WTF Is? Lerp Nodes in Unreal Engine 4

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  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 59

  • @loveboat
    @loveboat 5 ปีที่แล้ว +84

    "It's pretty simple. I want it to be green when it's a 100 and red when it's blue".
    Clear as day.

  • @digitalxcaffeine
    @digitalxcaffeine 3 หลายเดือนก่อน +1

    Still helping people 8 years after this video came out. Thank you!

  • @staywildmedia4302
    @staywildmedia4302 9 ปีที่แล้ว +5

    Hey thanks so much for your vids!! You have such a detailed and clear explanation of things, and looking at your video list I know I will probably watch them all. Thanks for making so many tutorials on such a wide range of topics. I'm still new to UE4...only started learning a few months ago and I'm starting to have a slight grasp on things, though I feel I only understand perhaps 1% of EU4 lol. Keep up the awesome work!!!!

  • @choppedsirloin9215
    @choppedsirloin9215 3 ปีที่แล้ว +1

    Super useful stuff! Lerp seems like the way to go for a lot of things.

  • @TheLaughingDerpLerp
    @TheLaughingDerpLerp 7 ปีที่แล้ว +38

    I did not know lerp was a word when I was marking my youtube name

    • @PretendoDirects
      @PretendoDirects 6 ปีที่แล้ว +4

      It means Linear Interpolate. Lerp for short

  • @PaulV3D
    @PaulV3D 4 ปีที่แล้ว +1

    great tutorials as always! Clean, concise and straight to the point.

  • @servusferox3212
    @servusferox3212 7 หลายเดือนก่อน

    man your videos are invaluable

  • @cabreram.4734
    @cabreram.4734 4 ปีที่แล้ว

    Your videos are highly appreciated. Thank you so much, honestly.

  • @Cronieock
    @Cronieock 8 ปีที่แล้ว +4

    You're a big help, really simple and easy to listen to, thanks. You should have a lot more views.

  • @tootrakz1409
    @tootrakz1409 6 ปีที่แล้ว +1

    This was hugely helpful!! I went from knowing nothing about Lerp Nodes, to making a 3-way color blending system for my game! Very well explained. Seriously, thank you!

  • @marc1137
    @marc1137 ปีที่แล้ว

    hi , i wonder if can use this lerp to smooth the famous livelink metahuman shake heads. i saw something about it but nothing clear , its strange how so famous stuff like metahumans and usually having this shaking real time things , and hard to find any video to explain how to solve it

  • @Khether0001
    @Khether0001 6 ปีที่แล้ว

    Dude you are really good with the explanation! Thank you so much for sharing!

  • @autumnuniverse1940
    @autumnuniverse1940 4 ปีที่แล้ว

    You are the hmmmm if no the best.... and also straight to the point

  • @adamkareem
    @adamkareem 6 ปีที่แล้ว +1

    Love this vid, such a GREAT help!

  • @burel5
    @burel5 6 ปีที่แล้ว

    Idk how much I have to thank you! You're awesome

  • @Falconite
    @Falconite 2 ปีที่แล้ว

    Awesome, thanks so much for the concise explanation!

  • @MrStanSK
    @MrStanSK 6 ปีที่แล้ว +1

    can I ask you if I do not want to use Timeline for game mechanic, what should I use?

  • @iziaulla
    @iziaulla 4 ปีที่แล้ว

    If you want to have a game object to lerp between two positions would you use Lerp, Lerp(vector), or Lerp(transform). Which one is better? How about if you wanted it to stop at a point in the middle, attack, and then continue?

  • @QuiteDan
    @QuiteDan 3 ปีที่แล้ว

    Is rotator Lerp subject to gimbal lock?

  • @mistermakebelieve
    @mistermakebelieve 2 ปีที่แล้ว

    So if point A is 0, point B is 2 and the alpha is .5, the output is 1, right?

  • @JieDu-yj2vd
    @JieDu-yj2vd ปีที่แล้ว

    Who is cheaper between lerp and BlendMaterialAttribute?

  • @gabrielepardi5178
    @gabrielepardi5178 7 ปีที่แล้ว

    Very well explained. Thank you very much for your time

  • @procrastinator24
    @procrastinator24 9 หลายเดือนก่อน

    great video, thank you!

