4 Tips to Stop Gridlocked Traffic BEFORE It Becomes a Problem!

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 264

  • @GermanNightmare1976
    @GermanNightmare1976 ปีที่แล้ว +307

    Since those three industries are in the "Random5" part of the map, I believe their names should reflect it by using synonyms for "random", e.g. "Irregular Ores", "Incidental Crops", and my absolute favourite "Arbitrary Arboretum". ♥

    • @minotaursgamezone
      @minotaursgamezone ปีที่แล้ว +9

      YES

    • @PerfectAlibi1
      @PerfectAlibi1 ปีที่แล้ว +7

      Brilliant.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  ปีที่แล้ว +38

      👍😂

    • @scamp5000
      @scamp5000 ปีที่แล้ว +9

      And I think that whole area could be an industrial complex, pretend it is a rival company to what is already available, leave the other forest and farm industries. Then name the whole site "5 O.F.F. Industries" (Ores, Farming & Forestry) in addition to naming each individual subsidiary industry.

    • @Wiimeiser
      @Wiimeiser ปีที่แล้ว +2

      @@scamp5000 There's some oil in the little creek, too.

  • @toneDef77
    @toneDef77 ปีที่แล้ว +90

    Biffa: "You want to plan out your road hierarchy in advance."
    Also Biffa: places a busy cargo port directly on his collector road.

    • @CouchPotator
      @CouchPotator ปีที่แล้ว +20

      Also Also Biffa: turns local forestry road into main road for the area

  • @crowaust
    @crowaust ปีที่แล้ว +68

    Did you connect the ferry path to the Ferry Depot? This may require the bridge beside the ferry path to be a little taller.

    • @nzallround4723
      @nzallround4723 ปีที่แล้ว +2

      No he didnt thats why you didnt see one ferry

    • @yellowbird8690
      @yellowbird8690 ปีที่แล้ว +1

      Or, if the game allows it, add a second depot near by.

  • @Lutzol
    @Lutzol ปีที่แล้ว +50

    I think a bowing bridge between Eggelston and Random5 would look an work better. High in the middle and low at the ends. Over this spann the elevation should not be to bad.

  • @javiku2165
    @javiku2165 ปีที่แล้ว +44

    I think that there should be a path between the ferry stop and the farming industry, so the people that use the ferry don't have to walk around the whole farm to get there.

  • @jvit4245
    @jvit4245 ปีที่แล้ว +40

    One of the new bridges created here (from Snakus Isle to Random5 Isle) lets out immediately into 2 neighborhoods. While I'm sure they can take advantage of the access to them for work I'm not sure they would appreciate having constant Semi and Heavy Truck traffic driving past their houses throughout the day. It might be nice if there was a separate access onto the bridge that wasn't bringing industry traffic primarily through these areas.

    • @CouchPotator
      @CouchPotator ปีที่แล้ว +3

      Biffa could branch off the port road, making that section 2-way

    • @noodles1595
      @noodles1595 ปีที่แล้ว +3

      Make a tunnel under the mountain and join to highway on the other end and have a couple exits etc. Might force some of those heavy vehicles to use the highways to get to other industries if you prohibit heavy vehicles to use the suburban roads.

  • @jadekuha8120
    @jadekuha8120 ปีที่แล้ว +16

    25:00 You could try to replicate "The Veluwemeer Aqueduct: Netherland's Unique Water Bridge". It would suit the area very well!

    • @opallise
      @opallise ปีที่แล้ว +2

      That IS an awesome Aqueduct!

  • @horlik
    @horlik ปีที่แล้ว +21

    I think that the industry areas could use a bus line taking the workers to the ferry stop. Or you could build a passenger train station by the farming area.

    • @memediatek
      @memediatek ปีที่แล้ว +2

      Mainline rail works great in industrial areas, as one commonly has a line for freight anyway

  • @Valthalin
    @Valthalin ปีที่แล้ว +11

    I have to wonder what the difference would be in a "completed" city by Biffa if all the tiles were unlocked from the start? It might be interesting to see if things develop in different fashions?

