Hey Tim. I just recently discovered your channel and I must say I'm very impressed with your hands on tutorials. I'm working for a non-profit organization that helps people with a psychiatric background to rehabilitate. A lot of the participants show an interest in programming and your content is very helpful to explore this. Well explained; bite sized; project based. Thanks man!
Hey man, I don't comment too often but I felt the need to express my gratitude for all the great content. I studied C# years ago, loved it but got pigeon holed doing helpdesk work for 7 years and pretty much forgetting everything I'd learned. Almost a decade later I'm picking back up where I left off, discovering my passion again, and trying to get my foot in the development door professionally. Your channel has been a godsend. You have a natural talent for teaching and presenting information in a way that's easy to grasp. I've never been the type who learns much from just watching lectures. The guided tutorial format has always been best for me, and you've got some of the best I've been able to find. All the best!
I did this as a complete beginner, literally know nothing about programming/coding. Just followed the video and did it using Pythons IDLE. Had to make 4 or 5 corrections along the way but is was pretty straight forward. Great video! Looking forward to learning actual fundamentals of coding online now, preferably in Python. Edit: Being able to programme AI in this game would be great too for a future video.
I've missed your pygame tutorials! I find your tutorials interesting and especially the pygame ones since I started programming by making simple games, and now I'm learning pygame, so good job
Hey Tim! Great video, just one tip: Did you know that you can place the mouse location at multiple places AND do the exact same commands? So if you want to change left_paddle , left_paddle and change that directly to right, you can hold CTRL, click at the end of the words in BOTH variables, backspace and then write Right. This makes you able to change and write the same thing multiple places.
You could save yourself a lot of typing by using the object-oriented features of Python. E.g. you could add some methods to the Paddle class like left_x(), right_x(), top_y(), bottom_y() that calculate and return the relevant edge values of the paddle. Same with the ball. It would also make the code much cleaner.
Hey Tim. I dont have programming background except for seeing a few videos on python. I had visual studio code on my pc. I saw the first few minutes of the video and I installed pygame using the code given and then copy-pasted the code you attached and now I am playing ping on my pc. I am done within 10 minutes. Thanks a lot.
Brilliant work Tim 😁 I absolutely love your content and it's very helpful for the beginner programmer to understand. The only thing I could add to this is to avoid repeatable code in your handle_paddle_movement function you could alter the move function of the Paddle class. That's what I did in the sample below: def move(self, up):
if up == True and self.y >= 0: self.y -= self.VELOCITY elif up == False and self.y < HEIGHT - PADDLE_HEIGHT: self.y += self.VELOCITY Keep up the great work you do :)
Thank you very much for this super tutorial! You are a very good teacher and I managed to learn a lot of useful things . Now I feel confident enough to try making something on my own.
Thank you very much Tim for this tutorial for just this pong game. I am a beginner in pygame coding so this really helped me a lot and I appreciate it. Keep it up Tim
Hey Tim - thanks a lot for your amazing videos! I just started coding/Python two months ago and you helped me so much already. Always thought, that coding is something I am not able to do, because during study it was just horribly boring, but you definetely helped to show me, that coding is a lot of fun, a lot of thinking and a lot of "sense of archievement", if everything works in the end. An AI-pong video would be great by the way! I am just now trying something similar with "Brick Breaker" and I am kind of stuck :D
Great Video! I have a program to train the Gym Pong in Pythorch. The training appears to go well, but the AI cannot play the game well. I am hoping these videos will provide some insight into why this is occurring. I like the way you didn't make a bunch of classes just to make classes, but made classes when it made sense to make classes. Looking forward to the Pong AI training video!
Just started programming with Python, the fun is immense. Altough sometimes I get lost in my code spaghetti. Do you also have a video about clean code perhaps?
Looks interesting, but I will have to check it out if I can ever get more time. I suppose I could watch 10 or 20 minutes if this a day until I finish it.
I don't really like how Tim seems to get bored and starts to rush, especially when it causes mistakes. It's cool that he kind of admits making the mistake, but the damage is done and the pattern is in my brain.
hey Tim, i have a question about the reason you are passing the left paddle and right paddle into a list, is there any reason why you choose list instead of other array like type like say tuple? or is it completely free to choose and doesn't have an impact on the peformance
I have a question: In the handle collision function, is it really necessary to check if the ball is in between the corners of the paddle it's about to hit if in it's nested "if" statement, you're going to check if the ball hits the paddle anyways?
