*EDIT, CORRECTION* You don't have to hold back when you do the minion abilities when holding them, just the button. I guess I did it the one way and just assumed thats how it was from there lol my bad Jack-O tips is finally here! As always full of timestamps so skip ahead to whatever sounds interesting to you. I will say I personally found her a very difficult character to wrap my head around so to be brutally honest this isn't the kind of guide that will take you from knowing nothing to advanced like say the Potemkin guide was, this is def more a "get your feet on the ground with the basics" kinda guide cause she's hard! I consider her more difficult than Zato personally actually. That said if you are also in the same boat and trying to wrap your head around this character than the video should be perfect for you!
One other important detail about minions: When they're summoned, they last for 8 seconds, each time they get hit by Jacko or another minion, that time is halved. (The throw doesn't count as a hit). Also, minions will finish whatever command you give them before disappearing (so you can use explode command to extend their life) Not knowing this made things really confusing as i would hit a minion twice right after summoning it and then the minion would disappear immediately.
Whew one big one out of the way. Kinda swapped things up with finishing this video first instead of the lore video, but the lore video is coming soon! Plus whatever else news we got coming up! New Melty blood launches this month(end of the month) so expect content for that as well when the time is appropriate
I actually have one mid combo emote and if u ge tthe one where she takes the mask off purple roman cancel after she starts waving it i do this way too much
AH CRAP! I forgot to mention this too: I know it's been brought up in a few comments, but I wanted to fully detail some of the VERY SPECIFIC minion mechanics (these are things that only REALLY come up when you're getting into the nitty gritty of Jack-o matches) Minions last for 8 seconds normally. They will disappear if struck by Jack-o twice. ^ This rule is ignored IF they are currently counting down to explode. They disappear if she blocks or gets hit by anything, or if the minions themselves are hit. ^ This rule is ignored during her Slash minion super. They will not disappear by being hit, or by Jack-o blocking or being hit. I am not sure if they disappear when hit or when Jack-o is hit if they are exploding, but I assume probably? I don't use the explosion very much except for specific block strings in the corner when I am abusing the fact that the explosion countdown makes it so you can hit them more than twice before they disappear. Gives you INSANE block pressure in the corner. You can get a very powerful minion bounce angle if you: Hold a minion, jump, immediately drop minion as you are rising from jump and strike it with a j.S. Very strong angle that covers the ground below and in front of you. If you drop the minion at max jump height, this will not work. You need to be moving upwards still as you drop the minion so your lower body catches up to it for the j.S to connect.
@@Hakeemthedr3am ok serrius, that price is fucking wild, who tought "yea lets make the players sacrifice their arm and a leg, somewhere liiiiiike ... *500 seems just about right*
Was really looking forward to this one, she's on her way to push Pot down to third-favourite for me. Little known fact, Jack-O also sports the benefit of having a one-button neutral game against me specifically. I can't help but chuckle whenever I see her walking around while holding a servant and it has screwed me over multiple times, I really don't know why it's so funny to me.
Fair enough, just not something I think about because im most situations that shouldn't really be the case. If you are forced to block while minions were out you did something wrong.
@Steven Luoma If they can hit you out of your setup with a normal like that, you probably wanna be hitting them sooner. It's pretty risky for them to press buttons if you're setting something up on a knockdown, that's asking to get counter hit
I have probably 150 hours on Zato in this game and I've picked her up as my secondary and I 100% agree that she is much harder than Zato. I feel like I can set up very familiar situations rather easily with Zato, but after every combo or setup with Jacko you have to improvise a lot more.
Yeah it’s odd that they rate her as a two star and Zato a one star. My only guess is the negative edge of Eddie? I can’t wrap my head around it to save my life, but I’ve learned the Jack-o minions well enough. My best guess is that there are some situations with Jack-o where you just physically have no option to extend your combo without meter, whereas Zato you kinda always have the opportunity to position Eddie better (assuming he’s summoned and has Eddie meaning remaining) mid combo. I’ve seen some nutty Zato combos where Eddie is dancing around mid Zato smack and it blows my mind. So there’s a lot of these situations where Jack-o required you to plan ahead with a crystal ball or get lucky with certain positioning, but Zato you can oftentimes correct Eddie’s position to keep going if that makes sense? But you’re probably also correct in saying that, because you CAN control Eddie’s position, at some point Zato becomes pure muscle memory whereas Jack-o more than likely never will since there will be some situations you get a lucky hit with a minion in a weird position and it’s now up to you to recognize and improvise. I REALLY like that about her, however. The first and only other fighting game I took seriously on a competitive level was Super Smash Bros Melee (and Project M) where that game is entirely about improvising combos based on various factors. Watching the top top players in Melee is NUTS when you realize the amount of foresight they have and how godly their reactions are. Very cool that Jack-o allows for some flexibility in the same way.
