oxygen room 2/20 mode is easy actually tip:if you are stuck its bcs your not listening enough the oxygen room relies on sound cues tip:6/20 mode at the office is not that bad for george if the ac is 73 temp hit the jammer immidiatly for jolly stare at him to stop him moving if hes at your door do not waste any time hit the jammer immediately for maxie its simple if you see her in the cameras switch the camera your viewing for tweetie if you see her inside go behind and turn on the maintenance panel off and on then tweetie should be gone
@@janekz9115 yep that’s the strat I used for both. I used 72 temp but anything in the 70 range works as long as you don’t wait too long. Somehow figured it out too on my own LOL
I'm stuck on House 4/20 mode, and I know I shouldn't be. Basically, I'll run up to the left door, hear the breathing, repeal Bonnie or Chica, lock the door, and when I run back, Bonnie kills me.
House 4/20 is pretty difficult, it actually took me quite a while. It’s not necessarily because of how fast they are, but because you don’t have much time to decrypt the files (takes a LONG time). My best suggestion is to take it slow, and expect to be doing the run for a while since decrypting takes so long. Also, as SOON as you hear the door creak, stop decrypting, and turn around to deal with it. As for the animatronics, it’s the opposite of FNAF 4, which is why it’s confusing. Completely threw my muscle memory off. Make sure to wait no more than 3 seconds at a door, or else you’ll risk being killed. But, also make sure you know that there’s breathing, since sometimes the audio cue is delayed for one second (so don’t rush, but also don’t forget to not take too long).
@@Jedi-ge6lr that's odd. Are more than one animatronic coming at the same time when you try to deal with them? It's possible that you are not doing them in the correct order if so (correct order is always the one open first, then the next one after that). You probably also know that Chica and Bonnie come from the same hall, but it's random which one comes first.
@@Jedi-ge6lr yeah I wish I could help further. It’s a bit BS for sure, so don’t worry about not being able to do it. My best suggestion is to just do your best to listen for the audio cue and make sure not to get confused with FNAF 4. If you’re gonna continue trying, I wish you good luck with it!
U are only one who beat more insane custom nights in fnaf games than me Well done champ(but these nights takes u long time for what u saying i dont have much time to do this si try to beat Hells carvinal in tealerland with max 1 death or one try)
can you give a detailed explanation on all of these nights, how the AI works, and how your strategies work? I want to beat these myself but some things are really weird to me. firstly, I did realize that there were sound cues when the animatronics enter and leave the room, and when I was testing my theory with the light to see what the different sounds meant, whenever one of them left, I checked the light, and another one was there. that one leaves, and there’s another one again, and this was in the normal night in the main game. does using the light effect them being there? I really didn’t understand this mode. also, the power seemed to be VERY close in the oxygen room to the point where I had to beat it by waiting for the first animatronic to enter as late as possible to save power and then shut the door for the rest of the night once one comes. I really wanted to play the night normally but that seemed like the only way because playing as intended resulted in me running out of power. I don’t know, maybe it’s because I was screensharing the game to some friends while playing which seems to cause a lot of visual bugs, so maybe it was messing with the power somehow too. I have no idea. as for the office, how do you get by only checking that one camera for Jolly? does the camera that you’re on effect the way he’ll come from? I was able to blaze through the main five nights of the game and I thought he could enter your office through the closest cameras to you in the top left and bottom left sectors, but you seem to be just checking the top left and that’s the only way he ever comes from. an in-depth explanation would be fantastic if you could explain your methods. I would be super thankful
Yes of course! Hope this is helpful: Oxygen Room 2/20 The easiest of the 3 modes, mainly just a cycle. Whenever you hear a sound indicating their arrival, close the door, and wait for the banging noises, which indicate they’ve left (the arrival noise sounds like the banging noises, it just plays 1 time instead of 4 times in a row). As soon as they play the leaving noise, open the door. Always maximize time on the panel, put it up when not doing anything else. The light is irrelevant and wastes power, unless you think you missed an arrival noise. Moving quickly is the key to success. House 4/20 Everytime you hear a door creaking noise, 1 of the 4 animatronics have opened 1 of the 3 doors (hallway, bathroom, window). Bonnie and Chica come from the hallway, Freddy comes from the bathroom, Foxy comes from the window. Sometimes they can both come at once. The way they all work is like a reverse FNAF 4, where if you hear breathing, you flash them AND THEN you close the door. The key to success with them is to ALWAYS close the door after you’ve dealt with them and confirmed they aren’t there. Sometimes because the audio file for the breathing has some quiet spots, it’s easy to get tripped up. Make sure you wait no more than 3 seconds at a door to make sure. Will write more for Office 6/20 in a second reply, typing this on mobile currently so it’s a bit jank!!
