I'd *heavily* Advise you to Get more Support Vessels down to the south. Dreadnoughts< Arquintens, The Heavy hitters. Stop producing the CR70 corvettes and focus more on your counselor classes. Don't move anakin and Obi wan so much, and if you do, Make sure you *know* you can win the battle. Also, I'd recommend putting the stealth ship in the lead position for the southern fleet, so that you can pop in and not risk losing your counselor class. Also, when you jump on top of an enemy fleet, as you may have noticed you lose shields Ridiculously fast. Try and jump in a little further away and give those shields time to charge, sending your fighters up to stall for you and keep Droids at bay, then pull them back and hit em hard with the corvettes. Then you can push to the Lucrehulk.
Hey Captain. At the 20 minute mark you were wondering why the Victory's shields were so weak so quickly? The answer to that question is this: the "Boost Power to Weapons" ability they have draws power from their shields, to increase fire rate. Best to use this ability when your shields have already failed on their own, as you did later in that battle over Atzerri.
Either use it if you're sure that ship isn't going to get fired at or if the shields fail. Otherwise, I don't think it makes much sense. Easily my least favorite of the three boost abilities.
No matter how many times we tell him in these comments, shack still doesn’t realize that diverting power to weapons drains his own shields. Does anyone have a way to tell him this?
[Intel] 1) You should reinforce Yularen's fleet with the ships currently parked in orbit of Naboo, Malastare and Polis Massa. It's not much, but it will help supplement his battered battle group. 2) Move the ground forces (currently stationed with Obi-Wan) down to the core worlds so you can use them in future ground attacks. 3) The keys to winning against the Hulk spam are : Lots of light corvettes (or karrak cruisers but are higher priced), Acclamators (for both fighters and tanking damage), Venators, and guerrilla tactics (jump in, destroy 1-2 Hulks, retreat, rinse and repeat).
Shack stop complaining!!! Your problem is that when you win a battle you always fail to to capitalize on your success and allow s the enemy to counter attack: if you want to win this campaign you need to hit the shipyards, just put all of the Jedi and arc troopers into a stealth group and conquer the ground and that will automatically destroy the shipyard then fortify the ground and then send the fleet to mop up; you are not taking advantage of your territory if a planet has space on the ground build it to the max , there are many planets like Aeten II that can build mining facilities, BUILD THEM.
Also, Shack, put the stealth ship in command of the fleet, so you can hyperspace everything on top of the enemy without losing the scout ship. Edit: I see you figured it out.
I agree with what Shack says around 7:30. I'm loosing interest in this campaign; not because of anything Shack is doing, but just because every battle feels exactly the same: Level 5 space station with full upgrades vs. 5-10 lucrehaulks. Perhaps trying the campaign again but on a lower difficulty level would make it better balanced?
bigdode same, actually. I usually skip the ground battles because I personally just don't find them as interesting, but in every campaign until this one I had fully watched every space battle...
drksideofthewal it's not that shack can't do it- I have no doubt in Shacks tactical prowess. The issue is that it's still not particularly entertaining to watch the same battle multiple times an episode for multiple episodes, regardless of the outcomes. My suggestion about changing the difficulty level was predicated around this game/mods difficulty levels obviously being based around production handicaps granted to the CPU, rather than making the CPU a more intelligent opponent. Lowering the difficulty may result in the CIS having fewer resources and thus being forced to build more support ships rather than spamming lucrehaulks
Just build more corvettes to counter those fighters, carrack cruiser and light assault cruisers are the best ofr that. Don't use corellian blockade runners!!! They are broken, the don't shoot at all! The best way to defend in space would be: 1. Only use corvettes to kill fighers! 2. Keep your fighers and bombers (yes those "useless bombers as well) safe, and only when those big ships (lucrehulks and providences) get close use those bombers to destroy that shield generator, while using corvettes and fighters to clear enemy fighers. 3. After the shield is gone get you corvettes to the default anti-fighter defensive position and you figters back to safe zone (those weak bombers will probably die though but you should get some replacements). 4. You want your fleet to be in a tight formation preferably in such a way that the station takes most of the damage (but this is not a must, the most important is the tight formation where all the ships are close to each other and they all can open fire at the same time when enemy get close enough). Most of the time you won't need to move your fleet out of that formation. 5. Use shield ability on acclamators and Arquitens ALWAYS, your fleet can be very tanky when you use them at the right time. Just keep an eye on what ships are getting shot at. 6. Your fighters can destroy big ships with ease when they have their shields down, 10 squadrons of fighters (or even less) can take down a lucrehulk!! CIS carriers including lucrehulk do have a fighter limit, so you can just play defensively like i described above and wait untill those fighters run out.