@@m0002856 Zato has a very high initial barrier of entry with his negative edge, but I feel like that has more to do with the uniqueness of the mechanic than how difficult it actually is to execute. I play on a gamepad and when I originally saw what Zato had to do in order to do gapless block strings and combos my brain kinda broke, and I thought some of it was straight up impossible to do without an arcade stick. It probably took me 20 hours alone in the lab to finally get negative edge to click with my brain, but once it did, Zato became SO much easier to understand and manipulate- but I also proved to myself that is completely possible on a game pad, it just involves playing twister with your right hand LOL. I think you have a great point in that Zato's ability to physically move Eddie allows for a lot more control of situations and familiarity, whereas Jack'o can have more on-screen threat but the positioning will almost always be different, and it would take someone thousands of hours to commit all those situations to memory. I feel like that is the core difference between these two characters. Zato wants to make you block once and then carry you to the corner and begin mixing. Jacko wants to control neutral and frustrate you into hitting a button or running up, then obliterating you for trying to play. This is also one of the things that I love most about her, as you said though. It keeps her gameplay fresh and I don't feel as if I am doing the same loop over and over. My methodology for Jacko has become "If I don't know whats happening, then my opponent DEFINITELY doesn't know whats happening". I've never played Melee myself but it is something my friends have always told me to play because I really enjoy mechanics in games that exist, but were not necessarily intended by the developer, like wave dashing for example. Its honestly really fun to watch competitively even though I don't entirely understand what is going on haha
@@m0002856 the way I see it, zato is the hardest technically, while jack’o has the hardest gameplan. With zato it took me like 2 weeks to reliably do the bnb stuff, after that he plays like your average offensive character Jack’o just plays completely differently to everyone else and you have to completely rethink the game. tldr zato requires technical skill, jacko requires brain
Frame data changes when Jack-O hits the enemy and a servant at the same time WITHOUT the servant immediately making contact. It's when your opponent is sandwiched for most moves. This changes c.S from -2 to +8. 5k, 2k, and c.S are all 7 frame start up. This allows Jack-O to make true block strings out of BS like c.S, c.S; c.S, 5k; and c.S, 2K. 5P (+4 from -2) 5K (+1 from -7) c.S (+8 from -2) f.S (+0 from -9) 5H (+4 from -6) 2P (+3 from -3) 2k (-5 no setups to my knowledge) 2S (-7 from -15) 2H (+5 from -5) 6P (-4 from -12) 2D (-19 no setups to my knowledge) Servant Kick (-3 from -12) 5D (0 from -15) 5[D] (+6 from -10) So she can do some crap like throw, toss servant behind, 2K, 2D, 214K, c.S&, 2k, 2D, 214k, c.S& (I buffer 236S), 236236H, c.S, 214K, (c.S&, 2k, 2D, 214K) across the stage unless FDed correctly, bursted, or YRC. Toss in a 5D at max Risc for a counterhit launch. Most will be blocking low after all the 2K, 2D in there. It requires a few frame perfect actions, but it is a true block string. 2S, 2H is a natural frame trap. c.S into f.S or 2H is a pretty easy stagger frame trap. F.S is a pretty easy stagger frame trap into 2H. Jack-O can fish for 2 frame traps with c.S, f.S, 2H but keep in mind 2H is usually -5.
@@rooflemonger This is crazy good info lol. Wowzers. This is definitely the one and only character I think you actually need to call a Jack-o specialist to make a comprehensive guide on. There’s just so many weird things with this character like this entire post LOL
I corrected my original post, but Jack-O's spacing is important to land the first c.S& (close slash hitting both servant and opponent). It's throw, summon hold, toss behind opponent, meaty 2k, 2d, 214k, c.S&, 2k, 2d, 214K, c.S& (I do 236S to buffer), 236236H, c.S, 214K, (c.S&, 2k, 2d). Good chip. Maxes out RISC and requires full servant meter to start. The whole thing is a blockstring. If you started this string with your back just outside of the corner, they don't FD correctly, YRC, or burst you probably have them crouch blocking in the corner with max RISC. Now you can try to sneak in a 5D for the max RISC launch. Were you point blank with no servant gauge? No problem. 5K, jump cancel j.K, air dash cancel j.S, j.H, c.S, 5H for the wall splat. Got servant gauge? You can go into any normal 2H, summon combo. Were you at longer range? Gotta go with dash in, 5K, jump cancel j.K, air dash cancel j.S, j.H, c.S, 5H.
I just noticed but Jack-O basically fights you with her children, just like Justice (in the series story) whom she's apart of/based on. (I should've NEVER looked up this story🙄...)
Hey man, I just want to thank you for all of the rad work you do making these videos. I came across your channel while looking for help with Potemkin but stayed for all of the other quality content you crank out.