Question... if you do not reset the ball (around 1:04) it keeps counting up the score (understood) but if you just wait the balls comes back from somewhere....why is that?
So I have the program pretty much written the problem is that I don’t just want to copy down the program. I want to use as a learning tool. I am not going to lie I am learning a little bit . Some of it is clicking but I have a lot to learn.
I’m having issues with collision, implementing what you have here my ball still only travels on the x axis I have no y travel at all I wonder what could be happening?
Hey Tim my program is just changing the speed of the ball when it collides with different sides of the paddle instead of changing angles. Do you know what might be wrong or anyone in the comments know?
ok i figure it out it was in the ball call move function and i wrote self.x += self.y_vel so my y movement was not working on the ball lol. I wonder why this caused my ball to change speeds instead of angle most be the collision equation was only appling on the x coordinates of the ball
I am getting an error that reads AttributeError: partially initialized module 'pygame' has no attribute 'init' (most likely due to a circular import) pls help me
hey um the code didnt work because every time u run it it just opens for 1 second and then closes, I even tried running your github code (it had same result)
Idk if you'll see this but how do I display 10 at the end of the match? Its kind of bothering me that it shows 9 when it ends. Hopefully I figure it out soon, Nice tutorial btw!
I had the same issue for a moment, for me it was an indentation error, my if __name__ == '__main__': main() was indented as if it was part of the main() function. I just had to de-dent that one part. Try selecting (click and drag) the if name ==main: main() part and press shift + tab it should pop it back into place at the start of the line
Thanks for this tutorial. I've learned, that pygame is garbage. Not really for game developement. I will never use it again. Not nessescary for the real word. And i've learned, that I am not so far in my progress to really understand, what you have done.
The only reason why I don't really like python + pygame, even though it's easy, it's because it's slow af, and If I wanna make a super intense game with high detail graphics and image manipulation and complicated stuff, the game ends up running at 10 fps. Maybe 30 if I actually write good code...
It's only as easy as the game you're making. It's still hard to make anything good with it. It's actually easier using a modern game engine where you have a lot of visual tools to help you slap on a few colliders and what not. You don't even need to think about architecture because the engine already does it for you, you just write a script and attach it. The reason why you can't make anything like that with Pygame is because it's software rendered, which is how they used to make games before they started to take advantage of graphics hardware, I believe. Unity and other engines use the graphics hardware, which is a lot faster than doing all the calculations on the CPU.
@@foreversleepy4379 I meant performance... Using something as basic as pygame, and a programming language as slow as python will make it impossible to make a sofisticated game, unless it's a pixel art game where you don't do too heavy manipulation on certain things
@@ZgavY Well of course, that's what engines are for. No one learns Pygame to make those types of games because doing a lot of that stuff on your own would take forever, and even if you wanted to write all the systems from scratch, another language would be better suited. I use Pygame so I can solve a lot of problems and build my problem solving skills. It's also just a bit of fun. Not everything has to be serious.
Can anyone explain to me why you would prefer to use something like pygame that takes much more time and knowledge, over a game engine like godot that will do a lot of the tedious work for you? This is a real question and I'm asking purely out of ignorance. Thanks to anyone who answers!
the reason why is pygame isnt about learning game dev per se, but its more about learning how to code and learning how to do other projects, like if you wanted to do gamedev, then pygame is not for you, then you can use godot, but pygame teaches you how to make other software, hope this helps!
Hey Tim. I just recently discovered your channel and I must say I'm very impressed with your hands on tutorials. I'm working for a non-profit organization that helps people with a psychiatric background to rehabilitate. A lot of the participants show an interest in programming and your content is very helpful to explore this. Well explained; bite sized; project based. Thanks man!
*Hey, Tim. *Thanks, man!
Hey man, I don't comment too often but I felt the need to express my gratitude for all the great content. I studied C# years ago, loved it but got pigeon holed doing helpdesk work for 7 years and pretty much forgetting everything I'd learned. Almost a decade later I'm picking back up where I left off, discovering my passion again, and trying to get my foot in the development door professionally. Your channel has been a godsend. You have a natural talent for teaching and presenting information in a way that's easy to grasp. I've never been the type who learns much from just watching lectures. The guided tutorial format has always been best for me, and you've got some of the best I've been able to find. All the best!
