that the star that is spat out no longer deals damage to others, but this only effects team battles, and slightly at that.
My favourite is Link's power bow. Long charge time for basically a falcon punch in a very fast projectile. If your opponent is recovering horizontally, air dodging is your only choice (and Link's smash has a lot of horizontal knockback)
Pacman's on-fire hydrant is damned good for defending edges, and dire hydrant is great for off-stage traps. I also feel like Wii Fit Trainer's giant ball should be on the list as the amount of stuff you can combo off of that is ridiculous. Her heavy ball is great for edge guarding.
the Falcon Dash Punch is a huge improvement over the normal Falcon Punch, the huge distance it covers and the mulitple hitboxes it has makes falcon a much better character than he already is (it can even be used to recover!)
I, also a falcon main, disagree. While its not like kong cyclone: spamable, it does act as a decent to good punish for bad landings, tech chases, and rolls. While its not top 20 best it has applications Even in competitive play
Reyn, MLG 360 No-Scope Master, Ex-Ruler of the High-Entia, & Wielder of Soundbytes and ( ͡° ͜ʖ ͡°) And that the curves affect gravity like the Super Mario Galaxy stage.
Martin Vortex Scorpion I am not trolling in any way. The stage "Windy Hill Zone" has the same gravity mechanic as the stage "Mario Galaxy". I am not talking about the games Sonic Lost World and Super Mario Galaxy.
Can i just say that Bowser was the best addition to the series? Years of taking him on in Mario games and now I get to whoop Mario's ass with him?!!! I love it
Links meteor bombs are virtually a direct upgrades to his regular ones. If I remember correctly, it has a 3 second fuse instead of a 5 second one, but has a meteor effect on airborne enemies. You can use it for brutal air combos (knock em up and bring em down for more), or for a nearly impossible to recover from dunk on recovering enemies
It'd be cool if these came back to ult in the form of special inputs. They'd be incredibly simple being that smash is designed to be an easy to play game but it'd be cool to see special moves get more complex and then nothing is exactly cheap in the game.
I'm glad that it was mentioned, but I feel like Hyper Monado Arts are very good. Buster is even more ridiculous, since you can get your opponent to +100% possibly in one string, and Smash Art becomes ridiculous, able to kill at around 50% or even less. In shield, you're not going anywhere. Not if you're launched, not if you're jumping either, but it gives you opportunities to punish certain moves, like Bowser's Side B, or Down B, since your weight is ridiculous. Speed gives access to more strings at higher percents, albeit the jump height makes it feel awkward. In jump, you can recover from the lowest part of the blast zone, without having to use a jump. And it makes Shulk even scarier off stage, if possible. Granted, the debuffs, really hurt. But, if you get the first string in Buster, or if you land the first attack in Smash, it's GG.
Wario - Heavy Bike. Heavy Bike is an extremely powerful custom move. Wario's bike moves slowly but does increased damage and buries opponents. Has a special animation if Wario performs a wheelie. It does 8% per hit, and the bike itself actually has a ton of health, not to mention in certain situations (like when they're at the ledge and their getup option is a jump) the bike can actually bounce off them and hit them multiple times, so you can get 24, 32 or even 40% just by reading a getup option. The higher percent they are at, the longer they stay buried, which is the perfect setup for a waft, or a smash attack. Most people think that using this custom takes away wario's good horizontal recovery, however that is untrue. even though the bike doesn't move much horizontally, and falls quite quickly, when you getoff the bike you have a different animation then normal, instead of popping up vertically when you get off the bike, you get off horizontally, which is also a pretty good mixup, also, the armor on the bike is another very good thing for his recovery, it protects you against gimps, for instance, if your on the bike while recovering, diddy cannot upair you and most spikes do not work. I believe this custom can be quite a challenge in competitive play
as i said, wario gets off the bike differently than normal, when he gets off the bike, he gets off it horizontally, instead of vertically. I found him getting off the bike is enough to recover time and time again Matthew Tinitigan
MrGame andWatch thank you mr game and watch for showing another custom move that has always been used wrong i say the one of the best custom is toon's link fire arrow everybody thinks it's like young link's but it is even better you can use it to make a wall and throw your bombs safely and to not let your opponent keep you in the air
Link's customs are pretty OP, should've made the honorable mentions list. Power Bow and Shocking Spin can instakill anyone over 75%, and Meteor Bomb can directly kill whoever is trying to recover
Kirby Air Ride (and its music) is indeed awesome, but I mean, Zero from Ace Combat Zero?? That track is incredible. Lots of memories attached to it for me. Excellent choice.
2 words samus customs nearly all of them are great! (some are bad, I will admit, but they all have a certain purpose so its all a matter of taste and skill) her missles are now much better with that relentless tracking they can do and you have a wall of missles at your disposal! her charge shot can either stay itself a freaking incoming doom shot that can be guaranteed to kill ledge trumped enemies or be used as a combo finisher! (yes I know you said melee charge shot was bad, but I disagree as its a faster charging shot that you can use to finish up combos) her bombs become useful! either the trip bomb that can cause easy combo setups or if it hits them in the air, it meteors! easy edge guard! the mega bomb may be slow, but I find it as a trap, I saw a combo video once and it showed the high knockback an easy setup for a killer combo like a meteor smash or a charge shot (or even the melee charge shot!) and of course all three screw attacks are great! you either get one that's a hoo hah finisher by default, one that is a MASSIVE kill move for combos, or a screw attack that kills close to the edges and then float safely back to the stage after the end of the move! man am I glad they made Customs legal in tournaments, some of the other characters needed them! ganon, samus, and palutena defintely!
