MAPINFO Tutorial: Custom Sky, Music, Story and more (ZDoom Ports)

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 153

  • @DoomKid
    @DoomKid  3 ปีที่แล้ว +7

    If you have any questions, please feel free to ask here - www.doomworld.com/forum/58-editing-questions/
    Myself and other Doom modders are more likely to see it and be able to help!

    • @SylkaChan
      @SylkaChan 8 หลายเดือนก่อน

      Crispy Doom can do MAPINFO, but oddly not boom features.

    • @Mr.Doggo83
      @Mr.Doggo83 5 หลายเดือนก่อน +1

      ​@@SylkaChan wait what? I tried it with Crispy but it didn't work...

  • @pardontheopinion8679
    @pardontheopinion8679 10 หลายเดือนก่อน +11

    appreciate you having a music tutorial that ISNT some half assed "just replace existing tracks" technique.

    • @DoomKid
      @DoomKid  10 หลายเดือนก่อน +4

      You're very welcome

  • @sosu6227
    @sosu6227 4 ปีที่แล้ว +38

    I like how you are at the same time someone who can make cool flamethrower enemies in DeHacked and someone who does a bunch of mistakes making a ZDoom mapinfo turorial :D

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +12

      Well, I feel like avoiding the occasional mistake with anything this finnicky is going to be nearly impossible :P Stuff like "sky1" rather than just "sky" for example..

  • @domukaz
    @domukaz 3 ปีที่แล้ว +6

    Really love the MIDI of "It's a Sin" by the Pet Shop Boys in this video. The instruction is also super helpful, as someone taking a crack at Doom mapping for the first time.

  • @b00t37
    @b00t37 4 ปีที่แล้ว +8

    Thanks!
    This is perfect timing since I want my new wad to have completely custom textscreens!

  • @cristianosdoujinshicorner9109
    @cristianosdoujinshicorner9109 2 ปีที่แล้ว +2

    Priceless. Set me up with the fancy stuff in no time.

  • @rpg4502
    @rpg4502 3 ปีที่แล้ว +5

    This was literally the most helpfull tutorial in my whole life

  • @alanruzich9625
    @alanruzich9625 4 ปีที่แล้ว +4

    I wanted to learn about this, to know how wads like BTSX have stuff more appropiate for advanced ports, like tall skies. Great tutorial as always!

  • @urrova8261
    @urrova8261 4 ปีที่แล้ว +5

    Very good tutorial!
    the old MAPINFO format is more like the hexen MAPINFO that the GZDoom mapinfo...

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +5

      Yeah, I like the old format better, plus it works in more ports! (namely ports based on ancient ZDoom builds like ZDaemon and Odamex)

  • @IrishSturmtruppenGodBlessUSA
    @IrishSturmtruppenGodBlessUSA ปีที่แล้ว +1

    I cant thank you enough for this guide, I wouldnt have my maps music without ye

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      I'm glad it helped!

  • @dylanpelo
    @dylanpelo 2 ปีที่แล้ว +2

    Thank you for you no BS, concise tutorials. The mistakes you made will also help my along in my DooM modding journey!
    You and are my saving grace when it comes to learning Slade3 and how it works. Everything else, including the Slade wiki is confusing as hell.

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      Really glad this is helpful for you!

  • @maxwillson
    @maxwillson ปีที่แล้ว

    Thanks man! By far the best tutorial on changing basic things in Doom!

    • @DoomKid
      @DoomKid  ปีที่แล้ว +1

      Glad it helped!

    • @maxwillson
      @maxwillson ปีที่แล้ว

      @@DoomKid I started off with Doom Builder, changed to Slade. Way better in my opinion. It's structurally more solid, I don't know how to describe it.

  • @Gaia74
    @Gaia74 4 ปีที่แล้ว +3

    That dwango music

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +1

      Thanks Gaia!

    • @tor1zo
      @tor1zo 4 ปีที่แล้ว

      eeesaaa gaia como andas pibe?

    • @Gaia74
      @Gaia74 4 ปีที่แล้ว

      @@tor1zo Todo bien por aca, creo, y tu?

    • @tor1zo
      @tor1zo 4 ปีที่แล้ว

      @@Gaia74 todo tranca por aca. che q paso con proyecto dre ese?

