I would like to indulge my inner electronic music nerd and say that the 1997 Playstation game didn't just have some generic dance music, it was an absolute banger selection of techno and acid tunes from the absolute cream of the crop of electronic music producers , Mijk Van Dijk, Joey Beltram, Dave Angel, Scan X, Hardfloor as well as Japanese Maestro Takkyu Ishino who made the main theme. It's an absolute must for any techno fan to listen to this soundtrack.
Your comment is 5 years old at this point, but just had to jump in and say I wholeheartedly agree. I would say this soundtrack and the soundtrack for the movie Hackers (1995) served as gateways to exploring electronic music of the 90s.
Thank you for the recommendation. Ray didn't give it the credit it deserves and I would have missed it. Just a few seconds in you can tell (at least that track) is gonna be good
"optimized for it's own form of art" is something that should be remembered for all kinds of adaptions. Poor adaptions sadly seem the norm, instead of the exception.
Why is there not more on this?? We love ghost in the shell could some one please tell us more about these?? Also is it worth getting the ps1,or ps2!! copy?? please help we do not want to spend$money$And waste it but this has to be 7 out of ten or better or is it not please tell us will check back here just let us know your replying 2 us is All please Tell us All about the ps1,ps2,psp copy story,sound,game play,replayabilty,multi play/single Etc/etc what ever And how is it honestly?? That All we Got Besides A ps3 Answer All our questions and if you could make a list of A Lot of other Great stuff 2 check out and buy would be nice we like Strategy,Anime,rpg/Jrpg please help and Thanks?!!
Imagine a 24 hour long podcast with Raycevick, Joseph Anderson, Super Bunnyhop and Matthewmatosis. Then imagine all your dreams coming true. Pretty hard to tell the difference isn't it?
16:17 Cutscenes that would test Kojima's patience? Holy shit they must be REALLY long and FULL of exposition, to cut good ol' Hideo's patience short...
Doktor Rafael I think when I played it a loooooong time ago (before picking up SW: Renegade Squadron) the longest one outside of the credits was some six minutes long. The introduction alone was more than the length of an entire game of the average 6v6 game. I like exposition as much as the next chap, but good Lord did it scar me. I cherished Dr. Samuel Hayden's explanation of the one minute plot of DOOM more than ever in hindsight. TL;DR - Keep It Simple Studios
Have you tried Neotokyo? Its a shooter that wears its Ghost in The Shell inspiration on its shoulder and it takes significantly more advantage of its set up than the nexon shooter. When you were transitioning to talk about Oni I honestly believed you were going to talk about it.
Just gonna say this: Oni is in my top 10 most favorite games of all time :| I'm very disappointed that Raycevick compared it to GITS because although visually its similar, it's different in every other aspect. It thrives not with story but with gameplay, the story is just a backdrop to give context for the reasoning for the gameplay. And because he didn't play past the second level's boss (which actually is literally the worst part of the game), he basically deprived himself of a phenomenal martial arts 3rd person shooter, which by the way, with every move-set unlocked over the course of the game allows for street fighter levels of depth, strategy and variety. Not to mention, the bosses in the last half of the game are are by far one of the best and most satisfying experiences in a 3rd person fighting game. Although, I do have respect for him playing the PC version instead of the horrible PS2 port. And ultimately, I don't mind if he doesn't like the game in the end as long as he puts as much time into it as he did with a lot of the GITS games which would then put him in a more respectful, qualifying position when it comes to judging a game as a whole. Also, what is up with the main character's hair? She looks like Wolverine. Her hair is sticking up a lot more than her original model. Must be a mod I'm unfamiliar with :\
@Yeh Mahn You'd be surprised. I never got very into it back when there were at least a few dozen players online, but I ended up revisiting it in early 2018 because of its excellent soundtrack by Ed Harrison, who also participated in the Deus Ex: Mankind Divided soundtrack.
Kind of a shame you didn't mention NeoTokyo, it isn't an official Ghost in The Shell game but I honestly feel like it captures a lot of the atmosphere of the movie. Plus having one of the best soundtracks I've ever heard in a game also helps.
It has a small but very active and dedicated community on Steam called Active Neotokyo Players. They also hang around the Discord group quite often. discord.gg/eGbkJN
The Flippity Flop Yes, definitely! I'd say that If you get past the initial clunkiness and can enjoy a more hardcore shooter experience you should try it out. Besides, it's a mod for Half Life 2, so if you already have that in your library, it's a free download. Try joining the Active NT Players group to know when people are playing.
I enjoyed Funhaus, but I think my tastes have changed as I've grown up. Mad kudos to them when they do analytic videos though, as rare as those are. Still, I wish them the best and all that!
Same here, especially during The Sims and Chaser days. I followed them a bit after Funhaus but eventually dropped off. Either way I'm glad to see they're doing well for themselves.
Hearing Raycevick talk about the faults of a game while Tachikoma On A Stroll plays in the background is either unintended comedy, or comedy done by juxtaposing. Intended or accidental, it's awesome either way.
@@albertgore7435 I think they might be referring to the newish SAC series on Netflix. It was absolute trash. I legit could not get through the first ten minutes.
+Diego Del Real Ramos I'd recommend picking up the blu-ray if you can it's like $20 US (not sure where you are locally but chances are it's seen a release where you live) and the easiest way to watch it in really good quality. If you want to watch it online I'd search a free anime site like 9anime or KissAnime, those both have the entire franchise in sub and dub I believe.
Ghost in the Shell is about the complexity and the beauty of life. The Puppetmaster is an AI that argues neither science nor philosophy can define what life is, and it demands only the rights that all living beings possess -- the ability to die, and to procreate. It cannot simply copy itself, because children are not copies of their parents; children inherit traits and genes from their parents, sure, but they are much more than copies. The Major has a conversation about this with Togusa about midway through the film -- he questions why he was selected for the unit, and she explains that over-specialization breeds weakness. The Puppetmaster wants to join with the Major to create something new -- to marry her, in a sense, and have children. The music that plays in the beginning? That's a traditional Japanese wedding song, used here to represent the marriage of man and machine. But it also plays into the union between the Major and the Puppetmaster. The film is incredibly deep, dealing with questions of sexual identity and the meaning of life itself, and frankly, no video game about shooting people in kawaii tanks is ever, ever going to live up to that.