Bowser's slip bomb is, IMO, his best move. Slightly less damage and knockback, and you don't have the ground movement, but it becomes much less punishable, and in the case of a trip, can lead to setups of his combos and in some cases side smashes.
Luigi also has the Soaring Tornado, and Meteor Quick Attack (Pikachu), Thunder Wave (Pikachu) and Leaping Rest (Jigglypuff) are all good as well. But I think the real #1 is one of Mewtwo's glitchy customs.
Really good list overall. Those are all definitely amongst the strongest candidates for the top custom moves, the only one I'd argue is better than some of those being Heavy Skull Bash, but that was an honorable mention anyways.
Kübel350 Lol NOOO!! It's a technique it stands for (D)ash (A)ttack (C)ancel (U)p (S)mash. You can look it up. Not sure if it's in Melee but it's in Brawl and PM
I feel Mac's rising smash should've been somewhere on the list. Rising smash kills extremely early, especially near the ceiling, and can be comboed in to. The description also lies, the rising smash has around the same vertical distance in the air, keeping it as a valid recovery option.
JackRGaming2014 Mac can recover from the bottom of the screen if you use the wall jump and save an air jump, something a lot of medium weight characters can't do. Recovering is also more than just getting back, it's how you do it. Since Mac can't cover much distance horizontally, you wouldn't use jolt haymaker unless it's absolutely necessary. There not being a wall isn't all that bad since his rising uppercut hits from below the stage. People don't usually expect a jolt haymaker when the Mac is already below the stage, so doing one after a wall jump can get some good unexpected damage. Of course this all goes down the drain when you play a villager on a stage with a wall.
Really pleased to see Upper Cutter gets a mention. As a Kirby main, I feel that it's much better in the new patch, since he can possible combo into it from his Fthrow if the opponent is out of reach for his aerials at high percentages. Plus, he can combo into it from lots of his attacks. Not only that, but it covers more distance than his default Up B. One drawback I know of is that if it misses, it can be punishable because he free falls after he flies up, but he can fastfall, and on top of that, it still comes out quickly.
One of my favorite custom moves is Sonic's up B custom where his jump does damage but the spring doesn't last as long I can't remember the exact name but who cares its good for comboing in to up air I also use burning spindash.
Makes me wonder what Steve’s custom moves would be in Ultimate. Neutral b would have digging be normal, but building could change. Blocks could have double hp, but cost more, which would be pretty powerful since even vanilla dirt can take a weak hit, and on kalos, iron would take ages. Side b could be more linear. Steve cant jump until a full second after use, making it’s already lackluster vertical recovery useless. However, it goes faster, kills at… lets say the same percent as rest, and has super armor. It would also cost more, and maybe using it without gold would make it very weak. Up b could actually have a reference to Steve’s homegame, Minecraft. It cannot be angled mid flight, only after the first burst, flies a bit slow and it goes into free fall after a second. However, the hitbox mid flight is stronger, and at the end, an explosion in a random color reminiscent of Minecraft’s exploding fireworks will occur, and Steve can pop up a bit in the air. Great kill option, reverse edguard, and allows for getting close to an opponent while being safe. I might update this.
I love Luigi's ice ball attack. I am horrible as Palutena and Rosalina, so I guess I really had no idea how Luma warp, lightweight, and super speed could actually be good moves. I also like Pac-man's on fire hydrant since the normal water hardly does anything to help me. Great video overall!
Decisive Monado Arts and Hyper Monado Arts are good? What the hell? I mean, sure... The extra effectiveness they grant are nice, but not being able to cancel an Art is a big gimp (it gives a big gimp to Shulk's Recovery to not be able to swap to jump when you get launched,) and Hyper's Effects (while very good,) last for such a short time it really doesn't matter.)
KamektheMagikoopa1 Woo Hoo, a Power Vision at 20% (something that rarely happens,) and if I saw him enter Hyper Smash, I'd wait two seconds for it to go away since it's active for no time at all. A patient Shulk will be at a default disadvantage compared to a Normal one by not being able to swap on the fly. It makes every Arte less useful. The patient game can be played much better by someone who can swap them at will.
+KINGOFDASLIPPYS Visions are easier to land than you think unless you're playing against someone who only uses grabs and most of the games 100% kills from grabs not counting throws were nerfed.
What about Ganondorf's Flame Wave? Even though it has greater start-up lag and shorter range, it launches rather than spikes, and can get pretty early kills. Also, he gets super armor during the snag animation and it affects nearby opponents as well, making it deadly even to the opponents he DIDN'T grab.
+Ultron 5 not at all. If you're running custom ganon then you are most likely running Dark Fists for the increased recovery height. Flame Choke -> Dark Fists is a true combo if they don't tech the initial bounce, and I ASSURE you, it kills FAR earlier and is MUCH safer than Flame Wave
+Ultron 5 Flame Choke sets up techchases. Your opponent is forced to do something if they want to avoid getting hit. Flame Choke can setup FTilt and DTilt (two of the best tilts in the game, fast, good range, good KO moves), FSmash or DSmash if you read a roll (higher risk, but way higher reward), go for Dark Fists if they miss the tech completely (kills very early), or another Flame Choke to get more damage and the same situation. Some getup attacks can be punishes with Warlock Punch as well thanks to the armor, although that is only recommended if your opponent literally always uses Get Up Attacks. Flame Wave has none of these, it just launches them where you cant hit them at all at those higher percents before it starts killing. Flame Choke? Always has setups at any percents.