Office 6/20 The hardest arguably of the 3 because of the RNG needed for it. It’s not the worst in terms of RNG but it definitely exists. Jolly is extremely speedy, and has 1/2 routes to getting to you (one is faster than the other). They ALWAYS end right at the camera I stay on. The reason I stay on that camera is to keep track of him while the Radar is rebooting. If he’s in that camera (or enters as soon as you are looking at it), wait NO MORE THAN 4 seconds and then initiate the jammer. Sometimes you have to anticipate when Jolly will be at the door (using his last known position on the radar) because sometimes he’s so quick that in the time you have to check the camera, he could already be at your door. Also, initiating the jammer does NOT pause his or George’s kill timer, meaning you can still die after the jammer finishes activating if you weren’t fast enough. As for George himself, he always breaks the AC system on his way back to your door. You can also see his eyes at the door when he’s about to attack (you can’t see Jolly’s eyes when he’s there). The key is to wait until George breaks the AC system and hits 72 degrees (normally 60), then you should repair it, and initiate the Jammer (unless ofc Jolly is there). You can always check after a Jolly attack if George is at the door by looking for his eyes, but I would recommend using the broken AC as a tell. If Jolly and George sync up, they can in fact be dealt with together with a single Jammer usage. The phantoms pretty much activate if you are looking at the cameras for too long, so that’s why I don’t look at them for more than a second or 2 at a time. Also, repair other systems whenever you can, ventilation being out only makes you breathe heavy and black out a bit. Cams are essential tho, so that’s a system I would repair first (hierarchy is Camera, AC, Vent). Hope this all helps, and lmk if you have any other questions!
@@DiceGames Thank you so so much for all of this info! I really appreciate it. I'll let you know if I have questions but I have a ton of other stuff I've been doing so I may or may not be able to give this an honest try soon.
House 4/20 is pretty difficult, it actually took me quite a while. It’s not necessarily because of how fast they are, but because you don’t have much time to decrypt the files (takes a LONG time). My best suggestion is to take it slow, and expect to be doing the run for a while since decrypting takes so long. Also, as SOON as you hear the door creak, stop decrypting, and turn around to deal with it. As for the animatronics, it’s the opposite of FNAF 4, which is why it’s confusing. Completely threw my muscle memory off. Make sure to wait no more than 3 seconds at a door, or else you’ll risk being killed. But, also make sure you know that there’s breathing, since sometimes the audio cue is delayed for one second (so don’t rush, but also don’t forget to not take too long). Hope this helps!
Iirc it’s like a reverse FNAF 4, where if you hear breathing you flash and close the door, and if you don’t hear it you close the door. Only go and deal with one of them if you hear a door open noise also. Hope this helps!
of course! You may find this this is helpful: Oxygen Room 2/20 The easiest of the 3 modes, mainly just a cycle. Whenever you hear a sound indicating their arrival, close the door, and wait for the banging noises, which indicate they’ve left (the arrival noise sounds like the banging noises, it just plays 1 time instead of 4 times in a row). As soon as they play the leaving noise, open the door. Always maximize time on the panel, put it up when not doing anything else. The light is irrelevant and wastes power, unless you think you missed an arrival noise. Moving quickly is the key to success.