+Romano Coombs I love the way you put it, I noticed the way Motoko does that with the smaller characters and helps them grow. The first time I noticed was with the kids who were stealing organs, the way she scared that one kid stiff pretending to be a yakuza and then explained to them all how good they have it in life, that they should try to make something of themselves. That episode with the film director airing a film on repeat in his cyberbrain is one I remember well. At the end Motoko laments how she feels you can't live your life in your own shell, you've gotta get out there and see the world because it's the only way you'll learn and grow. I love the overall philosophy the show has towards cyberization, it's inspirational.
@Romano Coombs I'm honestly starting to hate the films' fanbase, surprisingly mostly because of the film itself. Motoko in the manga/SAC and even in recent films has not been this fucking moody and philosophical. I still cannot understand her reasoning for diving (in water) in cyberbody. I get what the director meant, but it's still not something she would do, even in that reincarnation. Movie was its own thing basically, and sadly it couldn't be further from the source material. What is worse is that it is the ghost in the shell people will remember for ages to come because it broke anime in general into the west. I know it's a stretch, but I'm even going as far as saying the half of the faults of 2016 adaptation came from trying to adapt the 1995 movie while asking manga creator for general advice. They are that incompatible.
How to make GITS game: - L.A. Noire and Heavy Rain's investigation and detective works. - Cel shaded visual. - Branching paths. - Splinter Cell: Blacklist's combat/stealth gameplay. - set in the SAC or Oshii universe. - use Kenji Kawai and Yoko Kano soundtracks. Done.
I disagree with both of you. Blacklist had excellent stealth gameplay at times, but honestly lacked that satisfying punch that shooting someone should make you feel. The game threw way too many enemies at you which resulted in occassionally unavoidable confrontations. This was a bad choice if you compare the game to the best in the series, Splinter Cell: Chaos Theory, which never forces you to enter a gunfight. Aiming kinda sucked and everything can be stealthed, which resulted in a much better experience compared to Blacklist's action fiesta. Meanwhile, Metal Gear combat is a very broad way of describing a combat system. The combat in Metal Gear changes with nearly every iteration which leads me to believe that you are thinking of the latest installment, Metal Gear Solid V. While MGSV had great gameplay, it only worked because it is MGS. The series is partially way too goofy for it to work with GITS. Meanwhile, as cliche as it might seem, I'd imagine a Deus Ex type concept would work for both combat and general gameplay. The way Deus Ex handles your stats and augmentations would fit in very well with a GITS type game where you don't play an established character, but instead craft your own version of a pre-imagined character in a similar way to how Deus Ex or The Witcher lets you. And for fuck sake, don't cel shade it. Cel shading wouldn't fit with the rain-slick look of GITS and would be way too loud visually.
my take on it: - Metal Gear Solid 4 stealth, and fast-paced, adrenalin rush shooting w/o regen (like COD, HALO, CS, F.E.A.R) and you can choose how would you do a mission - Realistic 3D graphics - Either a smaller focused open world, or a linear game. - L.A. Noire like detective work - Good music - I dont care makes it. - Great AI (like something from F.E.A.R.) - Engaging story, world
Never thought I'd see Oni mentioned on this channel! While I recognize that the game is far from perfect I have extremely fond memories of it (it was my first PS2 game when I was about 6 years old) and consider it to be one of my favorite games. Interestingly it was actually Oni that introduced me to Ghost in the Shell, a series I've been a huge fan of for years. Thanks for including it in this video, and keep up the great work!
A true GitS game should be something like Cyberpunk 2077 + Deus Ex + Mirrors Edge (for movement) + Rainbow Six (or something like that, like SWAT 4, Ready or Not or Insurgency) + those Japanese RPG Visual Novels like Snatcher/Policenauts or The Silver Case + Japanese RPGs (because of their style of world building, character interaction, detail and level design, like Shenmue for example), all done in Japanese style.
@@isimioyekunlemarktaiwo3643 You realise this comment is 3 years old right ? You also realise I said "aiming." Nevertheless I'm enjoying the game despite some of its issues.
@@XBullitt16X 1. I know it the comment is 3 years old..that's the reason why I replied to it..to pull your legs. And 2. No being like cyberpunk 2077 is a yes and a no..if we are going to base the game on the gits universe then yes, for we make our own story and narrative and how we see transhumanism But if it's Major's then no a linear story will be fine for we know her thought process, changing it based on how we feel via options and branching paths and not her own feelings(the writer) makes it disconnected from the points the anime was trying to make. Now to cyberpunk 2077, enjoy the game but it is good you are not in denial of its game breaking bugs and problems.
the last pvp events will be held in August as well. the last pack of content to be released is PS exclusive content on XBox, in October, but noone will really care since D2 comes out in September (October on PC).
Obsidian, hope you're listening. With your track record I wouldn't be surprised if you get the keys to make a game from this IP. Fantastic analysis, Lucas! Thanks for playing so that we don't have to :P
So here is my second comment haha Aside from the reviews, there is a reason why your channel is growing....quality! I know it is just a simple phrase, but I can't think of any other words to label your work. It just clearly shows that you actually put time into writing and voicing a clear and precise script! The pacing, explanations, subtle pauses, lowering or raising of voice are in my opinion some of the best I have heard. It truly shines as you watch a 30 minute TH-cam video and feels like you wanted more! Again I must praise the editing! Your transition slides are the best in the biz! I love them so much lol I know its nothing crazy, but they are so creative, unique to the video topic, and help organize what could be an utter mess into a fantastic video that is easy to follow! Now again I don't want to write up a whole novel on your comment section, but I did want to point out what really stood out to me on your work, but I do need to add how you tend to have this pattern of throwing in an impact moment to create a point such as when you quoted the author in this one. That my friend is pure gold and just shows not only to me, but probably every one who views this video, a true individual who's passion has the strength of Superman. And one more thing I would love to point out, seeing the progression of these games from old to new is also something so cool to see and hope you do this again for other projects in the future. oh wait and one more thing, the research behind this video was also perfect lol AND one more thing, the credits on these videos keep getting better and better lol Love ya bro! Keep up the good work!