  • @noemierollindedebeaumont1130
    @noemierollindedebeaumont1130 ปีที่แล้ว +8

    Too bad quays can't be named because since we're in Random5's part of the map, a quay named "random key" would be funny because Biffa uses a lot the random key fonction for placing houses 😉

  • @rfresa
    @rfresa ปีที่แล้ว +13

    I think it would make sense to have a big ferry loop as well as the lines going directly across. Just to give more options for people to get around, especially to the big entertainment area.

  • @EternalGamingNet
    @EternalGamingNet ปีที่แล้ว +17

    Great video to start the day off. Thank you for all the hard work you put into your builds!

  • @KreppelSeppel
    @KreppelSeppel ปีที่แล้ว +16

    The solution for the second bridge that you built was quite good, but i think it would have been easier and also realistic if you just raised the middle section of the bridge for the ships so that the bridge gets a "bow"-shape and both ends of the bridge could end at terrain height. :) Lots of (local) bridges are built like that.

    • @jeffparker1617
      @jeffparker1617 ปีที่แล้ว +2

      or a tunnel, Rotterdam has several tunnels to prevent high bridges from being needed across the working river

    • @KreppelSeppel
      @KreppelSeppel ปีที่แล้ว +1

      @@jeffparker1617 true, but the tunnel also needs some space to get up again to not look awkward

    • @mauriciocarlessoe
      @mauriciocarlessoe ปีที่แล้ว

      A "bow"-shape would be beautiful

  • @HaydnMaidment
    @HaydnMaidment ปีที่แล้ว +6

    Please can you name the forestry zone "Lapsang Pines" after my favourite Tea; Lapsang Souchong (pinewood smoked black tea)

  • @lordlapswans
    @lordlapswans ปีที่แล้ว +7

    When you just sittdown, and then biffa shows up !!!!!

  • @ericeplanes
    @ericeplanes ปีที่แล้ว +6

    What you should have done was added one of those bridges you had in new tealand that raise to allow boats to pass on the second bridge you added in that has the ships go through it. (If the mod is still working)

  • @welshykev
    @welshykev ปีที่แล้ว +5

    Brilliant video. Gave me a lot to think about. Just one thing, your new ferry line is not working because it is not connected to the ferry depot so boats cannot get out.

  • @filzp7
    @filzp7 ปีที่แล้ว +4

    The road that comes from the Egglestone fishing indistry and that attaches to the "E6Gsy-Random5" bridge could carry on along the coast cliff and connect to the highway! What do you think?
    Love the video, keep up the good work!

    • @thomascastelein5476
      @thomascastelein5476 ปีที่แล้ว +1

      I think he should do that to prevent future backups.
      He also should add some kind of public transport into that direction

  • @SlateTiara
    @SlateTiara ปีที่แล้ว +4

    The road layout looks super efficient to get around. Hopefully the game will agree 🍀 This map is very beautiful too, thank you builders! "Rustic Rolling River Ridge Ranch" is very random ánd has 5 R's 😉

  • @Ascending11
    @Ascending11 ปีที่แล้ว +7

    Just an FYI, for console players, a "Y" intersection works great with in-game 🚦. You won't have to worry about cross traffic.

  • @IsraSpheal1237
    @IsraSpheal1237 ปีที่แล้ว +9

    the Pinky/Purple line represents Aircraft / Flight paths, but if you plan extending a ferry line having the bridge higher isn't a bad shout

  • @drikani95
    @drikani95 ปีที่แล้ว +5

    Hey Biffa, cool new industry area but you should check the pre built intersections with the lane connectors from traffic manager because they can ignore the dedicated lanes.
    It is the same problem as on the junction over the pedestrian area.
    Even though there are intersection markings in there are no lane rules and the people simply drive how they like to

  • @strongestman10
    @strongestman10 ปีที่แล้ว +4

    make some of the trees like you have installed for the city .this will look the city realistic

  • @rfresa
    @rfresa ปีที่แล้ว +4

    I think I would have made the second bridge connect straight to the main road from the highway, and upgrade that to the medium size road, so it can be further upgraded later if needed.