Some more stuff about goober (servant) durability. If they don't get hit they hang around for quite a while but if Jack-O or another goober hits them the timer is dramatically reduced, if they are hit twice this way the next time they touch the ground they will leave. Until they do hit the ground however you can hit them again or have them do an action as shown in this video with the "infinite."
Just a quick correction: you don’t need to press back plus a button while holding a minion. Simply pressing the button without a direction will work for the command. Not sure if you mention this (you might in a second) but you also don’t need minion meter to use a held minion’s ability. If you have multiple minions out and no meter, only the held minion will do a command though. You can’t cheese the entire mechanic. Also! The minion super slash version: they not only stay after being hit, but they ALSO stay after Jack-o is hit or blocks. :) this character just has so many nuanced things it’s crazy. Literally only encountered some of these mechanics after roughly 20+ hours of in game matches, and it blew my mind that I was STILL LEARNING THINGS that late into playing her. I feel like most other Strive characters you learn how everything works (for the most part) in training mode.
Your knowledge, dedication and passion across games is what makes you my favorite content creator these days. Always a good day when you upload. KofXV will be a party
KoF 15 I will be trying extra hard. I am hardly the only guy for guilty gear or dbfz, but I feel in a way KoF I will be carrying on my back for a bit. I want KoF to be as popular in NA/Europe as it is everywhere else!
I love your voice and delivery I know that sounds weird but it reminds me of like my dad teaching me how to ride a bike or drive a car. Gives me the wholesome nostalgia I need to lab haha.
Thanks for this one! I slept on this game and finally wanted to try Jack O. She's so technical that it woulda been a nightmare to learn from trial and error. First day I landed a KO online using two well placed time bomb minions, it felt pretty strategic!
Ah yes! My time I've spent playing Nappa in DBFZ and Duck Hunt Dog in Smash has prepared me for Jack-O! I kept thinking about learning this character, so thanks for the Tips & Tricks guide to help me better understand the basics of her gameplan! ^^
That’s this character for you. What might blow your mind is that the video doesn’t even go into nearly enough detail at certain points all because this character is absolutely insane and Rooflemonger would have had to spend like over 50 hours of in game matches to even encounter some of these crazy moments. Not his fault in the slightest. This is a VERY good starter guide. It’s just this character is like impossible to grasp without so much effort ._. I’ve played so many matches with her at Celestial (close to 100 hours probably at this point), and I’m still barely even using certain mechanics yet. ._. It’s insane how much there is to this character.
I love Jack-o! So much creative freedom, I was struggling to really get into a character before but with Jack-o I enjoy just sitting in training mode testing things out! This is my first Guilty Gear, one thing I don't yet understand is when I can safely go for a charged dust attack? Would love to see something covering that in the future. Thanks for all the super informative content!
Online or on PS4 where there's a bit more delay, charged Dust is mostly good when you've conditioned your opponent to expect a certain pressure sequence that keeps them crouching. For example, most (all?) characters can do 2K 2D. If your opponent has blocked 2K a dozen times, and you've always gone to 2D after, they'll probably block low without even thinking about it. Since you can also cancel 2K into your standing Dust, you throw it out there to catch them. The same mixup works with close S, but 2K being a low helps it work better. Offline or on PC, where there's a bit less delay, I'd reccomend using uncharged Dust and canceling it with RC to convert. Its faster, so itll be harder to block. Lastly, extremely punishable moves like Leo's invincible uppercut can be punished VERY hard with charged dust. Thats the only example I know off the top of my head, but I'm sure plenty of other supers and 'get off me' moves work too.
@@fortidogi8620 thanks for taking the time to write such an informative reply. That's really helpful! I'll be sure to put into practice my next session.
@@neoncloud5494 Anytime. If you have any other questions, let me know or feel free to ask anyone else in the community. Id rather you ask me, but only cuz I love sounding smarter than I am.
Oh! Another tip: command grab time. You can jump out of the flash like you mentioned, BUT you actually can’t if you’re using FD before the flash. Blocking normally or standing neutral you can jump out, using FD beforehand you cannot. It’s a weird interaction.
@@SalamanderLights No it’s weirder than that actually. If Jack-o runs up to you in neutral and just does her super and you’re standing there trying to FD, you will not be able to jump out. My best guess is that this happens due the way blocking works in GG. If you hold back, you won’t normally enter a blocking state until the opponents throws an attack out. Prior to this, you’re simply just walking backwards. You can always use FD to force yourself to block, however, so maybe it takes the game 1 frame to go from FD to pre-jump state? Basically like… the game has to register that you’ve released the buttons I guess? And Jack-o’s grab only has one frame after the super flash to dodge as far as I know. You HAVE to be in Pre-jump immediately after the flash or you get grabbed.
