Bad Juju haunted thing MIGHT be a buff to its hidden perk. If you get ~145 kills with Bad Juju WITHOUT dying or reloading then it triggers a curse explosion
@@haydenw7981 Yes, that is a hidden perk and has been there since D1. It just almost never activated since the bar was so high. They are being coy with the whole haunted thing because officially the perk doesn't exist lol
Craftable weapons was one of my favorite things about Destiny that significantly helped reduce the grind. I already don't get the seasonal glimmer and wait months for the exotics drop... I'm not even sure if I can keep up anymore. It's to the point where it's starting to get pointless to get on.
I think they learned the wrong lesson from Into The Light, in regards to crafting. I actually think that Datto provided a perfect middle round during that event that would have satisfied everyone. Make the weapons craftable, but then ALSO have the versions of the guns with a rare, fancy alternate aesthetic that can't be acquired via crafting. Then you have a chase for the chasers, and the people who aren't interested in a chase aren't left out in the cold either.
I think you overestimate what people will grind for. People wouldn't have touched this season's weapons at all past the sidearm. Legit grind till you get it then never log on again. At least with patterns you log in once a week.
@@reed560 Investors look at player retention. Keeping people engaged in live service games is what allows them to continue making content lol. This isn't a game with a lot of new fresh players jumping on. It's a game where they have to maintain their current audience which they've been failing to do. The layoffs are a clear sign of this.
@@NeroLeblancalso upper management has made dogshit decisions overall. They really should have prioritized new player onboarding, rather than making 10 games at the same time. Never let a marketing guy run the company smh
people also overestimate how good seasonal weapons usually are. there is always 1 or 2 that are actually decent and grinding for 1 or 2 weapons is not bad at all. All this outrage over midtier weapons noone is going to use anyway not being craftable is a joke.
The reason we engaged in Into The Light wasn't primarily because the weapons werent craftable though, it was because the weapons were meta defining, shiny variants, and memberberries like mountaintop. If they take away the weekly guaranteed red border it would achieve the exact same result. No crafting = Play nonstop for a week till you get the roll Crafting = Play once every week till you can craft the weapon Crafting without weekly guaranteed = Play nonstop for a week till you get all the patterns This is a very deep issue and yanking away crafting won’t do ANYTHING.
We’ll have to see how they implement the multiple perks and how soon (2 in each column… only 1 column with 2 perks… 3 perks in a column?). I do think they have miscalculated but reserve the right to be wrong that player time might even be lower. Like you said, some of those weapons were the best in slot or nostalgia bait to the max WITH additional carrots to dangle (the shiny that also gave you double perks). They’re STILL some of the best in slot and nostalgia bait but Onslaught has all but fallen off the face of a cliff (would love to see the numbers). While some of that is obvious all of the new content… I don’t see much of anyone even going back to it more than a game or two here and there over the year. I won’t be playing any more than normally without the weapons being craftable… but I also only really find end game stuff remotely entertaining. Majority of my time will be in Garden of Salvation until I milk that dry again.
The issue they wanted to solve was that crafting makes hunting guns extremely boring since, even if you get a godroll, it doesn’t even matter since the crafted version will be objectively better. There’s literally no reason to ever use non-crafted variants unless you don’t have the pattern yet. The seasonal weapon chase has become auto dismantle every single gun that drops and just hope for red box to appear. Imo, no crafting makes getting each drop feels more exciting since it’s more exciting to get a godroll. Yes Into the Light was great for a variety of reasons, but the satisfaction of getting the exact perk combo you wanted to drop or a godroll shiny made the grind much more fun.
Bud, you just proved the point. People will play for weapons they want. And Into the Light was exciting because people wanted the weapons, but more than that, they wanted shiny god rolls. It made people play, and they enjoyed the hunt. Crafting is the opposite of that. It literally removes the hunt. You get the patterns passively, theres no value in getting a god roll randomly. People who play non-stop for a week like the game. They enjoy the hunt. Most people don't get the weapon in a week anyway. Crafting: LOGIN once a week and get a perfect weapon. You don't even really have to play. Crafting without the Weekly guaranteed, a worse version of random rolls hunting. It is a deep issue, and yanking away crafting will be healthy for the game.
The thing is with crafting. It’s not that I’m a dad with no time to play, it’s that the weapons have been kinda lackluster. I don’t mind them being bad when I can just get the red borders and not have to save mid weapons in my vault just in case they get buffed later.
Same, Gives me less Reason to re-run season stuff for engrams to buy the borders. Gonna be playing it much less unless there is a Peak Weapon 100% worth focusing
Don't worry about things getting buffed later. Nothing is going to be so fundamentally game changing that its going to matter 3-6 months into the future. Old weapons usually get out-paced, they hardly ever come back strong unless its an exotic.
also no one wants to play these dog activities over and over, datto's complaint was about not needing to play raids as much but that's not changing with crafting in gos, people grinded onslaught because the weapons were iconic and also insanely strong, no one's grinding for a sniper
The problem with taking away crafting is that most of the seasonal weapons are bad. Mostly, I was just chasing the red borders, but if there are no good rolls to chase, and no patterns to collect, why engage with the content at all?
Also since they go away it makes the fomo and vault hoarding not as bad. Why hoard 4 potential rolls of a weapon that will become basically unobtainable after the season goes away, when you can just unlock its pattern and feel better. That’s honestly my main like for crafting is that it helps keep more weapons without using vault space.
How is deleting a bunch of stuff while hunting for a god roll any different then doing the same for a red border? Except that the red border has much better odds. This feels like telling a gacha player they would enjoy pulls more without pity or bad luck protection systems.
I think the biggest problem people have with no crafting is there's so many perks that just plain suck. When I was farming MTT I was frustrated because I kept on getting slickdraw, ambitious and rampage. And like nobody wants these perks. It's tiring having to sort through perks and combinations literally nobody wants just to find something close to the one you want. The pains without crafting is literally just solved by not having so much fluff in weapon rolls
Its so much worse now that weapons are starting to have 7 perks in a column rather than 6, and its bad when adepts can more easily be farmed by getting 3 perks versus some shit like iron banner that cant even roll double perks. we need to go back to forsaken when guns only had 4 perks per column fr
*Sigh* farming for the weapon perks you want literally means dealing with some you dont. Do you not understand how it works? If each weapon only had one or 2 perk then you literally couldnt farm it. Also many perks thzt yiu consider "trash" are actually useful in other situations. For instance, I hate pvp so perks relevant to thzt are useless to me, but I would hardly demand no weapons have them that would be a selfish move. Plus mechanics exist that can net you more perks per weapon. Also I dont know how to tell you this but destiny is a looter shooter. The design of those games is literally grinding for gear....crafting literally runs contrary to that. It removes the chase of the weapon rolls, that many people happen to like, for a boring collection of réd borders . If you dont like the grind for weapons you are playing the wrong genre of game my friend. Finally you still have plenty of craftable weapons from.raids and some duegon weapons. This change seems like a fair Split dont you? If you only want craftable weapons use what you got and those.....seems fair to me.
@@loreseeker660410/14 bad perks is an issue. Don't know why anyone would have an issue with straight up terrible perks, especially when some perks have a much better version of it in the sane column (like rampage vs multi kill clip)
@@Purpletrident the problem is your "bad" perks are not "bad" to everyone. Your example shows this exactly. Kill clip and rampage àre not the same. One requires a reload the other doesn't. This is signifiant because of other perk interactions and other buildcrafting éléments. For instance if you have a build where you have built in reloads then the kill clip is useless and not effective whereas the rampage works great cause you dont have to stop to reload to activate it....clearly you dont really understand the gale very much if you dobt see the values of perks like this.
Craftability will be missed. To have to ability to get 5 red border weapons and then craft it the way you want was huge. For some getting a 5 of the red borders was a task in itself. But now you have to hope and pray that RNG will give you the weapon you want. Not a good quality of life change at all.
Its not supposed to be QoL its supposed to make you play the game and chase the loot. Its a looter shooter, you are supposed to shoot things for loot. Not be given loot for free
@@reed560 you realize how many items are in this game and how many are crafted. I mean they all don’t have to be all craft able but it is nice to have. I have done the grind since D1 but I am not a fool and say that it is a good change to make god rolls that much harder to get. It is anti quality of life to artificially push people towards there goals through there time investment. Took me forever to get my first lead for gold voltshot indebted kindness to drop and it wasn’t exciting to get but more of relief. I mean you can have amazing gameplay and just get weapons, like whisper of the worm mission and still be fun to obtain. Being fun is what matters to me which games should be just that. Fun. When it becomes a direct chore then it strips that away. Maybe that’s just the crusty D1 player in me getting tired of the grind but I am not the only one. The armor change may be good but have to see it to find out though
No crafting for these weapons is honestly an L for me. Im an electrical engineering student with a job on the side. I don’t have the time to get 40 drops and all of them end up being shit just so I can realize I wasted the whole day getting drops that don’t mean shit lol
So what if the drops didn't mean shit? Thats the case right now, you get a lot of drops that aren't reds and they are objectively worthless. Hell, even if they gave you the patters, the guns aren't life changing. At least with random rolls, theres loot to chase instead of not.
If your problem with the game is having to *play the game* to get loot, you shouldn’t be playing the game. If you don’t enjoy playing the game for the sake of playing the game while also chasing loot, you’re in an adverse relationship with the game and should stop playing in general.
@thebygoneking the problem isn't playing the game. The problem is that playing the game and getting dogshit rolls because RNG is horrible. I was not happy with never getting a recluse with repulsor/Destabilizing rounds even after 20+ attunded expert runs. The grind is good and fun but if it's to the point of pissing people off and causing burnout, that's just bad gameplay and waste of time. I don't always want the best roll but if I put in the effort and get nothing for it, I'm not exactly gonna be happy.
@@Abralin-wl5cn Then you aren’t playing the game. You’re chasing the rolls and hyperfixating on them exclusively rather than enjoying the game for what it is. The fun is the chase. Once you get it, that’s it. You’re supposed to enjoy the experience of actually playing the game, and if all you care about is the instant gratification of the loot drop you want and you disregard the stuff beforehand, you shouldn’t be playing Destiny.
@@thebygoneking are you actually out here saying the way people play the game isn’t playing the game? That’s literally NOT up to you to judge in an objective manner lmfao😭
Yeah I definitely disagree with datto about crafting. Attunement wasn't even a 100% chance and bungie's reason for into the Light is flat out wrong. People went after those weapons because of the shinies. I definitely think that seasonal weapons should be craftable and they help curb really bad RNG. No one wants to be trying to get a weapon 4 months into the season and not having the god roll that they want
It was shiny and that it had double perks. For some sure the "shiny" toy was cool but for a lot of players the double perks allow for both a higher ceiling and a higher floor as it simultaneously increased that chance of getting the perk combination you wanted with a chance of getting double or even triple to quad combos of perks. I hope with the seasonal weapons they at least go the route they have with World drops getting double perks in one of the columns. I think that's honestly the best thing to happen with the world drop weapons outside of just Master Lost Sectors and if they're removing craftable seasonal weapons then there's no harm it having that 2nd perk option.
@@AshlynsohvikDo people who don't play Destiny like a second job even need a 5/5? Like 2 or 3 out of 5 with a mag perk is all people really need. Just playing the game to get the two big perks you want still is a healthy grind to me, Destiny survived for the years before crafting was added.
@ringerscheckmate7938 Yeah, I agree. if you are a casual gamer, a 5/5 god roll barely has any benefit to your playing experience. I used to play a lot sometimes more than streamers and still put in a lot of hours, but I never put time into grinding for the 5/5 because most of the time it's neglible. 2-3-4/5 is fine. I use crafted God rolls for specific purposes and builds, but I'll use whatever I feel like and just enjoy the game
I don’t get why people don’t like crafting. It’s not like it keeps you from ever interacting with the activity. You still have to play the activity to unlock the weapon and repeatedly play that activity in order to get 5 red boarders. And I don’t think I’m going to be as excited getting a “god roll” on a seasonal weapon that has 1 good perk combo as I would be getting an adept nightfall weapon with an actual god roll that’s worth something.
Actually you don't have to play the activities much anymore. With how things are now a lot of my friends are just logging in each week to grab their free red borders and logging off, beating only the last boss of the raids and grabbing their red border from the chest and logging off. Using deep sight harmonizers on the weapons they wanted most from a raid and logging off. Everything's handed out now n days, when's the last time you looked at a weapon that can be craftable and thought "oh awesome! This is the role I wanted?" probably not that often cause why bother? You'll get the red borders and make it obsolete anyways. Loot doesn't have much meaning anymore when you just need to wait 5 weeks of logging in for 5 minutes to grab it and log out
You lose the incentive to do a raid or seasonal activity if you've acquired "all" the loot. With the crafting system it makes it easy to hit that end point. Got all red borders in Crota? You literally have 0 reason to ever step foot into a normal version of the raid unless you just feel like it but besides Spoils? You're not getting any loot worth dropping. Got lucky and got all the seasonal weapons in the first few weeks? Guess you have nothing to be excited for when doing that activity. And for a lot of people that's reason enough to not do it. I mean how many active raids do you see for DSC? KF? Hell even Crota? I mean people are already done with farming out older dungeons that don't have craftables, if dungeon weapons could be crafted they would die even sooner. Crafting should have been more like the Brave attunement system but you can attune the specific perk (what we're getting with class exotics) instead. That way you can at least influence what type of drops of that weapon you'll get. Crafting completely killed loot drop relevancy of those craftable weapons. It should have been a safety net, not a replacement.