I did this as a complete beginner, literally know nothing about programming/coding. Just followed the video and did it using Pythons IDLE. Had to make 4 or 5 corrections along the way but is was pretty straight forward. Great video! Looking forward to learning actual fundamentals of coding online now, preferably in Python.
Edit: Being able to programme AI in this game would be great too for a future video.
I have a video on AI!
I've missed your pygame tutorials! I find your tutorials interesting and especially the pygame ones since I started programming by making simple games, and now I'm learning pygame, so good job
Hey Tim! Great video, just one tip:
Did you know that you can place the mouse location at multiple places AND do the exact same commands?
So if you want to change left_paddle , left_paddle and change that directly to right, you can hold CTRL, click at the end of the words in BOTH variables, backspace and then write Right. This makes you able to change and write the same thing multiple places.
I am following you since you just have 10k subs and I am very happy to see your growth and Keep doing this kind of work.
Tim, you are the best. I'm just a python beginner and I understand everything you taught here. Keep these kind of content going man. You're a legend.
You could save yourself a lot of typing by using the object-oriented features of Python. E.g. you could add some methods to the Paddle class like left_x(), right_x(), top_y(), bottom_y() that calculate and return the relevant edge values of the paddle. Same with the ball. It would also make the code much cleaner.
Tim, please do a video implementing AI for Pong.
Hey Tim. I dont have programming background except for seeing a few videos on python. I had visual studio code on my pc. I saw the first few minutes of the video and I installed pygame using the code given and then copy-pasted the code you attached and now I am playing ping on my pc. I am done within 10 minutes. Thanks a lot.
Brilliant work Tim 😁 I absolutely love your content and it's very helpful for the beginner programmer to understand.
The only thing I could add to this is to avoid repeatable code in your handle_paddle_movement function you could alter the move function of the Paddle class. That's what I did in the sample below:
def move(self, up):
if up == True and self.y >= 0:
self.y -= self.VELOCITY
elif up == False and self.y < HEIGHT - PADDLE_HEIGHT:
self.y += self.VELOCITY
Keep up the great work you do :)
Thank you very much for this super tutorial!
You are a very good teacher and I managed to learn a lot of useful things . Now I feel confident enough to try making something on my own.
thank you, watching this is like therapy for me
Thank you Tim! It really helped in enhancing my knowledge.
Very welcome!
Thank you very much Tim for this tutorial for just this pong game. I am a beginner in pygame coding so this really helped me a lot and I appreciate it. Keep it up Tim
thanks a lot helped now i will know python better :)
Love your videos tim. Congrats on 900k. Just 100k more and you'll reach the glorious 1000000. Your videos are great tim keep It up
golden programming play button
Hey Tim - thanks a lot for your amazing videos! I just started coding/Python two months ago and you helped me so much already. Always thought, that coding is something I am not able to do, because during study it was just horribly boring, but you definetely helped to show me, that coding is a lot of fun, a lot of thinking and a lot of "sense of archievement", if everything works in the end. An AI-pong video would be great by the way! I am just now trying something similar with "Brick Breaker" and I am kind of stuck :D
Tim, great tutorial. You should definitely make video about implementing AI to opponent pong :D
Great Video! I have a program to train the Gym Pong in Pythorch. The training appears to go well, but the AI cannot play the game well. I am hoping these videos will provide some insight into why this is occurring. I like the way you didn't make a bunch of classes just to make classes, but made classes when it made sense to make classes. Looking forward to the Pong AI training video!
you can just add this instead of left_paddle movement to make an AI "
if ball.y
where to add?
Awesome tutorial and clear explanations! Especially appreciated how to "solve for" with the equation :) Thanks!
Here goes 1 hour of my day!
I was the 7,825 viewer watched the entire video and loved it👍
First of all congrats for the video!
And let me ask a question how you learned all this stuffs?
He posted a video a while back I think it’s called something like his programming journey. Shouldn’t be too hard to find on his channel
Thanks for guide , really nice for both pygame and oop.I was wondering how to refresh text like scores without blinking text!
Just started programming with Python, the fun is immense. Altough sometimes I get lost in my code spaghetti. Do you also have a video about clean code perhaps?