@@DiceGamessometimes i hear both an arriving noise and both a leaving noise and when i look. I see jolly when george leaves. Do i wait for another arriving cue or keep the door shut?
Thank you for the suggestion, but I already beat both as well! I also betatested JR’s, and was the technical first victor of The Closing Act. JR’s: th-cam.com/video/9Z33cK91w-g/w-d-xo.html Tealerland: m.th-cam.com/video/Do9CcpnxDOM/w-d-xo.html
@@DiceGames i see sorry ind now i see u beated more nice worklike i say u are only one who beated more insane custom nights and fan game challenges than me WELL DONE
@@iRWQFSFASXCi I’ve tested JR’s, Playtime with Percy, Project Readjusted 3, The Fazbear Facility, POPGOES 2: Reprinted, and I’m on the teams for a few others, just haven’t tested anything for them yet.
Dam bro, impressive, im actually happy that you knew where the guys were when you were trying to jam a animatronic
oxygen room 2/20 mode is easy actually tip:if you are stuck its bcs your not listening enough the oxygen room relies on sound cues tip:6/20 mode at the office is not that bad for george if the ac is 73 temp hit the jammer immidiatly for jolly stare at him to stop him moving if hes at your door do not waste any time hit the jammer immediately for maxie its simple if you see her in the cameras switch the camera your viewing for tweetie if you see her inside go behind and turn on the maintenance panel off and on then tweetie should be gone
edit:for jolly stare at him at the cameras to make him stop moving if hes at your door hit the jammer immediately
@@janekz9115 yep that’s the strat I used for both. I used 72 temp but anything in the 70 range works as long as you don’t wait too long. Somehow figured it out too on my own LOL
I'm stuck on House 4/20 mode, and I know I shouldn't be. Basically, I'll run up to the left door, hear the breathing, repeal Bonnie or Chica, lock the door, and when I run back, Bonnie kills me.
House 4/20 is pretty difficult, it actually took me quite a while. It’s not necessarily because of how fast they are, but because you don’t have much time to decrypt the files (takes a LONG time). My best suggestion is to take it slow, and expect to be doing the run for a while since decrypting takes so long. Also, as SOON as you hear the door creak, stop decrypting, and turn around to deal with it. As for the animatronics, it’s the opposite of FNAF 4, which is why it’s confusing. Completely threw my muscle memory off. Make sure to wait no more than 3 seconds at a door, or else you’ll risk being killed. But, also make sure you know that there’s breathing, since sometimes the audio cue is delayed for one second (so don’t rush, but also don’t forget to not take too long).
@@DiceGames I've been doing that, yet even if it was Bonnie I get rid of, I still die after closing the door.
@@Jedi-ge6lr that's odd. Are more than one animatronic coming at the same time when you try to deal with them? It's possible that you are not doing them in the correct order if so (correct order is always the one open first, then the next one after that). You probably also know that Chica and Bonnie come from the same hall, but it's random which one comes first.
@@DiceGames Sometimes yes, sometimes no. It feels like RNG BS, but after watching,you play, I know I have to be doing something wrong.
@@Jedi-ge6lr yeah I wish I could help further. It’s a bit BS for sure, so don’t worry about not being able to do it. My best suggestion is to just do your best to listen for the audio cue and make sure not to get confused with FNAF 4. If you’re gonna continue trying, I wish you good luck with it!
