As a fluent german speaker I sadly have to confirm that this is just a bad translation. She actually said something along the lines of "If we added new caves and forests last year, we would focus on other things like combat next. Through this we ensure there are things for everyone in Minecraft. We also try to add things which solve problems within the game." I hope this helps clear some things about this widespread rumor :)
Translated the interview says: “If we worked on caves and forests last year, we will work on the combat system the next year.” It is an example. So it is wrongly translated by google translate.
10:40 I think the fog is there to hide the blue sky and that's why it was added. In any case, if denser fog isn't added by Mojang themselves it should be trfivial for a mod maker to replace the data that defines that fog in an Add-on and make the Pale Garden even creepier.
10:18 yeah bedrock has built-in LODs kind of like Distant Horizons. Not sure how long it's been in the game but at least like... a year or so. possibly since its creation 13:28 I think "vibrations" is referring to sounds that the warden can hear also I think the main reason the upcoming updates are in-between update numbers rather than major update numbers is that people who haven't heard about the new way of doing updates might think 'wow, this is all that's in a major update? that's pretty pathetic' while if it has a minor update number the reaction will be the opposite
I think the chance comes at night when a player is nearby? Like you harvest a creaking heart, but then replace the pale logs and it should spawn another when it’s supposed to spawn in. I don’t know though. I just watch a lot of videos on this because I’m excited for the update.
hi I'm Robert I'm using my mom's phone right now. I know this ain't related but Mojang should update the swamp biome and replace the dumb oak trees with actual willow trees which would add a new leaf and wood blocks similar to the pale oak but a little different especially the wood would definitely be a little more of a grayish brown and not white. The leaves would be similar to The Paleo but a little more of a brighter green and not as dull. And it would have the hanging Vine which would look similar to the pill oakes hanging Vine but it too would be a little brighter and not as white but still similar. And realistically I think the sky in the biome should just be the dark oak sky. Although I do like how the sky in the pale oak biome on bedrock looks and I think that's how it should look on Java as well. Or if there has to be dark I think the bottom should be a lighter gray and the top should be where it gets darker maybe the sun's blocked out completely even kind of like a cloudy fall day. And since it's called a pale garden biome I think they should still be some more life both plants and animals. For example they could add hailer version of the spore blossom and have moths which would drink the nectar. And the moth being gray would add to the overall vibe of the biome. and I'm confused on why mojang did such a good job with the bees but then every other insight that they think about adding they just want to do two pixels like why are they all of a sudden lazy with insects spiders are arachnids which are close to insects and some lazy people even just call spiders insects and spiders aren't too pixels. And so if they were to add moths they would have to get the same treatment that the bees got. Is this a good idea or is a stupid idea if so I'm sorry.
"Emits Vibrations". . . maybe that is for skulk sensor detection? Cause they play sound where as before, maybe sensors weren't able to detect the sound? Or perhaps the source of the vibration was not the coming from the correct object that was creating the sound.
The changes to the pale garden in this snapshot are good, but they still need to address some things, such as the creaking not really being a threat at all, due to both being weak and also not having any real incentive to interact with it
some people would call you insane and that the spam clicking simple stuff was the best... but I am not one of those people. I'm happy with java (although more in depth would be cool) but poor bedrock needs some help!
I think along with adding fog, they should invert the color of the darkness effect or at least more grayish and have it show up if you are x blocks away from the edge of the biome. That way the fog would blend in and make it seem more and more dense. I think emmisives can render through that effect. That would cover the cReaking's eyes. Definitely need to add fireflies as a slow "pixel-sized" effect as well. Should be as easy as altering the behavior and amount of snow in the light snow effect and slap a slow strobing emmisive on it.
@@wattlesplays Yess a Barn Owl or an Eagle Owl in the pale garden. That you’ll see 2 big round yellow glowing eyes at nighttime and that you’ll sometimes hear owl sounds. And sometimes holes in the logs of the trees where you would see those eyes coming out off. 😃 and that you can breed them with rabbit feet. 😁 cause they eat rodents.