Most of the time you won't see them running out of fighters though, because luckrehulks will be attacking you as well but most of the time they'll be attacking 1 by 1 or from 2 sides, but that's what your fleet is for with that tight formation, shiled ability and heavy guns and missles (venators and victories).
Nope. I mentioned in the last episode that this is inherently flawed but apparently nobody bothered with balance testing. Don't know if they intend to fix it.
the only way is to fix the population value of lucrehulks, as of now its 4, turn it to 5-6 and there will be a major difference, also change how many fighters and bombers can be launched for lucrehulk and venator
I haven't played the republic side, but I changed the pop val to like 5, buzz droids seem not big of a deal but if it is then try notepad ++ and play with xml file if u have the game. Also, try hyena bomber launch from capital ships, fun to play.
James Truelove-ralph It is. Soooooooooooo many people have said this. Also pointed out you can get orbital strikes on raids. Apparently he doesn’t read.
Shack, the bombers ur currently using arent BTL’s, u must get those at tier 5. A suggestion of mine is to build multiple fleets that can sit at the core worlds to protect
Hey Shack. I played through this campaign in one sitting when you started the series. How I handle the fighter spam is grouping my fighters in groups of 3 and splitting them up on the enemy fighters. Takes hell of a lot of micromanagement but it works. Make them in to control groups and refresh the groups when you lose squads. Also having your core planets without a defensive fleet is really risky. Defensive fleet of few Venators and few Corvets is enough to defend againts a large enemy force when with a space station.
I recommend grabbing all units from the north and moving them to the core. I also noticed fleets of accalmators over occupied world's that you can move to reinforce the southern fleet.
Such a stressful yet eventful episode! You made so much ground in the south and had so many victories there, but you got absolutely clobbered in the core! I think you might be able to deal with the fighters a bit better if you just go all out with corvettes and keep them super close/right behind to your heavy hitters! Yeah, Venators are nice and all, but a couple of them can take down a Lucrehulk if the fighters are out of the equation!
a good response to large enemy fleets is the planetary cannons on every single planet you can build one and as soon as the timer is up, hit another target. either closest, or a strong target (do not click a subsystem when doing so as it will bug out and do less dmg by counting as essentially a miss in this mod), keep checking the mini map (just general good advice, especially when using the abilities of say yoda or you send units into the unknown) and well you've already been doing the best stations possible and doing all the upgrades if able. As for the fighter mobs, the above helps with what spawns them, even when not a large force, and then Jedi are your friends. while they won't necessarily wipe out the enemy fighters quickly, typically the enemy fighters are distracted and try to focus on them, and the Jedi (should note the 1s that have fighters as yoda and 2 of the purchasable jedi do not ) have an obnoxious amount of health (both in space and on ground, but on ground a lot more things seem to be able wreck them especially when weird pathing happens)
Captain Shack, I love your videos, they're very entertaining! That being said, one of the biggest problems I have seen in your space battles is your micro and key commands. You need to set your fighters and corvettes to either Guard a ship, Hunt (fighters) or attack move in the area around your space station. This way they'll fire on a target coming at them, kill it and move on, preventing them from suffering the pain of Buzz Droids. Also, you may need to control your urge to click all of the ships in a single area and force attack a target. This is one of the biggest issues you have with your ships targeting things you don't want them to. Keep up the war effort Captain!
Tips: - You can assign a fleet leader even when paused - You can also staircase hop your fleet in while pause: -- pause, drop a ship in at the edge of your sensors, drop another at the edge of that one's sensors and so on up to the enemy. Even though you'll have to manually check where the edge is because the FOW won't lift when paused. That way you can jump the rest of the fleet on top of the enemy within the first seconds of battle giving them even less time.
you could always send the stealth ship to scout out enemy planets to see whats on them then hit them. like using the smuggler or bounty hunter in the original game to scout the enemy bases out. that will also show how many ships youll be going up against, instead of blind jumping into a fight. great way to widdle down the seps.
What you should do shack is keep doing what you been doing in the south, and destroy any separatist station both in the north and south. Also build up your fleet again cause your going to need more ships. (Also dose the separatist have the malevolence in this version?)
Hey Shack, in 55 seconds you get Tech 5. Then all your Venators will spawn Arc-170 fighters. You only get 2 per Venator, but they are great at taking out hangers and space station systems. Also, Start building more Carrack and Dreadnought to bulk out the support fleet. Have a 5 Carrack garrison at each Station to back up the reinforcements.
