Garrithos: *Arrives* Kael: "I hate him" Kael: "My guys are understrength and tired" Garrithos: "Right them, you're staying here just in case." Kael: "Man, fuck that guy"
The unit upgrades seem sick. Greater heal increasing healing from IIRC 15 to 35, greater mana pots or +2 armor on the balista all sound busted - but you may have to pick-and-choose as they all look relatively expensive. IMO you should go heavy on healing, using Kael as mana battery for either a paladin hero or even the regular priests, and go full r1 r2 r3 holy light at levels 1, 3 and 5 as holy light was always busted. Arcane generators look not that good as without up they seem to net 0 mana regeneration (unupgraded they give 1 mana regen but non-casters have all -1 passive mana regen), but you should spam mana potions on cooldown (on other priests, heroes or even regular units). The +33% bonus damage swing to -33% damage swing means oom units deal half the damage of the ones with full mana. Scrolls of mana if available (neutral/player shops maybe?) look like a huge buff (Scroll of the Beast is strong and it gives 25% damage, scroll of mana may give you 100% damage). The custom race looks very cool with many powerful tools you have to prioritize, ultimately successfuly implementing a opportunity cost from multiplayer back into slower paced singleplayer by the sheer number and cost of great upgrades.
@@hushbook When you met the wretched elfs for the first time I was afraid that if your units get out of mana they turn into wretched and switch side - that would be a nightmare haha
@@hushbookoh anyway I don’t have reforged and I play classic it’s so good in blood elves campaign I summon more archers instead of swordsman and summon more magic attack and even naga siege and pierecing I summoned spell breaker too
Garrithos: *Arrives*
Kael: "I hate him"
Kael: "My guys are understrength and tired"
Garrithos: "Right them, you're staying here just in case."
Kael: "Man, fuck that guy"
Sevenblood's Revamp campaigns are amazing, my favorite wc3 campaigns, especially the Scourge one.
And I indeed will play it!
Finally. Actual elven architecture. This campaign was such a turn off for me seeing elves use human architecture, especially in reforged
Blizzard's laziness to differenriate humans from anyone else.
It makes sense for the first chapter or so, they are still using human logistics.
@@Regunes true, but definitely doesn't to keep it for the rest.
The unit upgrades seem sick. Greater heal increasing healing from IIRC 15 to 35, greater mana pots or +2 armor on the balista all sound busted - but you may have to pick-and-choose as they all look relatively expensive. IMO you should go heavy on healing, using Kael as mana battery for either a paladin hero or even the regular priests, and go full r1 r2 r3 holy light at levels 1, 3 and 5 as holy light was always busted.
Arcane generators look not that good as without up they seem to net 0 mana regeneration (unupgraded they give 1 mana regen but non-casters have all -1 passive mana regen), but you should spam mana potions on cooldown (on other priests, heroes or even regular units).
The +33% bonus damage swing to -33% damage swing means oom units deal half the damage of the ones with full mana. Scrolls of mana if available (neutral/player shops maybe?) look like a huge buff (Scroll of the Beast is strong and it gives 25% damage, scroll of mana may give you 100% damage).
The custom race looks very cool with many powerful tools you have to prioritize, ultimately successfuly implementing a opportunity cost from multiplayer back into slower paced singleplayer by the sheer number and cost of great upgrades.
Garithos is like me fr🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥
Ah yes, the first appearance of one of the coolest hero, Garithos. Silly elves, should have stayed with the alliance.
I like how you summoned more archers:) and wait why don’t you turn on fire arrows?
Sometimes I forgot to do that, they aren't auto-enabled anyway.
They all have negative mana regen so they would oom quickly, and possibly do even less damage longterm due to oom damage debuffs.
@@MajkaSrajka yes, its blood elf unique feature: your units will starve and be weak when they don't have mana.
@@hushbook When you met the wretched elfs for the first time I was afraid that if your units get out of mana they turn into wretched and switch side - that would be a nightmare haha
@@hushbookoh anyway I don’t have reforged and I play classic it’s so good in blood elves campaign I summon more archers instead of swordsman and summon more magic attack and even naga siege and pierecing I summoned spell breaker too
what patch of warcraft 3 reforged are you using?
Latest version.
@@hushbook Thanks
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