@@kylebooth4948 Yeah for more than a month I can log in each week for 5 weeks to get 1 gun I’m looking for. And deepsite harmonizers on raid weapons require 12 raid spoils. Which means you still have to run raids beyond the chase of getting 1 guaranteed red boarder for a specific weapon each week.
@@ROFLWAFFLELAWL4 All old raids lose there relevancy because they’re old, some of these raids have been in the game for 3+ years. What if on my first clear of a raid I got 4 weapons with 4 god rolls. The raid then dies out for me on the first week instead of logging back into that raid week over week to get the red boarders. The same problem of older content becoming obsolete is present whether or not the crafting system is in place with those raids. Most raids now have 6 weapons. Without doing red boarder chests or use of deepsite harmonizers you still have to clear that raid 30 times to unlock the red boarders for all of those weapons. And those 30 times would occur over 30 weeks to buy the 1 guaranteed red boarder. Yes with a red boarder chest you get 1 more per week, and the season pass gives you about 6 harmonizers that you need raid spoils to use. But the point stands crafting doesn’t kill the replayability of activities because you need to play the activities repeatedly to unlock the weapon. The same way you would repeatedly play the activity if there were no weapon crafting.
peacemakers and huckleberry's are gonna be CRAZY a reminder that huckleberry still has the prenerfed rampage as a perk, so that combined with double damage will make it even more powerful.
I’d love crafting patterns as a reward for hitting certain markers or challenges when content disappears. Give us patterns to keep weapon content in the game but make us actually engage with the content beyond red borders in a season. Edit : Give me unique weapon challenges to earn the pattern or like make me get the title or something. I just want the game to ask for my engagement for rewards so I can have fun and turn my brain on when I’m playing
I mean... even if you're PLAYING THE GAME, you still don't necessarily get the rolls you want. My go-to examples for YEARS have been in Duality, when I was farming those encounters for MONTHS to get the blinding+ALH+Chill Clip GL, as well as the SMG with... shit, I can't remember. Demo and... Ad Junkie? No, probably something else, I can't remember now. Point is, I farmed week, after week, after week, and ya know what? I NEVER got those fuckers to drop. Not once. Similar thing happened during Into the Light! I went pretty hard for about 2 weeks trying to get the Luna's Howl I wanted, and it just never dropped. And that was with the focusing active and everything! I understand the fun in finding a random drops and having them actually be the thing you want. I do, I've played TCGs for years, I GET IT. OOOOH, I finally got the thing I wanted, wowee, amazing! But after a certain point, it just becomes exhausting bullshit. This is not somebody with 8 jobs and 32 kids and whatever the hell the meme is now, this is even when you're no life-ing this shit, sometimes, you just get dicked over, and it SUCKS. Those experiences are why I will always advocate for crafting. Maybe the tonics will help us focus perks and such in a way that it will fix the problem, but just based on how the game has functioned up to now, pure RNG systems can be a real kick in the balls of my motivation.
@@icarusfluffybottom899 It’s simply about there being an acceptable odds of you getting something in the realm of what you want. 7 perks per column with one perk in each column on a drop is a 2.04%. IF the weapon even drops which isn’t a sure thing. That is ONLY a 2/5 roll. A 5/5 of is .25% chance. Chances of hitting a single number on Roulette, one of the worst bets in a casino, is a 2.62% chance. If you were to be in a casino for 16 hours just betting a single number (actually, if you only made that bet a couple times in a row)… the people that work for the casino would advice you against making that bet and steer you toward better odds bets. That should boggle people’s minds that a casino respects your time and money more than Bungie when it comes to loot (and a casino has one goal which is suck your bank account to ZERO). Except since it is a video game people view it differently. It’s the same exact tactic with the same physiological triggers as gambling. It just feels more interactive.
This! People don't understand that for people with bad rng or lives outside of this game NEED this safety net. I've seen so many bad rolls over and over and over and my luna's howl and other onslaught weapons still aren't god rolls to this day and I played so much I got bored of the activity because it was exhausting to just spam over and over
The reason they removed Cenotaph self-marking was because of the nerf allowing each enemy to be tagged by only one cenotaph. That meant that, if multiple people on the team were using it, it was important for each player to be able to see which targets were marked by their allies (high-priority), but not which ones were marked by themselves (and therefore needed to be killed by an ally). I don't agree with the change, and am glad they're reverting it, because it improves usability in all situations except the edge case of multiple users on the same team.
We desperately need extra rows in Barrel, MW, and Mag columns for random rolls, a way to focus a specific perk, or stat preferences. This season, did 14 Vanguard resets, only 2-3 3/5 Origin Story's. 7 Gambit resets, only 1 4/5 Hush. 9 PvP resets, 1 3/5 Better Devils. Odds are still horrendously low with just multislot traits. Hopefully we get SOMETHING extra
what's that? you have to play the game? don't you just want to grind boring-ass strikes until the heat death of the universe? crafting sucks man, it's so bad not having to worry about stupid ridiculous rng, you should be forced to play the worst parts of the game and get burned out before you play the good stuff
While the odds are pretty egregious right now, thats because the game is balanced around crafting right now. Or guaranteed drops/buyable drops. Its out of wack because everyone wanted guns handed to them and now that we have that, no one plays the game.
Those weapons you mentioned do tbf have way more perks than most other weapons, they're meant to be pursuits that genuinely take multiple seasons to acquire god rolls of.
@@cerulean5032 their engram quantity cost goes up the season after they're released, meaning that it becomes less worth the time to farm them over whatever the newer gun is within the playlist. (newest season ritual weapons cost 1 engram, older ones cost 3). Creates a bit of a time management conundrum
The weapons wont be craftable? Well thats a letdown. It a game, not a job. Let me knock out tasks at my own pace instead of praying to the RNG Gods fpr a half decent roll.
You wouldn’t have survived Year One of Destiny 1….. you will be just fine….. Did your whole gaming experience come to a collapse when you didn’t get the Redrix Claymore? No? Didn’t think so….
I was there day one for D1. Played it more that D2, in fact. However I hardly got anything good until things like Armsday were added. For the most part I had to make due with subpar guns till D2 came around. I get one day a week for downtime. Crafting helps combat grind burnout. After I knock out what I'm aiming for I usually just keep running the activities for fun. I don't just up and leave afterwards till the next season.
No crafting is a massive L, grinding in ITL wasn’t fun because of chasing rolls it was fun for chasing nostalgic weapons with shiny variants as a collection item with the BONUS of double perks giving you a better chance at the perks you want. On top of that it was a limited event so it was fueled by fomo, the novelty wore off quick and after it lost the shiny variant/focusing factor the playlist died. Some amount of grind is fine, it’s still a looter game but I personally, and I’m sure plenty of others, am not going to go back to sinking mindless amounts of hours into this game and treat it like a full time job to stay current.
It died mostly because people grinder it non-stop for 3 months and got all of the rolls they wanted lol. Yes the removal of shinies didn’t help, but the mode had kind of reached its peak playability already (plus people just don’t like playing old content if something new has already dropped). Plus, attunement just fixes one of the major reasons that grinding specific guns can take so long. I can promise you that not having every single godroll for every single gun will not make you irrelevant.
Not only that but also served as a magnificent way to allow players to catch up to where they needed to be for pantheon which was the greatest endgame remaster the game has ever seen and was advertised as being the only thing that could truly prepare anyone for day 1 salvation's edge. It was lightning in a bottle and canceling seasonal red borders to try to get back to that magic is just going to wear out the novelty of it fast.
Least favorite part about non crafted weapons is going through hundreds of engrams looking for a rapid hit kinetic tremors patron if lost causes and not getting it
If you want to farm, one thing I saw is that if you do Breech Executable and dip after the first chest, it never removes the double perk drop, so you can just repeat that over each week for double perk drops
24:00 Titans finally getting a good damage super only for Twilight Arsenal to get mauled the very next episode. Also Thundercrash getting no meaningful buff is laughable.
Damm yall complain about hunters but you titans will NOT stop bitching godamm man. CONCECRATION is broken asf ur the best class in the game alr what more do you want
@@smakadragon that’s literally the only example you can bring up. I can tell you are a shitter casual player who has no idea what there saying there’s no point in running anything but CONCECRATION titan on anything besides witness. Everything else titans are dominating
If theres no crafting im not gonna go out of my way to grind mind numbing activities for weapons with a meh perk pool in general for the one roll "i might" use.
just after bungie teased the changes to exotics, i got a 70 roll on mask of the quiet one. after looking at the change to it, this thing will be BUSTED on prismatic titan. previously you had to run buried bloodline to get devour on prismatic titan, but this will grant devour, in addition to the unbreakable changes, run unbreakable with the void/prismatic fragments (void grenades weaken, void grenade kills grant volatile rounds), and now any weapons you want? i'm sold
@@ohboy843 I was looking at it more for PvE. The rapid final blows part does not require you to be critically wounded so really the perk is “multi kills grant you devour.” Also getting devour does in fact heal you, so you’re 100% right to assume people will flock to this for PvP
and prismatic warlock still gets (a better version of) devour in their base kit, leaving that exotic armor slot wide open. Prismatic titan is still gunna be the r-slurred sibling of the other two, even with the buff to Mask
@@kylebooth4948Majority of people who complain about red boarders Destiny is either their job or they play it enough that statistically it is a job. I personally don’t think red boarders were a good thing but they have to have multiple perks per column on a drop to make it respectable to people’s time invested… which they’re doing and have done on things (we’ll see how much and how well it’s implemented). 2/5 on single per per column on weapon drop is worse odds than some of the worst bets in a casino (roulette chance of one number is 2.62%… a 2/5 is 2.04%)…. Let me repeat that… a casino which objectively wants to part you with all your money give you a better chance of winning on their worst bets than Bungie gives you to two get two perks you want on a weapon without added odds.
@@amorfati4927 This is why they're making a Tiered loot system. RNG drops will become the best for min-maxing, but you can still craft a weapon and have it be good enough for everything in the game.
Taking away crafting, to me, does not incentivize me to go out and grind more, it just makes me care even *less* about the new weapons we get. Taking stuff like Trials, Onslaught, GMs, Iron Banner, etc. that doesn't have reds. I only care about 2 MAYBE 3 weapons per set. If I get any of the other ones, I barely check the perks half the time, they get dismantled. This does apply to sets that can be crafted as well, but in my mindset I feel more obliged to grind out the ones I don't care about either. Crafting is a shortcut to skip the drops I don't care about.
especially because you have to grind bad activities, we got lucky this season with onslaught reskins but last time? breach executable and our 500th battlegrounds? jesus, imagine if we get ketchcrash or whatever that dumb 3 man activity was again, definitely not grinding that for eternity, that's not "playing the game" that's just killing yourself
This doesn't make any sense. It definitely incentivizes grinding more. Maybe you want to give up and not grind, but that has to do with a lack of interest in the game not because you actually are deincentivized from grinding. Its not guess work, its proven by studying game theory that if you like the game, you will play more if there is a greater rarity and therefore a higher high at the end. if you don't want weapons, don't grind them. Crafting doesn't make you want to grind them out more, its just so much easier than the alternative (since you get them passively with seasonals) that its easy for you to grab them in addition. You are probably playing less overall.
The grind, to me, shouldn't be about the items, it should be about the content. I know there are many people who would disagree with me on this, but I prefer to have the knowledge that I'm as powerful as the game will allow me to be. When I know there's nothing else I can do there, that means I can grind more difficult activities for the prestige of having done them rather than because they have items I want. Knowing that I can't do anything to gain more power from the game means that I know I have to get better if I lost. An example of this would be the time I put into Vermintide 2, within my first 200 hours of playing, I had items that dropped that were guaranteed perfect rolls. The "Veteran" quality items. Even after obtaining them, I still put in several more hundred hours into the game to clear the game on the hardest difficulty on all of the characters in the game. This is just my personal preference on how things like this work. I understand Bungie does not want that, and puts in items that will try to naturally outperform prior weapons in that category to try to get players to do these activities. With crafted weapons especially, I was more enabled to do the content I would have preferred to do in the game while still being able to get the weapons I want. Now this process will be slowed for me.
You realize that they are EXPERIMENTING with this shit it could permanant for dungeons and raids in future but they have to experiment now to find for apollo😊
I'm sorry, but after grinding for days trying to get a god roll Midnight Coup, with the double perks and special skin, during Into the Light. And not getting it, while also not being able to farm the other weapons because of the focus on that, I do NOT agree with them stating that that was "fun" engagement with the Into the Light update. It was annoying as hell.
I think crafting is made for the casual players with at most being able to enhance ONE set of perks per roll, while for the grinders, give us multiple options of having multiple perks that can be enhanced including the barrel and mag perks, and then give a high-end content that give us adept versions with multiples perks. this route gives loot to every kind of player.