It's a crime that this series never had a good game with all the incredible potential it had in both narrative and gameplay. Try to imagine a well done immersive sim, a Deus ex-like game if you will with the deepness of the film's narrative, and it's atmosphere 🤯
The closest thing to a real GitS game is Deus Ex. I would really love a Deus Ex style GitS game. That would be so cool. Maybe it would need more of a focus on melee combat stuff, but everything else the series does is spot-on for what GitS is going for.
By far my favorite video of yours. I've only seen about 8 other of your videos, and I loved every single one. Please keep up the excellent analysis and great storytelling!
Starrukin It is fun. Many years ago, I did a lot of running around to find a copy for my PS2. That effort resulted in failure but about a year later, I stumbled across a foil-cover copy by accident. I bought it immediately. Worth it.
You always find a way to bring me back to the old days of playstation and their demo disks. Anyone remember another japanese game where you were a blanka like character with normal skin and pink hair and you beat up pigs I think... It was on the same demo disk as this one.
I'm not gonna lie, when you mentioned that the best example of what a GitS game should be isn't a GitS game, I was expecting you to mention Ace Combat 3: Electrosphere.
sd19delta It's gonna be Cyberpunk 2077. CDPR isn't going to be shilling out weeb garbage. If you want scantily clad women charging into battle wearing their birthday suits and a leather thong, go play Skyrim
Cyberpunk 2077 is based off of Paper and Pen games that world building wise have a lot of similarities to GITS but the author(who is working with CDPR) says he wants that gritty night city feeling. IE GITS is stylized and thinking view cyberpunk world with guns while Cyberpunk 2077 is the street smarts view of cyberpunk world with guns.
KommissarBanx Fuck off you know nothing of Ghost in the Shell. Quit try to blanket cover something you no nothing about. Plenty of people who aren't really into anime at all love GitS. Not to mention you're being hypocritical since in some of the 2077 promotional stuff the girl there is also not wearing that much.
Well, damn. You posted what I did 24 hours earlier. xD As for you KommissarBanx, the woman is actually something called a Psycho. Basically a person that got so high on their advantages deriving from cybernetic enhancements that they started to view humans the same way humans view insects. Pests you tolerate. Though the moment they piss a Psycho off even a little he starts squashing the little bugs. Cause it's not like they are thinking, feeling beings. They are just obnoxious little pests. As for the sexualization, if you'd watched GITS you'd probably know that her emphasis on her body derives from an existential crisis. She deliberately exaggerates her own sexuality and femininity to be able to identify as a female at all. After all, her body is entirely artificial, she could swap it out for a man's body at any time without it making a real difference in anything but appearance and physical output. So there's a lot more to it than just the representation, although marketing surely factors into it.
After watching this video, I now realize why people say that Black Ops 3's campaign is a better Ghost in the Shell game than any of the official ones. Great job with the video Raycevick!
I cant believe I am still awake when you released this lol I hate to say this but I need to sleep. You bet your ass I will get to work tonight, watch this epicness, and post another comment!
holy shit ive been trying to figure out what this game was since i was a little kid. the only way i could describe it to people was that you were a giant robot ladybug shooting soldiers and no one knew wtf i was talking about. i feel a strong sense of peace and accomplishment now. thank you Raycevick
The only game director that comes to mind that'll do this series justice is Yoko Taro. His latest game, Nier:Automata, the themes and use of the medium would be great for GITS
Akatsubasa His games are very different and uniquely Yoko Taro, the existentialist themes of Nier Automata are also found in Ghost in the Shell. If anyone could write a compelling GiTS narrative, it would be Taro.
masterchief01852 Well I still disagree. His writing is often twisted, with fucked up and crazy characters, and with a style that implies a non-linear storytelling. Also ok, he may have been tackling the themes of existantialism and AI that gain conciousness through cogito, but the main theme of Yoko Taro that is in all of his games, is murder. And I can't picture this wacky director doing a game like Ghost in the Shell, that should be really serious and clinical about his subject, with an emphasis on contemplation. Also, in terms of gameplay, I don't see how he could nail the feeling of the section 9 working as a team, like professionnals and with a slow pace. Since the dude is just doing stylish beat-them-ups
Akatsubasa I never mentioned gameplay, only narrative. And even within that, exclusively themes. And while I agree Ghost in the Shell is far more clinical, to say that simply because Taro's personal projects are a bit out there he couldn't write a narrative that would fit within Ghost In the Shell seems a bit narrow minded. Taro has a clear understanding of transcendental and existentialist themes and has talent writing strong, complex characters. Questions raised in Automata about AI and Humanity are very similar to ones in GiTS. And its not like there isn't a place for some out there stories in GiTS. Stand Alone Complex and the manga got weird at times. Its doesn't all have to be Oshii's more serious interpretation - which is also my personal favorite. I respect where you're coming from, and gameplay wise I completely agree. Although I don't see why a non-linear structure couldn't fit in Ghost in the Shell. I recall some SAC episodes that played with structure and perspective. But I do think he could write a compelling story. Look at some of his short stories and stage plays. The ones written for Automata are extremely contemplative and cerebral, just for context of his ability outside of a game.
Oni is fantastic! I'm glad you mentioned it here in your video because it truly is THE only Good Ghost in the Shell game while not even sharing the name xD
Great video man. Keep up the fantastic work. I'm glad to see your channel growing. You only have 104K subs but you have the level of quality and passion of someone with a million or even two. I saw your Halo videos around the time they came out. You did some important work there man.
With the mention of Coded Arms and considering the current business model of Konami. It makes me even sadder that we'll never get that PS3 sequel to the series. btw Nice video as usual Raycevick!
Found you from All Skulls On podcast. You guys are great But on the real i LOVE this style of video that youve created here. I really enjoy it and we very much like to see more like it. Keep up the awesome work
this is a great video! I think a developer like Creative Assembly would make a good Ghost in the Shell game. Creative Assembly have a certain approach to research and attention to detail that really allows them to capture the look and feel of their worlds. Looking at Alien Isolation, Total War Warhammer or their historical Total War titles, and those game's development process, one can see the effort put in.
Another amazing video, good job Raycevick. I was really excited for GITS: First Assault when I read it's announcement, then I saw it was going to be a NEXON game and gave up on the series getting a good video game Hopefully in another 5 years we'll get a proper iteration of it for us
Ok, I know that technically Stand Alone Complex is a spin-off, but I can't help feel that reducing a description of it to such an undesired phrase is really selling such a masterpiece short. Sure, I got into Gits the way most people did, through Mamoru Oshii's 1995 film; but SAC is where the series really started to grab me. I like that you included Shirow's quote though, giving respect where respect is due.