@@DI.SamuelKyes they should totally add this! Would be so cool! I think they should also add grasshopper so when you're walking through the forest you can hear them and they can hide in the grass or something.
Reconciling Java and Bedrock combat is as simple as making the bedrock combat the default (+Java duel wielding) but making sweeping edge’s negative side effect be the attack cooldown since most Java players already have that enchant. This would make it so we can choose which combat style we want
i think if they had grey or white flowers in bushes, they could make the flowers have thorn effect to add danger and have it actually look like a garden
I think mojang knows what they are doing making the willow trees just like the dark oak, because they need to keep the immersion of a small, dense tree not being way to big so there’s a sensible scale, and now we can use the hanging moss to make custom willow trees
I have been waiting SOOO, long for the combat update! I really feel like new weapon types would be really nice, I really liked the Minecraft Dungeons weapons, and its kinda sad they're not in regular Minecraft.
In pale garden im hoping they add vampire, werewolf, ghost, grim reaper, blood bottle, blood bucket, abondened village, haunted house, haunted castle, graveyard yard, crypt, pale cave, all mob heads, fog, scythe weapon, enchantments. To make game more scary and fun.
I hope when they update the game next Tuesday that they'll put the pale Garden and the creaking in the experiments it doesn't even have to be what they did in this snapshot all I would like is the creaking under experiments
10:19 on bedrock leaves change to show that the chunk isn’t loaded On bedrock simulation distance and render distance are different render distance is just how far you can see simulation distance is how far you have to be from a chunk for it to load I don’t know if this is like this on Java, but it’s interesting nonetheless
I'm hoping that main numbers represent bigger updates and the decimal are smaller drops but... I doubt it. I'm so lost on what Mojang is trying to do...
I'm curious about fight between the creaking nd warden... Creaking has infinite health unless it's heart is broken from tree. So how long will it take for creaking to defeat warden, other mobs
In combat update im hoping they add movement animation, all weapons, grappling hook, enchantments, all minecraft dungeons and legends features (collaboration) health bar shows to all mobs, elytra combine to chestplate, enderite, netherite upgrade into(bow, shield, crossbow, horse armor, wolf armor, fishing rod, trident) its my dream
I mean, as far as combat goes, dealing with the creaking is an entirely new type of pve combat experience.🤷♀ The creaking update should definitely be 1.21.3
If they really want to make the update numbers smaller than they could just go by fives for example, the bundles of bravery could be 1.21.5 and then the pale and creaking update could be 1.22
14:29 bro I’ve been playing bedrock since the beginning. I didn’t know that you could break these and get them with your hand lol I think I remember hearing about the enchantment table one but the rest of them I thought you needed a pickax to break
Still think the creaking should be faster and some black and white vines to go along with the hanging moss and a new flower and a new mushroom just like they can spawn in the dark in oak forest and if the fog is true oh boi all it needs is the rest of what I said and then it would be perfect
if you don't have time to watch the video a german article (dien spiegel) had an interview with lady Agnes (the game director) and she might have said too much
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Quantum Error Correction (QEC) and Fault-Tolerant Design Implementing Surface Codes: Lattice Layout: Design a 2D array of qubits where each logical qubit is encoded in a grid of physical qubits. Use stabilizers (X and Z operators) to detect bit-flip and phase-flip errors. Error Correction Protocols: Develop software to process the measurement outcomes of stabilizers using Minimum-Weight Perfect Matching (MWPM) algorithms, which correct errors in real-time. Quantum Feedback Control: Implement real-time feedback using FPGAs to apply corrective pulses to qubits based on the error syndrome measurements, ensuring stable computation over long durations. --- How to Build a Supercomputer: Comprehensive Technical Blueprint Building a supercomputer involves constructing a massively parallel computing system capable of performing large-scale simulations and data processing tasks. Below is a step-by-step guide with the details required to construct such a machine. 1. 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Plan for at least 2 TB per node for memory-intensive simulations. HBM2e for GPUs: Select GPUs with HBM2e memory, providing over 1 TB/s memory bandwidth, which is crucial for deep learning and AI applications. 2. Cooling Systems: Thermal Management at Scale Direct Liquid Cooling (DLC): Design: Build custom water blocks for each CPU and GPU. Use copper blocks with micro-channel designs for maximum heat transfer. Coolant: Use a water-glycol mixture to prevent freezing and ensure
I'm still deeply disappointed by the generation of this biome and the structure of the trees. They mentioned willow trees as an inspiration but they're just grey dark oak... I... Kinda hate it... I would way prefer pale willow.