Here's the thing about seasonal/episodic suites of weapons: It's a gamble on whether or not they're worthwhile. Sometimes we get a Season of the Forge, with weapons that radically change the landscape of the game at large, truly in a league of their own. Sometimes we get a Season of the Splicer or an Episode: Echoes, with a few key MVPs in an otherwise baseline kit. And sometimes we get a Season of the Deep, which is a big fat NOTHING BURGER in terms of weapons. We're not just talking mid, we're talking CAPTAIN MID AND THE MYSTERONS, folks. So ultimately, I'll wait and see if any of the remaining weapons are worth a damn. Bear in mind as well that Bungie has a history of backtracking due to fan demand, so we may see these weapons craftable after all.
I liked the Captain Scarlet reference :) I hope that the Revenant weapons become craftable at some point, but if they want it to be a catch up mechanic, then I want it to be that for those seasonal weapons you only need one red border. It’d be very obnoxious to make the weapon unobtainable outside Xur and still require 5 red borders to craft it.
Idk about you but I am glad to have grabbed the rapid fire shotty with ALH/Cascade Point. Actually really fun and maybe one of the best rolls for this kind of shotgun
@@warlockholmes lol tje season literally is not even out yet but you have already décide its worth.....pleasing destiny fans is impossible I feel for you bungie.
17:40 I don’t know if I’m the only one. But I don’t care about 4x surges from exotics. I will take 2 or 3x surges any day with the ability to keep them active 99% of the time. This is part of the reason I hate Foetracer as an exotic which can only be activated when damaging a yellow bar or higher, and no way of extending the duration. These are filler exotics, there’s nothing super useful about them. Weapon damage for 11 seconds upon fulfilling a condition vs. slightly less weapon damage for 15 seconds which can be refreshed till the end of time. Give the exotics a way to extend the duration of the buff.
Foetracer is nice for swap DPS on a boss. Run 2x kinetic surges on boots for Izanagi, while having a 4x buff on your heavy weapon, for example. Or you can run 2x of the same surge as your super so you're always either at 2x or 4x throughout the entire activity, or as a means to get a 4x buff when your 2x buff ends during longer damage phases. It really shines in more difficult activities where more yellow bars are present, like legend onslaught.
@@bl6628 If you’re meaning mid-encounter swapping: the answer is a fat no. It’s too niche, and has no identity. Boss DPS is a super competitive niche too, and one that really only matters in difficult raids. Let’s even put “where it’s useful” aside. You can use 3x charges while keeping your exotic slot open. Exotics should be providing something legendary armor cannot. Outside of the easily replaceable surge buff, it helps make elemental pickups, which are also not hard to come by. So what makes it exotic is a 2% damage increase and a couple elemental pickups? Yawn. The exotic has zero identity, and doesn’t live up to its bounty hunter aesthetic. It looks too cool to do so little. This thing needs help, and so do the other exotics like it.
Actually, Sanguine Alchemy is the exotic that does allow you to extend weapon surge while you are standing in a rift and getting kills. As long as you have enemies to kill, you have 100% uptime on 4x on weapon surge which is nuts. Same is with Mantle of battle Harmony where you can also extend it, BUT you kinda sacrifice your super which isn't nice, but at the same time there is value for it as a person who enjoys saving super for a critical moment
@@BlueMellow67 but, to be fair, hunter is the class with the highest ability up time in most cases. Arc has melee that you literally cannot spend, Solar can be used with lightweight knife for 2 charges and gunpowder gamble, similar story with strand (even to the point where tangles also count towards dmg) and stasis. Void might struggle a little, but Gyrfalcon is arguably better anyway. There is also always a yellow bar on the field, so I would argue that Foetracer is among the best exotics on hunter
They arent. The are literally making the garden weapons craftable and will probably make VOG weapons craftable next year. If the seasonal weapons are bad, don't grind for them. Simple as that
no crafting solves nothing, it will only artificially lengthen playtime and make everyone angry at having to swim through dozens of bad rolls before getting remotely close to a good one
the loss of crafting *in Seasonal Content!* further hurts the onboarding experience as crafted weapons alow new and old players to readjust and build a repertoire of weapons usable in more aspirational content. i would generally reverse the position bungie is going down at the moment with adding super desirable weapons such as the raid weapons to the crafting pool while removing the feature from the immedeatly accessible seasonal modes. i belive it would be healthier to let people get ok to good weapons with craftable seasonal weapons wich they can then use to move on into raids and dungeons to get the non craftable aspirational, and good to amazing tier loot.
There is a reason the call is so popular even in high end content it's effective and highly available. That's the sort of item that opens the door to new content. I believe seasonal weapons should be like that (the call is definitely on the strong side for what I'd like to see from crafted weapons but then again rocket sidearms are generally good!) Seasonal weapons should be dependable workhorse weapons with maybe some niches here and there like a new perk or combination. Looking at the perks this season the seasonal weapons are relatively normal. They introduce new perks and have tried and true combinations. The perfect arsenal for beginners and veterans alike. Just a shame we won't be able to craft them. Also is it just me or does this smell of weapon Master working all over again.
@@AsterFEB777 I agree that would be better. But I think bungie realized raid grinding is more tedious than seasonal grinding and so that's why they chose this method. Its not ideal, but not unreasonable I think. Its not like newer/returning players won't be able to chase the loot anyway
@@reed560 that's also very valid. Another thing though is the focus system introduced with onslaught being implemented for seasonal items I generally think the focus system lends itself to high end content better than crafting. I'm sure a focus system for raid weapons would be very welcome in the community. I remain they should have switched it around. Crafting for seasonal and focus for aspirational.
@kylebooth4948 I don't want to play to catch up. I want to play to have fun. I will play raids and dungeons from time to time with my friends. But I feel overwhelmed with the amount of time needed to complete all the content from a season as it is right now, let alone without red borders.
I don't think just getting rid of weapon crafting without providing an alternative is the answer though. Like, if this season we just have the chase without any means to help get what we want, I'm not interested in hunting down those weapons. I know it's rare, but after my hunt in multiple activities for a Slice/hatchling primary, I'm over it. Countless hours and close to hundreds of guns later and I still don't have it. That grind alone caused me to take like a month long break, because I wasn't having fun anymore, but simply putting in the hours for a perk combo I still don't have. Either do something like you said in onslaught, and give shiny guns that can't be crafted, or give us ways to focus at least maybe one perk while going through so the grind isn't so brutal. I know it's about playing the game, but part of that grind to make us play the game has to be fun at least. I can only tolerate so many run throughs of the same 2 or 3 activities before it's not fun, and weapon crafting helped remedy that issue for me
I work 12 hours shifts and still prefer non crafted weapons. But hey I come from D1 when everything wasnt handed to you for logging in 5minutes a week for free red borders
No one’s going to use blight ranger. Not sure what they were thinking with that change. But lots of good changes for titans. Pretty excited for the changes
I think it’s meant to be like an apotheosis veil type thing maybe u can deflect some boss damage then deactivate and have a crazy weapon boost. Idk tho I doubt it’ll be efficient tho.
They're looking at the grinding people did during Into the Light for shiny Luna's/Mountaintop and some brainless fuckwit thinks simply removing crafting from seasonal weapons will get the same kind of engagement. It's delusional, but there's enough screeching morons who feel their god roll doesn't have any value unless other people don't have it to create an echo chamber
@@tomjackson9884 No it quite literally doesn't lmao. A reason to play the seasonal activity is to get Red Borders. No red borders? No playing the same repetitive dogshit. It literally REMOVED a reason to play the seasonal activity. This is a horrible change and it doesn't fix the issue at all. If the weapons are not craftable. There is no point in farming them. There are 100 other weapons that are craftable and are objectively better. The issue at its heart is lack of variety and the fact that each season introduces a "new weapon" that is just a reskin of the same weapon we have had for 4 years. Removing red borders and making it objectively harder to get the role you might actually want to play with will not people want to play more, it will make people want to play less. This is such a simple concept. I don't know who made this decision but whoever it was needs to be fired immediately because they are so out of touch with what the playerbase wants.
@@tomjackson9884 Nah lol, the weapons we are supposed to chase are lowkey not even upgrades to our current best in slot, so why bother? Previously you could at least get red borders as it was easy enough and I played with the weapons for fun for a bit, now thats gone I am NOT going to intentionally farm for all the weapons just to try them...
None of my friends play the game anymore because it's just a "log in for 5 minutes and grab your free red borders" simulator. Crafting needed to be toned back, your kidding yourself if you think making everything craftable was healthy for a looter shooter. Destiny 1 didn't die without crafting, destiny 2 will be fine with less
I wish Winter’s Guile would get a buff. People made fun of me for using it when it gave you a 650% melee buff, now it only gives 275% and feels basically useless :*(
I’m hoping the compromise eventually and make the seasonal weapons craftable after an episode. It will be the best of both worlds. Hardcore players can grind and get their rolls for the season. Then making them craftable the following season can be a kind of bad luck protection for people that were really unlucky and didn’t get their god roll to drop or are simply too busy to grind out the amount of time required. I’m sure people will be pissed off for either option…. But I ask what does it hurt you if both sets of people are getting what they want eventually.
Or Bungie should do this: Make it to here the guaranteed red borders for the week only come from the 1st completion the week for said activity (for each version) and adjust the required number of red borders needed to get a pattern (could be 5 still or more). Then for random drops incentivize getting them by making those have +2 perks on the final columns with them being the only weapons to be able to enhance every perk column (maybe have a rare drop like Onslaught with unique skins and fully upgraded for free drops for those). Boom you still have craftables but you’ll have to play more often but no need to spend weeks fighting rng but if you want to speed up the process if a weapon needs a lot of patterns you could get lucky and get a good random roll on the way there.
People who don't like the crafting system can choose not to engage with it. Both sets of people ARE getting what they want. But soon only one set of players will: the ones without any respect for their own time.
Yeah id be fine with red borders the season after but none at all really sucks. I get not having them for things like dungeons but grinding the same boring seasonal activity gets so monotonous after a while
@@adam5599No, not really. Cause crafted weapons are definitely a superior option for everyone. Theres no reason to grind when you can guarantee get the weapon. Which kills the game, because in a looter shooter, the game is about chasing loot while you shoot.
Its fine not to get all the weapons. You don't need protection from bad luck. All the current season weapons will probably get out paced in 3-6 months anyways. The reason crafting kills the game, and it provably does with into the light, is because it kills the chase for loot. Which is the entire premise of the game. You don't need god rolls, ever. Just cause you want something doesn't mean you deserve it. Much less need it
It's a little ironic seeing the incoming changes to Choir of One but I'm glad I got to relish how absurdly strong it can be in a Riven cheese I ran the other day. My fireteam of 5 was struggling to kill Riven in time using swords while I was trying to compare BnS/Frenzy Falling Guillotine vs Choir of One with Lunafactions, only for us to all pick the auto up bc it was outperforming everyone's swords by around 20% (besides one person who used Whisper, which CoO was matching in dps) A salute to Choir of One's silly point-blank damage o7
The problem with sniping in pve is that there aren’t many long distance enemies that you can’t just run up to and use a closer range weapon, so you’re stuck with high zoom at close range, HOPEFULLY the new -zoom mod will help, but buff them all they want, they’re just not useful outside of boss dps
And often times using a sniper against sniper enemies is not useful like vandals pop shield and goblins become invulnerable whilst healing. Would be better if snipers hit harder universally but “muh safe engagement range”
Not going to lie.... not looking forward to the potential 40 hours I'll dedicate to chasing a good roll of the weapon I want. Looking forward to all of the new things though, like reprised garden, this long episode, I got bored midway through.
Thanks Datto for not putting generic background music in even if its low. It allows me to put on my own music without it being overlapped with something else. I listened to D1 Music for an hour and it was great.
The thing i like about the change to Lucky Pants is it sorta plays into a 6-shooter fantasy too. As long as you swap back off after 6 shots before the seventh, you can take advantage of ibcreased damage a lot. While not as much on the high end, yes, the additional uptime will let you down more and beefier targets more often with this gunswapping playstyle. Very creative change
Huge L on the no red border from a build crafter perspective. Forcing people having to get multi roles of the same weapon encourages meta loadout usage and less creative builds and prevents the use of the weapon in the future. Ex: I NEVER used "Come to pass" until this season because of the artifact. Instead of removing the red border make the drop in the hard version of the new activity or something rather than putting them in the vendor if they want people to grind for god rolls.
Crafting enforced “meta weapon usage” way more than random rolls ever did. This is completely incontestable, and I don’t know how you could consider otherwise. Furthermore, crafting power creeps the game so hard that the meta shifts in response to craftable weapons way more than random weapons. The only exceptions to this is when there isn’t a craftable iteration of a meta weapon, which didn’t happen very often to begin with.
@@thebygoneking that's why every consistent D2 player aims for the exact same guns and rolls? Damn near most long term players had the same exact vaults before crafting became a thing. Go watch all these youtubers vaults before crafting became a thing and check to see how many duplicate guns you can see across them. Crafting gave ease of use to try different perks for different builds with little to no repercussions. Crafting didn't influence Meta-Load outs, it just made those who only use Meta have less of a grind. "Why use this when this does more damage?" is what dries this game out for people.