  • @screamingfox5666
    @screamingfox5666 8 ปีที่แล้ว

    First of all, thanks for all thy tutorials.. All very helpful..
    For me, that 'Lerp' feels kind of a simplified version of a 'weighted average'.. xd.. The alpha would be the weight of the first ("A"), and the second's weight would be 1 minus the alpha =3.... I kinda noticed that when i was making a math expression that would be a weighted average of some several parameters (actually only 4.. its 4 positions XD.. and i succesfully used the 'weighted average' to kind of interpolate between those values), and when i used just two it is just like that 'Lerp'.. but that 'lerp' has less control in this case.. xd..

  • @benjaminfreitag9231
    @benjaminfreitag9231 2 ปีที่แล้ว +2

    "Lerp" doesn't show up in URE5

    • @SaikiTheRide
      @SaikiTheRide ปีที่แล้ว

      I found how to access it, you need to write in the node search: :linear interpolate" instead of just "lerp"

  • @faisalchowdhury1688
    @faisalchowdhury1688 6 ปีที่แล้ว

    hi i know this comment is like 3 years later but is the lerp method better than just moving the object by adding the initial location and the timeline values instead of lerp?

    • @faisalchowdhury1688
      @faisalchowdhury1688 6 ปีที่แล้ว +1

      to clarify i would take the initial location of an object and add to the vector timeline values to move it, I noticed that when you used lerp you arent constantly adding vector values instead using the alpha to determine its movement which to me seems efficient.....

  • @jaime3598
    @jaime3598 3 ปีที่แล้ว

    insane, thank you!

  • @mostafa5863
    @mostafa5863 6 ปีที่แล้ว

    Thanks, helped me a lot.

  • @faris_diz
    @faris_diz 3 ปีที่แล้ว

    Great tutorial

  • @williammccormick3787
    @williammccormick3787 ปีที่แล้ว

    Thank you thank you thank you thank you!

  • @NavataGamex
    @NavataGamex 8 หลายเดือนก่อน

    Thank you!

  • @joegillum
    @joegillum 3 ปีที่แล้ว

    wtf is it .89 in that last example, super confusing

  • @rome229
    @rome229 6 ปีที่แล้ว

    So basically in attack animation this can be a blink strike

  • @_Alfa_Channel
    @_Alfa_Channel 10 หลายเดือนก่อน

    i love your videos

  • @MoisesConejo
    @MoisesConejo 11 หลายเดือนก่อน

    gracias!

  • @FlashySenap
    @FlashySenap 4 ปีที่แล้ว

    Where to find lerp. has it had another name. Using Unreal 3 (I think)

  • @redhoundoom
    @redhoundoom 2 ปีที่แล้ว

    Thank you :)

  • @LostArkLover
    @LostArkLover 7 ปีที่แล้ว

    dang man these are good

  • @ГлебЛемесов-л8ь
    @ГлебЛемесов-л8ь 4 ปีที่แล้ว

    Thank you you really help me

  • @magnus00125
    @magnus00125 3 ปีที่แล้ว

    Why not Lint

  • @knartfocker_
    @knartfocker_ 4 ปีที่แล้ว

    Why didn't they call it lint?

  • @TheNinngi
    @TheNinngi 8 ปีที่แล้ว

    thanks you are awesome :D

  • @ct275
    @ct275 5 ปีที่แล้ว

    NICE thanks.

  • @importeversion1683
    @importeversion1683 5 วันที่ผ่านมา

    +1

  • @tymofiivoinov6360
    @tymofiivoinov6360 5 ปีที่แล้ว

    Top

  • @ArameoDios
    @ArameoDios 6 ปีที่แล้ว

    So nice!!! thanks meh!

  • @andresestevez2701
    @andresestevez2701 6 ปีที่แล้ว

    Saludos muchas gracias por los tutoriales :), una ayuda nose si podrias hacer una tutorial de cambio de personage(no de camara) con una trancicion similar a este: o dar ideas:....porfa
    th-cam.com/video/6aflOXRrGTI/w-d-xo.html
    ----------------------------------------------------------------------------------
    Greetings thank you very much for the tutorials :), a help nose if you could do a tutorial change of personage (not camera) with a trancicion similar to this: or give ideas: .... porfa
    th-cam.com/video/6aflOXRrGTI/w-d-xo.html

  • @futureravemusicyt
    @futureravemusicyt 5 หลายเดือนก่อน

    Thanks!