In this video, Pihcam breaks down Cover 4 Palms coverage and best ways to use it in Madden 🠊 Get ALL Gameplans on HuddleGG for just $9.95/month: huddle.gg/22/g...
I've been using this formation for trips and it's very effective especially got TE or WR drags. I user the lineman because I sometimes overshoot with the LB.. great tip and easy to understand
I don't know why they can't put Dinardo Cover 4 in the game. In that, the Corners are in press man coverage against the #1 receivers. The safeties are pattern reading the #2s or reading the end man on the LOS. Against the run they're coming downhill and playing the alleys. Against the pass, if the #2 goes vertical, it's man coverage. If he goes underneath, the safety will help with the #1. The linebackers are responsible for the middle hole and the flats. In Madden, Cover 4 is just the DBs "spot dropping" into deep quarters like a prevent defense.
So far defensive back abilities like route KO and zone KO, which rules apply in these kind of scenarios? I mean from the play arts perspective the DB's are in his own but they're playing like man coverage
@@Mrcold1 We did a video earlier in the year explaining the difference in match/default but never a video from the offensive perspective how to diagnose it. Without knowing the match rules, the easiest way would be focusing on the safeties and seeing how they react imo. If they "wait" at the 10 yard mark for a vertical route, it's most likely match. If they immediately back up to start the play, it's most likely zone drop.
With bubble screens you want to make sure your players defending the bubble aren't in the run fits and they aren't the "read" icon if it's an RPO read bubble. Those two things can affect how your player will attack the bubble. Man coverage from a safety does a good job a lot of the times coming down and disrupting.
Cover 4 Drop is a zone drop style defense and won't play match. Palms has different rules where players will convert to man coverage based on different route combinations.
What Changes With 4 Quarters? it seems to be Palms is most suitable in Trips And quarters in 2x2 situations but the madden coverage Looks like the Same play
That's a loaded question as there are different "checks" for both quarters and palms when it comes to Trips offenses that change more than just one player's responsibility. As a general rule, Palms is the better option vs Trips as the backside safety can sometimes be put into conflict!
@@pihcam1843tbf the concept is similar, cause the corner(or linebacker in trips) is “blitzing” the underneath out route so the qf backer(mlb in trips) has to cover extra deep
I've been using this formation for trips and it's very effective especially got TE or WR drags. I user the lineman because I sometimes overshoot with the LB.. great tip and easy to understand
Appreciate that!
I don't know why they can't put Dinardo Cover 4 in the game.
In that, the Corners are in press man coverage against the #1 receivers. The safeties are pattern reading the #2s or reading the end man on the LOS. Against the run they're coming downhill and playing the alleys.
Against the pass, if the #2 goes vertical, it's man coverage. If he goes underneath, the safety will help with the #1. The linebackers are responsible for the middle hole and the flats.
In Madden, Cover 4 is just the DBs "spot dropping" into deep quarters like a prevent defense.
great job clearly explaining and demonstrating this concept
Appreciate that man!
Good stuff bro!💥🔥
Thanks!
beautifully made
Appreciate that!
Fantastic video 👌
Thank you very much!
Does this apply to every shotgun formation?
So far defensive back abilities like route KO and zone KO, which rules apply in these kind of scenarios? I mean from the play arts perspective the DB's are in his own but they're playing like man coverage
Zone KO's work for Match Coverage.
@@pihcam1843 do you have a video detailing how to tell whether an opponent's defense is utilizing match coverage as opposed to stock?
@@Mrcold1 We did a video earlier in the year explaining the difference in match/default but never a video from the offensive perspective how to diagnose it. Without knowing the match rules, the easiest way would be focusing on the safeties and seeing how they react imo. If they "wait" at the 10 yard mark for a vertical route, it's most likely match. If they immediately back up to start the play, it's most likely zone drop.
How do these principles work when pressed???
So is palms better then quarters in match defense
Both can be effective and have strengths and weaknesses vs different formations/route combinations
Will this stop 5 wide
Vs trips TE what how would you play the bubble? The transition of the quarterflat is horrible on a vertical route. Fix it EA
With bubble screens you want to make sure your players defending the bubble aren't in the run fits and they aren't the "read" icon if it's an RPO read bubble. Those two things can affect how your player will attack the bubble. Man coverage from a safety does a good job a lot of the times coming down and disrupting.
There are times I play match coverage out of Drop cover 4, and at times on the strong safety side coverage gets blown deep. Will Palms help that?
Cover 4 Drop is a zone drop style defense and won't play match. Palms has different rules where players will convert to man coverage based on different route combinations.
What Changes With 4 Quarters? it seems to be Palms is most suitable in Trips And quarters in 2x2 situations but the madden coverage Looks like the Same play
That's a loaded question as there are different "checks" for both quarters and palms when it comes to Trips offenses that change more than just one player's responsibility. As a general rule, Palms is the better option vs Trips as the backside safety can sometimes be put into conflict!
A zig route will beat that
Palms sounds basically like fire zone
Firezone is a blitzing concept where a lineman drops into coverage and replaces a blitzing second level defender.
@@pihcam1843tbf the concept is similar, cause the corner(or linebacker in trips) is “blitzing” the underneath out route so the qf backer(mlb in trips) has to cover extra deep