@@ImMrMes33ks sorta awkward but if you watched any of datto's vault cleanings over the years you would know these youtubers keep a shit ton of duplicate weapons with different rolls
To fix the crafting issue maybe we could make the collections tab useful again and allow players to claim a curated roll if they collect enough akin to red borders but with a balanced roll
Crazy how they hit them that hard after all the talk about how titans are behind the other two classes and said they will fix it by slightly improving melees and making baricades more of a liability
@@greatestever1453 no the super itself did not get nerfed, ONLY IF YOU ARE USING A STOIC EXOTIC CLASS ITEM WITH THE STAR EATER PERK HAS BEEN NERFED, MEANING IF YOU USE ANYTHING ELSE BUT THAT CLASS ITEM YOULL HAVE THE SAME DAMAGE
Huckleberry with Kinetic Tremors actually makes sense, it helps to chunk down Major enemies (particularly Knights). Occassionally you will mot have enough in the mag to bring down a Major and you end up having to reload, which leaves you a narrow window of time to kill them to keep the Rampage bonus going.
Bad Juju and SoDA about to go crazy Also, Blight Ranger could prolly get the taunting mechanic added to it in the future with its reflecting damage nerfed, depending on how the taunting itself works out on Titan first.
I hate the crafting changes. I stopped playing after completing the exotic mission once this past season. I think I'm just done with the game for good now.
An idea I head to help with vault space could be allowing you to basically save any one roll you wanted to your collections. Kind of like how you can lock a weapon, you would toggle something on whatever drop you got and then you could grab that roll from collections whenever. Then you wouldn’t have to hoard godrolls in the vault since you could just save them in collections. It wouldn’t affect the weapon chase since you would have needed to acquire the roll already and it frees up vault space for armor and secondary rolls you may want. Also makes it easier to grab specific weapons without needing to sort through your vault.
You do know crafting has only been a part of the game for 2, almost 3 years right? For the entirety of D1 and the 5 years of D2 up until Witch Queen (when crafting was introduced) we never had crafting. And yet the game was perfectly fine. I mean there's a player base for ARPGs like Diablo and PoE. The only reason you see it as an L is because you've wired your brain into thinking you NEED these weapons. That you NEED that God roll. My man this is a video game that's supposed to entertain you. If you're getting dissappointed and stressed by FOMO tactics then that's not a type of game you can have a healthy relationship with. Farm because you enjoy playing the game. If getting the thing you want isn't a guaranteed and that's frustrating you then maybe take a break because you're no longer playing the game, it's playing you.
I have a feeling the cenotaph change from before was to sneakily make people use more ammo because they couldn’t tell whether the enemy was affected. Good that they reverted it.
Looking forward to farming GoS, genuinely a fun raid. Hopefully we get crafted VoG weapons in Heresy, would love an excuse to farm Atheon another 65 times (I'm not Vexed, you're vexed)
I feel like Bungie should just make it so you can fully enhance randomly rolled versions of craftable weapons. That way, the "I want deterministic loot" crowd can still engage with weapon crafting the way they have been, and the "Crafting ruined the loot chase" crowd can just choose to not engage with crafting at all by grinding away until the 5/5 enhance-able god roll randomly drops for them.
THIS. RIGHT HERE. I got flamed on Bungie forums for suggesting this literal same thing. Especially now that every single weapon can be enhanceable (other than several of the older weapons) from Iron Banner to World drops? There's really no reason to not let you. I mean the crafted version will always have the benefit of being able to reshape them to adjust for any perk balances they do or combinations you want to try. So why not let the dropped version of craftables get the ability to enhance it. I mean it sounds like a win/win. Yet everyone on the Bungie forums made it seem like I was spitting on their mothers grave for even suggesting it lol.
Agreed 1000%. It would bridge the gap between enhanced and crafted loot and would give value to both in their own lane. I see no reason why loot that is craftable can't be enhanced from the start.
Making the seasonal weapons, which are only obtainable until the next expansions, not craftable yet making the raid weapons, which are here indefinitely, craftable seems like a crazy misunderstanding of where the community stands. Idk where Bungie is getting their feedback from but it doesn’t seem to be from the right places.
That prospector change seems dope. Shoot a grenade. Spawn cluster grenades. Wait. Is it just giving it rocket launchers cluster grenade perk? That would ve dope as hell
Yeah, you won't catch me farming for 40 hours for the roll I want on a weapon with 7 perks per column. Been there done that, it's bad design and always has been.
@@tomjackson9884make it take longer via more pattern requirements and activity completion requirements to keep playlists alive and problem is solve: rng protection is still there but if you get lucky via rng you’re good to go.
Its not and never has been, you just don't like getting unlucky. Which is fine, but every successful time in Destiny history has been about the chase for loot. You don't have to grind weapons like that by the way. 2/5 rolls are usually more than enough for people
@@reed560 Every successful time in Destiny history has also come with a well balanced sandbox, reigned in subclasses, a good balance between gunplay and ability play as a focal point, and an influx of quality content beyond just guns. The gun chase was always secondary to the health of the game. Chasing that 5/5 god roll wasn't what made the game good - chasing the god roll was bearable BECAUSE the game was good and the content was fresh. Crafting is only regarded as bad because it is the thing constantly peeling back the curtain and reminding you that trash guns aren't worth 40 hours of your time spent in trash content.
I'm calling it. Ex Diris is going to go crazy with the artifact next episode because of the grenade launcher mod support. Weakening + its considered breach loader GL even though it's fully auto and reloads infinitely from reserves.
When it comes to crafting, if they made good weapons I'd farm them but we're not getting good weapons. Into the Light had some of the most iconic weapons so people actually wanted to get them. Plus, how will this impact new players when these activities are no longer available. Will they have to farm exotic missions with no attunement or will there be activities that actually drop these rewards consistently?
I am in the top 4% for play time in D2 so i have a bit of time in the game and in my opinion removing the ability to craft seasonal weapons is just trying to boost player time but unfortunatley the horse has already bolted. Everyone already has that fully crafted 5/5 rocket side arm or autorifle so why would they spend time grinding for crap rolls on an almost identical one with a marginally different stat package and probably one slightly different perk combo? Perfect example, we got a void aggressive sniper with TFS a couple of months ago, fully craftable, now we get another on in this season which is non craftable and has largely the same perk pool, this means you are grinding for one specific perk combo so 99% of the drops are worthless. Wont take long for people to get sick of that.
I feel like for the crafting problem they should go back to something similar when it first came out. Make it to where you require so many of the weapon drop but not the whole deep sight thing. And that allows for weapon focusing to help later on down the season to help with bad RNG. Get 5 of the new weapon and pattern unlocked, not 5 red borders, still drives the hunt in some kind and allows for crafting.
Bungie has not earned a SINGLE OUNCE of trust when it comes to their reward drop odds. Crafting prevents shit like Into The Light, where I played like a psycho the entire time and got 1 good Blast Furnace (normal) and 1 good Falling Guillotine (shiny) and just dumpsters full of absolute trash. Bungie saying Into The Light is their north star on this is a screaming, burning red flag and you can't see it because you play this game for a living. I collect weapons to USE THEM, I don't grind activities for the sake of grinding activities for a 0.04% chance of something dropping. That's called a gambling problem.
I only used Raiju's Harness for Crucible mayhem. Was very fun to use in that specific game mode cause you could block certain supers, cancel it early if no one was around, and if you were killed in your super you wouldn't spawn back in with zero super energy. Lets see if Blight Ranger keeps that next time we get mayhem.
I think it would be awesome if patterns still existed even for uncrafted weapons, and once you get 5, you can pull that weapon from Collections with a random roll for an increasing price that resets weekly. This way, it (kinda) solves the vault problem while still requiring a chase, but also mitigating bad luck.
You don't need revenant weapons. Its not like a 5/5 on any of the weapons would change the game for you. The game is the chase for loot, crafting can make some grinds more palatable, but you don't need to chase it if its not worth the chase
Seasonal Crafting seems pretty simple to me. You put really good, useful, strong rolls in the crafting. You put the god rolls in the actual activities. You put shiny double perk editions in the difficult version of the horde modes. 3 tiers that can satisfy different levels of player, without any of them being garbage.
My favourite part of this TWAB was where they took Blight Ranger behind the studios and shot him in the face and gave his wallet to Raiju's Harness.
They did blight ranger so dirty
😂
This is need to be either pinned or be a top comment 😂
they're so desperate for the blocking gimmick
@@Darkspyre2 idk why they’re trying to make it its thing it doesn’t work so change it
Bad Juju haunted thing MIGHT be a buff to its hidden perk. If you get ~145 kills with Bad Juju WITHOUT dying or reloading then it triggers a curse explosion
Ong?
Probably more likely to be something related to the spooky season of October
@@haydenw7981 Yes, that is a hidden perk and has been there since D1. It just almost never activated since the bar was so high. They are being coy with the whole haunted thing because officially the perk doesn't exist lol
I hope so bad juju was my favorite gun in d1 I want reasons to bring it out in d2
@@haydenw7981ong.
I love the part where Bungie said “Trace rifles are weak in PvP, here’s 4 extra shots in your mag when you spawn to fix that!”
they are certainly not weak, coldheart on controller is probably one of the most broken things in the sandbox right now.
Crazy thing is there not even close to weak it’s just no one uses them if bungie played their own game they would know this
They are super weak.
"I already know about the weapons not being craftable; why is this video so long?"
*"...oh"*
Craftable weapons was one of my favorite things about Destiny that significantly helped reduce the grind. I already don't get the seasonal glimmer and wait months for the exotics drop... I'm not even sure if I can keep up anymore. It's to the point where it's starting to get pointless to get on.
@@tokdo4960destiny players when they have to shoot to loot in a looter shooter
@@WuWaOSTS destiny players when opinions on topics
I think they learned the wrong lesson from Into The Light, in regards to crafting. I actually think that Datto provided a perfect middle round during that event that would have satisfied everyone. Make the weapons craftable, but then ALSO have the versions of the guns with a rare, fancy alternate aesthetic that can't be acquired via crafting. Then you have a chase for the chasers, and the people who aren't interested in a chase aren't left out in the cold either.
Ancient Gospel is Kindled Orchid 2.0. They changed it to void and can roll rampage kill clip now.
yeah but unlike kindled it's fugly...
@@Zevox144kindled orchid was goated but that thing is also ugly
@@Zevox144im sorry but compared to hcs like fatebringer, lunas howl, eyasluma no way
@@flopre9213but void
@@flopre9213you think those hcs are fugly?? Ancient gospel is garbage in comparison in terms of looks
I think you overestimate what people will grind for. People wouldn't have touched this season's weapons at all past the sidearm. Legit grind till you get it then never log on again. At least with patterns you log in once a week.
Theres nothing wrong with that. D2 doesn't make much money keeping people online.
@@reed560 Investors look at player retention. Keeping people engaged in live service games is what allows them to continue making content lol. This isn't a game with a lot of new fresh players jumping on. It's a game where they have to maintain their current audience which they've been failing to do. The layoffs are a clear sign of this.
@@NeroLeblancalso upper management has made dogshit decisions overall. They really should have prioritized new player onboarding, rather than making 10 games at the same time. Never let a marketing guy run the company smh
I would have also gotten the GL and trace rifle but yeah that’s about it
people also overestimate how good seasonal weapons usually are. there is always 1 or 2 that are actually decent and grinding for 1 or 2 weapons is not bad at all. All this outrage over midtier weapons noone is going to use anyway not being craftable is a joke.
The reason we engaged in Into The Light wasn't primarily because the weapons werent craftable though, it was because the weapons were meta defining, shiny variants, and memberberries like mountaintop.
If they take away the weekly guaranteed red border it would achieve the exact same result.
No crafting = Play nonstop for a week till you get the roll
Crafting = Play once every week till you can craft the weapon
Crafting without weekly guaranteed = Play nonstop for a week till you get all the patterns
This is a very deep issue and yanking away crafting won’t do ANYTHING.
We’ll have to see how they implement the multiple perks and how soon (2 in each column… only 1 column with 2 perks… 3 perks in a column?).
I do think they have miscalculated but reserve the right to be wrong that player time might even be lower.
Like you said, some of those weapons were the best in slot or nostalgia bait to the max WITH additional carrots to dangle (the shiny that also gave you double perks). They’re STILL some of the best in slot and nostalgia bait but Onslaught has all but fallen off the face of a cliff (would love to see the numbers). While some of that is obvious all of the new content… I don’t see much of anyone even going back to it more than a game or two here and there over the year.
I won’t be playing any more than normally without the weapons being craftable… but I also only really find end game stuff remotely entertaining. Majority of my time will be in Garden of Salvation until I milk that dry again.
Isn’t the game grinding until you get the roll you want anyways
the weapons were icons and busted, no one is grinding for a void sniper bungie i promise
The issue they wanted to solve was that crafting makes hunting guns extremely boring since, even if you get a godroll, it doesn’t even matter since the crafted version will be objectively better. There’s literally no reason to ever use non-crafted variants unless you don’t have the pattern yet. The seasonal weapon chase has become auto dismantle every single gun that drops and just hope for red box to appear. Imo, no crafting makes getting each drop feels more exciting since it’s more exciting to get a godroll. Yes Into the Light was great for a variety of reasons, but the satisfaction of getting the exact perk combo you wanted to drop or a godroll shiny made the grind much more fun.
Bud, you just proved the point. People will play for weapons they want. And Into the Light was exciting because people wanted the weapons, but more than that, they wanted shiny god rolls.
It made people play, and they enjoyed the hunt. Crafting is the opposite of that. It literally removes the hunt. You get the patterns passively, theres no value in getting a god roll randomly.