    • @Gaia74
      @Gaia74 4 ปีที่แล้ว +1

      @@tor1zo Ta mas muerto que mis ganas de estudiar

  • @Chameeleoh
    @Chameeleoh 10 หลายเดือนก่อน

    Thank you for this! and thank you for showing your mistakes! we all make them and its nice to see someone work through them while teaching ^_^

    • @DoomKid
      @DoomKid  10 หลายเดือนก่อน

      You are so welcome!

  • @randomname647
    @randomname647 3 ปีที่แล้ว +2

    For those who hate adding a flag under every map's properties (e.g. nojump), type "defaultmap" (in any line, I believe) and type the flag you want under it.
    Methink that this works in all versions of MAPINFO.

  • @Peterplayingguitar
    @Peterplayingguitar 2 ปีที่แล้ว

    Awesome man! Thanks for the tutorial.

    • @DoomKid
      @DoomKid  2 ปีที่แล้ว

      Late response by me, but you're welcome!

  • @TheHowdyTank
    @TheHowdyTank 4 ปีที่แล้ว

    Absolutely Excellent video - Keep up the good work! These videos are really helping me out with my wad making 👍

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +1

      I’m glad to hear it!

  • @doomdoomerson6524
    @doomdoomerson6524 4 ปีที่แล้ว +2

    Hell of a concept for a good vid mate. Great job... Sadly alls I need is to figure out how to get a new soundfont for my prboom3ds. Ill await that video

  • @danem2215
    @danem2215 3 ปีที่แล้ว +2

    I used to import music and just rename it D_RUNNIN. This seems remarkably simple. I'm not sure why I thought this was more of an involved process.

  • @baccy81
    @baccy81 ปีที่แล้ว +2

    Is there a way to insert a story text screen that shows BEFORE you start playing the map?

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      I'm sorry, I'm not aware of how to do that

  • @adam-xt8te
    @adam-xt8te 13 วันที่ผ่านมา +1

    Hi. Is it possible to make "the map" like it is done in base campaigns of Doom 1 and 2? "You are here" etc?

    • @DoomKid
      @DoomKid  2 วันที่ผ่านมา

      I believe it is possible, but you'd have to ask at Doomworld or ZDoom forums - i have no idea how!

  • @Jargon32X
    @Jargon32X 2 หลายเดือนก่อน

    Hi I'm having some trouble with my script, I want an entertext but it wont show up I have tried a lot but no errors seem to show up at all. If you know whats going on please tell me it is greatly appreciated.

  • @plats5837
    @plats5837 4 ปีที่แล้ว +2

    Great video!

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      Thanks!

  • @noir66146
    @noir66146 3 ปีที่แล้ว +1

    i enjoyed this type of level renaming better than your other video showcasing Doom Writer and WhackEd... also liked the whole ability to change skies and intermission texts.... i've struggled with that for a while now.
    props
    edit: my own twist // doom.fandom.com/wiki/Sky
    i didn't realize the thing about F_SKY1 being the base tile that the engine reconfigures into the actual SKY texture ingame.... alternatively, if you wanted to change the sky to a stock texture, you can use the script # OPEN { changesky(etc.etc.) } ... ugh... SO BOSS !

  • @3O9XT
    @3O9XT 3 ปีที่แล้ว +1

    help, its only working on 1 MAP, like if you make a map then bioashfoshafoasf, it will end after MAP01, even tho i have map02 and more, 1 only working

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Sorry for my late reply, I'm not sure what would be causing that, have you tried asking here? Someone will definitely be able to help you www.doomworld.com/forum/58-editing-questions/

    • @3O9XT
      @3O9XT 3 ปีที่แล้ว

      @@DoomKid nvm i jsut need to click the action where it teleports you to the next map/exit but with different code, also your video is the best!!

  • @xirtlem616
    @xirtlem616 3 ปีที่แล้ว +2

    Is there a way to do this with more than2 exits to make a more open world type wad?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      I do believe that is possible, however I’m not certain - if you ask at Doomworld.com, the people there will definitely help to steer you in the right direction!

  • @Nikku4211
    @Nikku4211 3 ปีที่แล้ว

    3:35 What other source ports would be compatible with a WAD like this that uses the old ZDoom MAPINFO format?
    If you're making a Doom 2 WAD, you can also use TEXTURE2, which would have only the new additional texture definitions in it, and is actually supported by vanilla Doom 2.

