So, what i find interesting about the lore set. I managed to get 2 of then for around the same price as 4 elemental spark. Overall it looks like the lore set is more expensive (1lore vs to spark), gives you half the packs, 2 extra PR and a lore book.
Tokiwa looks great, and gale is looking crazy strong in set 3 - Godslaying is an interesting one, which has pushed me to try again at making Caladrius good in a Michaela luster deck
It's not really crazy strong. Just block the void lord attack and use suppression to handle the rest of the attack. Purple new x rare that give target attack exhausted spirits to all serpent while having curse. Purple will still be the dominant color with it having so many answer. Until arcana joker ruin your day.
@@yolotimitoloy I mean yeah sure, if you've got the suppression every turn for the rest of the game, that's a job well done, but it's like saying any strategy which involves attacking more than once a turn is bad because ice shield exists - they're not always going to have it - I'm also thinking plant trap might end up being very playable in the gale deck, assuming the Voidlord is.
@kidzurag I tried to play testing it and find that gale deck most of the time. The combo is the x rare attack first, then other gale users like the birds to force a refresh. So take the x rare attack with life, then block whatever he has. Red can destroy nexus, purple can curse + target attack, white can suppression elk or dream blizzard (absolutely do NOT dream bomb the void lord unless you are 100% have to if u are playing pure white, you will get out resources almost immediately if you can'tkill next turn), yellow has arcana joker and blessed. Green can exhaust with magic to stop the attack to begin with. And blue.....I got nothing. This deck is too relying on the nexus for core boost to get started, so it will also lose to Argo deck. And not having the void lord make the field pretty underwhelming. Gale itself isn't really too threatening to begin with, and Hurricane Highland is not as good as its japanese counterpart... The deck will see play and experiment, but as much as I want it to succeed, it's really a T1.5 deck
I didn't know birds had hands 🤔
LETS GOOOO, good angle and good lighting on the opening. Smooth edits. Liked the card explanation as you kept stuff moving.
At last we have shit early before the states and it was Battle Spirits.
Things keep going my way lately.
the box opening was great
So, what i find interesting about the lore set. I managed to get 2 of then for around the same price as 4 elemental spark. Overall it looks like the lore set is more expensive (1lore vs to spark), gives you half the packs, 2 extra PR and a lore book.
I was hoping the pull ratio would be good for the set. The core sets always gave one good maybe two hits
Tokiwa looks great, and gale is looking crazy strong in set 3 - Godslaying is an interesting one, which has pushed me to try again at making Caladrius good in a Michaela luster deck
It's not really crazy strong. Just block the void lord attack and use suppression to handle the rest of the attack. Purple new x rare that give target attack exhausted spirits to all serpent while having curse. Purple will still be the dominant color with it having so many answer. Until arcana joker ruin your day.
@@yolotimitoloy I mean yeah sure, if you've got the suppression every turn for the rest of the game, that's a job well done, but it's like saying any strategy which involves attacking more than once a turn is bad because ice shield exists - they're not always going to have it - I'm also thinking plant trap might end up being very playable in the gale deck, assuming the Voidlord is.
@kidzurag I tried to play testing it and find that gale deck most of the time. The combo is the x rare attack first, then other gale users like the birds to force a refresh. So take the x rare attack with life, then block whatever he has. Red can destroy nexus, purple can curse + target attack, white can suppression elk or dream blizzard (absolutely do NOT dream bomb the void lord unless you are 100% have to if u are playing pure white, you will get out resources almost immediately if you can'tkill next turn), yellow has arcana joker and blessed. Green can exhaust with magic to stop the attack to begin with. And blue.....I got nothing.
This deck is too relying on the nexus for core boost to get started, so it will also lose to Argo deck. And not having the void lord make the field pretty underwhelming. Gale itself isn't really too threatening to begin with, and Hurricane Highland is not as good as its japanese counterpart...
The deck will see play and experiment, but as much as I want it to succeed, it's really a T1.5 deck