People who play non-stop for a week like the game. They enjoy the hunt. Most people don't get the weapon in a week anyway.
Crafting: LOGIN once a week and get a perfect weapon. You don't even really have to play.
Crafting without the Weekly guaranteed, a worse version of random rolls hunting.
It is a deep issue, and yanking away crafting will be healthy for the game.
The thing is with crafting. It’s not that I’m a dad with no time to play, it’s that the weapons have been kinda lackluster. I don’t mind them being bad when I can just get the red borders and not have to save mid weapons in my vault just in case they get buffed later.
Same, Gives me less Reason to re-run season stuff for engrams to buy the borders. Gonna be playing it much less unless there is a Peak Weapon 100% worth focusing
Don't worry about things getting buffed later. Nothing is going to be so fundamentally game changing that its going to matter 3-6 months into the future. Old weapons usually get out-paced, they hardly ever come back strong unless its an exotic.
also no one wants to play these dog activities over and over, datto's complaint was about not needing to play raids as much but that's not changing with crafting in gos, people grinded onslaught because the weapons were iconic and also insanely strong, no one's grinding for a sniper
@@dankerbellNormally I'd agree, but Omniscient Eye specifically sounds fucking sexy to shoot.
There will always be more weapons.
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The problem with taking away crafting is that most of the seasonal weapons are bad. Mostly, I was just chasing the red borders, but if there are no good rolls to chase, and no patterns to collect, why engage with the content at all?
If I ain’t getting at least an 80% chance of my attuned weapon to drop I may mald
This next season weapons are trash, I'm only going for the pulse 🤷♂️, they can keep all the rest of them weapons
If the guns are bad, grinding red borders was already a waste of your time. Nothing changed in that case.
Also since they go away it makes the fomo and vault hoarding not as bad. Why hoard 4 potential rolls of a weapon that will become basically unobtainable after the season goes away, when you can just unlock its pattern and feel better. That’s honestly my main like for crafting is that it helps keep more weapons without using vault space.
@@reed560 Sure, but at least there was SOMETHING to farm that might've seen use in a future season. Now there's just nothing.
How is deleting a bunch of stuff while hunting for a god roll any different then doing the same for a red border? Except that the red border has much better odds. This feels like telling a gacha player they would enjoy pulls more without pity or bad luck protection systems.
I think the biggest problem people have with no crafting is there's so many perks that just plain suck. When I was farming MTT I was frustrated because I kept on getting slickdraw, ambitious and rampage. And like nobody wants these perks. It's tiring having to sort through perks and combinations literally nobody wants just to find something close to the one you want. The pains without crafting is literally just solved by not having so much fluff in weapon rolls
Its so much worse now that weapons are starting to have 7 perks in a column rather than 6, and its bad when adepts can more easily be farmed by getting 3 perks versus some shit like iron banner that cant even roll double perks. we need to go back to forsaken when guns only had 4 perks per column fr
*Sigh* farming for the weapon perks you want literally means dealing with some you dont. Do you not understand how it works? If each weapon only had one or 2 perk then you literally couldnt farm it. Also many perks thzt yiu consider "trash" are actually useful in other situations. For instance, I hate pvp so perks relevant to thzt are useless to me, but I would hardly demand no weapons have them that would be a selfish move. Plus mechanics exist that can net you more perks per weapon.
Also I dont know how to tell you this but destiny is a looter shooter. The design of those games is literally grinding for gear....crafting literally runs contrary to that. It removes the chase of the weapon rolls, that many people happen to like, for a boring collection of réd borders . If you dont like the grind for weapons you are playing the wrong genre of game my friend.
Finally you still have plenty of craftable weapons from.raids and some duegon weapons. This change seems like a fair Split dont you? If you only want craftable weapons use what you got and those.....seems fair to me.
@@loreseeker660410/14 bad perks is an issue. Don't know why anyone would have an issue with straight up terrible perks, especially when some perks have a much better version of it in the sane column (like rampage vs multi kill clip)
@@loreseeker6604I'd prefer to not get the thrill of chasing for a weapon, but the thrill of USING said weapon
@@Purpletrident the problem is your "bad" perks are not "bad" to everyone. Your example shows this exactly. Kill clip and rampage àre not the same. One requires a reload the other doesn't. This is signifiant because of other perk interactions and other buildcrafting éléments. For instance if you have a build where you have built in reloads then the kill clip is useless and not effective whereas the rampage works great cause you dont have to stop to reload to activate it....clearly you dont really understand the gale very much if you dobt see the values of perks like this.
Craftability will be missed. To have to ability to get 5 red border weapons and then craft it the way you want was huge. For some getting a 5 of the red borders was a task in itself. But now you have to hope and pray that RNG will give you the weapon you want. Not a good quality of life change at all.
What if crafted weapons could only get one enhanced perk but rng dropped weapons can enhance both perks? I think that seems like a nice middle ground.
@@R0TEK what if getting the patterns unlocked getting double perks or even triple perks to drop?
Its not supposed to be QoL its supposed to make you play the game and chase the loot. Its a looter shooter, you are supposed to shoot things for loot. Not be given loot for free
@@reed560 you realize how many items are in this game and how many are crafted. I mean they all don’t have to be all craft able but it is nice to have. I have done the grind since D1 but I am not a fool and say that it is a good change to make god rolls that much harder to get. It is anti quality of life to artificially push people towards there goals through there time investment. Took me forever to get my first lead for gold voltshot indebted kindness to drop and it wasn’t exciting to get but more of relief. I mean you can have amazing gameplay and just get weapons, like whisper of the worm mission and still be fun to obtain. Being fun is what matters to me which games should be just that. Fun. When it becomes a direct chore then it strips that away. Maybe that’s just the crusty D1 player in me getting tired of the grind but I am not the only one. The armor change may be good but have to see it to find out though
Wild…crafting is the reason I DONT play the game.
Damn we all just dropping Byf "Review of the full destiny history from D1 to now" type videos with these patch essays
I have priorities!!!
Those Byf videos slap, though.
Already unsubscribed from him, can't stand his yapping about D3 and all that bullshit
@@kissushoto Same
No crafting for these weapons is honestly an L for me. Im an electrical engineering student with a job on the side. I don’t have the time to get 40 drops and all of them end up being shit just so I can realize I wasted the whole day getting drops that don’t mean shit lol
So what if the drops didn't mean shit? Thats the case right now, you get a lot of drops that aren't reds and they are objectively worthless. Hell, even if they gave you the patters, the guns aren't life changing. At least with random rolls, theres loot to chase instead of not.
If your problem with the game is having to *play the game* to get loot, you shouldn’t be playing the game. If you don’t enjoy playing the game for the sake of playing the game while also chasing loot, you’re in an adverse relationship with the game and should stop playing in general.
@thebygoneking the problem isn't playing the game. The problem is that playing the game and getting dogshit rolls because RNG is horrible. I was not happy with never getting a recluse with repulsor/Destabilizing rounds even after 20+ attunded expert runs. The grind is good and fun but if it's to the point of pissing people off and causing burnout, that's just bad gameplay and waste of time. I don't always want the best roll but if I put in the effort and get nothing for it, I'm not exactly gonna be happy.
@@Abralin-wl5cn Then you aren’t playing the game. You’re chasing the rolls and hyperfixating on them exclusively rather than enjoying the game for what it is.
The fun is the chase. Once you get it, that’s it. You’re supposed to enjoy the experience of actually playing the game, and if all you care about is the instant gratification of the loot drop you want and you disregard the stuff beforehand, you shouldn’t be playing Destiny.
@@thebygoneking are you actually out here saying the way people play the game isn’t playing the game? That’s literally NOT up to you to judge in an objective manner lmfao😭
GOS isn’t actually the last raid weapon set to be reprised… VOG weapons still aren’t craftable and don’t have an origin trait.
Yeah I definitely disagree with datto about crafting.
Attunement wasn't even a 100% chance and bungie's reason for into the Light is flat out wrong. People went after those weapons because of the shinies.
I definitely think that seasonal weapons should be craftable and they help curb really bad RNG. No one wants to be trying to get a weapon 4 months into the season and not having the god roll that they want
It was shiny and that it had double perks. For some sure the "shiny" toy was cool but for a lot of players the double perks allow for both a higher ceiling and a higher floor as it simultaneously increased that chance of getting the perk combination you wanted with a chance of getting double or even triple to quad combos of perks.
I hope with the seasonal weapons they at least go the route they have with World drops getting double perks in one of the columns. I think that's honestly the best thing to happen with the world drop weapons outside of just Master Lost Sectors and if they're removing craftable seasonal weapons then there's no harm it having that 2nd perk option.
if u dont want to put in the time and grind to get the weapon then dont complain.
@@spreud9172 You're the reason people mock Destiny for being a second job lmao
@@AshlynsohvikDo people who don't play Destiny like a second job even need a 5/5? Like 2 or 3 out of 5 with a mag perk is all people really need.
Just playing the game to get the two big perks you want still is a healthy grind to me, Destiny survived for the years before crafting was added.
@ringerscheckmate7938 Yeah, I agree. if you are a casual gamer, a 5/5 god roll barely has any benefit to your playing experience. I used to play a lot sometimes more than streamers and still put in a lot of hours, but I never put time into grinding for the 5/5 because most of the time it's neglible. 2-3-4/5 is fine. I use crafted God rolls for specific purposes and builds, but I'll use whatever I feel like and just enjoy the game
I don’t get why people don’t like crafting. It’s not like it keeps you from ever interacting with the activity. You still have to play the activity to unlock the weapon and repeatedly play that activity in order to get 5 red boarders. And I don’t think I’m going to be as excited getting a “god roll” on a seasonal weapon that has 1 good perk combo as I would be getting an adept nightfall weapon with an actual god roll that’s worth something.
"People" being streamers who ran out of content and bandwagoning neets who also kinda got everything already
Actually you don't have to play the activities much anymore. With how things are now a lot of my friends are just logging in each week to grab their free red borders and logging off, beating only the last boss of the raids and grabbing their red border from the chest and logging off. Using deep sight harmonizers on the weapons they wanted most from a raid and logging off. Everything's handed out now n days, when's the last time you looked at a weapon that can be craftable and thought "oh awesome! This is the role I wanted?" probably not that often cause why bother? You'll get the red borders and make it obsolete anyways. Loot doesn't have much meaning anymore when you just need to wait 5 weeks of logging in for 5 minutes to grab it and log out
You lose the incentive to do a raid or seasonal activity if you've acquired "all" the loot. With the crafting system it makes it easy to hit that end point. Got all red borders in Crota? You literally have 0 reason to ever step foot into a normal version of the raid unless you just feel like it but besides Spoils? You're not getting any loot worth dropping. Got lucky and got all the seasonal weapons in the first few weeks? Guess you have nothing to be excited for when doing that activity.
And for a lot of people that's reason enough to not do it. I mean how many active raids do you see for DSC? KF? Hell even Crota? I mean people are already done with farming out older dungeons that don't have craftables, if dungeon weapons could be crafted they would die even sooner.
Crafting should have been more like the Brave attunement system but you can attune the specific perk (what we're getting with class exotics) instead. That way you can at least influence what type of drops of that weapon you'll get. Crafting completely killed loot drop relevancy of those craftable weapons. It should have been a safety net, not a replacement.
@@kylebooth4948 Yeah for more than a month I can log in each week for 5 weeks to get 1 gun I’m looking for. And deepsite harmonizers on raid weapons require 12 raid spoils. Which means you still have to run raids beyond the chase of getting 1 guaranteed red boarder for a specific weapon each week.
@@ROFLWAFFLELAWL4 All old raids lose there relevancy because they’re old, some of these raids have been in the game for 3+ years. What if on my first clear of a raid I got 4 weapons with 4 god rolls. The raid then dies out for me on the first week instead of logging back into that raid week over week to get the red boarders. The same problem of older content becoming obsolete is present whether or not the crafting system is in place with those raids. Most raids now have 6 weapons. Without doing red boarder chests or use of deepsite harmonizers you still have to clear that raid 30 times to unlock the red boarders for all of those weapons. And those 30 times would occur over 30 weeks to buy the 1 guaranteed red boarder. Yes with a red boarder chest you get 1 more per week, and the season pass gives you about 6 harmonizers that you need raid spoils to use. But the point stands crafting doesn’t kill the replayability of activities because you need to play the activities repeatedly to unlock the weapon. The same way you would repeatedly play the activity if there were no weapon crafting.
peacemakers and huckleberry's are gonna be CRAZY a reminder that huckleberry still has the prenerfed rampage as a perk, so that combined with double damage will make it even more powerful.
Yeah, my multimach with KT is a ripper and thats without a damage perk and having to reload.
...Look I don't want that....
I like to craft my weapons, I want the crafting on the seasons activities weapons at least (breakneck for example)
I’d love crafting patterns as a reward for hitting certain markers or challenges when content disappears. Give us patterns to keep weapon content in the game but make us actually engage with the content beyond red borders in a season.
Edit : Give me unique weapon challenges to earn the pattern or like make me get the title or something. I just want the game to ask for my engagement for rewards so I can have fun and turn my brain on when I’m playing
I mean... even if you're PLAYING THE GAME, you still don't necessarily get the rolls you want. My go-to examples for YEARS have been in Duality, when I was farming those encounters for MONTHS to get the blinding+ALH+Chill Clip GL, as well as the SMG with... shit, I can't remember. Demo and... Ad Junkie? No, probably something else, I can't remember now. Point is, I farmed week, after week, after week, and ya know what? I NEVER got those fuckers to drop. Not once. Similar thing happened during Into the Light! I went pretty hard for about 2 weeks trying to get the Luna's Howl I wanted, and it just never dropped. And that was with the focusing active and everything!