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      The source ports I was thinking of were ZDaemon and Odamex, although they may support the newer MAPINFO variants by now. (The old format is also supported by GZD and Zandronum, you probably already know this but just clarifying)

  • @mrcowboyzombie
    @mrcowboyzombie 4 ปีที่แล้ว +5

    How you can modify names of enemies after you defeat icon of sin?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +4

      Under “strings” in DeHackEd, but new names can’t be longer than the old names sadly

    • @mrcowboyzombie
      @mrcowboyzombie 4 ปีที่แล้ว

      @@DoomKid Now i meant in udmf

    • @Bug110
      @Bug110 4 ปีที่แล้ว +3

      idk can't help with udmf

    • @mrcowboyzombie
      @mrcowboyzombie 4 ปีที่แล้ว

      @@Bug110 oh ok. Anyway ill try google it to see how make it xd

  • @ryderartworkandroid6650
    @ryderartworkandroid6650 4 ปีที่แล้ว +1

    doomkid i love your channel pro this is the photo of the super Mario browser i understand reference bro

  • @hannibalcase1100
    @hannibalcase1100 3 ปีที่แล้ว +1

    Is there any way to have different music tracks playing in different parts of the map? Linedef triggers or something?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +2

      Music walkover triggers are definitely possible in ZDoom based ports (I’ve never used them, but should be easy enough to find through a quick google)

    • @hannibalcase1100
      @hannibalcase1100 3 ปีที่แล้ว +1

      @@DoomKid Thanks! I'm in early concepts of something a little more puzzley, and musical cues would help a whole lot.

  • @ramadoor4524
    @ramadoor4524 4 ปีที่แล้ว +4

    just a question how do you make it so that there are multiple lines in the story parts

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +2

      Just press enter and start typing on the next line, also make sure each line doesn't go too far to the right.

    • @ramadoor4524
      @ramadoor4524 4 ปีที่แล้ว +1

      @@DoomKid gotcha, thanks man

    • @Lubba127
      @Lubba127 4 ปีที่แล้ว

      @@DoomKid is there a way to do it in the new mapinfo format?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      @@Lubba127 sorry for the late reply - I’ve never used the new format, so I’m not entirely sure

    • @Lubba127
      @Lubba127 3 ปีที่แล้ว

      @@DoomKid ok! Thanks for answering:)

  • @satobi46
    @satobi46 2 ปีที่แล้ว +1

    Thank you!

  • @623-x7b
    @623-x7b 3 ปีที่แล้ว +1

    Is it even possible to get SK3 texture to work without making changes to the base .wad file (without using slade for example)?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Hmm, what is an SK3 texture? (I might be able to find a solution)

    • @623-x7b
      @623-x7b 3 ปีที่แล้ว

      SKY3 texture. I found a solution. You can set the map to 21 when creating a new map (doom builder) and then warp to map 21 when loading the map. It sets the sky texture to SKY3 (doom 2)

  • @MagnusEquusRoseaIV
    @MagnusEquusRoseaIV 4 หลายเดือนก่อน +1

    How would you Make a level end the game?
    would it be like
    next ENDGAME
    or something like that?

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน

      That's essentially correct. You can choose from the different endings here:
      EndPic = Displays the specified lump as an image. This method should be used instead of the next four.
      EndGame1 = Displays the credit picture used after Doom episode 1 and Heretic episodes 1 and 5
      EndGame2 = Displays the picture used after Doom episode 2, or the credits screen for Doom 2
      EndGameW = Displays the picture used after Heretic episode 2
      EndGame4 = Displays the picture used after Doom and Heretic episode 4
      EndGameC = Rolls the cast finale for Doom II
      EndGame3 = The horizontal scroller (right to left) after Doom episode 3
      EndDemon = The vertical scroller (bottom to top) after Heretic episode 3
      EndGameS = The conditional end game script for Strife

    • @MagnusEquusRoseaIV
      @MagnusEquusRoseaIV 3 หลายเดือนก่อน

      @@DoomKid Thanks!