U are only one who beat more insane custom nights in fnaf games than me
Well done champ(but these nights takes u long time for what u saying i dont have much time to do this si try to beat Hells carvinal in tealerland with max 1 death or one try)
can you give a detailed explanation on all of these nights, how the AI works, and how your strategies work? I want to beat these myself but some things are really weird to me.
firstly, I did realize that there were sound cues when the animatronics enter and leave the room, and when I was testing my theory with the light to see what the different sounds meant, whenever one of them left, I checked the light, and another one was there. that one leaves, and there’s another one again, and this was in the normal night in the main game. does using the light effect them being there? I really didn’t understand this mode.
also, the power seemed to be VERY close in the oxygen room to the point where I had to beat it by waiting for the first animatronic to enter as late as possible to save power and then shut the door for the rest of the night once one comes. I really wanted to play the night normally but that seemed like the only way because playing as intended resulted in me running out of power. I don’t know, maybe it’s because I was screensharing the game to some friends while playing which seems to cause a lot of visual bugs, so maybe it was messing with the power somehow too. I have no idea.
as for the office, how do you get by only checking that one camera for Jolly? does the camera that you’re on effect the way he’ll come from? I was able to blaze through the main five nights of the game and I thought he could enter your office through the closest cameras to you in the top left and bottom left sectors, but you seem to be just checking the top left and that’s the only way he ever comes from.
an in-depth explanation would be fantastic if you could explain your methods. I would be super thankful
Yes of course! Hope this is helpful:
Oxygen Room 2/20
The easiest of the 3 modes, mainly just a cycle. Whenever you hear a sound indicating their arrival, close the door, and wait for the banging noises, which indicate they’ve left (the arrival noise sounds like the banging noises, it just plays 1 time instead of 4 times in a row). As soon as they play the leaving noise, open the door. Always maximize time on the panel, put it up when not doing anything else. The light is irrelevant and wastes power, unless you think you missed an arrival noise. Moving quickly is the key to success.
House 4/20
Everytime you hear a door creaking noise, 1 of the 4 animatronics have opened 1 of the 3 doors (hallway, bathroom, window). Bonnie and Chica come from the hallway, Freddy comes from the bathroom, Foxy comes from the window. Sometimes they can both come at once. The way they all work is like a reverse FNAF 4, where if you hear breathing, you flash them AND THEN you close the door. The key to success with them is to ALWAYS close the door after you’ve dealt with them and confirmed they aren’t there. Sometimes because the audio file for the breathing has some quiet spots, it’s easy to get tripped up. Make sure you wait no more than 3 seconds at a door to make sure.
Will write more for Office 6/20 in a second reply, typing this on mobile currently so it’s a bit jank!!
Office 6/20
The hardest arguably of the 3 because of the RNG needed for it. It’s not the worst in terms of RNG but it definitely exists. Jolly is extremely speedy, and has 1/2 routes to getting to you (one is faster than the other). They ALWAYS end right at the camera I stay on. The reason I stay on that camera is to keep track of him while the Radar is rebooting. If he’s in that camera (or enters as soon as you are looking at it), wait NO MORE THAN 4 seconds and then initiate the jammer. Sometimes you have to anticipate when Jolly will be at the door (using his last known position on the radar) because sometimes he’s so quick that in the time you have to check the camera, he could already be at your door. Also, initiating the jammer does NOT pause his or George’s kill timer, meaning you can still die after the jammer finishes activating if you weren’t fast enough. As for George himself, he always breaks the AC system on his way back to your door. You can also see his eyes at the door when he’s about to attack (you can’t see Jolly’s eyes when he’s there). The key is to wait until George breaks the AC system and hits 72 degrees (normally 60), then you should repair it, and initiate the Jammer (unless ofc Jolly is there). You can always check after a Jolly attack if George is at the door by looking for his eyes, but I would recommend using the broken AC as a tell. If Jolly and George sync up, they can in fact be dealt with together with a single Jammer usage. The phantoms pretty much activate if you are looking at the cameras for too long, so that’s why I don’t look at them for more than a second or 2 at a time. Also, repair other systems whenever you can, ventilation being out only makes you breathe heavy and black out a bit. Cams are essential tho, so that’s a system I would repair first (hierarchy is Camera, AC, Vent).
Hope this all helps, and lmk if you have any other questions!
@@DiceGames Thank you so so much for all of this info! I really appreciate it. I'll let you know if I have questions but I have a ton of other stuff I've been doing so I may or may not be able to give this an honest try soon.