+Ultron 5 Flame Choke sets up techchases. Your opponent is forced to do something if they want to avoid getting hit. Flame Choke can setup FTilt and DTilt (two of the best tilts in the game, fast, good range, good KO moves), FSmash or DSmash if you read a roll (higher risk, but way higher reward), go for Dark Fists if they miss the tech completely (kills very early), or another Flame Choke to get more damage and the same situation. Some getup attacks can be punishes with Warlock Punch as well thanks to the armor, although that is only recommended if your opponent literally always uses Get Up Attacks. Flame Wave has none of these, it just launches them where you cant hit them at all at those higher percents before it starts killing. Flame Choke? Always has setups at any percents.
I love the fact that the best way to make doc better is to make him hit harder. That would be like sakurai trying to buff Ganon by making him hit harder. *AND IT ACTUALLY WORKING*
I made Palutena have 200 speed stat and then gave her Lightweight and she's so good, most people can't even hit her and she has some great 0-to-death combos.
I personally love Jigglypuff's down b, jumping rest. There is a lot of vulnerability time afterwards, so if she misses, that will be a train wreck, but it makes the powerful move so much easier to land.
this is just my opinion, but i think power vision could be top 5 because it's an amazing counter with weaknesses that don't affect shulk if he's smart about when to use it.
+Kobobble Classic Mode is your best bet. The best trick during the slot machine is to press the home button menu as it pauses the game and you can see what you will get if you resume and immediately press A.
Indeed, the worst counter, the worst reflector and the worst projectile. Her warp is also worse than vanish, teleport and farore's wind. However, reflect ignores shields, that's cool, but I have never found it specially useful or game changing. Lightweight however is broken combined with THAT up air.
Great vid man excellent advice. You did great on the first one and I really feel like you tried them all and really went in depth on each one. Thanks for a cool top ten to check out.
“Dropping your sheild is not an option. You will die.”
Man, Smash 4 custom moves were insane.
Now I’m looking back at lightweight and I’m thinking like “lol now she can do all of this stuff normally”
@@jj6148 yeah palutena is insane now
That was the good ol' days
They should properly bring back custom moves with more variety
#Xavier blaster lavia especially with Sonic, who has a lot of abilities in his games
Mario: _"Fox. Falco. Marth. Sheik. Since the release of Melee in 2001, the four top-tier characters lived together in harmony. Then everything changed, when Rosalina and the Luma Nation attacked. Only the Dongbender, sole master of the Storm Punch, Kong Cyclone, Focussed Hand Slap and Competitive Balance, could stop them- but when the World needed him most, he vanished._
_Fourteen years passed, and my brother Luigi and I discovered the new Dongbender- a gorilla wearing a tie named _*_Wind Kong._*_ And although his dong-bending skills are great, he'll still need a few more buffs in subsequent patches before he can save anyone. But I believe Wind Kong can save the game."_
*WIND KONG- The Last Dongbender*
+RobotwarsKing *hands him a medal* J-Just take it. XD
I peed a little best comment ever
My heart has warmed
+RobotwarsKing it's....
BEAUTIFUL
Toon Link and Little Mac can bend Air too
Wow. This video was insanely impressive. He gave pros and cons for the move, how to beat it, the inner workings of it. Over all, insane quality.
Browser's custom should just be renamed to Wavedash
Bowser*
Auto correct
Tristo3399, what are you on about? Didn't you know that Chrome and Firefox can wavedash?
Tristo3399 i think waveslash would be cooler
Zyzoo12 Ooooh, that does sound pretty cool, actually.
Liam Abbey Chrom and StarFox
Gust Cape + High Pressure FLUDD makes Mario into a serious gimping threat
agreed
Sword characters beware
Potato you’re in for a scare
Mario can gimp anyone with that, even villager
Anyone: jumps
Mario: that’s a stock gone
#1 should be called "Expanding Dong".
and Storm Punch should be called "Dong Has Expanded" i consider it better
Truer words have never been spoken
looks more like Brawl nado dong
The "Expanding ding-dong"
Oh God, Twisting Fox. I'm glad it got an honorable mention. Probably my favorite custom move ever. Haha.
Great video!
It is very clear that you took your time and played and looked into details of each and every custom.
You forgot to mention that not only Kong cyclone is outright broken,but it prevents you from challenging it off stage and discourages you from edge guarding DK off stage.If you try to challenge off stage the super armour would either eat your attack or the windbox might send you else where and put you in a bad position or gimp your character if it doesn't have a good recovery.Due to this customs alone It just forces you to stay on stage and allows DK to make it back to the stage most of the time.
Pheonixmaster1 Hey Phoenix the savior you're the one who gave me all the TM locations and did dat awesome Ganondorf and Dark Pit montage :D
I tried recovering once against Kong Cyclone, got sent flying...
...right into my Rolling PK Thunder. Not only did the end result OBLITERATE him, it also sent me right back onto the stage. We stood there for a few seconds trying to figure out what happened.
I won that match. Yo-yo too good
Poor DK needs a little something.
Dong Salad expand dong?
Oh hey I didn't think I would see you comment after revisiting an old video.
Number 1 is wind box simulator
Siggy'sTundra Me and a friend found that a tiny Jigglypuff, when caught in the move, flew straight out to the blast zone INSTANTLY. Having it on 2.0 damage ratio may have contributed, but still, it was really funny.
Luke McFall by tiny you mean while its hit by a poison mushroom?
