Hey thanks so much for your vids!! You have such a detailed and clear explanation of things, and looking at your video list I know I will probably watch them all. Thanks for making so many tutorials on such a wide range of topics. I'm still new to UE4...only started learning a few months ago and I'm starting to have a slight grasp on things, though I feel I only understand perhaps 1% of EU4 lol. Keep up the awesome work!!!!
This was hugely helpful!! I went from knowing nothing about Lerp Nodes, to making a 3-way color blending system for my game! Very well explained. Seriously, thank you!
hi , i wonder if can use this lerp to smooth the famous livelink metahuman shake heads. i saw something about it but nothing clear , its strange how so famous stuff like metahumans and usually having this shaking real time things , and hard to find any video to explain how to solve it
If you want to have a game object to lerp between two positions would you use Lerp, Lerp(vector), or Lerp(transform). Which one is better? How about if you wanted it to stop at a point in the middle, attack, and then continue?
First of all, thanks for all thy tutorials.. All very helpful.. For me, that 'Lerp' feels kind of a simplified version of a 'weighted average'.. xd.. The alpha would be the weight of the first ("A"), and the second's weight would be 1 minus the alpha =3.... I kinda noticed that when i was making a math expression that would be a weighted average of some several parameters (actually only 4.. its 4 positions XD.. and i succesfully used the 'weighted average' to kind of interpolate between those values), and when i used just two it is just like that 'Lerp'.. but that 'lerp' has less control in this case.. xd..
hi i know this comment is like 3 years later but is the lerp method better than just moving the object by adding the initial location and the timeline values instead of lerp?
to clarify i would take the initial location of an object and add to the vector timeline values to move it, I noticed that when you used lerp you arent constantly adding vector values instead using the alpha to determine its movement which to me seems efficient.....
Saludos muchas gracias por los tutoriales :), una ayuda nose si podrias hacer una tutorial de cambio de personage(no de camara) con una trancicion similar a este: o dar ideas:....porfa th-cam.com/video/6aflOXRrGTI/w-d-xo.html ---------------------------------------------------------------------------------- Greetings thank you very much for the tutorials :), a help nose if you could do a tutorial change of personage (not camera) with a trancicion similar to this: or give ideas: .... porfa th-cam.com/video/6aflOXRrGTI/w-d-xo.html
"It's pretty simple. I want it to be green when it's a 100 and red when it's blue".
Clear as day.
haha, interesting game.
Bruh xD
XD
Good Job Soldier! You have passed the attention test!
better than what my school is explaning..
Still helping people 8 years after this video came out. Thank you!
Hey thanks so much for your vids!! You have such a detailed and clear explanation of things, and looking at your video list I know I will probably watch them all. Thanks for making so many tutorials on such a wide range of topics. I'm still new to UE4...only started learning a few months ago and I'm starting to have a slight grasp on things, though I feel I only understand perhaps 1% of EU4 lol. Keep up the awesome work!!!!
Super useful stuff! Lerp seems like the way to go for a lot of things.
I did not know lerp was a word when I was marking my youtube name
It means Linear Interpolate. Lerp for short
great tutorials as always! Clean, concise and straight to the point.
man your videos are invaluable
Your videos are highly appreciated. Thank you so much, honestly.
You're a big help, really simple and easy to listen to, thanks. You should have a lot more views.
This was hugely helpful!! I went from knowing nothing about Lerp Nodes, to making a 3-way color blending system for my game! Very well explained. Seriously, thank you!
hi , i wonder if can use this lerp to smooth the famous livelink metahuman shake heads. i saw something about it but nothing clear , its strange how so famous stuff like metahumans and usually having this shaking real time things , and hard to find any video to explain how to solve it
Dude you are really good with the explanation! Thank you so much for sharing!
You are the hmmmm if no the best.... and also straight to the point
Love this vid, such a GREAT help!
Idk how much I have to thank you! You're awesome
Awesome, thanks so much for the concise explanation!
can I ask you if I do not want to use Timeline for game mechanic, what should I use?
If you want to have a game object to lerp between two positions would you use Lerp, Lerp(vector), or Lerp(transform). Which one is better? How about if you wanted it to stop at a point in the middle, attack, and then continue?
Is rotator Lerp subject to gimbal lock?
So if point A is 0, point B is 2 and the alpha is .5, the output is 1, right?
Who is cheaper between lerp and BlendMaterialAttribute?
Very well explained. Thank you very much for your time
great video, thank you!
First of all, thanks for all thy tutorials.. All very helpful..
For me, that 'Lerp' feels kind of a simplified version of a 'weighted average'.. xd.. The alpha would be the weight of the first ("A"), and the second's weight would be 1 minus the alpha =3.... I kinda noticed that when i was making a math expression that would be a weighted average of some several parameters (actually only 4.. its 4 positions XD.. and i succesfully used the 'weighted average' to kind of interpolate between those values), and when i used just two it is just like that 'Lerp'.. but that 'lerp' has less control in this case.. xd..
"Lerp" doesn't show up in URE5
I found how to access it, you need to write in the node search: :linear interpolate" instead of just "lerp"
hi i know this comment is like 3 years later but is the lerp method better than just moving the object by adding the initial location and the timeline values instead of lerp?
to clarify i would take the initial location of an object and add to the vector timeline values to move it, I noticed that when you used lerp you arent constantly adding vector values instead using the alpha to determine its movement which to me seems efficient.....
insane, thank you!
Thanks, helped me a lot.
Great tutorial
Thank you thank you thank you thank you!
Thank you!
wtf is it .89 in that last example, super confusing
So basically in attack animation this can be a blink strike
i love your videos
gracias!
Where to find lerp. has it had another name. Using Unreal 3 (I think)
Thank you :)
dang man these are good
Thank you you really help me
Why not Lint
Why didn't they call it lint?
thanks you are awesome :D
NICE thanks.
+1
Top
So nice!!! thanks meh!
Saludos muchas gracias por los tutoriales :), una ayuda nose si podrias hacer una tutorial de cambio de personage(no de camara) con una trancicion similar a este: o dar ideas:....porfa
th-cam.com/video/6aflOXRrGTI/w-d-xo.html
----------------------------------------------------------------------------------
Greetings thank you very much for the tutorials :), a help nose if you could do a tutorial change of personage (not camera) with a trancicion similar to this: or give ideas: .... porfa
th-cam.com/video/6aflOXRrGTI/w-d-xo.html
Thanks!