As someone playing something very similar, I've got a few areas where I'd appreciate you explaining your thought process a little more than what was in the video: 1) Why purifying heartrune instead of even more dmg in the form of something like invigorated punishment? 2) Why Fort+Skewer over sweep? Everyone around me is telling me i MUST run sweep. What ability would you cut to make room for sweep? Cheers and thanks!
For light melee assassin, which armor artifact would you go for? Tumbler, Feather or Natures Wrath? Afaik Nature is an empower as well? Seems super strong since easy uptime.
Idk how armor calculation works but let’s assume I have 2k armor with featherweight med spear. Fortifying perforate 30% increase should be better than 5% conditioning right?
Love Leeching Cyclone, it's an underrated spear ability for sure. Would also recommend Enfeebling Skewer and Fortifying Perforate as armor perks if you can fit them in, those two combined with Leeching Cyclone gives you crazy survivability
Some aren’t and still are on triple dmg w something like thwarting counter instead, but think the survivability is worth. If you go tc I’d go stone instead of vines.
Only if you hit all 3, fortify gets diminishing returns very quickly as well and vg/ig strips the buff, something like a buffed leeching cyclone or enfeebling skewer provides similar utility imo
Going Medium with Nature's Wrath is an unconditional 35% increase in base damage. You can sacrifice up to 100 STR/DEX into CON for comparable eHP. You also trade Endless Thirst for Ankh, since you don't benefit from Empowering Toast. IMO, the biggest differences are the -5 stamina cost to dodge and the 100% uptime on the Medium build. Anyhow, in terms of damage, eith both builds at the highest Empower, it is a slight edge to the Heavy build on Spear and the Medium build on Hatchet (Berserk is unaffected by Nature's Wrath), but again, your uptime is not going to be perfect. We all remember the Shirking Fort vs. Ele Aversion debate, right?
Cause ref toast adds to the bonus that increases cds (not multiply). Meaning ref toast is closer to 7-8% reduction than 10%, which imo is worst than regen.
Solid video but you made a few mistakes with the build. You are able to run medium leather hat for instance and still be medium equip. Also final perk for beserk on hatchet is a very good one to leave out
Yea I saw the armor mistake and fixed it in the link, good eye! The last hatchet perk I think is debatable but I’ve seen a few players drop it recently.
why sin for this build? any other hatchet would be better.. either 3x damage perk hatchet, or rending throw throwing hatchet etc.. but u are mixing two builds, and not utilizing the synergy with each.. like f.e. sin is good with spear whennu r useing all ur spear debuff perks.. which for some reason u arent useing here..
@@mecr0w Even for damage, Sin is very solid. Given your Spear is specialized for backstabbing, Sin can be used for face-to-face. And if they run away, switch back to Spear.
@@acinderc For PVP DPS purposes? Probably Rogue, Pen Backstab, Shirking? The problem is that there are very few good non-Artifact base damage perks for face-to-face.
thank you I'd add fortifying perforate as a perk - good boost to resistance Also for Ironheart you get 20k HP vs 16K. It means your 5 pieces of shirking heals will give 7.5% of max HP as healing. So extra 4k (a bit less) will just give you more healing from shirking heals. Also same for the potions (they give you % of max HP, especially with Endless Thirst) And last thing - if you use Ironheart you can potentially drop some con to boost the damage - as an option (but I wouldn't)
Can you make a guide next for AGS. How to balance spear. Thx 😊
As someone playing something very similar, I've got a few areas where I'd appreciate you explaining your thought process a little more than what was in the video:
1) Why purifying heartrune instead of even more dmg in the form of something like invigorated punishment?
2) Why Fort+Skewer over sweep? Everyone around me is telling me i MUST run sweep. What ability would you cut to make room for sweep?
Cheers and thanks!
If you run Vines, you take Purifying Heart to get rid of the debuff that comes with it. If you run something else, you can do whatever.
For light melee assassin, which armor artifact would you go for? Tumbler, Feather or Natures Wrath?
Afaik Nature is an empower as well? Seems super strong since easy uptime.