I agree with Senator Sebastian Dalvand. A secondary antifighter fleet would be mandatory. Don't rely just on jedi though. I would suggest a huge ammount of fast antifighter support ships and 10 Acclamators. Thus, 3x(Jedi) + 20x(Corellian Corvette) + 10x(Acclamators)
For Eriadu get 2 artillery and one at-rt squad. Have the artillery in the north on the beach and use the at-rt to get the sensor in the bottom left fast when you are attacked and your artillery can shell the landing which can easily kill good armies, especially if you can affort so additional troops like sabers or turbolasers
Wow that was intense. And yeah, definitely bring Anakin and Obi Wan down from the north and build up their fleet. Keep hammering them like you're doing Shack and you'll break their production capability
Shack I would highly recommend you sit in the galactic map until Tier 5 is done. It will allow your venators to launch v-wings and more importantly arc-170 star fighters. Also I would recommend building more planetary turbo lasers, combined with the arcs knocking out shields you can drop lucerhulks left and right
What you could do is stack up on fighters yourself. Buy a bunch since they are decently cheap and then as long as you win the battles you send them to you'll have just a giant fleet of fighters.
Hey shack, I would say if you can build a medium sized fleet and keep them on the planet that they are built on so that you don’t have to keep moving your main fleet to defend planets and if you can build the pride of the core and build a lot of anti fighter ships to support it
I feel like plo koon is an underrated Jedi he was an expert duelist, pilot, and commander. He could also use force lightning with out the dark side and was a Jedi high council member and a high ranking member of another force sensitive order
Keep pushing Cap, if you can slow their production in space you'll have more time to react but keep in mind once they stop producing in space, they'll double down in ground production and harder defences.... also For The Republic!
From a tactical stand point, the fighters are not a problem if you manage the numbers at least some and focus on the bombers. The strength of the republic ships comes from there ability to shoot left and right so there best use is to get them positions just in-font of the station and not moving. How ever support ships should be behind your cruisers for the being and then advance them forward when your shields get to low. Also a missile defence turrets with a fighter squadron would not go a miss.
Shack you should consider building a Providence class inspireert design in your Space engineers’ LP as would support large amounts of firepower that can be observed from the command deck (estethics) and a large hangar bay for a variety of support ships... just a thought
TIP: At tech 5 you should invest in victory star destroyers instead of venators. They have more firepower and are like half the price. I'd go for 70% victory star destroyers and 30% venators. The venators are still usefull because they carry more fighters tho. Here's a comparison Victory: 4 quad turbolasers 4 double turbolasers 8 missile launchers 1 torpedo launcher 8 laser cannons Venator: 8 turrets (most likely some form of turbolasers) 2 turbolasers 1 torpedo launcher 2 laser cannons 2 point-defence laser cannons Also here's the stats for the ISD: 5 ion cannons 22 turbolasers
You have a couple small fleets around Yularen that could reinforce him... Also, setting your fighters to HUNT mode helps cut down on the micro-management...
So does the CIS get endless fighters? Also, does it seem that the Hulks and Providences have gotten a huge buff since the last time Shack covered this mod? I mean the Providences were always able to beat the tar out of the Venators, but now it seems ridiculous. And the Hulks seem to be able to take WAY more damage. And does this mod seems really unbalanced now? I mean, the Republic is way better on the ground and the CIS is way better in space. Or is that just how I'm seeing this?
CaptainShack what you should try is set up stronghold worlds. basically any world that can have a hypervelocity canon plus a max space station becomes either a ship production or income planet. in the shot run concentrate on anti fighter ships and Venators once you get a decent planetary defense fleet for said stronghold worlds then start to make excursion fleets that are going to be the main fleet that are going to go out and punch those clankers in the mouth...also if possible try to make more stealth ships and try to send them against trench, that's how they did it in the show, popping out of stealth doing an attack run and then stealthing again. Just my thoughts on a possible strategy.
[Advice] Go over all your planets that you have and buy up spots in orbit or on the ground that can produce credits. Secondly Build up more venators on kuat shipyards instead of the Pride of the core, Because with the price range of the pride of the core you can build a good size fleet of venators that pretty much have the same fire power than the pride but also that fire power is a lot more maneuverable and not compacted into on big target
Hey shack, I found out that a fleet of eleven Venators, three Victory-1, and the Pride of the Core gives you a whopping 84 fighters and 30 bombers. That is more than enough to attack and still keep the fleet itself safe
Some humble advices : 1-In that 1:06 battle you let got the first lucrehulk without hangars but you didnt kill its shields.Thats imho bad as they are still fomrodable battlehips and it will come back with shields. 2-You didnt keep using the overcharge ability on Victories when their shields was down (it was going down at first becuase you activated that ability.) 3- The defence upgrades on stations are dirt cheap and imho should alwys be bought. 160/320 for 25 % more station damage? bargain imho. 4- You should use the anti fighter corvettes more catiously , keep them behind the heavy ships so they last longer.