The shield when you hold the minion is not just above your head. Also you don't have to hold back plus a button to do a command while holding a minion, just a single button press.
Hey roofle! When you do these videos and stuff. Do you voice record while you are playing and just fill stuff in? Or do you record all the things that you want to speak on and then record over that? Thank you for making these videos! Very inspiring. Appreciate you!
Judging by how you can occasionally hear the inputs being made, I'd guess they're being recorded while playing, probably using a script and post-editing any rough mistakes or failed demonstrarions.
99% of the time I record while I am playing. I don't script things out ahead of time as these kinda things take forever as is, so I just go with the flow.
This is just a request but I think that leaving the move annotations on is very beneficial to me, a baby-brain beginner that is trying to comprehend these wacky inputs. But it's not that bad without them.
Forward Hs works on every character even slightly taller than jacko ive found, at least from round start distance. The The shortest character I've seen it work on is leo
Quick Question: When you use the explode command and the timer starts ticking down, can the enemy still kill the minions with an attack/by attacking Jack-O or are they immune to damage at that point?
If you have good fundamentals of this game, you should be able to win with very little minion usage. Watch sonic fox video playing jacko and you can see he uses her minions as basic combo extenders. Took me a while to incorporate her minions but most people are so bad at stopping sweeps and dusts that winning was never an issue
Prob for quality of lifes sake, the buttons are assigned so that you dont misinput more like if attack command was on hs for some reason if you wanted to do boot attack command you would have to move your thumb over on a fight stick which is less intuitive
Too bad the opponent can just jump out of the infinite boot in the corner. I wonder if there's any tech to keep them locked in there. Twitter pls come thru
Jack-O for me is floundering around being intimidated like creep heroes in dota. Like I know the characters aren't as complicated as I think they are when you practice...its also at the same time just not a straightforward as other characters for me.
*EDIT, CORRECTION* You don't have to hold back when you do the minion abilities when holding them, just the button. I guess I did it the one way and just assumed thats how it was from there lol my bad
Jack-O tips is finally here! As always full of timestamps so skip ahead to whatever sounds interesting to you. I will say I personally found her a very difficult character to wrap my head around so to be brutally honest this isn't the kind of guide that will take you from knowing nothing to advanced like say the Potemkin guide was, this is def more a "get your feet on the ground with the basics" kinda guide cause she's hard! I consider her more difficult than Zato personally actually. That said if you are also in the same boat and trying to wrap your head around this character than the video should be perfect for you!
The community is still lost on the fact that you don't have to hold up with dust to take the mask off, ahaha. Nice catch.
You can also do Jack-O’s 236K while holding a minion
One other important detail about minions:
When they're summoned, they last for 8 seconds, each time they get hit by Jacko or another minion, that time is halved. (The throw doesn't count as a hit). Also, minions will finish whatever command you give them before disappearing (so you can use explode command to extend their life)
Not knowing this made things really confusing as i would hit a minion twice right after summoning it and then the minion would disappear immediately.
This helps a lot! Thx man!
Thank you
@@michaelmccoy1794 well that's cuz nobody online let's them live that long lol
Whew one big one out of the way. Kinda swapped things up with finishing this video first instead of the lore video, but the lore video is coming soon! Plus whatever else news we got coming up! New Melty blood launches this month(end of the month) so expect content for that as well when the time is appropriate
When he said “If you look down here…” as he was zooming in on Jack-O crouching 👀
Why yes roof I am looking down there.
Hopefully it's a 40 minute guide on how to reliably take the mask off during combos
I actually have one mid combo emote and if u ge tthe one where she takes the mask off purple roman cancel after she starts waving it i do this way too much
AH CRAP! I forgot to mention this too: I know it's been brought up in a few comments, but I wanted to fully detail some of the VERY SPECIFIC minion mechanics (these are things that only REALLY come up when you're getting into the nitty gritty of Jack-o matches)
Minions last for 8 seconds normally.
They will disappear if struck by Jack-o twice.
^ This rule is ignored IF they are currently counting down to explode.
They disappear if she blocks or gets hit by anything, or if the minions themselves are hit.
^ This rule is ignored during her Slash minion super. They will not disappear by being hit, or by Jack-o blocking or being hit. I am not sure if they disappear when hit or when Jack-o is hit if they are exploding, but I assume probably? I don't use the explosion very much except for specific block strings in the corner when I am abusing the fact that the explosion countdown makes it so you can hit them more than twice before they disappear. Gives you INSANE block pressure in the corner.
You can get a very powerful minion bounce angle if you: Hold a minion, jump, immediately drop minion as you are rising from jump and strike it with a j.S. Very strong angle that covers the ground below and in front of you. If you drop the minion at max jump height, this will not work. You need to be moving upwards still as you drop the minion so your lower body catches up to it for the j.S to connect.
