do you think you’ll add a couple of QOL fixes for some of the coliseum characters? i think saejima having kiryu’s OE quickstep/sway attacks and a heavier effect on dragon drop would be nice, and majima’s first rush combo hit being a little faster to make his juggling more consistent would be nice too.
it’d also be nice to see some variety in kiryu’s finishing holds, i love the giant swing but i really do miss seeing the argentine back breaker or the powerbomb komaki parry making a comeback would be cool too
Shin Ryu Mod Manager (the tool used to install mods for Yakuza games) does work for the Xbox store version, though I don't have any experience with that.
When RGG said: 6 second juggle limit
Then this mod bringing back yakuza 3/4 styled wallbounding 🔥
I see we're gonna turn gaiden into the ultimate combat yakuza
Back at it again with another banger
Best Yakuza modder! Went out of your way to even improve it and implement some features from the Kiwami 2 features. Chef’s kiss
1:32 that charged light to finisher combo is way too clean 💯🔥
thank you for making these awesome improvements, making replayability so much more fun!
props to the creator, he's cookin and i love it
Solid, might have an excuse to replay this game again with the mod haha. Rip bugged agent hact, it was so much fun exploring out of bounds.
YEEEAHHH LEGEND REMIX REVERSE FINISHER CANCEL TECH MY BELOVED
Nice! Kinda wish you addressed the hacts but this is a great QOL update for sure
Goated as always!
he was cookin good
Y3 feature on dragon engine? Goated modder fr.
Bro cookin some gud shi
Fuck juggling, embrace wall bounding
Faxxin as always
Holy shit dude. I wonder what we could get if you would decide to work with Lost Judgment
Adding more heat action!!!!!11!1!!!!!🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥🔥
Triple AAA, with this mod installed, it makes the minamida grand prix have infinte loading time T_T
Whoops. Just uploaded a fix for that now.
@@TripleAAA7331 wow, didn’t expect you to reply so soon but thank you, you’re the best🙌
Have the skills from skill tree been revamped / overhauled ? Name, amount of abilities etc ?
do you think you’ll add a couple of QOL fixes for some of the coliseum characters? i think saejima having kiryu’s OE quickstep/sway attacks and a heavier effect on dragon drop would be nice, and majima’s first rush combo hit being a little faster to make his juggling more consistent would be nice too.
it’d also be nice to see some variety in kiryu’s finishing holds, i love the giant swing but i really do miss seeing the argentine back breaker or the powerbomb
komaki parry making a comeback would be cool too
Good shit👍
Insane stuff! Would it be possible to have the boss hitreaction/knockdown stuff as a standalone mod to use with other mods?
Win!
Idk if intentional but Agent's extreme heat first two Triangle, Triangle combos don't launch at all now
Really want to know how to make wall bound combo possible, wanna add this into my own mod😭
I know you made the triple kick combo, but is it possible to change it to the four-hit combo from Infinite Wealth?
Oh yeah, the Awakened Brawler combo…
do you plan on giving bosses the ability to perform heat actions?
Should have Essence of Terror from Y3
Requires running on 4 enemies in yakuza style
Can you PLEASE make this compatible with the MG+ mod
Will you ever make a legend remix for 3 or 4?
i think legend remix 5 is needed
Thanks honey pie
Does the mod work with the game bought off the Xbox store?
(making sure I don't waste money on a game I can't mod)
Shin Ryu Mod Manager (the tool used to install mods for Yakuza games) does work for the Xbox store version, though I don't have any experience with that.
@@TripleAAA7331 Right, thanks, I'm excited for the next mod! :D
W
Please i beg you, fix Yakuza 6 legend