Right when I saw this video my RaW campaign crashed and now I can’t load it back... it’s ruined now. Shack I blame you! It’s ok tho cause you uploading this video makes me feel better.
Having watched this and a playthrough on the Confederacy side, it does seem there's a couple of glaring balance problems that crop up here and there that are a natural extension of players not being required to do things the 'right' way things were done in-setting.
Conflict! As the republic pushes to recapture bespin attacks at cardia and correllia continue by admiral trench . Yuleran and his fleet continue to raid cis planets to try and destroy production. But with each battle the casualties mount up all around. Our hopes now lie with Jedi general shack and the council as they desperately wait for the promise of better equipment and special clone legions and battalions to arrive
Shack, if you want to stop the lucrehulk fights you need to attack Geonosis because Utapau Geonosis Hypori Sullust and Sulius van are the only planets who can build Big ships and these Lucrehulk came form Geonosis so you have to attack it
Great gaming shack! Your pretty good at these games lol. Anyways man, the suggestion I got for you is why not use the stealth ship to scout ahead of your fleet. Use the ability if it has one. Instead of sacrificing your corvettes or any ship for that matter.
I'd *heavily* Advise you to Get more Support Vessels down to the south. Dreadnoughts< Arquintens, The Heavy hitters. Stop producing the CR70 corvettes and focus more on your counselor classes. Don't move anakin and Obi wan so much, and if you do, Make sure you *know* you can win the battle. Also, I'd recommend putting the stealth ship in the lead position for the southern fleet, so that you can pop in and not risk losing your counselor class. Also, when you jump on top of an enemy fleet, as you may have noticed you lose shields Ridiculously fast. Try and jump in a little further away and give those shields time to charge, sending your fighters up to stall for you and keep Droids at bay, then pull them back and hit em hard with the corvettes. Then you can push to the Lucrehulk.
Hey Captain. At the 20 minute mark you were wondering why the Victory's shields were so weak so quickly? The answer to that question is this: the "Boost Power to Weapons" ability they have draws power from their shields, to increase fire rate.
Best to use this ability when your shields have already failed on their own, as you did later in that battle over Atzerri.
Years, unfortunately. lol!
Either use it if you're sure that ship isn't going to get fired at or if the shields fail. Otherwise, I don't think it makes much sense. Easily my least favorite of the three boost abilities.
No matter how many times we tell him in these comments, shack still doesn’t realize that diverting power to weapons drains his own shields. Does anyone have a way to tell him this?
Keeton Mitchell he knows but its worth
He didn't know because he didn't understand why the Victory classes were losing their shields.
@@MrSpartanspud he said aloud "I know this drains your shields but they're almost gone anyways" sometime in the video.
Shack Build lots of Carrack Class Corvettes they are the best answer to the Separatist fighter spam!
[Intel]
1) You should reinforce Yularen's fleet with the ships currently parked in orbit of Naboo, Malastare and Polis Massa. It's not much, but it will help supplement his battered battle group.
2) Move the ground forces (currently stationed with Obi-Wan) down to the core worlds so you can use them in future ground attacks.
3) The keys to winning against the Hulk spam are : Lots of light corvettes (or karrak cruisers but are higher priced), Acclamators (for both fighters and tanking damage), Venators, and guerrilla tactics (jump in, destroy 1-2 Hulks, retreat, rinse and repeat).
Shack stop complaining!!! Your problem is that when you win a battle you always fail to to capitalize on your success and allow s the enemy to counter attack: if you want to win this campaign you need to hit the shipyards, just put all of the Jedi and arc troopers into a stealth group and conquer the ground and that will automatically destroy the shipyard then fortify the ground and then send the fleet to mop up; you are not taking advantage of your territory if a planet has space on the ground build it to the max , there are many planets like Aeten II that can build mining facilities, BUILD THEM.
We had that "build MINES" slogan going a few episodes ago but it was overlooked.
Shack, build a secondary fleet with the Jedi and use it in western campaigns, so you don’t have to use yularen all the time.
Once you reach tier 5, build arcs and rush the hangers.
Mistah Fox that is what I have been trying to say
Mistah Fox I feel like I won't be alive when stage 5 hits tho.
It's been ages since he started the research xD
Hey shack if you want more money I saw thay Malastare can build space casinos as well
Also, Shack, put the stealth ship in command of the fleet, so you can hyperspace everything on top of the enemy without losing the scout ship.
Edit: I see you figured it out.
Coincidental that he released the 13th episode on the 13th
It's a sign?