Can you make something related like creating Jarvis irl or how iron man codes his Armor and other gadgets
Thank you very much!!! Did it finally 🙏
Hello Tim, Great video and interesting material. Im practice with this pygame is really cool. Thanks friend
biggest thanks from me!
I had a project and You saved me
Just started learning pygame today and you uploaded another game tutorial, Thanks Tim!
Awesome work! Keep up the great videos :)
Yyeeeessssssssssssss I know what I’m doing today ! Thanks timbo
Looks interesting, but I will have to check it out if I can ever get more time. I suppose I could watch 10 or 20 minutes if this a day until I finish it.
Bro, you are just the best!, am gonna make an AI beat this game😎
This video couldn't come at a much better time, I tried pygame juat last week and was halfway through making my *cursed pong* game.
AI for pong is a great idea Tim!
I don't really like how Tim seems to get bored and starts to rush, especially when it causes mistakes. It's cool that he kind of admits making the mistake, but the damage is done and the pattern is in my brain.
I'm waiting on the planet simulation tutorial 😁
Mr may i conquire your help i was trying to download pygame but then an error occurec saying "no mudule named 'pygame'"
Pretty cool man! never thought you could make games with python lol
it would help if you could show your keyboard inputs too. sometimes i cant see the difference between __ and _
If I’m not using pygame… what should I use for the import?
hey Tim, i have a question about the reason you are passing the left paddle and right paddle into a list,
is there any reason why you choose list instead of other array like type like say tuple?
or is it completely free to choose and doesn't have an impact on the peformance
quick question Tim. I have downloaded pygame successfully but when i run my module it just doesn't work. do you know why?
Do you have the right pycharm?
I’m on pythonista right now.
This is smooth thats what i need ❤❤❤
Much thanks bro ;-)
omg this is awesome!!
I completed ur Blockchain beginning course.. do you have any other plans to do another playlist on Blockchain development?
Great tutorial, thank you Tim
I have a question: In the handle collision function, is it really necessary to check if the ball is in between the corners of the paddle it's about to hit if in it's nested "if" statement, you're going to check if the ball hits the paddle anyways?
yeah we all need AI playing pingpoing
Hi bro, nice tutorial. I got an error called NameError: name 'paddles' is not defined. I am a beginner so pls help me with this 😂😅😅
where is the paddles defined ?
it says undefined and two arguments in draw function
Question... if you do not reset the ball (around 1:04) it keeps counting up the score (understood) but if you just wait the balls comes back from somewhere....why is that?
same
I 'm your number one fan!
How can I do this with IDLE? I have installed Pygame via the command prompt, but IDLE doesn't recognize pygame with import. Thanks in advance.
Great Video
So I have the program pretty much written the problem is that I don’t just want to copy down the program. I want to use as a learning tool. I am not going to lie I am learning a little bit . Some of it is clicking but I have a lot to learn.
I’m having issues with collision, implementing what you have here my ball still only travels on the x axis I have no y travel at all I wonder what could be happening?
I have the same thing and dont know whats wrong
yo check your move function in the ball class i wrote self.x += self.y_vel and it sould be self.y+= self.y_vel
@@MonTech0451 yea I had the same thing good catch!
Awesome video, really great, you did a great job.
You are really consistent
I learned so damn much in this video! On to the AI using NEAT video that I've been eyeing up lol :P
Hey Tim my program is just changing the speed of the ball when it collides with different sides of the paddle instead of changing angles. Do you know what might be wrong or anyone in the comments know?
ok i figure it out it was in the ball call move function and i wrote self.x += self.y_vel so my y movement was not working on the ball lol. I wonder why this caused my ball to change speeds instead of angle most be the collision equation was only appling on the x coordinates of the ball
20:11 how can I make this bracket on the keyboard like here I mean this -> ( in straight form
I literaly coded this on my calculator lol (not even kidding)
U are my fav teacher
You're my fav commenter ;)
@@TechWithTim damm i first time commented-
I am getting an error that reads AttributeError: partially initialized module 'pygame' has no attribute 'init' (most likely due to a circular import) pls help me
Great game
I would like to see the AI piece of this
Such a cool video
Ai for pong!