Ooh, I remember playing a demo of that first game on the PS1 way back when. It was pretty fun for my non-gamer, Fuchikoma-loving self. I was even gifted the soundtrack to it a while later. Interesting music, very industrial and created by some well-known artists of its genre at the time.
Very detailed and indepth video! Liked it very much. It's a shame that this highly regarded genre still hasn't seen a respectable video game adaptation. Here's to hoping for the future!
I feel that the best genre for Ghost in the Shell is probably an Immersive Sim with a mystery plot. Basically the newer Deus Ex games. But reskinned to GitS and more emphasis on the search and rescue, counter-terrorism, criminal investigation and cyber warfare operations that Public Security Section 9 is intended to tackle.
That last point really hit home. I feel like that's the reason the 2017 movie was actually decent (not a masterpiece, but certainly the best live-action adaptation of an anime I've ever seen). It understood the source material and optimized itself as a live-action movie for more casual movie-going audiences. Now if only we could get a game that does that.
Ok I know this means absolutely nothing in terms of the topics of the video, but only after watching this video several times did I pay attention enough to what you had on your shelf of books. You have one of my favourite comics of all time, LOW. :D ... yeah I just like seeing more fans in the wild.
my faiths in cyberpunk 2077 to have a game that is atleast somewhat like gits tbh. While i've wanted a really good gits game for a decade i think its obvious it won't happen. great video as always.
GITS game: play as a new ghost, mild character customization and rpg elements. the story would begin with your death as a human, then your birth as a machine, with some memories left. you flee and the story would center around the major trying to hunt you down. each level would be a small open world, similar to deus ex. im just thinking of this now but this is a story id be interested in more because its a chance to tell a story in the world from a different perspective, and i dont think the major is as important a character as the world, which is what i would like to explore more.
For some reason the way you went "...and the FRAMERATE" really tickled me. Pure resignation.
I would like to indulge my inner electronic music nerd and say that the 1997 Playstation game didn't just have some generic dance music, it was an absolute banger selection of techno and acid tunes from the absolute cream of the crop of electronic music producers , Mijk Van Dijk, Joey Beltram, Dave Angel, Scan X, Hardfloor as well as Japanese Maestro Takkyu Ishino who made the main theme. It's an absolute must for any techno fan to listen to this soundtrack.
Your comment is 5 years old at this point, but just had to jump in and say I wholeheartedly agree. I would say this soundtrack and the soundtrack for the movie Hackers (1995) served as gateways to exploring electronic music of the 90s.
Thank you for the recommendation. Ray didn't give it the credit it deserves and I would have missed it. Just a few seconds in you can tell (at least that track) is gonna be good
"optimized for it's own form of art" is something that should be remembered for all kinds of adaptions. Poor adaptions sadly seem the norm, instead of the exception.
Oh shiiiit, I'm so hyped for this video!
Any excuse to bring out the Motoko cosplay!
It's kinda nuts how a couple seconds of kagura suzu and a bulgarian choir can give the goosebumps.
Oh yeah, I forgot. Sorry, I don’t find pretending the major is me fun or good in any way. At least this video is far different than that.
The best Ghost In The Shell video game is Deus Ex
No shit. It's Remember me
I think Oni is the one I would call the best.
Why is there not more on this?? We love ghost in the shell could some one please tell us more about these?? Also is it worth getting the ps1,or ps2!! copy?? please help we do not want to spend$money$And waste it but this has to be 7 out of ten or better or is it not please tell us will check back here just let us know your replying 2 us is All please Tell us All about the ps1,ps2,psp copy story,sound,game play,replayabilty,multi play/single Etc/etc what ever And how is it honestly?? That All we Got Besides A ps3 Answer All our questions and if you could make a list of A Lot of other Great stuff 2 check out and buy would be nice we like Strategy,Anime,rpg/Jrpg please help and Thanks?!!
@mewt "I SPEELED MY DREENK"
You mean ONI ?
Imagine a 24 hour long podcast with Raycevick, Joseph Anderson, Super Bunnyhop and Matthewmatosis.
Then imagine all your dreams coming true.
Pretty hard to tell the difference isn't it?
16:17 Cutscenes that would test Kojima's patience? Holy shit they must be REALLY long and FULL of exposition, to cut good ol' Hideo's patience short...
Doktor Rafael I Love good long cutscenes on Video Games.
There shitty PSP cutscenes too
Doktor Rafael I think when I played it a loooooong time ago (before picking up SW: Renegade Squadron) the longest one outside of the credits was some six minutes long. The introduction alone was more than the length of an entire game of the average 6v6 game.
I like exposition as much as the next chap, but good Lord did it scar me. I cherished Dr. Samuel Hayden's explanation of the one minute plot of DOOM more than ever in hindsight.
TL;DR - Keep It Simple Studios
Have you tried Neotokyo? Its a shooter that wears its Ghost in The Shell inspiration on its shoulder and it takes significantly more advantage of its set up than the nexon shooter. When you were transitioning to talk about Oni I honestly believed you were going to talk about it.
Got that game in steam library :D
I was about to say mention this too. Neotokyo is awesome, even if it is almost dead.
Just gonna say this: Oni is in my top 10 most favorite games of all time :|
I'm very disappointed that Raycevick compared it to GITS because although visually its similar, it's different in every other aspect. It thrives not with story but with gameplay, the story is just a backdrop to give context for the reasoning for the gameplay. And because he didn't play past the second level's boss (which actually is literally the worst part of the game), he basically deprived himself of a phenomenal martial arts 3rd person shooter, which by the way, with every move-set unlocked over the course of the game allows for street fighter levels of depth, strategy and variety.
Not to mention, the bosses in the last half of the game are are by far one of the best and most satisfying experiences in a 3rd person fighting game.
Although, I do have respect for him playing the PC version instead of the horrible PS2 port. And ultimately, I don't mind if he doesn't like the game in the end as long as he puts as much time into it as he did with a lot of the GITS games which would then put him in a more respectful, qualifying position when it comes to judging a game as a whole.