Now if only it were a friday... lol
Lashell Goodwin coincidence? I think not!
There is alway more to it than luck.
COINCIDENCE I THINK NOT
The victory loses its shield from its full power to weapons.
I agree with what Shack says around 7:30. I'm loosing interest in this campaign; not because of anything Shack is doing, but just because every battle feels exactly the same: Level 5 space station with full upgrades vs. 5-10 lucrehaulks.
Perhaps trying the campaign again but on a lower difficulty level would make it better balanced?
probably
Definitely this.
This is the first video where I've found myself skipping segments of the Space Defence battles =/
bigdode same, actually. I usually skip the ground battles because I personally just don't find them as interesting, but in every campaign until this one I had fully watched every space battle...
Lowering the difficulty isn't the answer. This episode aside, Shack has been decimating entire fleets with no losses.
drksideofthewal it's not that shack can't do it- I have no doubt in Shacks tactical prowess. The issue is that it's still not particularly entertaining to watch the same battle multiple times an episode for multiple episodes, regardless of the outcomes.
My suggestion about changing the difficulty level was predicated around this game/mods difficulty levels obviously being based around production handicaps granted to the CPU, rather than making the CPU a more intelligent opponent. Lowering the difficulty may result in the CIS having fewer resources and thus being forced to build more support ships rather than spamming lucrehaulks
Midnight in the UK.
Guess I'm going to sleep at 1.
eclipse 257 same! Was about to sleep as well but then saw this in my feed
I subscribed to you eclipse 257 your picture is a wolf my favorite animal
Saber Wolf thanks a lot, but I don't make content, so don't expect much like that.
Just build more corvettes to counter those fighters, carrack cruiser and light assault cruisers are the best ofr that. Don't use corellian blockade runners!!! They are broken, the don't shoot at all! The best way to defend in space would be: 1. Only use corvettes to kill fighers! 2. Keep your fighers and bombers (yes those "useless bombers as well) safe, and only when those big ships (lucrehulks and providences) get close use those bombers to destroy that shield generator, while using corvettes and fighters to clear enemy fighers. 3. After the shield is gone get you corvettes to the default anti-fighter defensive position and you figters back to safe zone (those weak bombers will probably die though but you should get some replacements). 4. You want your fleet to be in a tight formation preferably in such a way that the station takes most of the damage (but this is not a must, the most important is the tight formation where all the ships are close to each other and they all can open fire at the same time when enemy get close enough). Most of the time you won't need to move your fleet out of that formation. 5. Use shield ability on acclamators and Arquitens ALWAYS, your fleet can be very tanky when you use them at the right time. Just keep an eye on what ships are getting shot at. 6. Your fighters can destroy big ships with ease when they have their shields down, 10 squadrons of fighters (or even less) can take down a lucrehulk!! CIS carriers including lucrehulk do have a fighter limit, so you can just play defensively like i described above and wait untill those fighters run out.
Most of the time you won't see them running out of fighters though, because luckrehulks will be attacking you as well but most of the time they'll be attacking 1 by 1 or from 2 sides, but that's what your fleet is for with that tight formation, shiled ability and heavy guns and missles (venators and victories).
Shack, I suggest checking the map layout before any ground battles, can be the difference between victory and defeat.
Shack pride of the core now!
That's a terrible idea. He doesn't have the money to do so and he's severely lacking in sheer fleet size which is really what he needs now.
With how hammered he's getting, he won't last. He needs to start taking other planets before he can even think about the core.
Although he could use yularen and his fleet and pop starbases and save money while the enemy would try to take them back
He doesn't have the money to get the pride of the core and a support fleet, if he does build it he will have no money for a support fleet
Pride of the Core is a luxury the Republic cannot afford right now haha.
Oh god, I thought they fixed the luckrehulk spam?
lol nope, try getting hit by 10-15 of them every 30 seconds on the campaign map.
Carole Boarer I would but my saves keep getting corrupted. Is this the workshop version only?
Nope. I mentioned in the last episode that this is inherently flawed but apparently nobody bothered with balance testing. Don't know if they intend to fix it.
the only way is to fix the population value of lucrehulks, as of now its 4, turn it to 5-6 and there will be a major difference, also change how many fighters and bombers can be launched for lucrehulk and venator
I haven't played the republic side, but I changed the pop val to like 5, buzz droids seem not big of a deal but if it is then try notepad ++ and play with xml file if u have the game. Also, try hyena bomber launch from capital ships, fun to play.
I can't get over how amazing the intro music is
39:38 I like how the stealth ships missiles are bigger than it is
Alexis Celeste
Shhhhhuuuussshhhh. These aren’t the graphics you looking for.