I understand the fun in finding a random drops and having them actually be the thing you want. I do, I've played TCGs for years, I GET IT. OOOOH, I finally got the thing I wanted, wowee, amazing! But after a certain point, it just becomes exhausting bullshit. This is not somebody with 8 jobs and 32 kids and whatever the hell the meme is now, this is even when you're no life-ing this shit, sometimes, you just get dicked over, and it SUCKS.
Those experiences are why I will always advocate for crafting. Maybe the tonics will help us focus perks and such in a way that it will fix the problem, but just based on how the game has functioned up to now, pure RNG systems can be a real kick in the balls of my motivation.
@@icarusfluffybottom899 It’s simply about there being an acceptable odds of you getting something in the realm of what you want.
7 perks per column with one perk in each column on a drop is a 2.04%. IF the weapon even drops which isn’t a sure thing. That is ONLY a 2/5 roll. A 5/5 of is .25% chance.
Chances of hitting a single number on Roulette, one of the worst bets in a casino, is a 2.62% chance.
If you were to be in a casino for 16 hours just betting a single number (actually, if you only made that bet a couple times in a row)… the people that work for the casino would advice you against making that bet and steer you toward better odds bets.
That should boggle people’s minds that a casino respects your time and money more than Bungie when it comes to loot (and a casino has one goal which is suck your bank account to ZERO). Except since it is a video game people view it differently. It’s the same exact tactic with the same physiological triggers as gambling. It just feels more interactive.
This! People don't understand that for people with bad rng or lives outside of this game NEED this safety net. I've seen so many bad rolls over and over and over and my luna's howl and other onslaught weapons still aren't god rolls to this day and I played so much I got bored of the activity because it was exhausting to just spam over and over
Loose change works with chill clip since it will give you the reload speed every time you apply chill. The bold was probably the 'curated roll'
I don’t like them not making the weapons craftable. It’s not a good change.
Its healthy for the game. The game is the chase for loot, if theres no chase, there is no game.
@@reed560there needs to at least be a pity system for individual perks.
@@jackbraham3341 No there doesn't. You are not owed a free win in a loot chase game
@@brandenpedersen5127 I never said a free win. I said a pity system
@@reed560 this game already a big ass casino. This makes it even more than that. I came from D1 and the thing I hated about it was the RNG.
The reason they removed Cenotaph self-marking was because of the nerf allowing each enemy to be tagged by only one cenotaph. That meant that, if multiple people on the team were using it, it was important for each player to be able to see which targets were marked by their allies (high-priority), but not which ones were marked by themselves (and therefore needed to be killed by an ally).
I don't agree with the change, and am glad they're reverting it, because it improves usability in all situations except the edge case of multiple users on the same team.
We desperately need extra rows in Barrel, MW, and Mag columns for random rolls, a way to focus a specific perk, or stat preferences. This season, did 14 Vanguard resets, only 2-3 3/5 Origin Story's. 7 Gambit resets, only 1 4/5 Hush. 9 PvP resets, 1 3/5 Better Devils. Odds are still horrendously low with just multislot traits. Hopefully we get SOMETHING extra
what's that? you have to play the game? don't you just want to grind boring-ass strikes until the heat death of the universe? crafting sucks man, it's so bad not having to worry about stupid ridiculous rng, you should be forced to play the worst parts of the game and get burned out before you play the good stuff
@@dankerbell Thats not due to crafting, thats because bungie hasn't balanced the game around getting random rolls anymore.
While the odds are pretty egregious right now, thats because the game is balanced around crafting right now. Or guaranteed drops/buyable drops. Its out of wack because everyone wanted guns handed to them and now that we have that, no one plays the game.
Those weapons you mentioned do tbf have way more perks than most other weapons, they're meant to be pursuits that genuinely take multiple seasons to acquire god rolls of.
@@cerulean5032 their engram quantity cost goes up the season after they're released, meaning that it becomes less worth the time to farm them over whatever the newer gun is within the playlist. (newest season ritual weapons cost 1 engram, older ones cost 3). Creates a bit of a time management conundrum
The weapons wont be craftable? Well thats a letdown.
It a game, not a job. Let me knock out tasks at my own pace instead of praying to the RNG Gods fpr a half decent roll.
You wouldn’t have survived Year One of Destiny 1….. you will be just fine….. Did your whole gaming experience come to a collapse when you didn’t get the Redrix Claymore? No? Didn’t think so….
Bro Clearly isn't a d1 player
@@Xan-m9b Played D1 a hell of a lot more than D2 mate. Your gonna have to accept that the bulk of players aren't gonna suffer burnout for a gun.
I was there day one for D1. Played it more that D2, in fact. However I hardly got anything good until things like Armsday were added. For the most part I had to make due with subpar guns till D2 came around.
I get one day a week for downtime. Crafting helps combat grind burnout. After I knock out what I'm aiming for I usually just keep running the activities for fun. I don't just up and leave afterwards till the next season.
No crafting is a massive L, grinding in ITL wasn’t fun because of chasing rolls it was fun for chasing nostalgic weapons with shiny variants as a collection item with the BONUS of double perks giving you a better chance at the perks you want. On top of that it was a limited event so it was fueled by fomo, the novelty wore off quick and after it lost the shiny variant/focusing factor the playlist died. Some amount of grind is fine, it’s still a looter game but I personally, and I’m sure plenty of others, am not going to go back to sinking mindless amounts of hours into this game and treat it like a full time job to stay current.
the weapons were also fan favourites and really strong, no one is going to giga-grind for a stasis 120
It died mostly because people grinder it non-stop for 3 months and got all of the rolls they wanted lol. Yes the removal of shinies didn’t help, but the mode had kind of reached its peak playability already (plus people just don’t like playing old content if something new has already dropped). Plus, attunement just fixes one of the major reasons that grinding specific guns can take so long. I can promise you that not having every single godroll for every single gun will not make you irrelevant.
@@dankerbell You don't have to then, its not like crafting it made the weapon good
Not only that but also served as a magnificent way to allow players to catch up to where they needed to be for pantheon which was the greatest endgame remaster the game has ever seen and was advertised as being the only thing that could truly prepare anyone for day 1 salvation's edge.
It was lightning in a bottle and canceling seasonal red borders to try to get back to that magic is just going to wear out the novelty of it fast.
Least favorite part about non crafted weapons is going through hundreds of engrams looking for a rapid hit kinetic tremors patron if lost causes and not getting it
yeah that's why it going away is dumb af
If you want to farm, one thing I saw is that if you do Breech Executable and dip after the first chest, it never removes the double perk drop, so you can just repeat that over each week for double perk drops
@@never3nder either I'm stupid or the game is broken bevause I ran 6 back to back enigma protocols and mever got a single double perk weapon
24:00 Titans finally getting a good damage super only for Twilight Arsenal to get mauled the very next episode.
Also Thundercrash getting no meaningful buff is laughable.
Damm yall complain about hunters but you titans will NOT stop bitching godamm man. CONCECRATION is broken asf ur the best class in the game alr what more do you want
@@mlugo9 riiiiiight, "best class in the game" and almost everyone who beat the contest mode raid swapped off Titan.
Arsenal is still the best one-use Super on Titan though??? Like, shut the fuck up honestly. Star Eaters is not the be-all end-all that you think it is
@@smakadragon that’s literally the only example you can bring up. I can tell you are a shitter casual player who has no idea what there saying there’s no point in running anything but CONCECRATION titan on anything besides witness. Everything else titans are dominating
@@smakadragon this is the only thing I hear when u shitter fucks don’t wanna accept the facts. It was one encounter where they swapped that’s it.
If theres no crafting im not gonna go out of my way to grind mind numbing activities for weapons with a meh perk pool in general for the one roll "i might" use.
just after bungie teased the changes to exotics, i got a 70 roll on mask of the quiet one. after looking at the change to it, this thing will be BUSTED on prismatic titan.
previously you had to run buried bloodline to get devour on prismatic titan, but this will grant devour, in addition to the unbreakable changes, run unbreakable with the void/prismatic fragments (void grenades weaken, void grenade kills grant volatile rounds), and now any weapons you want? i'm sold
Good luck not dying immediately after getting your shields broken. Unless it procking devour actually heals you which… Oh god pvp
@@ohboy843It also procs devour on multikill
@@ohboy843 I was looking at it more for PvE. The rapid final blows part does not require you to be critically wounded so really the perk is “multi kills grant you devour.” Also getting devour does in fact heal you, so you’re 100% right to assume people will flock to this for PvP
and prismatic warlock still gets (a better version of) devour in their base kit, leaving that exotic armor slot wide open. Prismatic titan is still gunna be the r-slurred sibling of the other two, even with the buff to Mask
@@adam5599 dawg what did you just say
My opinion is 1 hour long? Im eating well tonight boys
All good. I won't be playing until they are craftable. Not worth my time.
Sorry loot isn't handed to you anymore for just logging in 5 minutes a week for free red borders?
@@kylebooth4948 it’s a dumb change for a vocal minority.
@@kylebooth4948I think he means the weapons all look dog shit and there’s no point in grinding them
@@kylebooth4948Majority of people who complain about red boarders Destiny is either their job or they play it enough that statistically it is a job.
I personally don’t think red boarders were a good thing but they have to have multiple perks per column on a drop to make it respectable to people’s time invested… which they’re doing and have done on things (we’ll see how much and how well it’s implemented).
2/5 on single per per column on weapon drop is worse odds than some of the worst bets in a casino (roulette chance of one number is 2.62%… a 2/5 is 2.04%)…. Let me repeat that… a casino which objectively wants to part you with all your money give you a better chance of winning on their worst bets than Bungie gives you to two get two perks you want on a weapon without added odds.
@@amorfati4927 This is why they're making a Tiered loot system. RNG drops will become the best for min-maxing, but you can still craft a weapon and have it be good enough for everything in the game.
Taking away crafting, to me, does not incentivize me to go out and grind more, it just makes me care even *less* about the new weapons we get. Taking stuff like Trials, Onslaught, GMs, Iron Banner, etc. that doesn't have reds. I only care about 2 MAYBE 3 weapons per set. If I get any of the other ones, I barely check the perks half the time, they get dismantled. This does apply to sets that can be crafted as well, but in my mindset I feel more obliged to grind out the ones I don't care about either. Crafting is a shortcut to skip the drops I don't care about.
especially because you have to grind bad activities, we got lucky this season with onslaught reskins but last time? breach executable and our 500th battlegrounds? jesus, imagine if we get ketchcrash or whatever that dumb 3 man activity was again, definitely not grinding that for eternity, that's not "playing the game" that's just killing yourself
This doesn't make any sense. It definitely incentivizes grinding more. Maybe you want to give up and not grind, but that has to do with a lack of interest in the game not because you actually are deincentivized from grinding. Its not guess work, its proven by studying game theory that if you like the game, you will play more if there is a greater rarity and therefore a higher high at the end.
if you don't want weapons, don't grind them. Crafting doesn't make you want to grind them out more, its just so much easier than the alternative (since you get them passively with seasonals) that its easy for you to grab them in addition. You are probably playing less overall.
The grind, to me, shouldn't be about the items, it should be about the content. I know there are many people who would disagree with me on this, but I prefer to have the knowledge that I'm as powerful as the game will allow me to be. When I know there's nothing else I can do there, that means I can grind more difficult activities for the prestige of having done them rather than because they have items I want. Knowing that I can't do anything to gain more power from the game means that I know I have to get better if I lost.
An example of this would be the time I put into Vermintide 2, within my first 200 hours of playing, I had items that dropped that were guaranteed perfect rolls. The "Veteran" quality items. Even after obtaining them, I still put in several more hundred hours into the game to clear the game on the hardest difficulty on all of the characters in the game.
This is just my personal preference on how things like this work. I understand Bungie does not want that, and puts in items that will try to naturally outperform prior weapons in that category to try to get players to do these activities. With crafted weapons especially, I was more enabled to do the content I would have preferred to do in the game while still being able to get the weapons I want. Now this process will be slowed for me.
sorry you have to play the game 🙏
You realize that they are EXPERIMENTING with this shit it could permanant for dungeons and raids in future but they have to experiment now to find for apollo😊
I'm sorry, but after grinding for days trying to get a god roll Midnight Coup, with the double perks and special skin, during Into the Light. And not getting it, while also not being able to farm the other weapons because of the focus on that, I do NOT agree with them stating that that was "fun" engagement with the Into the Light update. It was annoying as hell.
I think crafting is made for the casual players with at most being able to enhance ONE set of perks per roll, while for the grinders, give us multiple options of having multiple perks that can be enhanced including the barrel and mag perks, and then give a high-end content that give us adept versions with multiples perks. this route gives loot to every kind of player.
Here's the thing about seasonal/episodic suites of weapons: It's a gamble on whether or not they're worthwhile.
Sometimes we get a Season of the Forge, with weapons that radically change the landscape of the game at large, truly in a league of their own.