Ah yes its time to learn the ins and outs of a character i dont own for a game i never played😈😈😈
Im waiting for the price to drop
@@d0navan440 im waiting for answer to be added. Love that guy
I’m trying to get a new PC so I can have the rights to play the game 💀
@@Hakeemthedr3am ok serrius, that price is fucking wild, who tought "yea lets make the players sacrifice their arm and a leg, somewhere liiiiiike ... *500 seems just about right*
That's just how this mans videos roll.
Was really looking forward to this one, she's on her way to push Pot down to third-favourite for me.
Little known fact, Jack-O also sports the benefit of having a one-button neutral game against me specifically. I can't help but chuckle whenever I see her walking around while holding a servant and it has screwed me over multiple times, I really don't know why it's so funny to me.
I feel like everyone making videos about this character forgets to mention the "small" detail that minions go away if you block anything.
Yeah. Minion S super will stop them going away from blocking. No one mentions that ether.
Fair enough, just not something I think about because im most situations that shouldn't really be the case. If you are forced to block while minions were out you did something wrong.
@@rooflemonger I agree, but it's something new for her all things considered.
@Steven Luoma If they can hit you out of your setup with a normal like that, you probably wanna be hitting them sooner. It's pretty risky for them to press buttons if you're setting something up on a knockdown, that's asking to get counter hit
I have probably 150 hours on Zato in this game and I've picked her up as my secondary and I 100% agree that she is much harder than Zato. I feel like I can set up very familiar situations rather easily with Zato, but after every combo or setup with Jacko you have to improvise a lot more.
Yeah it’s odd that they rate her as a two star and Zato a one star. My only guess is the negative edge of Eddie? I can’t wrap my head around it to save my life, but I’ve learned the Jack-o minions well enough.
My best guess is that there are some situations with Jack-o where you just physically have no option to extend your combo without meter, whereas Zato you kinda always have the opportunity to position Eddie better (assuming he’s summoned and has Eddie meaning remaining) mid combo. I’ve seen some nutty Zato combos where Eddie is dancing around mid Zato smack and it blows my mind.
So there’s a lot of these situations where Jack-o required you to plan ahead with a crystal ball or get lucky with certain positioning, but Zato you can oftentimes correct Eddie’s position to keep going if that makes sense? But you’re probably also correct in saying that, because you CAN control Eddie’s position, at some point Zato becomes pure muscle memory whereas Jack-o more than likely never will since there will be some situations you get a lucky hit with a minion in a weird position and it’s now up to you to recognize and improvise.
I REALLY like that about her, however. The first and only other fighting game I took seriously on a competitive level was Super Smash Bros Melee (and Project M) where that game is entirely about improvising combos based on various factors. Watching the top top players in Melee is NUTS when you realize the amount of foresight they have and how godly their reactions are. Very cool that Jack-o allows for some flexibility in the same way.
@@m0002856 Zato has a very high initial barrier of entry with his negative edge, but I feel like that has more to do with the uniqueness of the mechanic than how difficult it actually is to execute. I play on a gamepad and when I originally saw what Zato had to do in order to do gapless block strings and combos my brain kinda broke, and I thought some of it was straight up impossible to do without an arcade stick. It probably took me 20 hours alone in the lab to finally get negative edge to click with my brain, but once it did, Zato became SO much easier to understand and manipulate- but I also proved to myself that is completely possible on a game pad, it just involves playing twister with your right hand LOL.
I think you have a great point in that Zato's ability to physically move Eddie allows for a lot more control of situations and familiarity, whereas Jack'o can have more on-screen threat but the positioning will almost always be different, and it would take someone thousands of hours to commit all those situations to memory. I feel like that is the core difference between these two characters. Zato wants to make you block once and then carry you to the corner and begin mixing. Jacko wants to control neutral and frustrate you into hitting a button or running up, then obliterating you for trying to play.
This is also one of the things that I love most about her, as you said though. It keeps her gameplay fresh and I don't feel as if I am doing the same loop over and over. My methodology for Jacko has become "If I don't know whats happening, then my opponent DEFINITELY doesn't know whats happening". I've never played Melee myself but it is something my friends have always told me to play because I really enjoy mechanics in games that exist, but were not necessarily intended by the developer, like wave dashing for example. Its honestly really fun to watch competitively even though I don't entirely understand what is going on haha
@@m0002856 the way I see it, zato is the hardest technically, while jack’o has the hardest gameplan. With zato it took me like 2 weeks to reliably do the bnb stuff, after that he plays like your average offensive character
Jack’o just plays completely differently to everyone else and you have to completely rethink the game.
tldr zato requires technical skill, jacko requires brain
Frame data changes when Jack-O hits the enemy and a servant at the same time WITHOUT the servant immediately making contact. It's when your opponent is sandwiched for most moves. This changes c.S from -2 to +8. 5k, 2k, and c.S are all 7 frame start up. This allows Jack-O to make true block strings out of BS like c.S, c.S; c.S, 5k; and c.S, 2K.