Alexis Celeste a
Doesn’t the republic get that big battle cruiser just like the separatist have the super weapon cruiser
It’s called pride of the core isn’t it
The Pride of The Core is pretty OP. It wrecks the Malevolence in a one-on-one fight.
Wkya123 they’re called the malevolence and pride of the core
Those buzz droids and fighters single handedly destroyed the fleet
Shack use the stealth ship it has a missile barrage and it's really fast or it should be if your going by the show
James Truelove-ralph
It is. Soooooooooooo many people have said this. Also pointed out you can get orbital strikes on raids. Apparently he doesn’t read.
I really love this series, a blast to the past from when I first found your channel. Keep this up, you're doing awesome!
Shack,build the pride of the core! Its is semi good against fighters and can take a beating and dish out a lot of damage!
Please put anakin in yularens fleet and obi wan with cody please
Maybe you should have made it medium not hard
Shack, the bombers ur currently using arent BTL’s, u must get those at tier 5. A suggestion of mine is to build multiple fleets that can sit at the core worlds to protect
I was having a shitty and boring day until this popped upped.
Hey Shack.
I played through this campaign in one sitting when you started the series.
How I handle the fighter spam is grouping my fighters in groups of 3 and splitting them up on the enemy fighters. Takes hell of a lot of micromanagement but it works.
Make them in to control groups and refresh the groups when you lose squads.
Also having your core planets without a defensive fleet is really risky. Defensive fleet of few Venators and few Corvets is enough to defend againts a large enemy force when with a space station.
Captain Shack has done it again...
I recommend grabbing all units from the north and moving them to the core. I also noticed fleets of accalmators over occupied world's that you can move to reinforce the southern fleet.
You need to spam all the income buildings on all your planets. Leave protection fleets at planets that allow access to your wider territory.
Shack build the pride of the core to melt those battleships 'Wipe them Out'
I think if you open the planet menue under fleet 1 you can put ships in there to bring in from hyper space Iron defence 2 Veetors at all core systems
Such a stressful yet eventful episode! You made so much ground in the south and had so many victories there, but you got absolutely clobbered in the core! I think you might be able to deal with the fighters a bit better if you just go all out with corvettes and keep them super close/right behind to your heavy hitters! Yeah, Venators are nice and all, but a couple of them can take down a Lucrehulk if the fighters are out of the equation!
a good response to large enemy fleets is the planetary cannons on every single planet you can build one and as soon as the timer is up, hit another target. either closest, or a strong target (do not click a subsystem when doing so as it will bug out and do less dmg by counting as essentially a miss in this mod), keep checking the mini map (just general good advice, especially when using the abilities of say yoda or you send units into the unknown) and well you've already been doing the best stations possible and doing all the upgrades if able.
As for the fighter mobs, the above helps with what spawns them, even when not a large force, and then Jedi are your friends. while they won't necessarily wipe out the enemy fighters quickly, typically the enemy fighters are distracted and try to focus on them, and the Jedi (should note the 1s that have fighters as yoda and 2 of the purchasable jedi do not ) have an obnoxious amount of health (both in space and on ground, but on ground a lot more things seem to be able wreck them especially when weird pathing happens)
Dude they should totally fix the victory class, it's so frustrating to have them eaten up by buzz droids
If you get high enough level you can produce the 501st and other legions! Also some have special units in them.
This is all on kamino
Captain Shack, I love your videos, they're very entertaining! That being said, one of the biggest problems I have seen in your space battles is your micro and key commands. You need to set your fighters and corvettes to either Guard a ship, Hunt (fighters) or attack move in the area around your space station. This way they'll fire on a target coming at them, kill it and move on, preventing them from suffering the pain of Buzz Droids. Also, you may need to control your urge to click all of the ships in a single area and force attack a target. This is one of the biggest issues you have with your ships targeting things you don't want them to. Keep up the war effort Captain!
Tips:
- You can assign a fleet leader even when paused
- You can also staircase hop your fleet in while pause:
-- pause, drop a ship in at the edge of your sensors, drop another at the edge of that one's sensors and so on up to the enemy. Even though you'll have to manually check where the edge is because the FOW won't lift when paused. That way you can jump the rest of the fleet on top of the enemy within the first seconds of battle giving them even less time.
you could always send the stealth ship to scout out enemy planets to see whats on them then hit them. like using the smuggler or bounty hunter in the original game to scout the enemy bases out. that will also show how many ships youll be going up against, instead of blind jumping into a fight. great way to widdle down the seps.
14 views, 18 likes, go home youtube ur drunk
Shack Mace are ready for combat again so bring him and Plo back in to the main fleet.
build space ships on all planets
halo gamer
The issue with that, he doesn’t make enough money for that to work
What you should do shack is keep doing what you been doing in the south, and destroy any separatist station both in the north and south. Also build up your fleet again cause your going to need more ships. (Also dose the separatist have the malevolence in this version?)
