p1p1 now this is a gold card worth first picking. micromancer would also be good, but this is a soild choice as well. p1p4 i would speculate on white with the rebuke here. goblin surprise is a card you can get very late p2p5 going in more on red with the gorehorn raider is not unreasonable. but avoiding it is fine too p3p3 they both have their pros and cons. pretty close in quality, but if your gonna splash, the 1 pip of light vs 2 of pie is better p3p6 nighthawk or RW duel. really tough choice, but if your taking nighthawk, i would just plan to be 2 colors. ditch the red splash -------- build wise, not sure if splashing red is worth it. reasonable to just run a two color deck here. you dont need to have more than 3 removal spells. 2 or 3 can get you by. also this deck has alot of double pip cards, with only one double on color duel land, so thats a pretty shaky mana base for splashing 3 red cards. having a bad mana base might make you lose more games then the cards your adding will win. strong deck though. gonna lose a game or two to bad mana but it should do ok. 3 or 4 wins. --------- game 3 34:00 its winrate is pretty low. 5 mana card, doesn't effect the board and its easy to take life early game, then easy to ditch lands late game. not much of a threat really. 38:57 yup. they win anyway. you actually needed to use banishing light on their banishing light, to get the hawk back for the life gain, now that i look at the board state. though them getting another attack with etiali means you proably still lose. probably needed to just take the risk with the double block, claws out turn, to win this one. --- game 4 44:48 should use make your move on the valkories call, and just block with nighthawk. valk call is the bigger threat and the giant will just come back bigger anyway --- game 6 1:01:39 just double block the 4/3 and kill it. might as well. better than chumping 1:04:16 you can also just block with the nighthawk. op has no cards in hand. no risk so thats a shame, that game was very winnable i think. you just played it alitte too fast and loose it seemed. --- deck was probably better without the splash, but its hard to say. --- 1:11:34 yeah, good old BREAD 1:17:00 i cant wait. its always good stuff. personally, i think you're struggling mostly in the gameplay. drafting could be little better. should probably speculate on good cards in other colors and try to stay open a little more at least in pack 1. but mostly its just not utilizing your resources in game very well. previous drafts, you have been quick to discard your value generating rares. this draft you kinda just threw away your 1/1s, when you could have double blocked. also perhaps you're not recognizing the powerful threats very well. like Valkyries call, and etali, it really need to die quickly. so you should maybe be more willing to risk getting blown out just to kill it. though i just watched your number 31 draft live. so your coaching session must have helped, at least a bit
p1p1: Alesha is SO good! p1p4: Seeing rebuke this far in should have been considered a sign but I had blinders on for red for some reason. I agree with your take. p2p5: Gorehorn is really good. That 55.1% in hand win rate plus the 60.3% played win rate is to not be ignored. p3p2: I think you meant p3p3 here but yea, I am figuring out that the pip count is critical in limited. p3p6: This one was tough but the Nighthawk effected the board more so I felt good about taking it. If I was only going two colors I wasn't super worried about land fixing even though it is a good practic to snag those when you can. ---- 1:17:00 I agree. My gameplay is my issue in limited. It is really difficult for me for some reason to break into the Limited mindset. That being said, I do enjoy the challenge of stretching myself as a player. You can't really "relax" and play magic you really have to think through your moves, the value of those moves and the efficiency of the move all while thinking about the exchange and what the opponent may have to interupt all of that planning you just did. Sometimes I have just find myself not thinking through and just acting on my first thought. I really appreciate all of your insight along the way! It has really helped me as a player. Thank you!