  • @therealboomshlamian700
    @therealboomshlamian700 ปีที่แล้ว

    Now I can have a story to my doom mod, I’m going to make a part where doomguy meets bill nye in the story text and the bill nye the science guy theme will play during the Text and the level

  • @BabzaiWWP
    @BabzaiWWP 4 ปีที่แล้ว +2

    The first line of my exittext crashed with "Unterminated string constant"

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      If you post your wad or mapinfo lump it will help me to find the issue

    • @BabzaiWWP
      @BabzaiWWP 4 ปีที่แล้ว

      @@DoomKid Thanks but I fixed it a while ago. I put the cluster itself in with the map instead of before it

  • @chestedarmor5578
    @chestedarmor5578 3 ปีที่แล้ว

    0:48 how do you mark multiple data?
    I can only choose one at a time.

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      select the top lump you want, hold shift, then select the bottom lump. Everything in between should be selected!

    • @chestedarmor5578
      @chestedarmor5578 3 ปีที่แล้ว

      @@DoomKid You deserve a medal.

  • @benrichardson5798
    @benrichardson5798 3 ปีที่แล้ว +2

    Hi, Doomkid. I'm planning to make a wad with new textures and when I did all the PP_START - PP_END stuff and then "Add to Patch Table" but I pressed "Create New (Empty)" instead of "Import from Base Resource Archive" because I didn't like the fact that when you do the Base Resource Archive thing it adds Doom2 textures to the list, while I want it to be a separate list with new textures only, just to avoid confusion (especially when I'm using Ultimate Doom Builder).
    Is it good or bad? My test wad worked fine BTW.
    Additional stupid question: FLATS do not need to add them to patch table or Texturex, right?
    PS: Thanks for your tutorial. I will make good use of your tips. For now, I'm just trying to learn some other basics such as adding new texs.

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      You're right, flats don't need to be added to either the patch table or texturex! I think the method you used of creating a new blank patch table will mess up in Vanilla and more "conservative" ports, but it should still work just fine in ZDoom-family ports. (I could be mistaken, I've never tried creating a new blank patch table before)

    • @benrichardson5798
      @benrichardson5798 3 ปีที่แล้ว

      @@DoomKid Thanks man. To be honest, I don't think my wad's gonna be vanilla friendly so I think it's all good. Anyway, I was wondering: what if I wanted to add new texture in an additional blank patch table. Should I do the same process I did with the previous patch table?

    • @benrichardson5798
      @benrichardson5798 3 ปีที่แล้ว

      @@DoomKid Oh, btw. The wad I'm planning to make is about... Richard Benson!

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      @@benrichardson5798 That's awesome, I'm looking forward to playing it, lol! Also to your question "Should I do the same process I did with the previous patch table?", yep, that's right. (sorry for late reply, YT is picky about notifications)

    • @benrichardson5798
      @benrichardson5798 3 ปีที่แล้ว

      @@DoomKid No worries and thank you for answering me.
      For now, we lack of a mapper and I don't have enough skills to make good maps.

  • @keranssdecontrol
    @keranssdecontrol 4 ปีที่แล้ว +1

    THANK YOU

  • @xX_Lol6_Xx
    @xX_Lol6_Xx 3 ปีที่แล้ว

    Are the UMAPINFO lumps similar? I mean, can similar things be done there?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      I believe so, but the formatting is a bit different. I've never used anything but the old MAPINFO format (idk why there are like 19 mapinfo formats now.. the old Hexen-based format as shown here was perfect, I thought)

  • @zulc22
    @zulc22 3 ปีที่แล้ว +1

    what's the minimum for mapinfo? vanilla, limit-removing, boom, or zdoom?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Sorry I wasn’t clear about this in the video - the mapinfo lump I created in this video targets ZDoom and ZDoom-based ports.

    • @zulc22
      @zulc22 3 ปีที่แล้ว

      @@DoomKid do mapinfo lumps exist at all in non-zdoom ports?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      @@zulc22 I do know of a format called UMAPINFO for the Unity port, but unfortunately I don’t know much about it

  • @thedoominator
    @thedoominator 4 ปีที่แล้ว

    So, let's say I want to change the story text after e1m8.
    Do I have to write 'map e1m8' and then cluster 1?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +2

      Every map in your wad before e1m8 will need “cluster 1”, and after e1m8, you’ll have “clusterdef 1” where you actually type the story and set a FLAT for a background and such.

