VEX in Houdini: Strange Attractors

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 8

  • @ABlackbirdCalledSue
    @ABlackbirdCalledSue 4 ปีที่แล้ว

    Great one again! Question though, when at approx 19mins in you check as to whether or not the point in question is part of the active group via the if statement, could you not also do that by just specifying the active group in the group field of the wrangle?

    • @Entagma
      @Entagma  4 ปีที่แล้ว

      Yes, that'd be possible.
      Cheers, Mo

  • @lasonnambula356
    @lasonnambula356 2 ปีที่แล้ว +1

    Find it so humors at 14:54

  • @abbenbow
    @abbenbow 2 ปีที่แล้ว

    Hello, trying to figure out which Houdini to get - does anyone know if you can create this in Houdini Core? Or do you need Houdini FX to be able to create and use Strange Attractors?

  • @ishaanwankhede8972
    @ishaanwankhede8972 2 ปีที่แล้ว

    Hey great tutorial,How do you do the texturing with those emission shaders on some of the lines like how you show it in 0:10..I just started learning Houdini from this tutorial so am a noob xd

  • @danieldenison6133
    @danieldenison6133 3 ปีที่แล้ว

    Great video! Any reason you could think of that might be giving a limit to zero in the function?
    Thanks!

  • @aryamandash9100
    @aryamandash9100 3 ปีที่แล้ว

    Thank you for this video! It was a huge help to get started with Houdini. Is it possible to create a smooth spline animation from this? I understand that it already happens as the solver loops further. But is it possible to make it smoother like using curves for keyframes animations?

    • @Entagma
      @Entagma  3 ปีที่แล้ว +1

      The resample SOP is your friend! :) Cheers, Mo