Also, what is up with the main character's hair? She looks like Wolverine. Her hair is sticking up a lot more than her original model. Must be a mod I'm unfamiliar with :\
yeah same thoughts! I think the game is still active though. Check out the ANP (active neotokyo players) steam group!
@Yeh Mahn You'd be surprised. I never got very into it back when there were at least a few dozen players online, but I ended up revisiting it in early 2018 because of its excellent soundtrack by Ed Harrison, who also participated in the Deus Ex: Mankind Divided soundtrack.
Kind of a shame you didn't mention NeoTokyo, it isn't an official Ghost in The Shell game but I honestly feel like it captures a lot of the atmosphere of the movie. Plus having one of the best soundtracks I've ever heard in a game also helps.
The soundtrack for NT's great, but I didn't get to play the game much before its population fizzled out.
It has a small but very active and dedicated community on Steam called Active Neotokyo Players. They also hang around the Discord group quite often. discord.gg/eGbkJN
Usually fridays and saturdays you will find players on from "Active Neotokyo Players" (ANP).
I've never heard of neotokyo but I love GITS. Should I play it?
The Flippity Flop Yes, definitely! I'd say that If you get past the initial clunkiness and can enjoy a more hardcore shooter experience you should try it out. Besides, it's a mod for Half Life 2, so if you already have that in your library, it's a free download. Try joining the Active NT Players group to know when people are playing.
I knew you liked Funhaus/IG and with the level of quality in tour videos I'm sure you are secretly Crowbcat
Just a Random Guy I don't really like funhaus, I used to watch them religiously though when they were known as InsideGaming.
up my ass I like them more now, the new editors really pushed things into a new level in that aspect
Just a Random Guy *LMAO you've got tools up your ass to edit?* That's so cool 🤣
I enjoyed Funhaus, but I think my tastes have changed as I've grown up. Mad kudos to them when they do analytic videos though, as rare as those are. Still, I wish them the best and all that!
Same here, especially during The Sims and Chaser days. I followed them a bit after Funhaus but eventually dropped off. Either way I'm glad to see they're doing well for themselves.
Hearing Raycevick talk about the faults of a game while Tachikoma On A Stroll plays in the background is either unintended comedy, or comedy done by juxtaposing. Intended or accidental, it's awesome either way.
RIp Ghost in the Shell Stand Alone Complex... you will be missed
Money make the world go 'round
@@PositiviteaTheFirst just seeing that written makes me hear it in my head and that trigers me a lil bit
Wow we have the same pfp
What happened to it?
@@albertgore7435 I think they might be referring to the newish SAC series on Netflix. It was absolute trash. I legit could not get through the first ten minutes.
Waking up to a video from Daddy Lucas is like waking up Christmas Morning
Always glad to hear Kenji Kawai in video intros.
Fantastic choice.
This is a great video showing a franchise that I have not seen. Raycevick, keep up the amazing, deep dive videos.
Joey Carthew Where and what do I search?
+Diego Del Real Ramos I'd recommend picking up the blu-ray if you can it's like $20 US (not sure where you are locally but chances are it's seen a release where you live) and the easiest way to watch it in really good quality. If you want to watch it online I'd search a free anime site like 9anime or KissAnime, those both have the entire franchise in sub and dub I believe.
Ghost in the Shell is about the complexity and the beauty of life. The Puppetmaster is an AI that argues neither science nor philosophy can define what life is, and it demands only the rights that all living beings possess -- the ability to die, and to procreate. It cannot simply copy itself, because children are not copies of their parents; children inherit traits and genes from their parents, sure, but they are much more than copies. The Major has a conversation about this with Togusa about midway through the film -- he questions why he was selected for the unit, and she explains that over-specialization breeds weakness. The Puppetmaster wants to join with the Major to create something new -- to marry her, in a sense, and have children.
The music that plays in the beginning? That's a traditional Japanese wedding song, used here to represent the marriage of man and machine. But it also plays into the union between the Major and the Puppetmaster. The film is incredibly deep, dealing with questions of sexual identity and the meaning of life itself, and frankly, no video game about shooting people in kawaii tanks is ever, ever going to live up to that.
SikeSplitter amazing answer :)
+The Flippity Flop Ty ; )
+Romano Coombs I love the way you put it, I noticed the way Motoko does that with the smaller characters and helps them grow. The first time I noticed was with the kids who were stealing organs, the way she scared that one kid stiff pretending to be a yakuza and then explained to them all how good they have it in life, that they should try to make something of themselves. That episode with the film director airing a film on repeat in his cyberbrain is one I remember well. At the end Motoko laments how she feels you can't live your life in your own shell, you've gotta get out there and see the world because it's the only way you'll learn and grow. I love the overall philosophy the show has towards cyberization, it's inspirational.
Yeah great now turn that into a game.
@Romano Coombs
I'm honestly starting to hate the films' fanbase, surprisingly mostly because of the film itself. Motoko in the manga/SAC and even in recent films has not been this fucking moody and philosophical. I still cannot understand her reasoning for diving (in water) in cyberbody. I get what the director meant, but it's still not something she would do, even in that reincarnation.
Movie was its own thing basically, and sadly it couldn't be further from the source material. What is worse is that it is the ghost in the shell people will remember for ages to come because it broke anime in general into the west. I know it's a stretch, but I'm even going as far as saying the half of the faults of 2016 adaptation came from trying to adapt the 1995 movie while asking manga creator for general advice. They are that incompatible.
God I wish we could get a proper Ghost in the Shell game for upcoming PS5.
How to make GITS game:
- L.A. Noire and Heavy Rain's investigation and detective works.
- Cel shaded visual.
- Branching paths.
- Splinter Cell: Blacklist's combat/stealth gameplay.
- set in the SAC or Oshii universe.
- use Kenji Kawai and Yoko Kano soundtracks.
Done.
WonPorky metal gear combat would be a bit more fitting
I disagree with both of you.
Blacklist had excellent stealth gameplay at times, but honestly lacked that satisfying punch that shooting someone should make you feel. The game threw way too many enemies at you which resulted in occassionally unavoidable confrontations. This was a bad choice if you compare the game to the best in the series, Splinter Cell: Chaos Theory, which never forces you to enter a gunfight. Aiming kinda sucked and everything can be stealthed, which resulted in a much better experience compared to Blacklist's action fiesta.