Sometimes we get a Season of the Splicer or an Episode: Echoes, with a few key MVPs in an otherwise baseline kit.
And sometimes we get a Season of the Deep, which is a big fat NOTHING BURGER in terms of weapons. We're not just talking mid, we're talking CAPTAIN MID AND THE MYSTERONS, folks.
So ultimately, I'll wait and see if any of the remaining weapons are worth a damn. Bear in mind as well that Bungie has a history of backtracking due to fan demand, so we may see these weapons craftable after all.
This season is a whole nothing burger with a skippable grenade launcher that you might already have
I liked the Captain Scarlet reference :)
I hope that the Revenant weapons become craftable at some point, but if they want it to be a catch up mechanic, then I want it to be that for those seasonal weapons you only need one red border. It’d be very obnoxious to make the weapon unobtainable outside Xur and still require 5 red borders to craft it.
A lot of people have been clamoring for less crafting maybe this is a response to this.
Idk about you but I am glad to have grabbed the rapid fire shotty with ALH/Cascade Point. Actually really fun and maybe one of the best rolls for this kind of shotgun
@@warlockholmes lol tje season literally is not even out yet but you have already décide its worth.....pleasing destiny fans is impossible I feel for you bungie.
17:40 I don’t know if I’m the only one. But I don’t care about 4x surges from exotics. I will take 2 or 3x surges any day with the ability to keep them active 99% of the time. This is part of the reason I hate Foetracer as an exotic which can only be activated when damaging a yellow bar or higher, and no way of extending the duration. These are filler exotics, there’s nothing super useful about them. Weapon damage for 11 seconds upon fulfilling a condition vs. slightly less weapon damage for 15 seconds which can be refreshed till the end of time. Give the exotics a way to extend the duration of the buff.
Foetracer is nice for swap DPS on a boss. Run 2x kinetic surges on boots for Izanagi, while having a 4x buff on your heavy weapon, for example. Or you can run 2x of the same surge as your super so you're always either at 2x or 4x throughout the entire activity, or as a means to get a 4x buff when your 2x buff ends during longer damage phases. It really shines in more difficult activities where more yellow bars are present, like legend onslaught.
@@bl6628 If you’re meaning mid-encounter swapping: the answer is a fat no. It’s too niche, and has no identity. Boss DPS is a super competitive niche too, and one that really only matters in difficult raids. Let’s even put “where it’s useful” aside. You can use 3x charges while keeping your exotic slot open. Exotics should be providing something legendary armor cannot. Outside of the easily replaceable surge buff, it helps make elemental pickups, which are also not hard to come by. So what makes it exotic is a 2% damage increase and a couple elemental pickups? Yawn. The exotic has zero identity, and doesn’t live up to its bounty hunter aesthetic. It looks too cool to do so little. This thing needs help, and so do the other exotics like it.
Actually, Sanguine Alchemy is the exotic that does allow you to extend weapon surge while you are standing in a rift and getting kills.
As long as you have enemies to kill, you have 100% uptime on 4x on weapon surge which is nuts.
Same is with Mantle of battle Harmony where you can also extend it, BUT you kinda sacrifice your super which isn't nice, but at the same time there is value for it as a person who enjoys saving super for a critical moment
@@andreymavian3400 Ah so, Foetracer is just the biggest piece of garbage among the other surge exotics. Very cool.
@@BlueMellow67 but, to be fair, hunter is the class with the highest ability up time in most cases.
Arc has melee that you literally cannot spend, Solar can be used with lightweight knife for 2 charges and gunpowder gamble, similar story with strand (even to the point where tangles also count towards dmg) and stasis. Void might struggle a little, but Gyrfalcon is arguably better anyway. There is also always a yellow bar on the field, so I would argue that Foetracer is among the best exotics on hunter
Hate that they are removing crafting.
Why?
They arent. The are literally making the garden weapons craftable and will probably make VOG weapons craftable next year. If the seasonal weapons are bad, don't grind for them. Simple as that
no crafting solves nothing, it will only artificially lengthen playtime and make everyone angry at having to swim through dozens of bad rolls before getting remotely close to a good one
If they even grind them at all. Any player worth anything isn't prioritizing seasonal weapon grind over dungeon and raid weapons
never played d1 i see
the loss of crafting *in Seasonal Content!* further hurts the onboarding experience as crafted weapons alow new and old players to readjust and build a repertoire of weapons usable in more aspirational content. i would generally reverse the position bungie is going down at the moment with adding super desirable weapons such as the raid weapons to the crafting pool while removing the feature from the immedeatly accessible seasonal modes. i belive it would be healthier to let people get ok to good weapons with craftable seasonal weapons wich they can then use to move on into raids and dungeons to get the non craftable aspirational, and good to amazing tier loot.
There is a reason the call is so popular even in high end content it's effective and highly available. That's the sort of item that opens the door to new content.
I believe seasonal weapons should be like that (the call is definitely on the strong side for what I'd like to see from crafted weapons but then again rocket sidearms are generally good!)
Seasonal weapons should be dependable workhorse weapons with maybe some niches here and there like a new perk or combination.
Looking at the perks this season the seasonal weapons are relatively normal. They introduce new perks and have tried and true combinations. The perfect arsenal for beginners and veterans alike. Just a shame we won't be able to craft them.
Also is it just me or does this smell of weapon Master working all over again.
@@AsterFEB777 I agree that would be better. But I think bungie realized raid grinding is more tedious than seasonal grinding and so that's why they chose this method. Its not ideal, but not unreasonable I think. Its not like newer/returning players won't be able to chase the loot anyway
@@reed560 that's also very valid. Another thing though is the focus system introduced with onslaught being implemented for seasonal items I generally think the focus system lends itself to high end content better than crafting. I'm sure a focus system for raid weapons would be very welcome in the community.
I remain they should have switched it around. Crafting for seasonal and focus for aspirational.
I am done with farming and grinding. I'll wait until the weapons are craftable.
They literally said the new weapons aren’t craftable… you gotta grind and farm in a looter shooter 💀
Hopefully they become craftable 😭 ain’t no way I’m RNG farming xur for a fucking gun I’ll use like twice
What do you mean I gotta play the game to play the game? I can't just log in 5 minutes a week to grab my red borders and log off?? un-installed!
@kylebooth4948 I don't want to play to catch up. I want to play to have fun. I will play raids and dungeons from time to time with my friends. But I feel overwhelmed with the amount of time needed to complete all the content from a season as it is right now, let alone without red borders.
i really doubt anything will be worth crafting in the first place
I don't even like new weapons enough to farm for them. At least patterns were a goal.
I don't think just getting rid of weapon crafting without providing an alternative is the answer though. Like, if this season we just have the chase without any means to help get what we want, I'm not interested in hunting down those weapons. I know it's rare, but after my hunt in multiple activities for a Slice/hatchling primary, I'm over it. Countless hours and close to hundreds of guns later and I still don't have it. That grind alone caused me to take like a month long break, because I wasn't having fun anymore, but simply putting in the hours for a perk combo I still don't have.
Either do something like you said in onslaught, and give shiny guns that can't be crafted, or give us ways to focus at least maybe one perk while going through so the grind isn't so brutal. I know it's about playing the game, but part of that grind to make us play the game has to be fun at least. I can only tolerate so many run throughs of the same 2 or 3 activities before it's not fun, and weapon crafting helped remedy that issue for me
If only everyone could devote the same amount of time to farming drops as a full time content creator.
I work 12 hours shifts and still prefer non crafted weapons. But hey I come from D1 when everything wasnt handed to you for logging in 5minutes a week for free red borders
@@kylebooth4948it's just stupid to have a loot game where none of the drops you get actually ever matter.
Ancient gospel - rampage + kill clip... now void...
Welcome back, Kindled Orchid
No one’s going to use blight ranger. Not sure what they were thinking with that change. But lots of good changes for titans. Pretty excited for the changes
I guessing it'll be used in GMs to get free resurrections on teammates in dangerous spots. Besides that tho, yeah idk
@@PurePancakes113Just go invisible?
@@PurePancakes113there are so many ways to do this without crippling yourself by using arc. No one will use it for anything
I think it’s meant to be like an apotheosis veil type thing maybe u can deflect some boss damage then deactivate and have a crazy weapon boost. Idk tho I doubt it’ll be efficient tho.
@@CGR1410 not at all lmao. Pretty much every other super does more dmg or offers way more utility than just blocking
Removing crafting of seasonal weapons, and reinstating the power grind, its like we're going back in time to before witch queen
They're looking at the grinding people did during Into the Light for shiny Luna's/Mountaintop and some brainless fuckwit thinks simply removing crafting from seasonal weapons will get the same kind of engagement. It's delusional, but there's enough screeching morons who feel their god roll doesn't have any value unless other people don't have it to create an echo chamber
Im fine with the weapons not being craftable but people acting like this is meaningfully better for the game are kidding themselves lol.
It gives you more reason to play the seasonal activity
@@tomjackson9884 No it quite literally doesn't lmao. A reason to play the seasonal activity is to get Red Borders. No red borders? No playing the same repetitive dogshit. It literally REMOVED a reason to play the seasonal activity. This is a horrible change and it doesn't fix the issue at all. If the weapons are not craftable. There is no point in farming them. There are 100 other weapons that are craftable and are objectively better.
The issue at its heart is lack of variety and the fact that each season introduces a "new weapon" that is just a reskin of the same weapon we have had for 4 years. Removing red borders and making it objectively harder to get the role you might actually want to play with will not people want to play more, it will make people want to play less. This is such a simple concept. I don't know who made this decision but whoever it was needs to be fired immediately because they are so out of touch with what the playerbase wants.
@@tomjackson9884 Nah lol, the weapons we are supposed to chase are lowkey not even upgrades to our current best in slot, so why bother?
Previously you could at least get red borders as it was easy enough and I played with the weapons for fun for a bit, now thats gone I am NOT going to intentionally farm for all the weapons just to try them...
@@tomjackson9884it gave me a reason to not buy the dlc.
Nobody sitting on their finger doing the same mission 200times to not even get a godroll.
None of my friends play the game anymore because it's just a "log in for 5 minutes and grab your free red borders" simulator. Crafting needed to be toned back, your kidding yourself if you think making everything craftable was healthy for a looter shooter. Destiny 1 didn't die without crafting, destiny 2 will be fine with less
It's me. I'm the psychopath who crafts every pattern and uses maybe 4 of them.
I wish Winter’s Guile would get a buff. People made fun of me for using it when it gave you a 650% melee buff, now it only gives 275% and feels basically useless :*(
I’m hoping the compromise eventually and make the seasonal weapons craftable after an episode. It will be the best of both worlds. Hardcore players can grind and get their rolls for the season.
Then making them craftable the following season can be a kind of bad luck protection for people that were really unlucky and didn’t get their god roll to drop or are simply too busy to grind out the amount of time required.
I’m sure people will be pissed off for either option…. But I ask what does it hurt you if both sets of people are getting what they want eventually.
Or Bungie should do this:
Make it to here the guaranteed red borders for the week only come from the 1st completion the week for said activity (for each version) and adjust the required number of red borders needed to get a pattern (could be 5 still or more).
Then for random drops incentivize getting them by making those have +2 perks on the final columns with them being the only weapons to be able to enhance every perk column (maybe have a rare drop like Onslaught with unique skins and fully upgraded for free drops for those).
Boom you still have craftables but you’ll have to play more often but no need to spend weeks fighting rng but if you want to speed up the process if a weapon needs a lot of patterns you could get lucky and get a good random roll on the way there.
People who don't like the crafting system can choose not to engage with it. Both sets of people ARE getting what they want. But soon only one set of players will: the ones without any respect for their own time.
Yeah id be fine with red borders the season after but none at all really sucks. I get not having them for things like dungeons but grinding the same boring seasonal activity gets so monotonous after a while
@@adam5599No, not really. Cause crafted weapons are definitely a superior option for everyone. Theres no reason to grind when you can guarantee get the weapon. Which kills the game, because in a looter shooter, the game is about chasing loot while you shoot.
Its fine not to get all the weapons. You don't need protection from bad luck. All the current season weapons will probably get out paced in 3-6 months anyways. The reason crafting kills the game, and it provably does with into the light, is because it kills the chase for loot. Which is the entire premise of the game. You don't need god rolls, ever. Just cause you want something doesn't mean you deserve it. Much less need it
It's a little ironic seeing the incoming changes to Choir of One but I'm glad I got to relish how absurdly strong it can be in a Riven cheese I ran the other day. My fireteam of 5 was struggling to kill Riven in time using swords while I was trying to compare BnS/Frenzy Falling Guillotine vs Choir of One with Lunafactions, only for us to all pick the auto up bc it was outperforming everyone's swords by around 20% (besides one person who used Whisper, which CoO was matching in dps)
A salute to Choir of One's silly point-blank damage o7
The problem with sniping in pve is that there aren’t many long distance enemies that you can’t just run up to and use a closer range weapon, so you’re stuck with high zoom at close range, HOPEFULLY the new -zoom mod will help, but buff them all they want, they’re just not useful outside of boss dps
And often times using a sniper against sniper enemies is not useful like vandals pop shield and goblins become invulnerable whilst healing. Would be better if snipers hit harder universally but “muh safe engagement range”
Not going to lie.... not looking forward to the potential 40 hours I'll dedicate to chasing a good roll of the weapon I want. Looking forward to all of the new things though, like reprised garden, this long episode, I got bored midway through.