Hey Shack, in 55 seconds you get Tech 5. Then all your Venators will spawn Arc-170 fighters. You only get 2 per Venator, but they are great at taking out hangers and space station systems. Also, Start building more Carrack and Dreadnought to bulk out the support fleet. Have a 5 Carrack garrison at each Station to back up the reinforcements.
Love your content shack, thanks for spending your time on our enjoyment.
I agree with Senator Sebastian Dalvand. A secondary antifighter fleet would be mandatory. Don't rely just on jedi though. I would suggest a huge ammount of fast antifighter support ships and 10 Acclamators. Thus, 3x(Jedi) + 20x(Corellian Corvette) + 10x(Acclamators)
The Victory's power to fire takes down some shields.
For Eriadu get 2 artillery and one at-rt squad. Have the artillery in the north on the beach and use the at-rt to get the sensor in the bottom left fast when you are attacked and your artillery can shell the landing which can easily kill good armies, especially if you can affort so additional troops like sabers or turbolasers
Watching you drop in Venators on top of the enemy is so fun.
Wow that was intense. And yeah, definitely bring Anakin and Obi Wan down from the north and build up their fleet. Keep hammering them like you're doing Shack and you'll break their production capability
Shack I would highly recommend you sit in the galactic map until Tier 5 is done. It will allow your venators to launch v-wings and more importantly arc-170 star fighters. Also I would recommend building more planetary turbo lasers, combined with the arcs knocking out shields you can drop lucerhulks left and right
Shack, If your going to end your campaign, at least wait for the next AotR Alpha to come out ;-)
What you could do is stack up on fighters yourself. Buy a bunch since they are decently cheap and then as long as you win the battles you send them to you'll have just a giant fleet of fighters.
Random though: I wonder what shows shack watches.
Wtf is the tick?
He's said that he's watched Star Trek and GoT as well
Send Delta and Obi-Wan to raid Thypherra and build up gunships once you tech up.
Hey shack, I would say if you can build a medium sized fleet and keep them on the planet that they are built on so that you don’t have to keep moving your main fleet to defend planets and if you can build the pride of the core and build a lot of anti fighter ships to support it
I feel like plo koon is an underrated Jedi he was an expert duelist, pilot, and commander. He could also use force lightning with out the dark side and was a Jedi high council member and a high ranking member of another force sensitive order
Keep pushing Cap, if you can slow their production in space you'll have more time to react but keep in mind once they stop producing in space, they'll double down in ground production and harder defences.... also For The Republic!
From a tactical stand point, the fighters are not a problem if you manage the numbers at least some and focus on the bombers. The strength of the republic ships comes from there ability to shoot left and right so there best use is to get them positions just in-font of the station and not moving. How ever support ships should be behind your cruisers for the being and then advance them forward when your shields get to low. Also a missile defence turrets with a fighter squadron would not go a miss.
The space battle are very intense, which makes very interesting.
Please build the legions and reorganize them with the right Jedi! That’d be cool
Come on, Shack, I need my fracking sleep!!!
Shack you should consider building a Providence class inspireert design in your Space engineers’ LP as would support large amounts of firepower that can be observed from the command deck (estethics) and a large hangar bay for a variety of support ships... just a thought
So close to tech lvl 5 and some awesome new stuff ;)
TIP: At tech 5 you should invest in victory star destroyers instead of venators. They have more firepower and are like half the price. I'd go for 70% victory star destroyers and 30% venators. The venators are still usefull because they carry more fighters tho.
Here's a comparison
Victory:
4 quad turbolasers
4 double turbolasers
8 missile launchers
1 torpedo launcher
8 laser cannons
Venator:
8 turrets (most likely some form of turbolasers)
2 turbolasers
1 torpedo launcher
2 laser cannons
2 point-defence laser cannons
Also here's the stats for the ISD:
5 ion cannons
22 turbolasers
Also victorys build faster
Omg yes, I crave the entire week for one of these succulent videos.
*Describe the beginning of the clone wars in one quote* "Look sir, droids"
Shack, when jumping in you keep using random corvettes. Use the stealth ship so you don't keep losing corvettes at the start of the battle.
You have a couple small fleets around Yularen that could reinforce him... Also, setting your fighters to HUNT mode helps cut down on the micro-management...
I gess going to bed at 1 and i have school 😂😂😂
Jamesmcmorr you must not live in Canada or America then
Lucas some people still have school there only Europe that all schools have holiday
I don't have school either I'm off all week
I meant that in North America it's around seven o clock and he said it was one so I inferred he did not live in those reasons
Shack point defence can shoot down buzz droids!
