I finished this campaign last night, already got long victory on turn 60 something, and played on VH/VH. It's soo easy, but I didn't use many Bloodhosts I usually don't like spawned pre made armies, rather have real Lords with skill tree and recruitment.
it would be a good idea too have the tech that increase the unit counts for blood hosts to also increase the price in creating them, it wouldnt solve things completely but it would help delay the point of where you have massive amounts of them. I also think they should disable the whole demons reforged thing for them, its obviously especially bad with skulltaker since his % chance is higher on bloodletters. Another way to solve it is to increase the price for each active bloodhost, or simply cap them.
I finished this campaign last night, already got long victory on turn 60 something, and played on VH/VH. It's soo easy, but I didn't use many Bloodhosts I usually don't like spawned pre made armies, rather have real Lords with skill tree and recruitment.
The legions of khorne truly unleashed. I need to find time to give arbaal an skulltaker a run.
it would be a good idea too have the tech that increase the unit counts for blood hosts to also increase the price in creating them, it wouldnt solve things completely but it would help delay the point of where you have massive amounts of them. I also think they should disable the whole demons reforged thing for them, its obviously especially bad with skulltaker since his % chance is higher on bloodletters. Another way to solve it is to increase the price for each active bloodhost, or simply cap them.
Reminds me of the near infinite regen zombies on launch !
Having to mod the game harder to make the new factions playable is ridiculous. This is mobile game point and click difficulty...
Ca really messed up this time
Didnt buy the dlcs. Very weak work of them
This is dumb