1 question. How do you even get that Python???
for some reason when i put the second set of parenthases in the pygame.display.set_mode((WIDTH, HIEGHT)) it says thats its invalid syntax pls help
u spelt height wrong
where was paddles defined(minute20:26)
it tells me that it isnt defined and also:
TypeError: draw() takes 1 positional argument but 2 were given
Can you give a quick tid bit about the left_paddle.y - left_paddle.VEL >= 0 ? Is this like a vector thats updated per frame?
what does size must be 2 numbers mean
When I do the first test run, my window appears for a second then disappears. How do I fix this issue?
9:14 uhhh my window opens for a second and than closes by itself ....
hey um the code didnt work because every time u run it it just opens for 1 second and then closes, I even tried running your github code (it had same result)
You need to make sure your using the pygame.display.update() to keep the window open.
Can someone help me?
I'm getting a name error, saying '_name_' is not defined, and I'm not getting the black screen popping up at 9:14
:(
I had the same error. Make sure that there are two '_' on each side of "name" and "main". This is easy to mess up :D
@@brucemozart3665 I double checked, and ive two underscores on each side 🥺
Tim now can you make an AI that plays Pong using the NEAT algorithm.
I understand the basic concept of the NEAT algorithm, but I want learn how it actually mutates/breeds the neural networks.
Yo Tim why aren’t you replying to my comment? 😤
I guess Tim just doesn’t like my ideas 🤷♂️
Idk if you'll see this but how do I display 10 at the end of the match? Its kind of bothering me that it shows 9 when it ends. Hopefully I figure it out soon, Nice tutorial btw!
Tim the code isnt working it wont let my paddles go up can you help me with this
why dies it say that the module "pygame" is not found?
Very Noice 👍
Followed to a T but getting error paddle object has no attribute draw any ideas?
did you add a draw(): function within the paddle class?
I rewrote your code but my display shows only for a second? do you guys know why is that?
I had the same issue for a moment, for me it was an indentation error, my if __name__ == '__main__': main() was indented as if it was part of the main() function. I just had to de-dent that one part. Try selecting (click and drag) the if name ==main: main() part and press shift + tab it should pop it back into place at the start of the line
Hi sir how to out a game over message and please restart and start the game.
Thanks for this tutorial. I've learned, that pygame is garbage. Not really for game developement. I will never use it again. Not nessescary for the real word. And i've learned, that I am not so far in my progress to really understand, what you have done.
I'm using python 3.12.3
I'm a beginner, so can someone please tell me what the class function does?
The only reason why I don't really like python + pygame, even though it's easy, it's because it's slow af, and If I wanna make a super intense game with high detail graphics and image manipulation and complicated stuff, the game ends up running at 10 fps. Maybe 30 if I actually write good code...
It's only as easy as the game you're making. It's still hard to make anything good with it. It's actually easier using a modern game engine where you have a lot of visual tools to help you slap on a few colliders and what not. You don't even need to think about architecture because the engine already does it for you, you just write a script and attach it.
The reason why you can't make anything like that with Pygame is because it's software rendered, which is how they used to make games before they started to take advantage of graphics hardware, I believe. Unity and other engines use the graphics hardware, which is a lot faster than doing all the calculations on the CPU.
@@foreversleepy4379 I meant performance... Using something as basic as pygame, and a programming language as slow as python will make it impossible to make a sofisticated game, unless it's a pixel art game where you don't do too heavy manipulation on certain things
@@ZgavY Well of course, that's what engines are for. No one learns Pygame to make those types of games because doing a lot of that stuff on your own would take forever, and even if you wanted to write all the systems from scratch, another language would be better suited.
I use Pygame so I can solve a lot of problems and build my problem solving skills. It's also just a bit of fun. Not everything has to be serious.
Tfw i was working on a pong clone last night using what I've learned with pygame so far. This is convenient.. too convenient
I'm watching you...
@@TechWithTim watch me also😏
@@TechWithTim would this be hard to make into an online game using sockets?
waw, ini keren
i got trouble at excuting it it always fail and the pong is not responding
there is no window opening. it just says "no module named pygame"
Can anyone explain to me why you would prefer to use something like pygame that takes much more time and knowledge, over a game engine like godot that will do a lot of the tedious work for you? This is a real question and I'm asking purely out of ignorance. Thanks to anyone who answers!
the reason why is pygame isnt about learning game dev per se, but its more about learning how to code and learning how to do other projects, like if you wanted to do gamedev, then pygame is not for you, then you can use godot, but pygame teaches you how to make other software, hope this helps!