Nice run. At 2nd stage, when I played, I thought that let dreadnought make direct from spawn, but didn't thought to do that while doing another task. Crazy save of time.
This is the first DRG speedrun I've ever seen, and I don't quite know what I'm looking at. The movement seems... slow? Maybe it's because I have my FoV cranked to like 150, but whenever I play scout everything from the normal running to the hook seems faster than the movement here. I'm not talking about the run, obviously. I have no idea if this is world record pace or sluggish. Clearly they know exactly what they're doing, and I don't think I'd even get through the first stage of the EDD, much less speedrunning it. I'd just like to know what's going on if anyone knows. I guess I was kind of expecting bunnyhopping to preserve momentum, and crazy frantic aiming. But this seems calm. Relaxed. Like this is a chill stroll in the park that's been done a thousand times. It makes it look *easy*. Does preserving momentum not matter here? Is the other upgrade on the hook better for speed?
Welcome to the world of DRG Speedrunning! I know what you're talking about, my friend usually plays at around 130-135 FoV and he says 120 feels slow. I play at the vanilla 120, and whenever I see his PoV when we team up it definitely looks like he's zooming. So I believe you're on point with that. I don't think preserving momentum matters much here. That's not to say that it doesn't matter at all. It could have helped somewhat on stage 3 by bunny hopping with the aquarqs, but perhaps the combination of aqaurq juggling and SP-boosted carrying covers for the lack of that tech. Other than that, SP and hook combo usually gets me to where I need to be just fine. A lot of the times how my hook is built is the way you see it in this video, 1112. It does change seldom depending on the objectives, but every build of mine goes X1X2. That's just from the consistency T4B has with +50% movement speed for 2.5 seconds (then after another sec the hook is ready again with T1A) and the comfort in my current key binds. I would think someone who is capable with bunnyhopping would be proficient in using hook builds anchored on T4C. Which is faster? I don't know. This wasn't my first run: I ran through this park a few times until it was a stroll. There's only one video on my channel that was truly a first run, but that's a different dialogue. Mind you, though, these hazards are like strolls with a knife in my pocket and constantly looking over my shoulder. After a few runs, I know what to expect each stage as far as enemy composition since they're usually the same every run. But because the bugs location can differ between each run due to aimless wandering, I don't know WHEN to expect them which can change minor details in the overbearing route from "A" to "B". This kinda ties in with the frantic aiming expectation... I try to minimize that, or rather I try to minimize my interactions with the bugs. Because I'm playing the EDD, that means faster, stronger, and more bugs. I can't just ignore them for as long as I can on DDs, so my minimized bug interaction strategy comes from pheros, blowthroughs, m1000 stun, and EFS electric DOT and slow among other things. Hope all this helps you understand it a little better! TL;DR: yeah it looks slower, and I don't think so, not too sure
Don't refineries drop based on how the map has been deformed within 50m of the pump? I think I remember Milli talking about it. If there is deformation within the 50m of the jack itself it is very likely to change position if memory serves. So it really came down to how fast you mined that Aquark out and from which side you did it from.
@@olaf.forkbeard I think that's right? I wasn't too sure about it in my runs. It always felt like RNG when I went straight to the well right after setting Bosco on the first aquark. But I also didn't do a controlled study by deforming different areas for this run specifically so that's my loss. But I do think that's right.
Nice run on the EDD, not that I was speed running but I kept getting breaks right over that wind thing that would push me into oblivion, it was so annoying. I noticed that you've been taking EFS lately as opposed to hipster, how come? Also nothing against Steve but how come you took him? Was it to draw aggro while mining and repairing?
@@BlackwingXElite thanks! I've been using EFS with focus stuns as a disabler for bugs like slashers, mactera, and praetorians. The electric dot on EFS makes up for the decreased focus shot damage at least for enemies with no electric resistance and it lasts for 6 seconds with an 80% slow. The stun helps with interrupting prae spit and is helpful with the elites and spreaders in stage 3. Yes, I could put stun on Hipster, but then I often ran into situations where it took 3 bullets to kill 3 grunts where with EFS I can kill 3 slashers with 1 focus shot even to their armor. It ended up being preferential to use EFS for this run. I'm sure someone more comfortable with Hipster could make it work. Steeve was meant to draw aggro, yeah. Don't think I utilized him very well in the 1st or 2nd stage of this run, but 3rd stage he did fine. I would've used dash but my keyboard is starting to wear and sometimes does multiple inputs in one key press which is annoying for times when I don't want to use dash.
@@BlackwingXElite hope it works out for you! The slower rate of fire can be a little bizarre if you're used to hipster's, but the killing power of EFS is notable even with T1A.
Nice run.