Feather most likely since it’ll help you live the most
Idk how armor calculation works but let’s assume I have 2k armor with featherweight med spear. Fortifying perforate 30% increase should be better than 5% conditioning right?
Love Leeching Cyclone, it's an underrated spear ability for sure. Would also recommend Enfeebling Skewer and Fortifying Perforate as armor perks if you can fit them in, those two combined with Leeching Cyclone gives you crazy survivability
Underrated he says, every spear user in the game is running it, delusional as fk
Some aren’t and still are on triple dmg w something like thwarting counter instead, but think the survivability is worth. If you go tc I’d go stone instead of vines.
weapon tier list?
Hmm
Still a firm believer that fortified perf is the bis spear perk. 75% fortify is crazy good
Only if you hit all 3, fortify gets diminishing returns very quickly as well and vg/ig strips the buff, something like a buffed leeching cyclone or enfeebling skewer provides similar utility imo
Going Medium with Nature's Wrath is an unconditional 35% increase in base damage. You can sacrifice up to 100 STR/DEX into CON for comparable eHP. You also trade Endless Thirst for Ankh, since you don't benefit from Empowering Toast. IMO, the biggest differences are the -5 stamina cost to dodge and the 100% uptime on the Medium build.
Anyhow, in terms of damage, eith both builds at the highest Empower, it is a slight edge to the Heavy build on Spear and the Medium build on Hatchet (Berserk is unaffected by Nature's Wrath), but again, your uptime is not going to be perfect. We all remember the Shirking Fort vs. Ele Aversion debate, right?
Why 4 shirking heals + tumbler and not use ankh to buff all of those heals?
Cause then you can’t run shirking emp which reduces ur dmg
@@mecr0w Actually you can run shirking emp on ankh
@@NaldiTV he but then u use thrust protection… guess it’s not the end of the world but that stings to cut
No freedom? Love the content just curious how much you value freedom vs the perks you chose?
300 dex passive and stoneform are enough to counter ccs imo
@@mecr0w makes sense ty 🤙
why regenerating over refreshing toast?
Cause ref toast adds to the bonus that increases cds (not multiply). Meaning ref toast is closer to 7-8% reduction than 10%, which imo is worst than regen.
Attunement over thwarting counter??
Depends who you are fighting
Solid video but you made a few mistakes with the build. You are able to run medium leather hat for instance and still be medium equip. Also final perk for beserk on hatchet is a very good one to leave out
Yea I saw the armor mistake and fixed it in the link, good eye! The last hatchet perk I think is debatable but I’ve seen a few players drop it recently.
why sin for this build? any other hatchet would be better.. either 3x damage perk hatchet, or rending throw throwing hatchet etc.. but u are mixing two builds, and not utilizing the synergy with each.. like f.e. sin is good with spear whennu r useing all ur spear debuff perks.. which for some reason u arent useing here..
Bc the hatchet is for Util not damage in this case
@@mecr0w Even for damage, Sin is very solid. Given your Spear is specialized for backstabbing, Sin can be used for face-to-face. And if they run away, switch back to Spear.
what would be bis hatchet perks for a regular one
@@acinderc For PVP DPS purposes? Probably Rogue, Pen Backstab, Shirking? The problem is that there are very few good non-Artifact base damage perks for face-to-face.
What spear perk is he missing? Enfeebling skewer?
thank you
I'd add fortifying perforate as a perk - good boost to resistance
Also for Ironheart you get 20k HP vs 16K. It means your 5 pieces of shirking heals will give 7.5% of max HP as healing. So extra 4k (a bit less) will just give you more healing from shirking heals.
Also same for the potions (they give you % of max HP, especially with Endless Thirst)
And last thing - if you use Ironheart you can potentially drop some con to boost the damage - as an option (but I wouldn't)
Yea that’s all fair but I wouldn’t go below 200 con
delete this rn. We don't need spears doing more damage.
It’s not a fully optimized builds just one for dmg. It’s mostly about the idea of using both emp and base dmg.
Didn't enjoy the one-sided commentary, maybe show us the chat too if that the other side of the conversation?
Yea I forgot to enable it since we were data mining earlier and chat hides some of the images
dead game