Meanwhile, Metal Gear combat is a very broad way of describing a combat system. The combat in Metal Gear changes with nearly every iteration which leads me to believe that you are thinking of the latest installment, Metal Gear Solid V. While MGSV had great gameplay, it only worked because it is MGS. The series is partially way too goofy for it to work with GITS.
Meanwhile, as cliche as it might seem, I'd imagine a Deus Ex type concept would work for both combat and general gameplay. The way Deus Ex handles your stats and augmentations would fit in very well with a GITS type game where you don't play an established character, but instead craft your own version of a pre-imagined character in a similar way to how Deus Ex or The Witcher lets you.
And for fuck sake, don't cel shade it. Cel shading wouldn't fit with the rain-slick look of GITS and would be way too loud visually.
my take on it:
- Metal Gear Solid 4 stealth, and fast-paced, adrenalin rush shooting w/o regen (like COD, HALO, CS, F.E.A.R) and you can choose how would you do a mission
- Realistic 3D graphics
- Either a smaller focused open world, or a linear game.
- L.A. Noire like detective work
- Good music - I dont care makes it.
- Great AI (like something from F.E.A.R.)
- Engaging story, world
So we’re not gonna want anything original for Ghost in the Shell?
How to make GITS game:
Be french dudes called Streum on studio.
Stand Alone Complex has an eargasmic OST.
FUNHAUS IN A RAYCEVICK VIDEO? MY TWO FAVORITE CHANNELS TOGETHER AT LAST!
Never thought I'd see Oni mentioned on this channel! While I recognize that the game is far from perfect I have extremely fond memories of it (it was my first PS2 game when I was about 6 years old) and consider it to be one of my favorite games. Interestingly it was actually Oni that introduced me to Ghost in the Shell, a series I've been a huge fan of for years. Thanks for including it in this video, and keep up the great work!
It's back! Thank you for restoring this video! It was missing for quite a while!!!
Holy schmucks, i just realized you're over 100k. Congrats! You deserve it.
That Funhaus/IG clip just woke me on how much of an amazing person you are.
Nothing like a hilarious and dank Raycevick outro to close out such a great analysis video.
freaking goosebumps whenever I hear something ghost-in-the-shell-y
Being subbed to this channel should be a gaming industry standard.
Your timing and selection of these iconic music titles is spot on!
Truuuuu, still sad he didn't list the one at 5:20, its stuck in my head now
Ps2 GITS has one of the best soundtracks of all time.
You might have heard this a thousand times, but seriously your videos and channel are criminally underrated
A guy that does McCloud-level analysis and explanation, has a nice voice, *and* enjoys Ghost in the Shell? Subbed with interest.
A true Ghost in the shell game needs to be a s cyberpunk RPG, kind of what like cyberpunk 2077 is aiming to be.
A true GitS game should be something like Cyberpunk 2077 + Deus Ex + Mirrors Edge (for movement) + Rainbow Six (or something like that, like SWAT 4, Ready or Not or Insurgency) + those Japanese RPG Visual Novels like Snatcher/Policenauts or The Silver Case + Japanese RPGs (because of their style of world building, character interaction, detail and level design, like Shenmue for example), all done in Japanese style.
How is cyberpunk 2077? 😏
@@isimioyekunlemarktaiwo3643 You realise this comment is 3 years old right ? You also realise I said "aiming." Nevertheless I'm enjoying the game despite some of its issues.
@@XBullitt16X 1. I know it the comment is 3 years old..that's the reason why I replied to it..to pull your legs.
And 2. No being like cyberpunk 2077 is a yes and a no..if we are going to base the game on the gits universe then yes, for we make our own story and narrative and how we see transhumanism
But if it's Major's then no a linear story will be fine for we know her thought process, changing it based on how we feel via options and branching paths and not her own feelings(the writer) makes it disconnected from the points the anime was trying to make.
Now to cyberpunk 2077, enjoy the game but it is good you are not in denial of its game breaking bugs and problems.
RIP Super Eyepatch Wolf
Ghost In The Shell: First Assault Online is one of my favorite FPS at the moment
Bless you for this video
I never clicked something so fast
I wouldn´t imagine that you was going to cite Oni. That's neat! I love that game
I would like to give a compliment that the graphics of the atmosphere and the surroundings are almost similar to DOOM's. Fascinating!
Fucking love GITS!
Hey Reycevick, Thanks for the awesome overview. Your production quality seems to go all but up. Thanks again and keep at it! You're awesome!
Cand you do Destiny .... 3 years later?
It's about to lose support so there's no better time to do a final revisit.
would love it, yeah. the game mutated a lot during its lifespan, not always succeeding, but always trying.
it's about to lose support? what?
Schwipsy yes they are not gonna bring any new content to it
the last pvp events will be held in August as well. the last pack of content to be released is PS exclusive content on XBox, in October, but noone will really care since D2 comes out in September (October on PC).
I don't even know what ghost in the shell is, I'm just watching raycevick
Wolfenstein next? :)
Or DOOM maybe, even Quake it´s a good idea.
Doom
All 3
Yes
Your videos have the weirdest damn way of being cool, yet comfy enough to put me to sleep. Damn you Raycevick. (In the kindest way possible.)
Thank you!
Anybody know the name of the music at 6:20?
Obsidian, hope you're listening. With your track record I wouldn't be surprised if you get the keys to make a game from this IP. Fantastic analysis, Lucas! Thanks for playing so that we don't have to :P
Is it just me or does the summation of the PSP game's structure sound a lot like MGS V's structure?
Ben Boyle more like peace walker
@@doctoradventure413 more like Breath of the wild
So here is my second comment haha
Aside from the reviews, there is a reason why your channel is growing....quality! I know it is just a simple phrase, but I can't think of any other words to label your work. It just clearly shows that you actually put time into writing and voicing a clear and precise script! The pacing, explanations, subtle pauses, lowering or raising of voice are in my opinion some of the best I have heard. It truly shines as you watch a 30 minute TH-cam video and feels like you wanted more!
Again I must praise the editing! Your transition slides are the best in the biz! I love them so much lol I know its nothing crazy, but they are so creative, unique to the video topic, and help organize what could be an utter mess into a fantastic video that is easy to follow!