  • @surreshk
    @surreshk ปีที่แล้ว +2

    26:57 I think it would look more interesting, if you swing the road under the bridge and make the loop on the other side. Also a train line next to the bridge would be a good idea, connecting those ports together, before going back. And please upload more 🙌

  • @andrewfischer8126
    @andrewfischer8126 ปีที่แล้ว +3

    you could build a underwater tunnel from the ore section to the otherside so the cargo ships just go overtop. thats what i do

  • @nikicroft
    @nikicroft ปีที่แล้ว +2

    The central part of the bridge could be higher than the rest of the bridge so that cargo ships can pass
    _______
    / 🚢 \

  • @thesheq5023
    @thesheq5023 ปีที่แล้ว +2

    This map would love the movable bridge mod :)

  • @scartha4040
    @scartha4040 ปีที่แล้ว +3

    You forgot to connect the ferry line to the ferry depot

  • @s_k.99
    @s_k.99 ปีที่แล้ว +2

    Love your videos! For a name how about Milton Beynes Ltd Industries (beynes pronounced beans)

  • @mattheweble5550
    @mattheweble5550 ปีที่แล้ว +4

    Biffa, with the issue for the trees, if you go under your mods when you pause the game, there's an option to hide them so they don't appear. This was happening to me a lot and it was highly annoying.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  ปีที่แล้ว +2

      But on next game load they'll be back. And if you change the settings that does that, then you'll lose any detailing you did in anarchy.

    • @lukasr5867
      @lukasr5867 ปีที่แล้ว +3

      @@BiffaPlaysCitiesSkylines If I remember correctly (been a few months since I last played), you can set it up to delete trees on build, but not delete when loading the game. That only has the drawback that you'll need to be careful with MoveIt, as it will delete all trees that you move a building over. I guess it depends on playstyle and preference, which of those two options work best. 🤷‍♂

  • @essokyma
    @essokyma ปีที่แล้ว +1

    Honestly, I think making the local bridge only for pedestrians, bikes, emergency vehicles and services and forcing all the other traffic on to the highway would probably work well. Facilitating more car traffic causes more traffic

  • @Argrouk
    @Argrouk ปีที่แล้ว +2

    Mate, bridges don't have to be the same height all the way across the span. Many peak over the shipping lane and drop down to lower land.

  • @Cibzo
    @Cibzo ปีที่แล้ว +1

    When Biffa says "Trees on röd", I automatically think "trees on red", since röd means red in Swedish (and Norwegian I guess)...

  • @teletompoes
    @teletompoes ปีที่แล้ว +1

    Hi Biffa, love the series! Isn't it possible to move the cargo harbor (at around 7:51) back with the Move It mod, so the train tracks aren't over the water anymore? Or doesn't the Quay wall like that?

  • @eyetok_alot
    @eyetok_alot ปีที่แล้ว +1

    at 18:20 commenting as i am watching, i hope you didn't forget to connect that ferry pathway to the ferry main grid, to get some ships there

  • @abitofbella
    @abitofbella ปีที่แล้ว +3

    25:30 maybe an underwater tunnel? 🙊 (if not for this one, then maybe next time you need a crossing from one island to another)

    • @ericeplanes
      @ericeplanes ปีที่แล้ว

      I think one of those bridges that raise for ships to pass that Biffa used in new tealand would work better (if the mod is still working)

  • @chicagomike1963
    @chicagomike1963 ปีที่แล้ว +1

    I thought of the bridge going between Oregon and Washington when you were building your bridge and adjusting the heights. It is in the city of Astoria Oregon (Goonies). Might give you some ideas. It was very interesting driving on it.

  • @stewarttaylor6784
    @stewarttaylor6784 ปีที่แล้ว +1

    I was yelling "Biffa, You already have a Farm!!!" My family thinks I've gone around the bend.

  • @thesunnynationg
    @thesunnynationg ปีที่แล้ว +1

    here in Vienna we have loads of bridges across the Danube River and it doesn't look out of place.
    you could ad a few more bridges across your islands in the future.

  • @juliomordonezarrieta2437
    @juliomordonezarrieta2437 ปีที่แล้ว +1

    You should put tolls on the bridge, in order to manage traffic in them

  • @annorton5825
    @annorton5825 ปีที่แล้ว +1

    A bit I think of some oil what you can get in the new target what you already bought

  • @ActualDav
    @ActualDav ปีที่แล้ว +1

    25:30 tunnel! That’s what happens IRL with those sort of issues.