At 2nd stage, when I played, I thought that let dreadnought make direct from spawn, but didn't thought to do that while doing another task.
Crazy save of time.
This is the first DRG speedrun I've ever seen, and I don't quite know what I'm looking at. The movement seems... slow? Maybe it's because I have my FoV cranked to like 150, but whenever I play scout everything from the normal running to the hook seems faster than the movement here.
I'm not talking about the run, obviously. I have no idea if this is world record pace or sluggish. Clearly they know exactly what they're doing, and I don't think I'd even get through the first stage of the EDD, much less speedrunning it. I'd just like to know what's going on if anyone knows.
I guess I was kind of expecting bunnyhopping to preserve momentum, and crazy frantic aiming. But this seems calm. Relaxed. Like this is a chill stroll in the park that's been done a thousand times. It makes it look *easy*. Does preserving momentum not matter here? Is the other upgrade on the hook better for speed?
Welcome to the world of DRG Speedrunning! I know what you're talking about, my friend usually plays at around 130-135 FoV and he says 120 feels slow. I play at the vanilla 120, and whenever I see his PoV when we team up it definitely looks like he's zooming. So I believe you're on point with that.
I don't think preserving momentum matters much here. That's not to say that it doesn't matter at all. It could have helped somewhat on stage 3 by bunny hopping with the aquarqs, but perhaps the combination of aqaurq juggling and SP-boosted carrying covers for the lack of that tech. Other than that, SP and hook combo usually gets me to where I need to be just fine.
A lot of the times how my hook is built is the way you see it in this video, 1112. It does change seldom depending on the objectives, but every build of mine goes X1X2. That's just from the consistency T4B has with +50% movement speed for 2.5 seconds (then after another sec the hook is ready again with T1A) and the comfort in my current key binds. I would think someone who is capable with bunnyhopping would be proficient in using hook builds anchored on T4C. Which is faster? I don't know.
This wasn't my first run: I ran through this park a few times until it was a stroll. There's only one video on my channel that was truly a first run, but that's a different dialogue. Mind you, though, these hazards are like strolls with a knife in my pocket and constantly looking over my shoulder. After a few runs, I know what to expect each stage as far as enemy composition since they're usually the same every run. But because the bugs location can differ between each run due to aimless wandering, I don't know WHEN to expect them which can change minor details in the overbearing route from "A" to "B". This kinda ties in with the frantic aiming expectation... I try to minimize that, or rather I try to minimize my interactions with the bugs. Because I'm playing the EDD, that means faster, stronger, and more bugs. I can't just ignore them for as long as I can on DDs, so my minimized bug interaction strategy comes from pheros, blowthroughs, m1000 stun, and EFS electric DOT and slow among other things. Hope all this helps you understand it a little better!
TL;DR: yeah it looks slower, and I don't think so, not too sure
Don't refineries drop based on how the map has been deformed within 50m of the pump? I think I remember Milli talking about it. If there is deformation within the 50m of the jack itself it is very likely to change position if memory serves. So it really came down to how fast you mined that Aquark out and from which side you did it from.
@@olaf.forkbeard I think that's right? I wasn't too sure about it in my runs. It always felt like RNG when I went straight to the well right after setting Bosco on the first aquark. But I also didn't do a controlled study by deforming different areas for this run specifically so that's my loss. But I do think that's right.
Nice run on the EDD, not that I was speed running but I kept getting breaks right over that wind thing that would push me into oblivion, it was so annoying.
I noticed that you've been taking EFS lately as opposed to hipster, how come? Also nothing against Steve but how come you took him? Was it to draw aggro while mining and repairing?
@@BlackwingXElite thanks! I've been using EFS with focus stuns as a disabler for bugs like slashers, mactera, and praetorians. The electric dot on EFS makes up for the decreased focus shot damage at least for enemies with no electric resistance and it lasts for 6 seconds with an 80% slow. The stun helps with interrupting prae spit and is helpful with the elites and spreaders in stage 3. Yes, I could put stun on Hipster, but then I often ran into situations where it took 3 bullets to kill 3 grunts where with EFS I can kill 3 slashers with 1 focus shot even to their armor. It ended up being preferential to use EFS for this run. I'm sure someone more comfortable with Hipster could make it work.
Steeve was meant to draw aggro, yeah. Don't think I utilized him very well in the 1st or 2nd stage of this run, but 3rd stage he did fine. I would've used dash but my keyboard is starting to wear and sometimes does multiple inputs in one key press which is annoying for times when I don't want to use dash.
Interesting I'll give EFS a try since I feel like I always run into similar issues.
@@BlackwingXElite hope it works out for you! The slower rate of fire can be a little bizarre if you're used to hipster's, but the killing power of EFS is notable even with T1A.