Now again I don't want to write up a whole novel on your comment section, but I did want to point out what really stood out to me on your work, but I do need to add how you tend to have this pattern of throwing in an impact moment to create a point such as when you quoted the author in this one. That my friend is pure gold and just shows not only to me, but probably every one who views this video, a true individual who's passion has the strength of Superman.
And one more thing I would love to point out, seeing the progression of these games from old to new is also something so cool to see and hope you do this again for other projects in the future.
oh wait and one more thing, the research behind this video was also perfect lol
AND one more thing, the credits on these videos keep getting better and better lol
Love ya bro! Keep up the good work!
Yes another video from my favorite TH-camr yes
It's a crime that this series never had a good game with all the incredible potential it had in both narrative and gameplay. Try to imagine a well done immersive sim, a Deus ex-like game if you will with the deepness of the film's narrative, and it's atmosphere 🤯
I'm sad no one is mentioning Deus Ex Human Revolution. It's the closest we have to an extremely high quality GitS inspired game.
Ghost in the Shell, Video Games & Raycevick. What a combo!
The closest thing to a real GitS game is Deus Ex. I would really love a Deus Ex style GitS game. That would be so cool. Maybe it would need more of a focus on melee combat stuff, but everything else the series does is spot-on for what GitS is going for.
What an amazing video article! You, sir, deserve a serious media to publish your stuff, and pay you good for it. Subscribed!
First assault is fun, not great, but fun c:
I actually payed 2€ when it wastn free..2 days later it was F2P :´D
I payed $10 for it like a month before and got jack shit for my investment other playing early.
P.S. Nothing New came out in the whole time since then
And now its dead
@@kresh2914 What do you expect from a F2P game by a Korean developer managed by Nexon?
By far my favorite video of yours. I've only seen about 8 other of your videos, and I loved every single one. Please keep up the excellent analysis and great storytelling!
Isn't ONI, from Bingie, the actual GITS game?
It tried to be.
It got closer then most others. The plot is like straight out of Gits 1, it's even kind of good.
Starrukin
It is fun. Many years ago, I did a lot of running around to find a copy for my PS2. That effort resulted in failure but about a year later, I stumbled across a foil-cover copy by accident. I bought it immediately.
Worth it.
That was a great great game tbh.
Deus Ex kinda is.
You always find a way to bring me back to the old days of playstation and their demo disks.
Anyone remember another japanese game where you were a blanka like character with normal skin and pink hair and you beat up pigs I think... It was on the same demo disk as this one.
Tomba?
OH MY GOD YES!!! I fucking loved it!
Glad to see someone stealing a clip from a Funhaus video, just kidding man. Keep up the great work!
That was from when they were Inside Gaming.
Ah, well you caught me!
I'm not gonna lie, when you mentioned that the best example of what a GitS game should be isn't a GitS game, I was expecting you to mention Ace Combat 3: Electrosphere.
I feel that Cyberpunk 2077 is going the be the true Ghost in the Shell game.
If it ever comes out.
sd19delta It's gonna be Cyberpunk 2077. CDPR isn't going to be shilling out weeb garbage. If you want scantily clad women charging into battle wearing their birthday suits and a leather thong, go play Skyrim
Cyberpunk 2077 is based off of Paper and Pen games that world building wise have a lot of similarities to GITS but the author(who is working with CDPR) says he wants that gritty night city feeling. IE GITS is stylized and thinking view cyberpunk world with guns while Cyberpunk 2077 is the street smarts view of cyberpunk world with guns.
KommissarBanx Fuck off you know nothing of Ghost in the Shell. Quit try to blanket cover something you no nothing about. Plenty of people who aren't really into anime at all love GitS. Not to mention you're being hypocritical since in some of the 2077 promotional stuff the girl there is also not wearing that much.
Well, you sort of asked for someone to get upset at you.
You did indirectly call Ghost in the Shell, "weeb garbage".
Well, damn. You posted what I did 24 hours earlier. xD
As for you KommissarBanx, the woman is actually something called a Psycho. Basically a person that got so high on their advantages deriving from cybernetic enhancements that they started to view humans the same way humans view insects. Pests you tolerate. Though the moment they piss a Psycho off even a little he starts squashing the little bugs. Cause it's not like they are thinking, feeling beings. They are just obnoxious little pests.
As for the sexualization, if you'd watched GITS you'd probably know that her emphasis on her body derives from an existential crisis. She deliberately exaggerates her own sexuality and femininity to be able to identify as a female at all. After all, her body is entirely artificial, she could swap it out for a man's body at any time without it making a real difference in anything but appearance and physical output. So there's a lot more to it than just the representation, although marketing surely factors into it.
After watching this video, I now realize why people say that Black Ops 3's campaign is a better Ghost in the Shell game than any of the official ones. Great job with the video Raycevick!
I cant believe I am still awake when you released this lol I hate to say this but I need to sleep. You bet your ass I will get to work tonight, watch this epicness, and post another comment!
description of the second game is how i remember every ps2 game
You mention Oni, but no mention of Dues Ex???
He does, near the end of the video
No he doesn't, when?
I'm not going to watch the video again just for you mate. He just mentions it near the end of the vid when he talks about Oni, but that's it
holy shit ive been trying to figure out what this game was since i was a little kid. the only way i could describe it to people was that you were a giant robot ladybug shooting soldiers and no one knew wtf i was talking about. i feel a strong sense of peace and accomplishment now. thank you Raycevick
please do a video like this on Wolfenstein or assassins creed.
eyyyy old school Inside gaming. Awesome to know that one of my favorite TH-camrs watches another of my favorite TH-camrs.
Great video btw
The only game director that comes to mind that'll do this series justice is Yoko Taro. His latest game, Nier:Automata, the themes and use of the medium would be great for GITS
The psp game was made by the studio that made Drakengard
I respectfully disagree. It looks far from what Yoko Taro is doing in terms of games.
Akatsubasa His games are very different and uniquely Yoko Taro, the existentialist themes of Nier Automata are also found in Ghost in the Shell. If anyone could write a compelling GiTS narrative, it would be Taro.
masterchief01852
Well I still disagree. His writing is often twisted, with fucked up and crazy characters, and with a style that implies a non-linear storytelling. Also ok, he may have been tackling the themes of existantialism and AI that gain conciousness through cogito, but the main theme of Yoko Taro that is in all of his games, is murder. And I can't picture this wacky director doing a game like Ghost in the Shell, that should be really serious and clinical about his subject, with an emphasis on contemplation.
