Thought I would upload this quickly, while on break from recording C: I harmonized Feral finally, so am now able show a run with all the right builds Also random thing I tested, not sure if this is exclusive to SS0 Feral & Alpha or not (since they are slow), but with 2 weapon resos - Leaped Garnet seems better to run Tank Class Extention & Shred Reso on her weapon then DLT & Shred. SS0 Feral doesn't really do anything with Cottie, so we just run 2 Guin & 2 Einsteina with 4 Fran. Since Vera has good off field coverage, she holds her sig set 4 Tifa with 4 Heisen - since Heisen was now buffed in Qu's patch, it provides more lightning shred on enemies hit & gave the team some leverage for a bit since its feeling old now already C: Alpha's build stays the same - some are confused with atk reso vs ult on her, Ult is a build for ss3 in ppc or ult kills in ppc. For SS0 Alpha in Warzone, 6 Basic + 6 Atk is best to keep shoving waves. Mistakes I made - Only using 1x 3ping on Alpha on wave 10, should of used 2x instead - this way I could of basic atk for Ult 1 again directly after her first ult 2, which would of given me 2s~ more in her last rotation Wave 16 - I should of used 2x 3pings instead of 1x, hopefully then the Musashi would of died & with the extra time from above, Alpha could wait for wave 17 to spawn & get full ult 2 damage on to it with tank passive applied - as well as maybe another ult 2 at the end Anyway, back to work - thanks for watching
amazing vid as always snazz :) i just built vera and garnet to SS to up my lightning score a bit, both have signature too. all im missing are resonances. can you maybe give some tips for ferals and veras rotation? im not really sure what to do with them yet
Hmm, well honestly it would work the same as in the video here. The only diff would be if CW has 2 weapons reso or not, because if she has one or 0 - you wouldnt have DLT which means u wouldnt be able to follow the same Alpha rotation as me, but you can refer to my TW videos where I use R1 Alpha and R0 Vera + Feral C: Example 1: th-cam.com/video/mHus-iZUlEU/w-d-xo.htmlsi=xuci3U2yD6pteumf Example 2 but has R1 feral: th-cam.com/video/dAQNdD4mrLw/w-d-xo.htmlsi=ZkdMMRd4iqyj8-Bd
Man....I sure love larger enemy groups with alpha. Great work on this. I could most certainly do better than like 1.5 mil myself but I find 6 enemy Lighting very frustrating. A lot of times, if you mess up just once, alpha ends up jumping to far away or her ult whiffs one enemy that somehow jumped 50 meters away
Ye the 3/6 mob zones are very irritating, I will do guides in the future and explain how to avoid having them do the stupid things they do : D I know how these mechanics work quite well from dealing with it a lot xD Usually if enemies are hit as they spawn in wz, they react immediately and attack a non existing target which leads them to use an ability in their moveset which is for targets that are far away - which makes them jump x) When they have a jumping move, they get super armor and cant be pulled by any gather ability : D Fun
you can do that though, I have used plume's already xD You sure you just didn't unlock it? You also need a corresponding 5 star so u can take it off the character xd
1:03 did the bike give you energy how is that enough? Your alpha is base SS right?
Thought I would upload this quickly, while on break from recording C: I harmonized Feral finally, so am now able show a run with all the right builds
Also random thing I tested, not sure if this is exclusive to SS0 Feral & Alpha or not (since they are slow), but with 2 weapon resos - Leaped Garnet seems better to run Tank Class Extention & Shred Reso on her weapon then DLT & Shred.
SS0 Feral doesn't really do anything with Cottie, so we just run 2 Guin & 2 Einsteina with 4 Fran. Since Vera has good off field coverage, she holds her sig set 4 Tifa with 4 Heisen - since Heisen was now buffed in Qu's patch, it provides more lightning shred on enemies hit & gave the team some leverage for a bit since its feeling old now already C:
Alpha's build stays the same - some are confused with atk reso vs ult on her, Ult is a build for ss3 in ppc or ult kills in ppc.
For SS0 Alpha in Warzone, 6 Basic + 6 Atk is best to keep shoving waves.
Mistakes I made -
Only using 1x 3ping on Alpha on wave 10, should of used 2x instead - this way I could of basic atk for Ult 1 again directly after her first ult 2, which would of given me 2s~ more in her last rotation
Wave 16 - I should of used 2x 3pings instead of 1x, hopefully then the Musashi would of died & with the extra time from above, Alpha could wait for wave 17 to spawn & get full ult 2 damage on to it with tank passive applied - as well as maybe another ult 2 at the end
Anyway, back to work - thanks for watching
🛐
THanks man!
amazing vid as always snazz :) i just built vera and garnet to SS to up my lightning score a bit, both have signature too. all im missing are resonances.
can you maybe give some tips for ferals and veras rotation? im not really sure what to do with them yet
Hmm, well honestly it would work the same as in the video here. The only diff would be if CW has 2 weapons reso or not, because if she has one or 0 - you wouldnt have DLT which means u wouldnt be able to follow the same Alpha rotation as me, but you can refer to my TW videos where I use R1 Alpha and R0 Vera + Feral C:
Example 1:
th-cam.com/video/mHus-iZUlEU/w-d-xo.htmlsi=xuci3U2yD6pteumf
Example 2 but has R1 feral:
th-cam.com/video/dAQNdD4mrLw/w-d-xo.htmlsi=ZkdMMRd4iqyj8-Bd
Man....I sure love larger enemy groups with alpha.
Great work on this. I could most certainly do better than like 1.5 mil myself but I find 6 enemy Lighting very frustrating. A lot of times, if you mess up just once, alpha ends up jumping to far away or her ult whiffs one enemy that somehow jumped 50 meters away
Ye the 3/6 mob zones are very irritating, I will do guides in the future and explain how to avoid having them do the stupid things they do : D I know how these mechanics work quite well from dealing with it a lot xD Usually if enemies are hit as they spawn in wz, they react immediately and attack a non existing target which leads them to use an ability in their moveset which is for targets that are far away - which makes them jump x) When they have a jumping move, they get super armor and cant be pulled by any gather ability : D Fun
@@sNazzkun Oh, that sounds great, can't wait
I wish they'd allow us to use weapons with resonance to ressonante other weapons... I have no more use for Plume's 😭
you can do that though, I have used plume's already xD You sure you just didn't unlock it? You also need a corresponding 5 star so u can take it off the character xd
@sNazzkun You can? I gave her a 5 star weapon, then I tried to ressonate my Karen's weapon with Plume's, but it wasn't there for me to use it...
@@black.lockhart weird unless its ye cause of the lock or from having a team saved maybe? tho i think the team thing only affects CUBs
@sNazzkun the weapon might be locked, but she's not on any teams, already replaced her with Qu
Question: How do you get pets + Signature weapons just by being f2p?
Vera❤.
Missed you snazzlaooo how are you doing??
Yo! Ye all good just felt weird this season since I was working
@@sNazzkunchina will conquer asia
We will be slaving ina sweatshop😢😢😢😢
Be ready