Iron Gajeel Yes.
ok
Z1LL4 JR
Why does that matter?
In PAL version, it's called Launching Tornado. Why does Nintendo still make separate names between USA and PAL like in Mario Kart 7? Now I don't know which ones has better names.
NTSC has better names. (The exceptions being piranha plant pipeway, and maybe wuhu mountain loop)
My quintessential examples:
NTSC:
Neo Bowser City
Wario’s Shipyard
PAL:
Koopa City
Wario’s Galleon
As a person in america, i think the pal ones are a bit cooler, like melody motorway is more catchy than music park, I’m jealous of Europe and Australia for those names
@@Recarsonated But you can't call it a motorway in North America, and if you call it a highway or freeway instead, you lose the alliteration.
I am such a casual. Throughout the entire video, I was thinking, what is an approach? I just run in and smash.
Guardian Luma and Extreme Balloon Trip, I feel those two moves have a ton on potential.
Otherwise, very fantastic list! Thank you for also taking the time to gather all of that footage AND give examples of how to deal with all of these moves!
Looking forward to the next videos you make =]
***** Thanks dude
Extreme Balloon trip was originally on the list, Guardian Luma seems good I'll have to test it more.
AceStarThe3rd exploding punch or whatever its called for mario is a pretty good killing move and the recovery is only slightly below average
AceStarThe3rd I feel like Jumping Inhale (Kirby) had some potential too. I feel like the only one that uses it though... Still, it's a pretty good custom move.
BKG I love Guardian Luma
My opinion of the best customs on every character:
Mario- Gust Cape/High- Pressure FLUDD
Luigi- Quick Missile
Peach- Light Parasol/Light Veggie
Bowser- Fire Shot/Dash Slash
Yoshi- Light Egg Roll
Rosalina- Luma Warp/Shooting Star Bit
Bowser Jr.- Piercing Cannon
Wario- Rose-Scented Waft
Mr. G&W- Chain Judge
DK- Storm Punch/Kong Cycle
Diddy Kong- Shocking Banana Peel/Rocketbarrell Attack
Link- Boomerang/Meteor Bomb
Zelda- Din's Flare/Phantom Breaker
Sheik- Gravity Grenade
Ganondorf- Warlock Blade/Flame Wave
Toon Link- Flying Spin Attack
Samus- Appex Screw Attack
ZSSamus- Shooting Star Flip Kick
Pit/Dark Pit- Guiding Arrow/Amplifying Orbitars
Palutena- Super Speed/Celestial Firework
Marth/Lucina- Storm Thrust
Ike- Close Combat/Aether Drive
Robin-Thunder+/Goetia
Kirby- Jumping Inhale/Upper Cutter
King Dedede- Rising Dedede
Meta Knight- Dreadful Tornado/High-Speed Drill
Little Mac- Compact Counter
Fox- Twisting Fox
Falco- Reflector Void
Pikachu- Heavy Skull Bash
Charizard- Dragon Rush/Sinking Skull
Lucario- Snaring Aura Sphere/Extreme Speed Attack/Stunning Double Team
Jigglypuff- Pound Blitz
Greninja- Shifting Shuriken/Single-Shot Pump
Duck Hunt- High-Explosive Shot
R.O.B.- Wide-Angle Beam
Ness- Lasting PK Thunder/Forward PSI Magnet
Cap. Falcon- Falcon Kick Fury
Villager- Extreme Balloon Trip/Balloon High Jump
Olimar- Hardy Pikmin Pluck/Wing Pikmin Jump
Wii Fit Trainer- Enriched Sun Salutation/Jumbo Hoop
Dr. Mario- Breezy Sheet/Soaring Tornado
Shulk- Hyper Monado Arts/Power Vision
Pac-Man- Distant Power Pellet/Power Pac-Jump
Mega Man- Beat/Skull Barrier
Sonic- Burning Spin Dash/Springing Headbutt
Mii Brawler- Helicopter Kick/Feint Jump
Mii Swordfighter- Slash Launcher/Hero's Spin
Mii Gunner- Grenade Launcher/Bomb Drop
Distant Power Pellet is really fun, but Power Pac-jump wasn't my favourite. One of my favourite things about Pac-man was he was almost anti- Meteor Smashed. Why didn't you put Lazy Fruit? The Galaga is amazing.
1Laika Opinions.
1Laika I like Distant Power Pellet too but it can't kill though.
I have preformed some crazy sh!t with Toon Link's fire arrows. I even have footage of it on my 3DS.
I see Fire Arrows is kinda popular here. Can you elaborate what you can do with them? I'd also like to see that :)
I always mained Palutena, with or without customs, but sometimes I really love how absurdly good she can get to be with customs, her default moveset is fine, opposite to popular belief, but when we compare her defaults to customs, there is a clear winner here.
Sweet a Palutena main, got any tips for an inspiring mainer?
Storm Bringer don’t use side tilt.
Storm Bringer th-cam.com/video/Ek8umkXlcI0/w-d-xo.html this
u still main palutena? in ultimate shes really good
Imagine Ultimate Palutena with Lightweight. Dear Goddess, save us all. She could probably nair you to the blast one from 0.
I feel like Dedede’s Down-B custom Dash Jet Hammer deserves a mention. It makes his already super powerful Jet Hammer a dashing attack, and the hit box is insane
I am in utter shock Dedede's super armor down b wasn't put on this list
Man I'd totally dark fist or skull bash ZSS.