I wish in the rare circumstance if a lush cave was under the pale garden, that the lush cave is pale or parts of the cave is pale.
That would be actually so flipin awesome if they do that!! :D.
Pale Caves
Thatd be fire
@@goostafo9817 pale spore blossom
Get mojang here so they can hire this man
I know this might be irrelevant but I feel like if the spyglass has a 3d texture they could definitely make a mace 3D texture
right?
Yeah but I don't think it would look very good. All of the 3d resource packs for the mace I've seen have all looked terrible
It might take up a bit of the screen but that could be the trade off for brute force
As a fluent german speaker I sadly have to confirm that this is just a bad translation. She actually said something along the lines of "If we added new caves and forests last year, we would focus on other things like combat next. Through this we ensure there are things for everyone in Minecraft. We also try to add things which solve problems within the game." I hope this helps clear some things about this widespread rumor :)
ah thank you!! i still think its an interesting choice of example but this is great to know
Translated the interview says:
“If we worked on caves and forests last year, we will work on the combat system the next year.”
It is an example.
So it is wrongly translated by google translate.
an interesting choice of an example though given the fact that its something we know they want to redo
13:29 I’m sure you’ve noticed post editing, but it says emits vibrations, not particles. This is for the skulk and Warden.
13:33 its talking about vibrations for the warden and sculk sensors. breaking the block now makes the despawning creaking vibrate
yes, you can now make noise by day and night, some implications for redstone bros, cool (not me tho)
i guess you can already by day night sensor to doors to sculk, but this may be useful
10:40 I think the fog is there to hide the blue sky and that's why it was added. In any case, if denser fog isn't added by Mojang themselves it should be trfivial for a mod maker to replace the data that defines that fog in an Add-on and make the Pale Garden even creepier.
Wattles fans be eating good today
10:18 yeah bedrock has built-in LODs kind of like Distant Horizons. Not sure how long it's been in the game but at least like... a year or so. possibly since its creation
13:28 I think "vibrations" is referring to sounds that the warden can hear
also I think the main reason the upcoming updates are in-between update numbers rather than major update numbers is that people who haven't heard about the new way of doing updates might think 'wow, this is all that's in a major update? that's pretty pathetic' while if it has a minor update number the reaction will be the opposite
yea i think vibrations refers to all that sculk sensory stuff so it must of not of been picked up last preview
The item size of the heavy core used to be the size of a block and now it’s more like a head sized when you see it in the creative inventory :)
I really hope they change it to where if you grow the tree you will have a small chance to get a new creaking heart
I think the chance comes at night when a player is nearby?
Like you harvest a creaking heart, but then replace the pale logs and it should spawn another when it’s supposed to spawn in. I don’t know though. I just watch a lot of videos on this because I’m excited for the update.
@@sabrinasugar2819 I’m really excited for it too I hope what you said will be true because I definitely want a lot of the creaking hearts
Yyyooo! Combat!?
