This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link: th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Good tutorials like these will hopefully minimize the chaos for the user and make Moho more accessible to people who do not want to waste months of their life with trial and error, removed or not well implemented features and undocumented "known" problems. Will there be anything on auto lip sync as well? Btw, did the export with transperancy get fixed in 14, this has been a nightmare?
Thanks! If you are having issues with exporting with transparency, you can contact our support team. You could also ask on our official forum or our Discord server: www.lostmarble.com/forum and www.lostmarble.com/discord
Thank you for your time. But I wanted to know how to hold an object or a bone on which the simulation was done according to the laws of physics in a specific second and not move it.For example, a soccer ball hits him and he moves forward a few meters and another soccer player catches the ball with his foot, which means the ball stops at that second. How to do it when the ball stops?
So if one were to animate a non-physics object to come into contact with a physics object that was asleep, would that trigger or the physics object? Or will only other physics object trigger one that was asleep?
@@CushionSapp You can select any layer inside of the physics group, go to the frame you want the nudge to happen and go to Animation -> Nudge physics object. There you can define the direction and strength of it.
Dear Moho, I purchased Moho 14 last week, and I'm having trouble flipping over similar cans with Physics when I want something to come from the front, like a can or a ball that should knock the cans over. Is this possible, or am I doing something wrong? I've enabled Physics, and I've checked "start asleep" for the cans that are stationary. Do you have any insights on this? Best regards. Mike
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
If you could enable a particle layer to somehow react to physics, that would be even more awesome!
Good tutorials like these will hopefully minimize the chaos for the user and make Moho more accessible to people who do not want to waste months of their life with trial and error, removed or not well implemented features and undocumented "known" problems. Will there be anything on auto lip sync as well?
Btw, did the export with transperancy get fixed in 14, this has been a nightmare?
Thanks! If you are having issues with exporting with transparency, you can contact our support team. You could also ask on our official forum or our Discord server: www.lostmarble.com/forum and www.lostmarble.com/discord
Thank you for your time. But I wanted to know how to hold an object or a bone on which the simulation was done according to the laws of physics in a specific second and not move it.For example, a soccer ball hits him and he moves forward a few meters and another soccer player catches the ball with his foot, which means the ball stops at that second. How to do it when the ball stops?
Is it possible to adjust/animate animation parameters?
So if one were to animate a non-physics object to come into contact with a physics object that was asleep, would that trigger or the physics object? Or will only other physics object trigger one that was asleep?
You can also nudge any object controlled by physics at any frame you want
@@mohoanimation But does it have to be another physic object that does the nudging, or can a non-physic object do it?
@@CushionSapp You can select any layer inside of the physics group, go to the frame you want the nudge to happen and go to Animation -> Nudge physics object. There you can define the direction and strength of it.
@@mohoanimation So the object has to be in the Physics group and can't be outside of it
Dear Moho,
I purchased Moho 14 last week, and I'm having trouble flipping over similar cans with Physics when I want something to come from the front, like a can or a ball that should knock the cans over. Is this possible, or am I doing something wrong? I've enabled Physics, and I've checked "start asleep" for the cans that are stationary. Do you have any insights on this?
Best regards. Mike