EpigGamer ( ͡° ͜ʖ ͡°)
Or use your twisting fox on bayonetta
I shook my head when I read this comment
i'd dash slam that shit with extreme speed
EpigGamer f corrin is where it is at
Not top 10 maybe, but Chain Judge (G&W side-B 3) is basically an upgrade from original judge. More shield pressure, more knockback overall, no damage from a 1, 1 makes opponents flinch, you get the idea. The only downside is that 9 has less knockback, but that's not saying much at all.
Alex M. But can can't get those super amazing early kills from a nine. But you shouldn't be betting on that, so lowering nine for better everything else is great.
Acsilverfish360 Still kills at around 25% as compared to 10%.
Alex M. It's also safer than the default Judge...I think.
hermesleao Usually. Has the same startup and cooldown, but Judge 1 is safer.
Alex M. But the self damage from one allowing you to get out of percent specific kills like ding dongs was the one good thing about one.
Some of these seriously need to be banned in tournament level play. I've seriously seen an outstanding pair of players lose to a villager and a lucario, where the lucario had the slow moving aura sphere and the villager had the trip sapling. Lucario would use aura sphere, have villager absorb it, lay down the sapling and literally gimmick their way to victory. It was pathetic.
I honestly think zards up custom rising cyclone should be here.
It combos out of dthrow after about 30% can kill as early as 50% near the blastzones has unbelievable priority and a pull in windbox (like dk's upb) It does make zard recovery ass but its nothing to sneeze at.
It took me a long time to realize that Zard is short for Charizard.
RapierNeedleCrime It actually doesn't hurt his recovery that much. It's only really noticeable when you take off directly from the ground. But the positives of the move far outweigh the negatives and Rising Cyclone on it's own turns Zard into a very scary character since it can kill so early if timed right.
Didn't they actually buff that custom in the last update? I swear, Sakurai will do anything to get players to use more windbox moves...
But is the recovery ass thicc
Maybe not in the top 10, but Meteor Trampoline for the sole fact that Villager can pocket it and hit opponents with it off stage in doubles.
iamabucket13 valliger cant pocket it anymore
Little did we know that light weight would be permanent in the next smash game.
Anyone else think the Dash Slash shouldve been Bowser's default?
Me
Me
Me
Not
Super Smashing Mario Bro Why you gotta be like this
This is probably late, but...
How was Kirby's Jumping Inhale not even mentioned? There are so many advantages to this move, including improving horizontal recovery, getting a great approach option if you inhale your opponent, and gimping opponents trying to recover. The only disadvantage is that the star that is spat out no longer deals damage to others, but this only effects team battles, and slightly at that.
Palutena is already a literal Goddess though!
Great video, fantastic to see these in action.
***** Yes, that's the joke.
***** No
*****
No what?
***** No thank you
***** Do you like eating poop?
My favourite is Link's power bow. Long charge time for basically a falcon punch in a very fast projectile. If your opponent is recovering horizontally, air dodging is your only choice (and Link's smash has a lot of horizontal knockback)
Implying that Quickfire Bow isn't good? XD
*Byleth want to know your location*
Pacman's on-fire hydrant is damned good for defending edges, and dire hydrant is great for off-stage traps. I also feel like Wii Fit Trainer's giant ball should be on the list as the amount of stuff you can combo off of that is ridiculous. Her heavy ball is great for edge guarding.
I had no idea how great lightweight was. Thanks for the informative video, you did an excellent job!
1:40
I have been looking for this song for years.... YEARS...
YOU are a god damn HERO.
We may have lost Lightweight on Palutena, but Hero has the Accelerate move that functions near identical to it
There is also spirits which can give an identical buff at the the cost of a higher knock back rate
the Falcon Dash Punch is a huge improvement over the normal Falcon Punch, the huge distance it covers and the mulitple hitboxes it has makes falcon a much better character than he already is (it can even be used to recover!)
Lol I main falcon and that's not true at all, it doesn't make him any better, it still has way to much startup lag and isn't even a good move
I, also a falcon main, disagree. While its not like kong cyclone: spamable, it does act as a decent to good punish for bad landings, tech chases, and rolls. While its not top 20 best it has applications Even in competitive play
Sorry, I just unlocked his customs, and expieremented with them more, it is viable.
4:50 yeah thanks for showing Windy Hill Zone when talking about Green Hilll Zone
Reyn, MLG 360 No-Scoper, Lord of Time, and Wielder of the Mighty, "SUCK ON THIS!" Fist of Justice. It's the same shit.
hermesleao Except for the fact that you make the pits in Green Hill unlike Windy Hill
Reyn, MLG 360 No-Scope Master, Ex-Ruler of the High-Entia, & Wielder of Soundbytes and ( ͡° ͜ʖ ͡°) And that the curves affect gravity like the Super Mario Galaxy stage.
Martin Vortex Scorpion I'm talking about the stages "Windy Hill Zone" and "Mario Galaxy" from the game "Super Smash Bros. for Wii U".
Martin Vortex Scorpion I am not trolling in any way. The stage "Windy Hill Zone" has the same gravity mechanic as the stage "Mario Galaxy". I am not talking about the games Sonic Lost World and Super Mario Galaxy.
as i was listening to bowser custom moves i notice you played Ace Combat Zero "zero" props on that man.
And my friend said dash slash is bad
savage
your friend got owned by dash slash
Your friend is jealous cuz they thought they were "pro",but they just got beat by a dash slash bowser in for fun
Can i just say that Bowser was the best addition to the series? Years of taking him on in Mario games and now I get to whoop Mario's ass with him?!!! I love it
The Kong Cyclone is monstrous at 2.0 damage ratio
don't give them ideas
2 of my favorite Customs: DK Lightning Punch and Pac-Man FIRE Hydrant(emphasis on FIRE).