    • @thedoominator
      @thedoominator 4 ปีที่แล้ว +1

      @@DoomKid Thank you!

  • @pelao8813
    @pelao8813 4 ปีที่แล้ว

    Hey dude, please help me out. I managed to put the custom sky but when I'm playing it doesn't show in panoramic. What could it be?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      Hmm, that's strange - what are the dimensions of your sky texture? (for example 128 x 256 is a normal sized sky texture)

    • @pelao8813
      @pelao8813 4 ปีที่แล้ว

      @@DoomKid The size is 1024x24 Lmao. Maybe that's the problem, because I thought that I needed a large image to see the full png in the sky.
      The question is, can it fit the full image on the skybox?

  • @quakenerd6068
    @quakenerd6068 3 ปีที่แล้ว

    When I made the MAPINFO of the first level of my wad the icon of my MAP02 turned from an arrow to a question mark. Do you know what might have caused that??

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Hmm, that's a very odd bug.. No idea what could cause it. Try asking at Doomworld.com, someone there will probably have a solution.

  • @doomaniac2237
    @doomaniac2237 3 ปีที่แล้ว

    I have a problem, my custom song only works in GZDoom, in Zandronum nothing is heard

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      If you link me to the wad I may be able to see whats wrong

    • @doomaniac2237
      @doomaniac2237 3 ปีที่แล้ว

      @@DoomKid www.mediafire.com/file/9s40bdkheacsg07/dessert_UwU.wad/file
      There it is, the wad is very messy because it is the first megawad that I do xd

  • @McJerb
    @McJerb 3 ปีที่แล้ว

    hey, whenever i convert my png to the doom texture it gets all black and white

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Sorry for late response - In Slade, under preferences, try setting your "base resource archive" to doom2.wad. This should prevent that from happening.

  • @ag23415
    @ag23415 4 ปีที่แล้ว

    How do I make it so the story in mapinfo uses the player's name? Do I type %o like in item lumps?

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +1

      That's a great question, I don't think it's actually possible to have the story react to the player's name. If you're making something targeting GZDoom it may be possible however.

  • @iconofsimp291
    @iconofsimp291 3 ปีที่แล้ว

    I'm having trouble. It's cutting out the map 01 music when i do this

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Would you mind giving more detail? Is the map01 music not playing at all? I’m happy to help, just not sure what exactly is wrong

    • @iconofsimp291
      @iconofsimp291 3 ปีที่แล้ว

      @@DoomKid I did all it said to do. But the map 01 music isn’t working at all. Like I have a music change mid level, which does work, but the start music doesn’t play at all no matter what I do with the map info file. It plays as it should without it tho

    • @iconofsimp291
      @iconofsimp291 3 ปีที่แล้ว

      @@DoomKid also, I was trying to change the map name when I found this problem. Sorry, I thought I included that lol

  • @hikaru_hajime941
    @hikaru_hajime941 ปีที่แล้ว

    i did exactly what the tutorial said but its not working for the end text thing is it cus im using slade3?

    • @DoomKid
      @DoomKid  ปีที่แล้ว

      Slade3 shouldn't cause issues, maybe the port you are using lacks MAPINFO support?

    • @hikaru_hajime941
      @hikaru_hajime941 ปีที่แล้ว

      @@DoomKid well i got it from the official site and the other mapinfo things like the name and stuff worked so idk?

  • @Vlumpty_Vonty
    @Vlumpty_Vonty 7 หลายเดือนก่อน

    how do you add a long sky into the map info lump?

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน

      You;'d basically just check my "long skies" tutorial, make one accordingly, then call it in your MAPINFO lump. (Sorry I'm so late lol)

  • @Ashurion-Neonix
    @Ashurion-Neonix 4 ปีที่แล้ว +1

    You actually don't need to add sky textures to textureX if you're just using it with MapInfo and not as a texture in the level.

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว +1

      Old port like Odamex and (possibly) ZDaemon still check TextureX when it comes to skies, but what you said is totally true for GZDoom and Zand.

    • @Ashurion-Neonix
      @Ashurion-Neonix 4 ปีที่แล้ว

      @@DoomKid Really It depends on whether you plan to make it Gz exclusive or not. It basically boils down to how lazy you are.