I HOPE SO
I don’t want a combat update people will hate it only the new players will like it
@@Star100-b9kfrom the snapshots of it it shown that you can spam click for the same strength and time the clicks for longer reach
It would be awesome if they gave Azealia a green wood type, in the same or similar to green concrete.
a green wood would be so useful
I want that creaking shirt lol
😄
hi I'm Robert I'm using my mom's phone right now. I know this ain't related but Mojang should update the swamp biome and replace the dumb oak trees with actual willow trees which would add a new leaf and wood blocks similar to the pale oak but a little different especially the wood would definitely be a little more of a grayish brown and not white. The leaves would be similar to The Paleo but a little more of a brighter green and not as dull. And it would have the hanging Vine which would look similar to the pill oakes hanging Vine but it too would be a little brighter and not as white but still similar. And realistically I think the sky in the biome should just be the dark oak sky. Although I do like how the sky in the pale oak biome on bedrock looks and I think that's how it should look on Java as well. Or if there has to be dark I think the bottom should be a lighter gray and the top should be where it gets darker maybe the sun's blocked out completely even kind of like a cloudy fall day. And since it's called a pale garden biome I think they should still be some more life both plants and animals. For example they could add hailer version of the spore blossom and have moths which would drink the nectar. And the moth being gray would add to the overall vibe of the biome. and I'm confused on why mojang did such a good job with the bees but then every other insight that they think about adding they just want to do two pixels like why are they all of a sudden lazy with insects spiders are arachnids which are close to insects and some lazy people even just call spiders insects and spiders aren't too pixels. And so if they were to add moths they would have to get the same treatment that the bees got. Is this a good idea or is a stupid idea if so I'm sorry.
You're pretty creative Robert 😁
@@therealwaterdonkey_4561really I gess I am pretty creative. think you.😃🙂
When did you get blonde hair?
BRUH THEY DIDNT FIX THE STRIPPED SPRUCE LOG! we need more recognition of this on the feedback page
You know an update we all want…
An End one
"Emits Vibrations". . . maybe that is for skulk sensor detection? Cause they play sound where as before, maybe sensors weren't able to detect the sound? Or perhaps the source of the vibration was not the coming from the correct object that was creating the sound.
The changes to the pale garden in this snapshot are good, but they still need to address some things, such as the creaking not really being a threat at all, due to both being weak and also not having any real incentive to interact with it
tbh i feel that bedrock should get the java combat system, fingers crossed
some people would call you insane and that the spam clicking simple stuff was the best...
but I am not one of those people. I'm happy with java (although more in depth would be cool) but poor bedrock needs some help!
Up
I think along with adding fog, they should invert the color of the darkness effect or at least more grayish and have it show up if you are x blocks away from the edge of the biome. That way the fog would blend in and make it seem more and more dense.
I think emmisives can render through that effect. That would cover the cReaking's eyes.
Definitely need to add fireflies as a slow "pixel-sized" effect as well. Should be as easy as altering the behavior and amount of snow in the light snow effect and slap a slow strobing emmisive on it.
I really like these changes to the pale garden
7:59 BRO
How are you there already!? 💀
better safe than sorry
@@OversizedPringleToe I skipped parts that I was not interested in.
@@OversizedPringleToe (combat update stuff lol)
What ever happened to the Encounter Rooms in the Trial Chambers?
What are they?
I hope They add animal mobs in 1.22
Like A beaver
A owl
A alligator
A moose
A Deer
Or a whale
Owl would fit so well here
@@wattlesplays Yess a Barn Owl or an Eagle Owl in the pale garden. That you’ll see 2 big round yellow glowing eyes at nighttime and that you’ll sometimes hear owl sounds. And sometimes holes in the logs of the trees where you would see those eyes coming out off. 😃 and that you can breed them with rabbit feet. 😁 cause they eat rodents.
@@DI.SamuelKyes they should totally add this! Would be so cool! I think they should also add grasshopper so when you're walking through the forest you can hear them and they can hide in the grass or something.
I really hope they go way more in-depth on combat
14:35 No way! You always needed a pickaxe right?
...no. and yes, it scared me the first time I tried it.
question is, will they fix this same thing with the beacons?
TYLER THE CREATOR ALBUM LOOKZ FIRE 🗣️🗣️🔥🔥
pretty hyped!!
Who
WE NEED AN COMBAT UPDATE SOON! 🙏🙏
we do!