I thought it was called Dire hydrant
+Awnboar The God of Unova His customs are the On Fire Hydrant (the flame-shooting one) and Dire Hydrant (the exploding one)
Awnboar The God of Unova no it's on-fire hydrant
4:59. Ah so I see Palutenas development for Ultimate was already done and implemented into smash 4!
Links meteor bombs are virtually a direct upgrades to his regular ones. If I remember correctly, it has a 3 second fuse instead of a 5 second one, but has a meteor effect on airborne enemies. You can use it for brutal air combos (knock em up and bring em down for more), or for a nearly impossible to recover from dunk on recovering enemies
KIRBY AIR RIDE MOOOSSSIIIKKKK
OMFG
Now imagine Lightweight with Smash Ultimate Palutena
It'd be cool if these came back to ult in the form of special inputs. They'd be incredibly simple being that smash is designed to be an easy to play game but it'd be cool to see special moves get more complex and then nothing is exactly cheap in the game.
I'm glad that it was mentioned, but I feel like Hyper Monado Arts are very good. Buster is even more ridiculous, since you can get your opponent to +100% possibly in one string, and Smash Art becomes ridiculous, able to kill at around 50% or even less. In shield, you're not going anywhere. Not if you're launched, not if you're jumping either, but it gives you opportunities to punish certain moves, like Bowser's Side B, or Down B, since your weight is ridiculous. Speed gives access to more strings at higher percents, albeit the jump height makes it feel awkward. In jump, you can recover from the lowest part of the blast zone, without having to use a jump. And it makes Shulk even scarier off stage, if possible. Granted, the debuffs, really hurt. But, if you get the first string in Buster, or if you land the first attack in Smash, it's GG.
Kong Cyclone is basically Brawl Tornado.
No wonder it's busted.
Nostalgic Kirby Air Ride music ahhhh
Andrew L ikr i loved that game
Lightweight palutena is ultimate palutena
Awesome video, thank you! The multiple sample clips, explanations, and counter measures are all very helpful!
Wario - Heavy Bike.
Heavy Bike is an extremely powerful custom move. Wario's bike moves slowly but does increased damage and buries opponents. Has a special animation if Wario performs a wheelie. It does 8% per hit, and the bike itself actually has a ton of health, not to mention in certain situations (like when they're at the ledge and their getup option is a jump) the bike can actually bounce off them and hit them multiple times, so you can get 24, 32 or even 40% just by reading a getup option. The higher percent they are at, the longer they stay buried, which is the perfect setup for a waft, or a smash attack. Most people think that using this custom takes away wario's good horizontal recovery, however that is untrue. even though the bike doesn't move much horizontally, and falls quite quickly, when you getoff the bike you have a different animation then normal, instead of popping up vertically when you get off the bike, you get off horizontally, which is also a pretty good mixup, also, the armor on the bike is another very good thing for his recovery, it protects you against gimps, for instance, if your on the bike while recovering, diddy cannot upair you and most spikes do not work. I believe this custom can be quite a challenge in competitive play
as i said, wario gets off the bike differently than normal, when he gets off the bike, he gets off it horizontally, instead of vertically. I found him getting off the bike is enough to recover time and time again Matthew Tinitigan
MrGame andWatch thank you mr game and watch for showing another custom move that has always been used wrong i say the one of the best custom is toon's link fire arrow everybody thinks it's like young link's but it is even better you can use it to make a wall and throw your bombs safely and to not let your opponent keep you in the air
Chain Judge! It may not be overwhelmingly amazing, but it's a direct upgrade from regular Judge.
Link's customs are pretty OP, should've made the honorable mentions list. Power Bow and Shocking Spin can instakill anyone over 75%, and Meteor Bomb can directly kill whoever is trying to recover
Kirby Air Ride (and its music) is indeed awesome, but I mean, Zero from Ace Combat Zero?? That track is incredible. Lots of memories attached to it for me. Excellent choice.
"Lightweight is a passive buff that makes Palutena a literal goddess."
Isn't she already literally a goddess?
“It’s much better to just use the Sapling” said every college professor ever.
KIRBY AIR RIDE
Love the game
LOVE the music
I love how you out all this info together and presented it. All the fancy moves that an expert gamer would use. While I beat people up with a *fan*
2 words
samus customs
nearly all of them are great! (some are bad, I will admit, but they all have a certain purpose so its all a matter of taste and skill)
her missles are now much better with that relentless tracking they can do and you have a wall of missles at your disposal!
her charge shot can either stay itself
a freaking incoming doom shot that can be guaranteed to kill ledge trumped enemies or be used as a combo finisher! (yes I know you said melee charge shot was bad, but I disagree as its a faster charging shot that you can use to finish up combos)
her bombs become useful!
either the trip bomb that can cause easy combo setups or if it hits them in the air, it meteors! easy edge guard!
the mega bomb may be slow, but I find it as a trap, I saw a combo video once and it showed the high knockback an easy setup for a killer combo like a meteor smash or a charge shot (or even the melee charge shot!)
and of course all three screw attacks are great! you either get one that's a hoo hah finisher by default, one that is a MASSIVE kill move for combos, or a screw attack that kills close to the edges and then float safely back to the stage after the end of the move!
man am I glad they made Customs legal in tournaments, some of the other characters needed them! ganon, samus, and palutena defintely!