5P (+4 from -2)
5K (+1 from -7)
c.S (+8 from -2)
f.S (+0 from -9)
5H (+4 from -6)
2P (+3 from -3)
2k (-5 no setups to my knowledge)
2S (-7 from -15)
2H (+5 from -5)
6P (-4 from -12)
2D (-19 no setups to my knowledge)
Servant Kick (-3 from -12)
5D (0 from -15)
5[D] (+6 from -10)
So she can do some crap like throw, toss servant behind, 2K, 2D, 214K, c.S&, 2k, 2D, 214k, c.S& (I buffer 236S), 236236H, c.S, 214K, (c.S&, 2k, 2D, 214K) across the stage unless FDed correctly, bursted, or YRC. Toss in a 5D at max Risc for a counterhit launch. Most will be blocking low after all the 2K, 2D in there. It requires a few frame perfect actions, but it is a true block string.
2S, 2H is a natural frame trap. c.S into f.S or 2H is a pretty easy stagger frame trap. F.S is a pretty easy stagger frame trap into 2H. Jack-O can fish for 2 frame traps with c.S, f.S, 2H but keep in mind 2H is usually -5.
Good info!
@@rooflemonger
This is crazy good info lol. Wowzers.
This is definitely the one and only character I think you actually need to call a Jack-o specialist to make a comprehensive guide on. There’s just so many weird things with this character like this entire post LOL
Hmm I knew something was off about that Jack-O matches I had last night. Thank you for the information.
I corrected my original post, but Jack-O's spacing is important to land the first c.S& (close slash hitting both servant and opponent).
It's throw, summon hold, toss behind opponent, meaty 2k, 2d, 214k, c.S&, 2k, 2d, 214K, c.S& (I do 236S to buffer), 236236H, c.S, 214K, (c.S&, 2k, 2d).
Good chip. Maxes out RISC and requires full servant meter to start. The whole thing is a blockstring. If you started this string with your back just outside of the corner, they don't FD correctly, YRC, or burst you probably have them crouch blocking in the corner with max RISC. Now you can try to sneak in a 5D for the max RISC launch. Were you point blank with no servant gauge? No problem. 5K, jump cancel j.K, air dash cancel j.S, j.H, c.S, 5H for the wall splat.
Got servant gauge? You can go into any normal 2H, summon combo.
Were you at longer range? Gotta go with dash in, 5K, jump cancel j.K, air dash cancel j.S, j.H, c.S, 5H.
I just noticed but Jack-O basically fights you with her children, just like Justice (in the series story) whom she's apart of/based on. (I should've NEVER looked up this story🙄...)
Hey man, I just want to thank you for all of the rad work you do making these videos. I came across your channel while looking for help with Potemkin but stayed for all of the other quality content you crank out.
Roof, thanks for putting your time in this stuff, it's appreciated.
Some more stuff about goober (servant) durability. If they don't get hit they hang around for quite a while but if Jack-O or another goober hits them the timer is dramatically reduced, if they are hit twice this way the next time they touch the ground they will leave. Until they do hit the ground however you can hit them again or have them do an action as shown in this video with the "infinite."
Never been more excited for a char guide. Thanks !
Just a quick correction: you don’t need to press back plus a button while holding a minion. Simply pressing the button without a direction will work for the command.
Not sure if you mention this (you might in a second) but you also don’t need minion meter to use a held minion’s ability. If you have multiple minions out and no meter, only the held minion will do a command though. You can’t cheese the entire mechanic.
Also! The minion super slash version: they not only stay after being hit, but they ALSO stay after Jack-o is hit or blocks. :) this character just has so many nuanced things it’s crazy. Literally only encountered some of these mechanics after roughly 20+ hours of in game matches, and it blew my mind that I was STILL LEARNING THINGS that late into playing her. I feel like most other Strive characters you learn how everything works (for the most part) in training mode.
Your knowledge, dedication and passion across games is what makes you my favorite content creator these days. Always a good day when you upload. KofXV will be a party
KoF 15 I will be trying extra hard. I am hardly the only guy for guilty gear or dbfz, but I feel in a way KoF I will be carrying on my back for a bit. I want KoF to be as popular in NA/Europe as it is everywhere else!
@@rooflemonger I feel you. I'm from South America and it's always been super big here. Fond memories on the Arcades. Expectations are super high!
I love your voice and delivery I know that sounds weird but it reminds me of like my dad teaching me how to ride a bike or drive a car. Gives me the wholesome nostalgia I need to lab haha.
Bought her yesterday. The timing is immaculate.
I've enjoyed learning this character so far. Throwing tiny robots reminds of May's dolphin spam :)
Thanks for the guide!