Also, in terms of gameplay, I don't see how he could nail the feeling of the section 9 working as a team, like professionnals and with a slow pace. Since the dude is just doing stylish beat-them-ups
Akatsubasa I never mentioned gameplay, only narrative. And even within that, exclusively themes. And while I agree Ghost in the Shell is far more clinical, to say that simply because Taro's personal projects are a bit out there he couldn't write a narrative that would fit within Ghost In the Shell seems a bit narrow minded. Taro has a clear understanding of transcendental and existentialist themes and has talent writing strong, complex characters. Questions raised in Automata about AI and Humanity are very similar to ones in GiTS. And its not like there isn't a place for some out there stories in GiTS. Stand Alone Complex and the manga got weird at times. Its doesn't all have to be Oshii's more serious interpretation - which is also my personal favorite. I respect where you're coming from, and gameplay wise I completely agree. Although I don't see why a non-linear structure couldn't fit in Ghost in the Shell. I recall some SAC episodes that played with structure and perspective. But I do think he could write a compelling story. Look at some of his short stories and stage plays. The ones written for Automata are extremely contemplative and cerebral, just for context of his ability outside of a game.
I didn't even know there were any Ghost in the Shell games. Thanks. :D
Do you have a patreon?
It's in the description.
Oni is fantastic! I'm glad you mentioned it here in your video because it truly is THE only Good Ghost in the Shell game while not even sharing the name xD
NeoTokyo is the best GitS game
Great video man.
Keep up the fantastic work. I'm glad to see your channel growing.
You only have 104K subs but you have the level of quality and passion of someone with a million or even two.
I saw your Halo videos around the time they came out. You did some important work there man.
cmon dude not even gonna mention neotokyo?
You are probably the youtuber whose opinion I care the most about. Right next to Philip Defranco but you are still awesome.
I love how you didn't mention the live action movie among the iterations. Let's pretend that piece of shit doesn't exist.
Amen too that :D
Yeah, that was odd.
Fantastic video as always, Lucas. Interesting topic too, I've always loved cyberpunk and GITS media.
With the mention of Coded Arms and considering the current business model of Konami. It makes me even sadder that we'll never get that PS3 sequel to the series. btw Nice video as usual Raycevick!
Found you from All Skulls On podcast. You guys are great
But on the real i LOVE this style of video that youve created here. I really enjoy it and we very much like to see more like it. Keep up the awesome work
He's going to have a field day with *Mass Effect: Andromeda...1 Year Later*
I love your videos, keep this up!! :) also I'm gonna watch ghost in the shell now.
this is a great video! I think a developer like Creative Assembly would make a good Ghost in the Shell game. Creative Assembly have a certain approach to research and attention to detail that really allows them to capture the look and feel of their worlds. Looking at Alien Isolation, Total War Warhammer or their historical Total War titles, and those game's development process, one can see the effort put in.
So glad you brought up Oni! It's certainly aged but I think it's pretty enjoyable if you can get into the 2001 mindset. Great video!
Another amazing video, good job Raycevick. I was really excited for GITS: First Assault when I read it's announcement, then I saw it was going to be a NEXON game and gave up on the series getting a good video game
Hopefully in another 5 years we'll get a proper iteration of it for us
Ok, I know that technically Stand Alone Complex is a spin-off, but I can't help feel that reducing a description of it to such an undesired phrase is really selling such a masterpiece short.
Sure, I got into Gits the way most people did, through Mamoru Oshii's 1995 film; but SAC is where the series really started to grab me.
I like that you included Shirow's quote though, giving respect where respect is due.
I'll have to watch this tomorrow because I have an exam in the morning and I can't spend 30 minutes enjoying anything.
Ooh, I remember playing a demo of that first game on the PS1 way back when. It was pretty fun for my non-gamer, Fuchikoma-loving self.
I was even gifted the soundtrack to it a while later. Interesting music, very industrial and created by some well-known artists of its genre at the time.
I have been carrying the weight of this hunger for a truly excellent GITS game for almost 13 years.
Very detailed and indepth video! Liked it very much. It's a shame that this highly regarded genre still hasn't seen a respectable video game adaptation. Here's to hoping for the future!
Haha nice Funhaus/IG sample. I'm gonna go watch that play through again. Classic.
so good, damn man. your videos are inspirational.
10/10 for the relevant ending music
Great video, good research, concise delivery
*You like Funhaus, this is pleasing news indeed. Don't know why I didn't expect you to have impeccable taste in media entertainment*
I'm really happy you looked at Oni, and that you even used the Anniversary Edition!
This was a great historical journey of one of my favorite animes. I remember playing the demo for that very first game with the tank.
I feel that the best genre for Ghost in the Shell is probably an Immersive Sim with a mystery plot. Basically the newer Deus Ex games. But reskinned to GitS and more emphasis on the search and rescue, counter-terrorism, criminal investigation and cyber warfare operations that Public Security Section 9 is intended to tackle.
went looking for GiTS stuff today, found this. Well put together and interesting, so I'll sub.
That last point really hit home. I feel like that's the reason the 2017 movie was actually decent (not a masterpiece, but certainly the best live-action adaptation of an anime I've ever seen). It understood the source material and optimized itself as a live-action movie for more casual movie-going audiences. Now if only we could get a game that does that.
Ok I know this means absolutely nothing in terms of the topics of the video, but only after watching this video several times did I pay attention enough to what you had on your shelf of books. You have one of my favourite comics of all time, LOW. :D
... yeah I just like seeing more fans in the wild.
my faiths in cyberpunk 2077 to have a game that is atleast somewhat like gits tbh.
While i've wanted a really good gits game for a decade i think its obvious it won't happen.
great video as always.
GITS game: play as a new ghost, mild character customization and rpg elements. the story would begin with your death as a human, then your birth as a machine, with some memories left. you flee and the story would center around the major trying to hunt you down. each level would be a small open world, similar to deus ex. im just thinking of this now but this is a story id be interested in more because its a chance to tell a story in the world from a different perspective, and i dont think the major is as important a character as the world, which is what i would like to explore more.