  • @Twenteeeee
    @Twenteeeee 4 ปีที่แล้ว

    I'm trying to figure out how to make a sndinfo lump

    • @DoomKid
      @DoomKid  4 ปีที่แล้ว

      I may make a tutorial on that soon, it can be confusing

  • @gasabur2934
    @gasabur2934 3 ปีที่แล้ว

    will it work with prboom and other boom source port?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Sadly not in boom or prboom

  • @404-g6q3b
    @404-g6q3b 4 ปีที่แล้ว

    Nice video

  • @nrgrth7988
    @nrgrth7988 3 ปีที่แล้ว

    How can I change the intermission screen?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      Check out the MAPINFO tutorial on ZDoom.org, I believe it’s called EXITPIC but I’m not sure. Unless you want the same graphic for the whole campaign, in that case just modify the graphic called “interpic” which you can find in Doom2.wad. Hope this helps

    • @nrgrth7988
      @nrgrth7988 3 ปีที่แล้ว

      @@DoomKid Thank you very much! I was looking for that graphic, but I couldn't find it at all, I'll take a look again.

  • @jonascarrillo8699
    @jonascarrillo8699 3 ปีที่แล้ว

    Will this work for PrBoom+ or glboom+?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Unfortunately not, the only ports that support the classic MAPINFO format are ZDoom based ports (GZDoom, Zandronum, Odamex etc). Some ports have variants like UMAPINFO, but sadly I don’t think PrBoom is one of them.

  • @3O9XT
    @3O9XT 3 ปีที่แล้ว

    how do i change doom title card image

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      Import a 320x200 image into your wad, and rename it to TITLEPIC. Then right click and convert to Doom Gfx format. Hope this helps!

    • @3O9XT
      @3O9XT 3 ปีที่แล้ว

      @@DoomKid oh ok

    • @3O9XT
      @3O9XT 3 ปีที่แล้ว

      @@DoomKid when i convert its still a PNG

    • @3O9XT
      @3O9XT 3 ปีที่แล้ว

      graphic (png)

  • @Jomok0
    @Jomok0 3 ปีที่แล้ว

    For whatever reason, I keep getting "Unknown top level keyword" with my sky

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +1

      If you keep getting errors, try asking at the Doomworld wad editing forum, someone there may be able to lend a hand

    • @Jomok0
      @Jomok0 3 ปีที่แล้ว

      @@DoomKid I was actually gonna register because I was thoroughly stumped lol.
      But I did manage to get it eventually.

  • @romino_thecoomplayer7824
    @romino_thecoomplayer7824 3 ปีที่แล้ว

    Hi really good video but idk why it tells me that NEWSKY is a unknown keyword

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว

      Could you send me the wad? I'll see if I can find what's wrong

    • @romino_thecoomplayer7824
      @romino_thecoomplayer7824 3 ปีที่แล้ว

      Hi I resolved the problem day ago. but thanks!

  • @agjunaka
    @agjunaka 4 หลายเดือนก่อน

    doomkid vids be like: mew mew hw is goin is poomcid mew totay is snow you mew mewewewew

  • @xX_Pogromca_Burdeli_Xx
    @xX_Pogromca_Burdeli_Xx 3 ปีที่แล้ว

    Should be helpfull

  • @gysahlgemuse7208
    @gysahlgemuse7208 3 ปีที่แล้ว

    At what point did you mention what application is needed to create this file? You know.... the most important information about this entire video. Oh I'm sorry. Did you take that for granted? Do you assume everyone knows everything you do? Then why make this video in the first place?

    • @DoomKid
      @DoomKid  3 ปีที่แล้ว +5

      If you’re going to be an asshole about it I have zero inclination to help you. Work it out for yourself.

    • @SpacialKatana
      @SpacialKatana 3 ปีที่แล้ว +3

      @@DoomKid rofl, if you pause the video, the name of the application is at the top left :) Sadly there's no fix for stoopid !!!

  • @smolspidey6185
    @smolspidey6185 6 หลายเดือนก่อน

    Thank you!

    • @DoomKid
      @DoomKid  3 หลายเดือนก่อน +1

      I'm late, but you're very welcome!