Much more respectable spam given the difficulty and how unsafe it is compared to dolphin
Dude, you sound exactly like Docfirebird. Everything about your voice, accent and mannerisms, exactly like doc. That's really Cool.
Thanks for this one! I slept on this game and finally wanted to try Jack O. She's so technical that it woulda been a nightmare to learn from trial and error. First day I landed a KO online using two well placed time bomb minions, it felt pretty strategic!
While holding a mininion you don't need to hold back to get the shortcut. Just press the attack button of that command.
Ah yes! My time I've spent playing Nappa in DBFZ and Duck Hunt Dog in Smash has prepared me for Jack-O! I kept thinking about learning this character, so thanks for the Tips & Tricks guide to help me better understand the basics of her gameplan! ^^
Thanks for putting up this guide, really helped me to learn jack-o ! 🙉
If I played Guilty Gear a few years ago, Jack-O' would've been the first character I tried out just because o' how silly she is.
This was super helpful man, thank you. Definitely subscribed
Man I'm studying Jack-O' since day one and at half of the video I already learnt new interesting stuff, thx!
That’s this character for you. What might blow your mind is that the video doesn’t even go into nearly enough detail at certain points all because this character is absolutely insane and Rooflemonger would have had to spend like over 50 hours of in game matches to even encounter some of these crazy moments.
Not his fault in the slightest. This is a VERY good starter guide. It’s just this character is like impossible to grasp without so much effort ._. I’ve played so many matches with her at Celestial (close to 100 hours probably at this point), and I’m still barely even using certain mechanics yet. ._. It’s insane how much there is to this character.
@@m0002856 Ahah, not surprised a bit, last vids from Kazunoko show another depth I had'nt imagine ^^. You're playing on PC or PS4 ?
I love Jack-o! So much creative freedom, I was struggling to really get into a character before but with Jack-o I enjoy just sitting in training mode testing things out!
This is my first Guilty Gear, one thing I don't yet understand is when I can safely go for a charged dust attack? Would love to see something covering that in the future.
Thanks for all the super informative content!
Online or on PS4 where there's a bit more delay, charged Dust is mostly good when you've conditioned your opponent to expect a certain pressure sequence that keeps them crouching. For example, most (all?) characters can do 2K 2D. If your opponent has blocked 2K a dozen times, and you've always gone to 2D after, they'll probably block low without even thinking about it. Since you can also cancel 2K into your standing Dust, you throw it out there to catch them. The same mixup works with close S, but 2K being a low helps it work better.
Offline or on PC, where there's a bit less delay, I'd reccomend using uncharged Dust and canceling it with RC to convert. Its faster, so itll be harder to block.
Lastly, extremely punishable moves like Leo's invincible uppercut can be punished VERY hard with charged dust. Thats the only example I know off the top of my head, but I'm sure plenty of other supers and 'get off me' moves work too.
@@fortidogi8620 thanks for taking the time to write such an informative reply. That's really helpful! I'll be sure to put into practice my next session.
@@neoncloud5494 Anytime. If you have any other questions, let me know or feel free to ask anyone else in the community.
Id rather you ask me, but only cuz I love sounding smarter than I am.
@@fortidogi8620 nice, keep it up I say :)
Oh! Another tip: command grab time.
You can jump out of the flash like you mentioned, BUT you actually can’t if you’re using FD before the flash.
Blocking normally or standing neutral you can jump out, using FD beforehand you cannot. It’s a weird interaction.
Makes sense. Those 2 extra frames of block stun must lock them out of jump.
you also cannot purple rc to Dodge intime
@@SalamanderLights
No it’s weirder than that actually. If Jack-o runs up to you in neutral and just does her super and you’re standing there trying to FD, you will not be able to jump out.
My best guess is that this happens due the way blocking works in GG. If you hold back, you won’t normally enter a blocking state until the opponents throws an attack out. Prior to this, you’re simply just walking backwards. You can always use FD to force yourself to block, however, so maybe it takes the game 1 frame to go from FD to pre-jump state? Basically like… the game has to register that you’ve released the buttons I guess? And Jack-o’s grab only has one frame after the super flash to dodge as far as I know. You HAVE to be in Pre-jump immediately after the flash or you get grabbed.
just started playing yesterday and its really my first fighting game and this is super helpful thanks so much
By the way, the common agreement from Jack'O players currently is that 2P pickups whiff cancels are a bug and are gonna be patched.
I cannot wait for me to get this game and laugh with my sibling while chanting "HOLD THE BABY"
I love using her slash button mid screen and cancelling it into Guard super so when the minions come out more safely
Jack-O is so interesting. Gonna love to see what the players do with her in a few months.
Yeah the jacko of today and the jacko of early next year are gonna be 2 very different things
The shield when you hold the minion is not just above your head.