I totally agree with you!
Especially for Bedrock!
assuming the vibration change refers to sculk sensor vibrations, not particles
1:50, they updated it in the hotbar i think, it was the size of a full block there
Finally the update king posted
Straight from the pen
Just a thought but by combat they couldv ment, adding new weapons not revamping the whole system.
I think the "Vibrations" it talks about the creaking heart emitting is for the sculk sensors
12:34 Gardens don’t have to have flowers. Just nature that’s maintained. The Creaking maintain it.
Heres an idea get the old pake oak and make it a different variant of dark oak wood aswell or just make it a new wood type.
Mace needs 3d design
👇
Reconciling Java and Bedrock combat is as simple as making the bedrock combat the default (+Java duel wielding) but making sweeping edge’s negative side effect be the attack cooldown since most Java players already have that enchant. This would make it so we can choose which combat style we want
i think if they had grey or white flowers in bushes, they could make the flowers have thorn effect to add danger and have it actually look like a garden
Even if they take their time, or don't implement CTS soon, it still shows that they are still thinking about it, and haven't forgotten it completely.
I think mojang knows what they are doing making the willow trees just like the dark oak, because they need to keep the immersion of a small, dense tree not being way to big so there’s a sensible scale, and now we can use the hanging moss to make custom willow trees
The texture of the heavy core has been made bigger in the inventory :)
Wattles getting cancelled for a joke before an End Update is crazy 💀
I have been waiting SOOO, long for the combat update! I really feel like new weapon types would be really nice, I really liked the Minecraft Dungeons weapons, and its kinda sad they're not in regular Minecraft.
It would be cool if when the creaking walks past the pale trees it stripped 1-2 logs or maybe as it walks it spreads pale moss.
In pale garden im hoping they add vampire, werewolf, ghost, grim reaper, blood bottle, blood bucket, abondened village, haunted house, haunted castle, graveyard yard, crypt, pale cave, all mob heads, fog, scythe weapon, enchantments. To make game more scary and fun.
The return of the void fog would be so nice too
I hope when they update the game next Tuesday that they'll put the pale Garden and the creaking in the experiments it doesn't even have to be what they did in this snapshot all I would like is the creaking under experiments
Wattles - please make a full vid about the History and versions of Combat in Minecraft!!
Fog weather events would be awesome
It's weird how popular pale oak is and yet birch, which is also white, got left in the dust to be forgotten lol.
Combat update? Yeah, and I kissed Santa Clause. Ekekekekekek 😂
10:19 on bedrock leaves change to show that the chunk isn’t loaded
On bedrock simulation distance and render distance are different render distance is just how far you can see simulation distance is how far you have to be from a chunk for it to load I don’t know if this is like this on Java, but it’s interesting nonetheless
The pale moss spawning more often was an awesome decision
I'm hoping that main numbers represent bigger updates and the decimal are smaller drops but... I doubt it. I'm so lost on what Mojang is trying to do...
I'm curious about fight between the creaking nd warden... Creaking has infinite health unless it's heart is broken from tree. So how long will it take for creaking to defeat warden, other mobs
In combat update im hoping they add movement animation, all weapons, grappling hook, enchantments, all minecraft dungeons and legends features (collaboration) health bar shows to all mobs, elytra combine to chestplate, enderite, netherite upgrade into(bow, shield, crossbow, horse armor, wolf armor, fishing rod, trident) its my dream
I don't know if it's just me but I've been really wanting some mossy wood in the game for a very long time
This is going to be an interesting update.
They made the bedrock version of the biome much better, i'm happy
I'd love if they made it to where we could farm different types of grass
Thanks for 55k subscribers.. 👻
Side. I subed
Bros botting
The heavy core change fixed the item being too big in your inventory
Yet another update that i would have had no idea about if it wasn't for wattles
3:08 I'm german lol
Noch wer hier aus Deutschland? 😁
me
@@wattlesplays err what?