@@half_pump well thank you, i apricate it. and yeah, i think it just comes down to practice, after you get the reps in, you dont have to think about it as much. you will just start to see the value plays as they come up. and recognize the serious threats more quickly. over time you will just kinda "know" what's efficient and whats a "good exchange". its just going to take some time
p1p1 now this is a gold card worth first picking. micromancer would also be good, but this is a soild choice as well.
p1p4 i would speculate on white with the rebuke here. goblin surprise is a card you can get very late
p2p5 going in more on red with the gorehorn raider is not unreasonable. but avoiding it is fine too
p3p3 they both have their pros and cons. pretty close in quality, but if your gonna splash, the 1 pip of light vs 2 of pie is better
p3p6 nighthawk or RW duel. really tough choice, but if your taking nighthawk, i would just plan to be 2 colors. ditch the red splash
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build wise, not sure if splashing red is worth it. reasonable to just run a two color deck here. you dont need to have more than 3 removal spells. 2 or 3 can get you by. also this deck has alot of double pip cards, with only one double on color duel land, so thats a pretty shaky mana base for splashing 3 red cards.
having a bad mana base might make you lose more games then the cards your adding will win.
strong deck though. gonna lose a game or two to bad mana but it should do ok. 3 or 4 wins.
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game 3
34:00 its winrate is pretty low. 5 mana card, doesn't effect the board and its easy to take life early game, then easy to ditch lands late game. not much of a threat really.
38:57 yup. they win anyway. you actually needed to use banishing light on their banishing light, to get the hawk back for the life gain, now that i look at the board state. though them getting another attack with etiali means you proably still lose.
probably needed to just take the risk with the double block, claws out turn, to win this one.
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game 4
44:48 should use make your move on the valkories call, and just block with nighthawk. valk call is the bigger threat and the giant will just come back bigger anyway
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game 6
1:01:39 just double block the 4/3 and kill it. might as well. better than chumping
1:04:16 you can also just block with the nighthawk. op has no cards in hand. no risk
so thats a shame, that game was very winnable i think. you just played it alitte too fast and loose it seemed.
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deck was probably better without the splash, but its hard to say.
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1:11:34 yeah, good old BREAD
1:17:00 i cant wait. its always good stuff.
personally, i think you're struggling mostly in the gameplay. drafting could be little better. should probably speculate on good cards in other colors and try to stay open a little more at least in pack 1. but mostly its just not utilizing your resources in game very well. previous drafts, you have been quick to discard your value generating rares. this draft you kinda just threw away your 1/1s, when you could have double blocked. also perhaps you're not recognizing the powerful threats very well. like Valkyries call, and etali, it really need to die quickly. so you should maybe be more willing to risk getting blown out just to kill it.
though i just watched your number 31 draft live. so your coaching session must have helped, at least a bit
p1p1: Alesha is SO good!
p1p4: Seeing rebuke this far in should have been considered a sign but I had blinders on for red for some reason. I agree with your take.
p2p5: Gorehorn is really good. That 55.1% in hand win rate plus the 60.3% played win rate is to not be ignored.
p3p2: I think you meant p3p3 here but yea, I am figuring out that the pip count is critical in limited.
p3p6: This one was tough but the Nighthawk effected the board more so I felt good about taking it. If I was only going two colors I wasn't super worried about land fixing even though it is a good practic to snag those when you can.
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1:17:00 I agree. My gameplay is my issue in limited. It is really difficult for me for some reason to break into the Limited mindset. That being said, I do enjoy the challenge of stretching myself as a player. You can't really "relax" and play magic you really have to think through your moves, the value of those moves and the efficiency of the move all while thinking about the exchange and what the opponent may have to interupt all of that planning you just did. Sometimes I have just find myself not thinking through and just acting on my first thought.
I really appreciate all of your insight along the way! It has really helped me as a player. Thank you!
@@half_pump well thank you, i apricate it. and yeah, i think it just comes down to practice, after you get the reps in, you dont have to think about it as much. you will just start to see the value plays as they come up. and recognize the serious threats more quickly. over time you will just kinda "know" what's efficient and whats a "good exchange". its just going to take some time
maybe pick would've been a good include in this deck? when splashing.
The pick is a great idea when splashing to get access to those treasure tokens! Great insight!
My guess, 3-3
Spot on!!