Also you don't have to hold back plus a button to do a command while holding a minion, just a single button press.
It blocks mids and highs but not lows
Another great video! Thanks for the tips.
I was just searching for a guide thanks
A mixup that I discovered is 2K 2D Summon cS. Now you can attack with the minion or yourself as a 50/50.
Hey roofle! When you do these videos and stuff. Do you voice record while you are playing and just fill stuff in? Or do you record all the things that you want to speak on and then record over that? Thank you for making these videos! Very inspiring. Appreciate you!
Judging by how you can occasionally hear the inputs being made, I'd guess they're being recorded while playing, probably using a script and post-editing any rough mistakes or failed demonstrarions.
@@wickthetrickster461 good point! Thank you for the insight trickster!
99% of the time I record while I am playing. I don't script things out ahead of time as these kinda things take forever as is, so I just go with the flow.
@@rooflemonger awesome, thank you man! I really appreciate the response. Much love!
This is just a request but I think that leaving the move annotations on is very beneficial to me, a baby-brain beginner that is trying to comprehend these wacky inputs. But it's not that bad without them.
One year later and I'm a proud Jack-O main, Just hit lvl 1000 the other day!
Thank you for sharing!
Can’t wait to start the game I have little to no experience on one of the hardest characters to learn
28:29 Jack O attacks, summons minion above head, walks away. "Okay, I'm done. See ya!"
Forward Hs works on every character even slightly taller than jacko ive found, at least from round start distance. The The shortest character I've seen it work on is leo
Wooooo let's see what I haven't figured out already! Going to need a bigger tool belt. :D
Rooflemoger quick question: when is the Nago tips and tricks coming out(if it is coming out)? Thank you for your hard work, it does not go unnoticed.
thanks for your video
TYSM
@rooflemonger, do you use the standard button layout for jack-o, or did you opt to swap some buttons around?
Thanks a lot !
Well. This is daunting.
Is she a generally okay character to learn the game with? She is hella dope and I think I'm interested in any other characters
Don't most jack o mains that play professionally say that the only thing that makes countdown worth using is for flashy combos?
19:24 Fighting Jack-O'.
“You might notice here, if you look down here…”
What were you really looking at? :)
Minions die when jack-o hits them twice dont know if it was mentioned :D cool character hate ending blockstrings with her ..
Quick Question: When you use the explode command and the timer starts ticking down, can the enemy still kill the minions with an attack/by attacking Jack-O or are they immune to damage at that point?
Unfortunately, servants are only immune during 236236S including if Jack-O takes damage.
Tip #1: Play with one hand 👌.
At least her minions aren't annoying and used in bad memes..
I don’t even play her, just like your in depth talks.
bless you 🙏
@@rooflemonger No, bless you for these guides.
Good video, right?
hopefully!
Hope I can pull something from this, the character is so cool and fun memes aside but I just cannot win a match with her to save my life.
If you have good fundamentals of this game, you should be able to win with very little minion usage. Watch sonic fox video playing jacko and you can see he uses her minions as basic combo extenders. Took me a while to incorporate her minions but most people are so bad at stopping sweeps and dusts that winning was never an issue
Why don't the colors of her commands match up to the colors of the buttons? Sort of an aesthetic qualm I've had.
Prob for quality of lifes sake, the buttons are assigned so that you dont misinput more like if attack command was on hs for some reason if you wanted to do boot attack command you would have to move your thumb over on a fight stick which is less intuitive
1:38. Can't see bar. Too focused on Jack O.
WIFE FIGHT BACK!
Those squares
Houses was waaay easier. April for season2
Does the minion shield guard against grabs? Probably not
not to my knowledge no
Do you think jacko will end up like baiken where people love the character but dont play her because of her gameplay?
Jacko was the least played character in Xrd, and since shes hard she will prob be near the bottom of usage again in this game after a while.
Too bad the opponent can just jump out of the infinite boot in the corner. I wonder if there's any tech to keep them locked in there. Twitter pls come thru
Wife back. Life good. Training with wife... Regret.
Jack-O for me is floundering around being intimidated like creep heroes in dota. Like I know the characters aren't as complicated as I think they are when you practice...its also at the same time just not a straightforward as other characters for me.
You don’t have to hold back long as your holding the servant the corresponding button the servant comment will come out
I guess thats just how I learned it heh
Heeeeelloooooooo and weeeelcoome to you my dear friend
They Nerf Jack o to the max
Yee
they took much from her xrd v. im stayn in xrd. she feels naked here
Step 1: take your hand out of your pants
"Minion" is a really weird way of spelling goober but ok
Goober is a weird way of spelling Goon
@@wickthetrickster461
Goon is a weird way of spelling Sweet Boi
Doodoo fart
🐵
Hehe "tricks"