Ich dachte schon, dass ich der einzige Deutsche bin, der Wattles schaut 😂
@@wattlesplays
Your pronunciation of Spiegel does not convince me.
Personally I think durability of armor/tools is a bigger problem than combat
yeah that is a pretty large one
What's the problem with it?
I mean, as far as combat goes, dealing with the creaking is an entirely new type of pve combat experience.🤷♀
The creaking update should definitely be 1.21.3
Oh the pale update came out already?
If you've accidentally updated your Android version of Minecraft, yes
@@TheSlimeKilling_Minecart well yes, but actually no 😐
@@krystofbebar8681 yes, that's exactly what I meant
Somehow whenever I go onto minecraft and join a world and look for the pale garden I couldn't find it and am on bedrock-
@@Mike_chris_William_elizabeth did you make sure you are on the preview?
How does the skulk sensor interact with the creeking heart?
If they really want to make the update numbers smaller than they could just go by fives for example, the bundles of bravery could be 1.21.5 and then the pale and creaking update could be 1.22
14:29 bro I’ve been playing bedrock since the beginning. I didn’t know that you could break these and get them with your hand lol
I think I remember hearing about the enchantment table one but the rest of them I thought you needed a pickax to break
I hope they let you dye pale oak eventually
FireFlies Please!!! Jungle, Swamp, and the Pale Garden, Get this frickin frogs out of here
Still think the creaking should be faster and some black and white vines to go along with the hanging moss and a new flower and a new mushroom just like they can spawn in the dark in oak forest and if the fog is true oh boi all it needs is the rest of what I said and then it would be perfect
When is the update?
The question is whether the combat will be changed for just Bedrock (which needs it) or both Bedrock and Java (which doesn't need it at all).
If they add the combat update I'm never playing Minecraft ever again
Well before they had a combat update they're probably going to add Java PVP
looking mad fine in that hoodie wattles
breeze rods are the new blaze rods. hammers will open the new dimension.
Minecraft devs need to be seemingly be as careful with what they say as real diplomats. The community is feral.
1:50
I think they change the hotbar
I am not sure for java but in bedrock
The heavy core is tilted one way in the hotbar box
if you don't have time to watch the video a german article (dien spiegel) had an interview with lady Agnes (the game director) and she might have said too much
I thought it was "Dein Spiegel"
It was a hypothetical she was talking about. How people are still misinterpreting it I don't know.
@@jacobrutzke691 fuggettaboutit, my question is did she do an interview for "Dien Spiegel" or "Dein Spiegel"
@@TheSlimeKilling_Minecart
Its an interview for ‘Dein Spiegel.’ And it means ‘Your Mirror.’
@@DI.SamuelK thx, I kinda got confused by this comment
Ive said it before and ill say it again, WHITE SPIDER-LILLIES
How do i get the hoodie?
i feel like the smoker should be axe breakable
Yes combat update
"We look at what players want and what we have changed recently"
SO WHERE'S THE END UPDATE?
1.9 came in 2016
1:16 How do you get it?
Creating a quantum computer or supercomputer is a monumental challenge that involves advanced understanding of quantum physics, computer science, material science, and electrical engineering. Below is an extensive, in-depth, and detailed guide to constructing these systems, including the specific materials, equipment, and processes required for each stage. The guide covers every crucial aspect of the process to provide a comprehensive understanding of what is involved.
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How to Build a Quantum Computer: A Complete Technical Guide
Building a quantum computer involves creating a system capable of exploiting the principles of quantum mechanics-such as superposition and entanglement-to perform computations that classical computers cannot feasibly achieve. Below is a step-by-step breakdown of each component, including the necessary materials, specialized equipment, and processes required.
1. Qubit Fabrication: Creating the Heart of Quantum Computation
Qubit Types & Fabrication Techniques:
Superconducting Qubits:
Materials: Niobium (Nb), aluminum (Al), and sapphire or silicon wafers serve as substrates for superconducting circuits.