Bowser's slip bomb is, IMO, his best move. Slightly less damage and knockback, and you don't have the ground movement, but it becomes much less punishable, and in the case of a trip, can lead to setups of his combos and in some cases side smashes.
donkey kong the last airbender
Got that Kirby airide music, so much nostalgia
Luigi also has the Soaring Tornado, and Meteor Quick Attack (Pikachu), Thunder Wave (Pikachu) and Leaping Rest (Jigglypuff) are all good as well.
But I think the real #1 is one of Mewtwo's glitchy customs.
but luigis is called mach cyclone I think
Mach cyclone sucks because of how weak it is plus the normal one has a down throw easy kill setup
Meteor quick attack is overrated
so basically, you (kinda) made Ultimate Palutena in smash 4
I miss custom moves
Really good list overall. Those are all definitely amongst the strongest candidates for the top custom moves, the only one I'd argue is better than some of those being Heavy Skull Bash, but that was an honorable mention anyways.
They should put Dacus back in the game
Gaming 4 Life(Tylerman) From which franchise is he?
Kübel350 Lol NOOO!! It's a technique it stands for (D)ash (A)ttack (C)ancel (U)p (S)mash. You can look it up. Not sure if it's in Melee but it's in Brawl and PM
Gaming 4 Life(Tylerman) Yeah, but in which game has he appeared first?
Kübel350 Are you dumb?
Gaming 4 Life(Tylerman) Irrelevant. Please answer my question.
:P
Thanks for the DK playing advice
Brendan Weber Like you needed it
I feel Mac's rising smash should've been somewhere on the list.
Rising smash kills extremely early, especially near the ceiling, and can be comboed in to. The description also lies, the rising smash has around the same vertical distance in the air, keeping it as a valid recovery option.
'Valid recovery option'
I know what you mean, and I agree, but 'Little Mac' and 'recovery' don't exactly go hand in hand XD
JackRGaming2014 Mac can recover from the bottom of the screen if you use the wall jump and save an air jump, something a lot of medium weight characters can't do.
Recovering is also more than just getting back, it's how you do it. Since Mac can't cover much distance horizontally, you wouldn't use jolt haymaker unless it's absolutely necessary. There not being a wall isn't all that bad since his rising uppercut hits from below the stage.
People don't usually expect a jolt haymaker when the Mac is already below the stage, so doing one after a wall jump can get some good unexpected damage.
Of course this all goes down the drain when you play a villager on a stage with a wall.
Hmm... Interesting!
I also think grounding blow is amazing
Really pleased to see Upper Cutter gets a mention. As a Kirby main, I feel that it's much better in the new patch, since he can possible combo into it from his Fthrow if the opponent is out of reach for his aerials at high percentages.
Plus, he can combo into it from lots of his attacks. Not only that, but it covers more distance than his default Up B. One drawback I know of is that if it misses, it can be punishable because he free falls after he flies up, but he can fastfall, and on top of that, it still comes out quickly.
lol, nice ace combat zero soundtrack
"Lightweight palutena gives her combos she's never had before"
Smash ultimate palutena: hold my beer
Lightweight Palu is just ultimate Palu
Love the use of Kirby Air Ride music. I love that game, so underrated.
One of my favorite custom moves is Sonic's up B custom where his jump does damage but the spring doesn't last as long I can't remember the exact name but who cares its good for comboing in to up air I also use burning spindash.
It's called Springing Headbutt. Great move, but looks like it doesn't go as high though... Great custom combo though!
I learned a lot watching both videos
Makes me wonder what Steve’s custom moves would be in Ultimate.
Neutral b would have digging be normal, but building could change. Blocks could have double hp, but cost more, which would be pretty powerful since even vanilla dirt can take a weak hit, and on kalos, iron would take ages.
Side b could be more linear. Steve cant jump until a full second after use, making it’s already lackluster vertical recovery useless. However, it goes faster, kills at… lets say the same percent as rest, and has super armor. It would also cost more, and maybe using it without gold would make it very weak.
Up b could actually have a reference to Steve’s homegame, Minecraft. It cannot be angled mid flight, only after the first burst, flies a bit slow and it goes into free fall after a second. However, the hitbox mid flight is stronger, and at the end, an explosion in a random color reminiscent of Minecraft’s exploding fireworks will occur, and Steve can pop up a bit in the air. Great kill option, reverse edguard, and allows for getting close to an opponent while being safe.
I might update this.
I love Luigi's ice ball attack. I am horrible as Palutena and Rosalina, so I guess I really had no idea how Luma warp, lightweight, and super speed could actually be good moves.
I also like Pac-man's on fire hydrant since the normal water hardly does anything to help me.
Great video overall!
Decisive Monado Arts and Hyper Monado Arts are good? What the hell?
I mean, sure... The extra effectiveness they grant are nice, but not being able to cancel an Art is a big gimp (it gives a big gimp to Shulk's Recovery to not be able to swap to jump when you get launched,) and Hyper's Effects (while very good,) last for such a short time it really doesn't matter.)
Decisive is for longer, patient plays and hyper has just the same amount manado lock (no use) as the original
When you fight a patient Shulk that doesn't need to change Arts or when you get killed by a Power Vision at 20%, you'll see how good they are.
KamektheMagikoopa1
Woo Hoo, a Power Vision at 20% (something that rarely happens,) and if I saw him enter Hyper Smash, I'd wait two seconds for it to go away since it's active for no time at all.
A patient Shulk will be at a default disadvantage compared to a Normal one by not being able to swap on the fly. It makes every Arte less useful. The patient game can be played much better by someone who can swap them at will.