Can you tell me how to avoid animatronics in house?
House 4/20 is pretty difficult, it actually took me quite a while. It’s not necessarily because of how fast they are, but because you don’t have much time to decrypt the files (takes a LONG time). My best suggestion is to take it slow, and expect to be doing the run for a while since decrypting takes so long. Also, as SOON as you hear the door creak, stop decrypting, and turn around to deal with it. As for the animatronics, it’s the opposite of FNAF 4, which is why it’s confusing. Completely threw my muscle memory off. Make sure to wait no more than 3 seconds at a door, or else you’ll risk being killed. But, also make sure you know that there’s breathing, since sometimes the audio cue is delayed for one second (so don’t rush, but also don’t forget to not take too long). Hope this helps!
Thank you
good job man only maneged 2/20 myself but is there any way to hack custum night?
Besides save editing, no there isn’t. You got this tho! You can totally do it :)
Thanks
I did it it was so hard but i did it btw great vido man👍
@@candy2866gg
How does everyone work in the House section? I used a 100% save file to skip to House max mode
Iirc it’s like a reverse FNAF 4, where if you hear breathing you flash and close the door, and if you don’t hear it you close the door. Only go and deal with one of them if you hear a door open noise also. Hope this helps!
@@DiceGames Thanks :)
Which one is the most easiest? Because if that one is the most easiest I will do that
Oxygen Room 2/20 is definitely the easiest, it’s all about just checking the light and closing the door. Very easy stuff
@@DiceGames Alr bet
What’s the glitching time in Office 6/20 mode
A bug with the game, that only seems to affect my pc for some weird reason 😂
Wait HOW ARE THEY WINDOW IF WE ARE UNDERGROUND
Idk lol, it’s an odd game 🥴
Yeah
That's our house? That's y'know above ground?
In the oxygen room, how do you deal with jolly and George
of course! You may find this this is helpful:
Oxygen Room 2/20
The easiest of the 3 modes, mainly just a cycle. Whenever you hear a sound indicating their arrival, close the door, and wait for the banging noises, which indicate they’ve left (the arrival noise sounds like the banging noises, it just plays 1 time instead of 4 times in a row). As soon as they play the leaving noise, open the door. Always maximize time on the panel, put it up when not doing anything else. The light is irrelevant and wastes power, unless you think you missed an arrival noise. Moving quickly is the key to success.
@@DiceGamessometimes i hear both an arriving noise and both a leaving noise and when i look. I see jolly when george leaves. Do i wait for another arriving cue or keep the door shut?
@@Kaiii27___ just keep the door shut, if George is there after jolly just arrived, it just means they got faster and are overlapping a bit!
noice
Try tealerland and jrs i beat them so u can too
Thank you for the suggestion, but I already beat both as well! I also betatested JR’s, and was the technical first victor of The Closing Act.
JR’s: th-cam.com/video/9Z33cK91w-g/w-d-xo.html
Tealerland: m.th-cam.com/video/Do9CcpnxDOM/w-d-xo.html
@@DiceGames i see sorry ind now i see u beated more nice worklike i say u are only one who beated more insane custom nights and fan game challenges than me WELL DONE
@@DiceGames u tested so many fan games how many exactly and what games?
@@iRWQFSFASXCi I’ve tested JR’s, Playtime with Percy, Project Readjusted 3, The Fazbear Facility, POPGOES 2: Reprinted, and I’m on the teams for a few others, just haven’t tested anything for them yet.
@@DiceGames ok thats cool
Too bad the mobile version is, uh not too functional.
True lol, sad but hey it’s a peak mobile port momento 😅
@@DiceGamesmy tecno spark 10c works on that jolly 3 chapter 2 mobile
ez
Sus
They are not sus
How are you doing 4/20?? I cant even beat house night 1 😭
Sorry I don't want to bully you but seems like a SKILL ISSUE!!!