Correction: First combo ender is CDS1,3 not CDS1,2 Relevant Links: Doing 3,1 From Running: th-cam.com/video/Vs89p8eKMu0/w-d-xo.html Zen Cancelling Guide: th-cam.com/video/tAbQLkwAU_Q/w-d-xo.html Elevated Stages: th-cam.com/video/8c9NP5fGtcI/w-d-xo.html
incorrect, uf4 -> ewhf -> ws4 -> bf233 is extremely inconsistent and devilster doesn't even staple it lol in real matches. uf4 -> ewhf -> bf233 isn't that hard but does the exact same damage as uf4 -> b3f1 -> bf233 but has less wall carry afaik. Ergo, not a staple.
@@ReformingMortalDaemon yea same with hitting double omen with Heihachi. I'm sick and tired of people telling me you can't staple it and they treat omen as if it's the same speed as inputting pewgf with Kazuya. The fact I'm able to do it with a busted controller with a drift and with no padding on the analog stick really says a lot on how doable it is to gain a consistent just frame.
I am at the Level 4 staple lmao, i can't squeeze a WHF in the combo outside of ZEN1+2 , wavu1 or df4. I think i either do the input too late or too early.
I can't answer the King part but I'll try to explain the first. The end of a combo is actually an extender, each character has an optimized one for most scenarios. Back in Tekken 6, we didn't have moves that would screw and give a "pancake flip". So Tekken 6 combos seemed more diverse at the time. The initial part of the combo is usually a lot of moves that would connect with each other that ends with a screw at the end, something that would spin the opponent on to their backs. Some characters like Kazuya have more than one, but for the most part, it's usually best to only need to pull one of them off, since you can slap it on to any combo with a screw in the end
cus more you hit in air, the pushback is getting bigger, plus there's highest damage and best optimized ender. As kazuya you can end with Hellsweep, but people do df 1 3 cuz of frame advantage, and maybe some other do "spikes" for traps
actually there are multiple ways you can end a combo but the optimal enders are mostly 2 or 3 for all characters. you pick and choose between wall carry/damage/okizeme etc. depending on the situation. For king you can't just give him multiple throws with exactly the same animation and expect people to be able to guess between a three way mixup instead of two way. that's why he has a two way mixup which becomes a 50/50
You can do any ender u want, but this is a combo video made to show the max damage possible, thats why u only see the few optimized enders. Also king has many viable throws outside of just shining wizard and giant swing
Jin's combos are great. No matter if you do the absolute optimal combo, you basically always get good oki unless you do zen2 ender. Jin's oki setups starts might be the best in the game (besides Akuma) but his oki tools are nothing like Akuma's or King's. Akuma has an unseesble low can can nearly death combo at the wall, ff21, ws2 cancel, cd1/2, Akuma is just broken as fuck. Jin has, uf3 uf2, b4 F4, electric, df4 db3, and zen 1 2, zen 1+2, ws2, cd3 zen 3. All of these are good but nothing compared to Akuma.
Oh fuck I wanna do these so baaaaaaaaaaaaad but I'm so freakin lazy ;( I don't have the discipline to learn how to do these in the practice tool with my xbox controller man
Correction: First combo ender is CDS1,3 not CDS1,2
Relevant Links:
Doing 3,1 From Running: th-cam.com/video/Vs89p8eKMu0/w-d-xo.html
Zen Cancelling Guide: th-cam.com/video/tAbQLkwAU_Q/w-d-xo.html
Elevated Stages: th-cam.com/video/8c9NP5fGtcI/w-d-xo.html
calling uf4 into electric a staple is a stretch lol
I mean you're rarely gonna drop it once you learn how to electric
incorrect, uf4 -> ewhf -> ws4 -> bf233 is extremely inconsistent and devilster doesn't even staple it lol in real matches. uf4 -> ewhf -> bf233 isn't that hard but does the exact same damage as uf4 -> b3f1 -> bf233 but has less wall carry afaik. Ergo, not a staple.
@@6omni6draconian6 however doing ws2/df4/zen1+2 you can much more consistently get launch -> ewhf -> ws4 -> bf233 so it IS a staple in real matches
@@ReformingMortalDaemon yea same with hitting double omen with Heihachi. I'm sick and tired of people telling me you can't staple it and they treat omen as if it's the same speed as inputting pewgf with Kazuya. The fact I'm able to do it with a busted controller with a drift and with no padding on the analog stick really says a lot on how doable it is to gain a consistent just frame.
@@steponmeplease6217 just play on cave of enlightenment B^)
First combo at 0:13 ender must be b3f(CDS)1 3 not 1 2
The King of "CHU" Fist tournament 7
CHU KAZAMA!
What is the mod outfit for Jin at 2:45?
I am at the Level 4 staple lmao, i can't squeeze a WHF in the combo outside of ZEN1+2 , wavu1 or df4. I think i either do the input too late or too early.
devilster/cbm/atiff these guys don't even staple that uf4 electric combo lol, it just isn't consistent
how is there so much motion blur? is that a mod or video preprocessing?
I have to ask, why do all combos in tekken have only two endings of a combo? Also, why does the king only have 2 viable throws?
How is he supposed to know? lmao
I can't answer the King part but I'll try to explain the first.
The end of a combo is actually an extender, each character has an optimized one for most scenarios.
Back in Tekken 6, we didn't have moves that would screw and give a "pancake flip". So Tekken 6 combos seemed more diverse at the time.
The initial part of the combo is usually a lot of moves that would connect with each other that ends with a screw at the end, something that would spin the opponent on to their backs.
Some characters like Kazuya have more than one, but for the most part, it's usually best to only need to pull one of them off, since you can slap it on to any combo with a screw in the end
cus more you hit in air, the pushback is getting bigger, plus there's highest damage and best optimized ender.
As kazuya you can end with Hellsweep, but people do df 1 3 cuz of frame advantage, and maybe some other do "spikes" for traps
actually there are multiple ways you can end a combo but the optimal enders are mostly 2 or 3 for all characters. you pick and choose between wall carry/damage/okizeme etc. depending on the situation.
For king you can't just give him multiple throws with exactly the same animation and expect people to be able to guess between a three way mixup instead of two way. that's why he has a two way mixup which becomes a 50/50
You can do any ender u want, but this is a combo video made to show the max damage possible, thats why u only see the few optimized enders.
Also king has many viable throws outside of just shining wizard and giant swing
why is your game so … clear and smooth
PC probably
Thanks for the. Combo video
Bhai akuma ke combos add kro plz
Crazy combos.
Jin's combos are great. No matter if you do the absolute optimal combo, you basically always get good oki unless you do zen2 ender. Jin's oki setups starts might be the best in the game (besides Akuma) but his oki tools are nothing like Akuma's or King's. Akuma has an unseesble low can can nearly death combo at the wall, ff21, ws2 cancel, cd1/2, Akuma is just broken as fuck. Jin has, uf3 uf2, b4 F4, electric, df4 db3, and zen 1 2, zen 1+2, ws2, cd3 zen 3. All of these are good but nothing compared to Akuma.
It's my first time playing tekken,can anyone tell me what cds is?
zenhin stance = zen = crouching demon stance = cds
d1+2
That's hard..😂
Oh fuck I wanna do these so baaaaaaaaaaaaad but I'm so freakin lazy ;( I don't have the discipline to learn how to do these in the practice tool with my xbox controller man
xbox controller isn't good for fighting games
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nice comment
❤2 watch