Shack target capital ship production planets like Genosis then they wont have a chance then have them heavily guarded
you have to mass produce venitors and use the fighters to fight
So does the CIS get endless fighters? Also, does it seem that the Hulks and Providences have gotten a huge buff since the last time Shack covered this mod? I mean the Providences were always able to beat the tar out of the Venators, but now it seems ridiculous. And the Hulks seem to be able to take WAY more damage.
And does this mod seems really unbalanced now? I mean, the Republic is way better on the ground and the CIS is way better in space. Or is that just how I'm seeing this?
Use the guard button to tell the fighters to guard the Venators so they don't just sit on the buzzdroids
Target the Providence... Target the station... Target everything, somebody FIRE!
CaptainShack what you should try is set up stronghold worlds. basically any world that can have a hypervelocity canon plus a max space station becomes either a ship production or income planet. in the shot run concentrate on anti fighter ships and Venators once you get a decent planetary defense fleet for said stronghold worlds then start to make excursion fleets that are going to be the main fleet that are going to go out and punch those clankers in the mouth...also if possible try to make more stealth ships and try to send them against trench, that's how they did it in the show, popping out of stealth doing an attack run and then stealthing again.
Just my thoughts on a possible strategy.
Multiple Corvettes, Arquitens, 2 Venators and their hangers. You had no hope against that fleet over Correlia.
Shack you should build and gather all of the Jedi into a strike team like in attack of the clones and take a planet
Just a fun idea
I think they should have Tri-fighters be more common and only they should do buzz droids frankly and the republic should get higher quality troops
Shack you should invest in the pride of the core, it destroys lucrehulks!
If I'm right you started the campaign on hard mode so you can change it to normal/easy so you can stop the lukerahulk spamming hopefully
Hooray for planet hopping!
[Advice] Go over all your planets that you have and buy up spots in orbit or on the ground that can produce credits. Secondly Build up more venators on kuat shipyards instead of the Pride of the core, Because with the price range of the pride of the core you can build a good size fleet of venators that pretty much have the same fire power than the pride but also that fire power is a lot more maneuverable and not compacted into on big target
Shack never stop produce ships or troop, even if it just a corvette or a squad of clone, when you need reinforcements you'll have them
Hey shack, I found out that a fleet of eleven Venators, three Victory-1, and the Pride of the Core gives you a whopping 84 fighters and 30 bombers. That is more than enough to attack and still keep the fleet itself safe
Some humble advices :
1-In that 1:06 battle you let got the first lucrehulk without hangars but you didnt kill its shields.Thats imho bad as they are still fomrodable battlehips and it will come back with shields.
2-You didnt keep using the overcharge ability on Victories when their shields was down (it was going down at first becuase you activated that ability.)
3- The defence upgrades on stations are dirt cheap and imho should alwys be bought. 160/320 for 25 % more station damage? bargain imho.
4- You should use the anti fighter corvettes more catiously , keep them behind the heavy ships so they last longer.
Right when I saw this video my RaW campaign crashed and now I can’t load it back... it’s ruined now. Shack I blame you! It’s ok tho cause you uploading this video makes me feel better.
You'll need at least 3 to 4 anti fighter ships per carrier to keep there numbers down. Also you have to rush can't sit and hold.
Love your vids schack This is My favorit series
The increased damage ability decreases the shield, so I would only use it if the shields are already down
Having watched this and a playthrough on the Confederacy side, it does seem there's a couple of glaring balance problems that crop up here and there that are a natural extension of players not being required to do things the 'right' way things were done in-setting.
Conflict! As the republic pushes to recapture bespin attacks at cardia and correllia continue by admiral trench . Yuleran and his fleet continue to raid cis planets to try and destroy production. But with each battle the casualties mount up all around. Our hopes now lie with Jedi general shack and the council as they desperately wait for the promise of better equipment and special clone legions and battalions to arrive
"What could have possibly happened since we last spoke?"
"... Sir, the Clones are holding the ship together with their _hands._"
Follower Of The Mantle Just another day in the office
Save up for the pride of the core / early super star destroyer Please
Shack, if you want to stop the lucrehulk fights you need to attack Geonosis because Utapau Geonosis Hypori Sullust and Sulius van are the only planets who can build Big ships and these Lucrehulk came form Geonosis so you have to attack it
Great gaming shack! Your pretty good at these games lol. Anyways man, the suggestion I got for you is why not use the stealth ship to scout ahead of your fleet. Use the ability if it has one. Instead of sacrificing your corvettes or any ship for that matter.