Again, another person not wanting to grind in a game that's all about grinding. Go play a different game, then.
The point of the game is to grind and get weapons lmao. Just quit at this point and play something else
But it's a looter shooter. They are finally bringing back the looter aspect of the game instead of handing out god rolls to everyone.
Y’know I would be willing to play the grind, if the grind didn’t suck that is.
With how easy they pass out seasonal engrams?? You’re insane, move onto a different game at this point
9:49 I hope the destiny community always does this when talking about seas-episodes
Not a fan of no craftables
Revenant weapons are not craftable? So pretty much no reason to play any seasonal content besides the garden for it's red borders
Icefall Mantle gang, let's go! Though, shame there will be no more weapon damage boost.
I personally think this version is worse solely because the overshield is gone
Thanks Datto for not putting generic background music in even if its low. It allows me to put on my own music without it being overlapped with something else. I listened to D1 Music for an hour and it was great.
Not letting the revenant weapons be craftable is a MASSIVE L
No it isn't. Its healthy for the game
The shade thrown at Sanguine Alchemy at 17:22 is hilarious 🤣🤣🤣
Every time something gets nerfed Datto says it’s not a big deal only to say 3 months later the exotic is dead 😂cycle continues
The thing i like about the change to Lucky Pants is it sorta plays into a 6-shooter fantasy too. As long as you swap back off after 6 shots before the seventh, you can take advantage of ibcreased damage a lot. While not as much on the high end, yes, the additional uptime will let you down more and beefier targets more often with this gunswapping playstyle. Very creative change
Huge L on the no red border from a build crafter perspective. Forcing people having to get multi roles of the same weapon encourages meta loadout usage and less creative builds and prevents the use of the weapon in the future. Ex: I NEVER used "Come to pass" until this season because of the artifact. Instead of removing the red border make the drop in the hard version of the new activity or something rather than putting them in the vendor if they want people to grind for god rolls.
Crafting enforced “meta weapon usage” way more than random rolls ever did. This is completely incontestable, and I don’t know how you could consider otherwise.
Furthermore, crafting power creeps the game so hard that the meta shifts in response to craftable weapons way more than random weapons. The only exceptions to this is when there isn’t a craftable iteration of a meta weapon, which didn’t happen very often to begin with.
@@thebygoneking that's why every consistent D2 player aims for the exact same guns and rolls? Damn near most long term players had the same exact vaults before crafting became a thing. Go watch all these youtubers vaults before crafting became a thing and check to see how many duplicate guns you can see across them. Crafting gave ease of use to try different perks for different builds with little to no repercussions. Crafting didn't influence Meta-Load outs, it just made those who only use Meta have less of a grind. "Why use this when this does more damage?" is what dries this game out for people.
@@ImMrMes33ks sorta awkward but if you watched any of datto's vault cleanings over the years you would know these youtubers keep a shit ton of duplicate weapons with different rolls
@@fishmcbitez "For Content" and than he would ask how many kills are on them remember? and they would be 0
To fix the crafting issue maybe we could make the collections tab useful again and allow players to claim a curated roll if they collect enough akin to red borders but with a balanced roll
Twilight Arsenal takes 3 seconds to come out vs Novas 1 second. The fact that it got nerfed as hard as it did tells me why Titans are so bad right now
Crazy how they hit them that hard after all the talk about how titans are behind the other two classes and said they will fix it by slightly improving melees and making baricades more of a liability
The super itself did not get nerfed, only the interaction with a star eater scale class item got nerfed. Reading is fundamental
@@kryztofabner855 so it got nerfed...
Titans are really good right now and will be even better next episode.
@@greatestever1453 no the super itself did not get nerfed, ONLY IF YOU ARE USING A STOIC EXOTIC CLASS ITEM WITH THE STAR EATER PERK HAS BEEN NERFED, MEANING IF YOU USE ANYTHING ELSE BUT THAT CLASS ITEM YOULL HAVE THE SAME DAMAGE
Huckleberry with Kinetic Tremors actually makes sense, it helps to chunk down Major enemies (particularly Knights). Occassionally you will mot have enough in the mag to bring down a Major and you end up having to reload, which leaves you a narrow window of time to kill them to keep the Rampage bonus going.
Bad Juju and SoDA about to go crazy
Also, Blight Ranger could prolly get the taunting mechanic added to it in the future with its reflecting damage nerfed, depending on how the taunting itself works out on Titan first.
Which exotic is SoDA?
@@Cooldrew100 skull of dire ahamkara
Bout to be throwing nova bombs like they are verity + devour void grenades
God I hope the barricade buffs make citans ramparts good in pve again
i know damn well im not using the new seasonal weapons eitherway. Them removing the option of getting them as red border is just boring
I hate the crafting changes. I stopped playing after completing the exotic mission once this past season. I think I'm just done with the game for good now.
Lol sure. You'll be back on October 8th.
An idea I head to help with vault space could be allowing you to basically save any one roll you wanted to your collections. Kind of like how you can lock a weapon, you would toggle something on whatever drop you got and then you could grab that roll from collections whenever. Then you wouldn’t have to hoard godrolls in the vault since you could just save them in collections. It wouldn’t affect the weapon chase since you would have needed to acquire the roll already and it frees up vault space for armor and secondary rolls you may want. Also makes it easier to grab specific weapons without needing to sort through your vault.
Not craft-able = huge L, not everyone is unemployed or a content creator sitting there playing destiny 24/7
What you don't want to spend your limited hours of free time engaging with this video game like it's a job?!
You do know crafting has only been a part of the game for 2, almost 3 years right? For the entirety of D1 and the 5 years of D2 up until Witch Queen (when crafting was introduced) we never had crafting. And yet the game was perfectly fine.
I mean there's a player base for ARPGs like Diablo and PoE.
The only reason you see it as an L is because you've wired your brain into thinking you NEED these weapons. That you NEED that God roll.
My man this is a video game that's supposed to entertain you. If you're getting dissappointed and stressed by FOMO tactics then that's not a type of game you can have a healthy relationship with.
Farm because you enjoy playing the game. If getting the thing you want isn't a guaranteed and that's frustrating you then maybe take a break because you're no longer playing the game, it's playing you.
I have a feeling the cenotaph change from before was to sneakily make people use more ammo because they couldn’t tell whether the enemy was affected. Good that they reverted it.
Sad to see the seasonal weapons wont be craftable, looking forward to a lot of this though!
Looking forward to farming GoS, genuinely a fun raid.
Hopefully we get crafted VoG weapons in Heresy, would love an excuse to farm Atheon another 65 times (I'm not Vexed, you're vexed)
I feel like Bungie should just make it so you can fully enhance randomly rolled versions of craftable weapons. That way, the "I want deterministic loot" crowd can still engage with weapon crafting the way they have been, and the "Crafting ruined the loot chase" crowd can just choose to not engage with crafting at all by grinding away until the 5/5 enhance-able god roll randomly drops for them.
THIS. RIGHT HERE. I got flamed on Bungie forums for suggesting this literal same thing.
Especially now that every single weapon can be enhanceable (other than several of the older weapons) from Iron Banner to World drops? There's really no reason to not let you. I mean the crafted version will always have the benefit of being able to reshape them to adjust for any perk balances they do or combinations you want to try.
So why not let the dropped version of craftables get the ability to enhance it. I mean it sounds like a win/win. Yet everyone on the Bungie forums made it seem like I was spitting on their mothers grave for even suggesting it lol.
Agreed 1000%. It would bridge the gap between enhanced and crafted loot and would give value to both in their own lane. I see no reason why loot that is craftable can't be enhanced from the start.
@@fakeplasticgamers9850you could also make the change to you can only craft a weapon once you acquire every perk, barrel, and magazine perk for it
Honestly just make random roll versions enhanceable, remove weekly guaranteed red borders, and I think the perfect balance is there.
If peacekeepers don't have an ornament in the store on Tuesday, I'm not playing this episode, I can't keep going
bungie really killing their game lol. cant wait for all the "man i hate wepon crafting" people to go "oh wait"
moving past the OG kindled orchid roll on ancient gospel is criminal
Making the seasonal weapons, which are only obtainable until the next expansions, not craftable yet making the raid weapons, which are here indefinitely, craftable seems like a crazy misunderstanding of where the community stands. Idk where Bungie is getting their feedback from but it doesn’t seem to be from the right places.
That prospector change seems dope. Shoot a grenade. Spawn cluster grenades. Wait. Is it just giving it rocket launchers cluster grenade perk? That would ve dope as hell
Yeah, you won't catch me farming for 40 hours for the roll I want on a weapon with 7 perks per column. Been there done that, it's bad design and always has been.
I finally got my 6/6 rose 🌹… 2 weeks ago 😠😤 I think we’ll just need to be super selective in what we need and want
bad design is making the majority of weapons in a loot focused game craftable as it makes the loot you actually earn obsolete
@@tomjackson9884make it take longer via more pattern requirements and activity completion requirements to keep playlists alive and problem is solve: rng protection is still there but if you get lucky via rng you’re good to go.
Its not and never has been, you just don't like getting unlucky. Which is fine, but every successful time in Destiny history has been about the chase for loot. You don't have to grind weapons like that by the way. 2/5 rolls are usually more than enough for people
@@reed560 Every successful time in Destiny history has also come with a well balanced sandbox, reigned in subclasses, a good balance between gunplay and ability play as a focal point, and an influx of quality content beyond just guns. The gun chase was always secondary to the health of the game. Chasing that 5/5 god roll wasn't what made the game good - chasing the god roll was bearable BECAUSE the game was good and the content was fresh.
Crafting is only regarded as bad because it is the thing constantly peeling back the curtain and reminding you that trash guns aren't worth 40 hours of your time spent in trash content.
I'm calling it. Ex Diris is going to go crazy with the artifact next episode because of the grenade launcher mod support. Weakening + its considered breach loader GL even though it's fully auto and reloads infinitely from reserves.
When it comes to crafting, if they made good weapons I'd farm them but we're not getting good weapons. Into the Light had some of the most iconic weapons so people actually wanted to get them. Plus, how will this impact new players when these activities are no longer available. Will they have to farm exotic missions with no attunement or will there be activities that actually drop these rewards consistently?
I am in the top 4% for play time in D2 so i have a bit of time in the game and in my opinion removing the ability to craft seasonal weapons is just trying to boost player time but unfortunatley the horse has already bolted. Everyone already has that fully crafted 5/5 rocket side arm or autorifle so why would they spend time grinding for crap rolls on an almost identical one with a marginally different stat package and probably one slightly different perk combo? Perfect example, we got a void aggressive sniper with TFS a couple of months ago, fully craftable, now we get another on in this season which is non craftable and has largely the same perk pool, this means you are grinding for one specific perk combo so 99% of the drops are worthless. Wont take long for people to get sick of that.
0:12 I am deadass studying to this video, I feel watched
I feel like for the crafting problem they should go back to something similar when it first came out. Make it to where you require so many of the weapon drop but not the whole deep sight thing. And that allows for weapon focusing to help later on down the season to help with bad RNG. Get 5 of the new weapon and pattern unlocked, not 5 red borders, still drives the hunt in some kind and allows for crafting.
Bungie has not earned a SINGLE OUNCE of trust when it comes to their reward drop odds. Crafting prevents shit like Into The Light, where I played like a psycho the entire time and got 1 good Blast Furnace (normal) and 1 good Falling Guillotine (shiny) and just dumpsters full of absolute trash.
Bungie saying Into The Light is their north star on this is a screaming, burning red flag and you can't see it because you play this game for a living.
I collect weapons to USE THEM, I don't grind activities for the sake of grinding activities for a 0.04% chance of something dropping. That's called a gambling problem.
I only used Raiju's Harness for Crucible mayhem. Was very fun to use in that specific game mode cause you could block certain supers, cancel it early if no one was around, and if you were killed in your super you wouldn't spawn back in with zero super energy. Lets see if Blight Ranger keeps that next time we get mayhem.
Not making all these weapons craftable is a huge L
No its not.
I think it would be awesome if patterns still existed even for uncrafted weapons, and once you get 5, you can pull that weapon from Collections with a random roll for an increasing price that resets weekly. This way, it (kinda) solves the vault problem while still requiring a chase, but also mitigating bad luck.
I dont like gambling.
so, no revenant weapons for me.
You don't need revenant weapons. Its not like a 5/5 on any of the weapons would change the game for you. The game is the chase for loot, crafting can make some grinds more palatable, but you don't need to chase it if its not worth the chase
Mad respect for the Huckleberry praise, I've always loved that thing
4:15 its so tiring how bungie destroys fun builds just for them to realize it was never a problem but it takes them 2 f'n years to realize it
Tarrabah bouta be the new primary dps king with Peacekeepers.
Love how he totally skipped past the new Stasis Glaive, the first glaive in the kinetic slot 😂
They never said it was a kinetic slot weapon. Could be the second heavy ammo glaive we get
@@SavvyMon4 I don't think that's very likely, but it would definitely be cool if that was the case.
Seasonal Crafting seems pretty simple to me. You put really good, useful, strong rolls in the crafting. You put the god rolls in the actual activities. You put shiny double perk editions in the difficult version of the horde modes. 3 tiers that can satisfy different levels of player, without any of them being garbage.