Josephson Junctions: Key components of superconducting qubits are Josephson junctions-nonlinear inductors made by sandwiching an insulating layer (such as AlOx) between two superconductors. This is fabricated using:
Electron Beam Lithography: Use this high-resolution lithography technique to pattern the junction areas. It's capable of achieving sub-10 nm precision, which is critical for defining the junction size.
Thin-Film Deposition: Employ deposition techniques like atomic layer deposition (ALD) or sputtering to create thin layers of aluminum and its oxide. This ensures uniform film thickness and precise control over junction properties.
Reactive Ion Etching (RIE): Use RIE to etch away unwanted material, leaving only the patterned junctions. The etching must be finely controlled to ensure no damage to the delicate structure of the qubits.
Cryogenic Testing: Test the qubits at cryogenic temperatures (around 10 mK) to ensure superconducting properties. Use a dilution refrigerator for this purpose, and measure the qubit coherence times using microwave spectroscopy to ensure they are in the appropriate GHz range.
Trapped Ion Qubits:
Ion Traps: Design Paul traps using precision-milled gold or aluminum electrodes, capable of creating electric fields to confine charged ions (typically Yb+, Ca+, or Be+ ions).
Microfabrication Techniques: Use photolithography to pattern electrodes on silicon wafers, followed by gold deposition through electron-beam evaporation.
Ultra-High Vacuum (UHV) Chamber: Construct a vacuum chamber with a turbomolecular pump and ion pump setup to maintain pressures below 10^-11 Torr. UHV is critical to reduce collisions between ions and residual gas molecules, which can decohere the qubits.
Laser Cooling: Use precision-tuned lasers (e.g., 369.5 nm for Yb+) to cool the ions to near their ground state. Diode lasers or titanium-sapphire (Ti:Sapphire) lasers are typically used, along with optical frequency stabilizers like wavemeters.
Laser Alignment & Beam Shaping: Use high-precision optics, such as aspheric lenses, acousto-optic modulators (AOMs), and electro-optic modulators (EOMs), to shape and align laser beams for manipulating qubits. Optical setups should include polarizers and beam splitters to ensure precise control over quantum state manipulation.
Photonic Qubits:
Materials for Photonic Waveguides: Use materials like lithium niobate (LiNbO3) or silicon nitride (Si3N4) on silicon wafers to create photonic waveguides.
Lithography and Etching: Use electron-beam lithography to create precise patterns on the wafer, followed by inductively coupled plasma (ICP) etching to define the waveguides.
Entangled Photon Sources: Create entangled photon pairs using Spontaneous Parametric Down-Conversion (SPDC) in non-linear crystals like BBO (beta-barium borate) or periodically poled lithium niobate (PPLN). Use frequency-doubling lasers to pump the crystals, producing entangled photons at desired wavelengths.
Single-Photon Detectors: Use superconducting nanowire single-photon detectors (SNSPDs) for high-efficiency detection of photons, achieving time resolutions in the picosecond range.
2. Quantum Control and Measurement: Precise Manipulation of Qubits
Arbitrary Waveform Generators (AWGs):
Precision Requirements: Select AWGs with at least 14-bit resolution and sampling rates exceeding 10 GS/s to generate microwave pulses for qubit operations.
Interfacing with Superconducting Qubits: Connect AWGs through cryogenic-rated coaxial cables (e.g., NbTi or cuprate superconductors) to maintain signal integrity between room temperature and the millikelvin environment of the dilution fridge.
Pulse Shaping: Use software tools like MATLAB or LabVIEW to shape the microwave pulses for qubit rotations, minimizing errors and optimizing gate fidelities.
Field-Programmable Gate Arrays (FPGAs):
Real-Time Control: Program FPGAs in VHDL or Verilog to manage qubit readout sequences and implement error correction codes in real-time.
Integration with DACs/ADCs: Use high-speed DACs (Digital-to-Analog Converters) for generating control pulses and ADCs (Analog-to-Digital Converters) for acquiring qubit readout signals. These components must operate at GHz speeds to maintain synchronization with qubit operations.