+KINGOFDASLIPPYS Visions are easier to land than you think unless you're playing against someone who only uses grabs and most of the games 100% kills from grabs not counting throws were nerfed.
with hyper buster in 3 or 4 hits you do 50% damage it's op
Dude, your videos are reaaaaally cool ! I can't wait to the rest ! (No pressure)
Shofu learned dk cyclone the hard way.......
Not only good logical advice, but even Ace Combat's "Zero" music? Good taste man.
8:59 "This is Weegee's cyclone now!"
If only custom moves were a thing in Ultimate... Imagine using Kong Cyclone only to be laddered by Byleth.
What about Ganondorf's Flame Wave? Even though it has greater start-up lag and shorter range, it launches rather than spikes, and can get pretty early kills. Also, he gets super armor during the snag animation and it affects nearby opponents as well, making it deadly even to the opponents he DIDN'T grab.
Ganons original side-b is well better tho
Jamie Hyland No way, I can make MUCH better use of the Flame Wave.
+Ultron 5 not at all. If you're running custom ganon then you are most likely running Dark Fists for the increased recovery height. Flame Choke -> Dark Fists is a true combo if they don't tech the initial bounce, and I ASSURE you, it kills FAR earlier and is MUCH safer than Flame Wave
+Ultron 5 Flame Choke sets up techchases. Your opponent is forced to do something if they want to avoid getting hit. Flame Choke can setup FTilt and DTilt (two of the best tilts in the game, fast, good range, good KO moves), FSmash or DSmash if you read a roll (higher risk, but way higher reward), go for Dark Fists if they miss the tech completely (kills very early), or another Flame Choke to get more damage and the same situation. Some getup attacks can be punishes with Warlock Punch as well thanks to the armor, although that is only recommended if your opponent literally always uses Get Up Attacks. Flame Wave has none of these, it just launches them where you cant hit them at all at those higher percents before it starts killing. Flame Choke? Always has setups at any percents.
+Ultron 5 Flame Choke sets up techchases. Your opponent is forced to do something if they want to avoid getting hit. Flame Choke can setup FTilt and DTilt (two of the best tilts in the game, fast, good range, good KO moves), FSmash or DSmash if you read a roll (higher risk, but way higher reward), go for Dark Fists if they miss the tech completely (kills very early), or another Flame Choke to get more damage and the same situation. Some getup attacks can be punishes with Warlock Punch as well thanks to the armor, although that is only recommended if your opponent literally always uses Get Up Attacks. Flame Wave has none of these, it just launches them where you cant hit them at all at those higher percents before it starts killing. Flame Choke? Always has setups at any percents.
I love the fact that the best way to make doc better is to make him hit harder. That would be like sakurai trying to buff Ganon by making him hit harder. *AND IT ACTUALLY WORKING*
Are there any bad custom moves? If so, are there enough bad custom moves to make a worst custom moves list?
Toadat D'oh-Town lol I watched this list after his Worst Customs list. Lol
I must be the luckiest man alive to have dk tornado spin as almost my first ever custom move.
"Lightweight" welcome to ultimate
I made Palutena have 200 speed stat and then gave her Lightweight and she's so good, most people can't even hit her and she has some great 0-to-death combos.
Eyyyyyyyyyy
ROB's High Speed Robo Burner almost made it! Almost.
It's amazing how much better certain characters are when you turn on a certain move.
At least Bowser can wavedash
I personally love Jigglypuff's down b, jumping rest. There is a lot of vulnerability time afterwards, so if she misses, that will be a train wreck, but it makes the powerful move so much easier to land.
Oh shit, Ace Combat.
Ganon is an absolute nut bar with customs.
"Just don't mess up your spacing, or else you might just die at 44%"
You realize that Peach was at 38% when she was koed right?
Nintendude 2.0 base damage of move affected onto the opponent is applied prior to knockback calculation. Therefore, peach was at 44% when she was KO’d
this is just my opinion, but i think power vision could be top 5 because it's an amazing counter with weaknesses that don't affect shulk if he's smart about when to use it.
May I ask for suggestions for unlocking custom moves for both the Wii U and 3DS versions? This list makes me wanna practice.
+Kobobble Classic Mode is your best bet. The best trick during the slot machine is to press the home button menu as it pauses the game and you can see what you will get if you resume and immediately press A.
StarRider88 I actually do that trick on the 3DS version, but it doesn't work on the Wii U.
Kobobble I used action replay to unlock them all
+SanicButterGoFst scrub
I had to go fst. Using 10,000 hours of gameplay to individually unlock them is not fst enough.
Great video, and it fits so well with the song. Nice choice of Ace Combat :D
Why didn't Sakurai make Palutena's default moves Super Speed and Lightweight?! It's so sad :'(
Lars Kristian Reinertsen she honestly has trash defaults
Indeed, the worst counter, the worst reflector and the worst projectile. Her warp is also worse than vanish, teleport and farore's wind. However, reflect ignores shields, that's cool, but I have never found it specially useful or game changing. Lightweight however is broken combined with THAT up air.
Especially because her default special moves are just plain sh!t.
Great vid man excellent advice. You did great on the first one and I really feel like you tried them all and really went in depth on each one. Thanks for a cool top ten to check out.
DONKEY KONG STRONK
FUCK YEAH
Thankfully Daniel HE'S FINALLY BACK TO KICK SOME TAIL
Kirby Air Ride menu music AND Smash Bros... Nostalgia intensifies