3. Cryogenic Systems: Cooling to Near Absolute Zero
Dilution Refrigerator Setup:
Helium Mixture Management: Obtain high-purity helium-3 and helium-4 isotopes for the dilution process, and use a custom-designed circulation system to achieve temperatures down to 10 mK.
Thermalization Stages: Implement multiple thermal stages using copper plates and high-conductivity materials to progressively reduce temperature from room temperature down to the mixing chamber. Attach qubit components directly to the mixing chamber for optimal cooling.
Wiring Considerations: Use low-loss, low-temperature coaxial cables (such as stainless-steel or superconducting cables) for signal transfer into the dilution fridge, ensuring minimal heat load.
Quantum-Limited Amplifiers:
Josephson Parametric Amplifiers (JPAs): Use JPAs for amplifying weak qubit signals without adding significant noise. The design involves superconducting resonators coupled to a Josephson junction.
Traveling Wave Parametric Amplifiers (TWPAs): These amplifiers offer broadband gain and can be used for multiplexed qubit readout, making them ideal for scalable quantum systems.
4. Quantum Error Correction (QEC) and Fault-Tolerant Design
Implementing Surface Codes:
Lattice Layout: Design a 2D array of qubits where each logical qubit is encoded in a grid of physical qubits. Use stabilizers (X and Z operators) to detect bit-flip and phase-flip errors.
Error Correction Protocols: Develop software to process the measurement outcomes of stabilizers using Minimum-Weight Perfect Matching (MWPM) algorithms, which correct errors in real-time.
Quantum Feedback Control: Implement real-time feedback using FPGAs to apply corrective pulses to qubits based on the error syndrome measurements, ensuring stable computation over long durations.
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How to Build a Supercomputer: Comprehensive Technical Blueprint
Building a supercomputer involves constructing a massively parallel computing system capable of performing large-scale simulations and data processing tasks. Below is a step-by-step guide with the details required to construct such a machine.
1. Hardware Architecture: High-Performance Computing (HPC) Systems
Processing Units:
Central Processing Units (CPUs): Use processors like AMD EPYC 9004 series or Intel Xeon Scalable processors with over 64 cores and AVX-512 instruction support for enhanced vectorized operations.
Motherboard Selection: Choose motherboards that support PCIe 5.0 and have enough DIMM slots for large memory capacity.
Graphics Processing Units (GPUs): Integrate GPUs like NVIDIA A100, H100, or AMD Instinct MI250 for acceleration. Use NVLink or AMD Infinity Fabric to link GPUs for data exchange between units, achieving throughput exceeding 600 GB/s.
Cooling Considerations: Use cold plates or liquid cooling blocks directly on the GPUs for heat dissipation.
FPGA Accelerators: Implement FPGAs for custom processing of data, such as encryption or specialized machine learning models.
Memory Architecture:
ECC Memory: Use DDR5 ECC memory to maintain data integrity. Plan for at least 2 TB per node for memory-intensive simulations.
HBM2e for GPUs: Select GPUs with HBM2e memory, providing over 1 TB/s memory bandwidth, which is crucial for deep learning and AI applications.
2. Cooling Systems: Thermal Management at Scale
Direct Liquid Cooling (DLC):
Design: Build custom water blocks for each CPU and GPU. Use copper blocks with micro-channel designs for maximum heat transfer.
Coolant: Use a water-glycol mixture to prevent freezing and ensure
Eu não entendo nadaaa, as legendas estao indisponível!
Im wondering when calcite gets new blocks
Are we finally getting the combat update on bedrock?!
Hmmm what if wattles was a Minecraft developer???😅😊😅
I'm still deeply disappointed by the generation of this biome and the structure of the trees. They mentioned willow trees as an inspiration but they're just grey dark oak... I... Kinda hate it... I would way prefer pale willow.
14:52 NOOOOOOOO😢, WHHHYYYYY???
TYLER REFERENCE
what if they add death bush and pale flower??
When is bedrock going to get sweeping edge?