  • @FARBerserker
    @FARBerserker ปีที่แล้ว +1

    The Ferry Stops want Bus Stops just outside please.

  • @theatheistpaladin
    @theatheistpaladin ปีที่แล้ว +1

    Use some of the "old school" methods. Create districs and set them to farm, ore, and forestry, to fill out some of the small spaces.

  • @shrivardhandaga9397
    @shrivardhandaga9397 ปีที่แล้ว +1

    How does it make sense to have a ferry line near a bridge mate?

  • @hamad-rr
    @hamad-rr ปีที่แล้ว +1

    3:17 Your advice as a City Skyline professional: I noticed your smooth movement within the map and navigating within it, what is your way of moving within the map? 😇

  • @piizzaa5584
    @piizzaa5584 ปีที่แล้ว +1

    Vid 2 of asking for a baseball stadium

  • @edwardmiessner6502
    @edwardmiessner6502 ปีที่แล้ว +1

    Biffa: builds a bridge over the straight (but not where it narrows)
    Also Biffa: constructs a ferry service right next to it
    😆😆😆 Biffa, you *know* the bridge and ferry will cannibalise each other!

    • @rellyrelishes
      @rellyrelishes ปีที่แล้ว

      Right! What would be the purpose of a ferry if a bridge spans across

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  ปีที่แล้ว

      Not everyone drives...

    • @simongeard4824
      @simongeard4824 ปีที่แล้ว +1

      @@BiffaPlaysCitiesSkylines No, but a short distance like that, they'll walk or cycle across the bridge.

  • @brokenserenity01
    @brokenserenity01 ปีที่แล้ว +1

    How about RandomPines Lumber LTD for the new forestry district, could also have Random Cattle and Livestock LTD for the farm district...

  • @CrenVerdis
    @CrenVerdis ปีที่แล้ว +1

    Genuinely liked the episode. But a suggestion: I personally notice my cargo exchange gets real busy even if it's only cargo train so I try putting it on a separate loop away from the main road. I fear your solution might cause problems as the traffic for the port might wait on your main throughput road. :-x

  • @ReikaWolf
    @ReikaWolf ปีที่แล้ว

    Irregular Orchards, Accidental Metals, and Arbitrary Woodlands. Different words for Random lol.

  • @clauslangenbroek9897
    @clauslangenbroek9897 ปีที่แล้ว

    33:25 'Employment program: Mayor deposits significant amounts of ore underneath brand-new west Biffalo industry - cheats. Says: "Sort'f fits the theme we're going for, here". Will Five Random locals WORK THAT OUT?'
    Although, it does look pretty cool!

  • @jonathanviborg4229
    @jonathanviborg4229 ปีที่แล้ว

    Got a few name suggestions!
    IncidentalIndustries3
    Arbitrary Agriculture
    Odd Ore
    Unforeseeable Forestry
    Oregular5
    Unforesteeable5
    Agricoincidental5

  • @clauslangenbroek9897
    @clauslangenbroek9897 ปีที่แล้ว

    OMG! Name for your ore-industry:
    Mélange Mountain Mining.
    As in
    - melange: a term for somewhat scrambled (->random) geological formations (because of your generous deposit) and also:
    - mélange: a composition of different teas.

  • @TS_Mind_Swept
    @TS_Mind_Swept ปีที่แล้ว

    15:55 well, not water based cargo, but I suppose they do have air cargo lines, so you're not entirely wrong SuperVinlin

  • @oscarjohansson2167
    @oscarjohansson2167 ปีที่แล้ว

    Why not build a passenger train station in the new industry area so that the workers can commute to work by rail. Should probably result in slightly less traffic and wont Costa that much.

  • @Wiimeiser
    @Wiimeiser ปีที่แล้ว

    Where will the Airport go?
    For the AlleyCat areas, why not start with names of alley cats from Top Cat and The Aristocats? So the T.C. and Benny Ball districts, etc.for Top Cat.
    26:18 Run the 4-lane road down the industrial road. Maybe even have it go straight across the overpass to the other bridge. Even to the interchange. Which is in need of some lane mathematics.
    33:47 was that one of the Network Rivers, perhaps?

  • @cptnofgravytrain
    @cptnofgravytrain ปีที่แล้ว

    I would continue the road from the Random5-Snakus bridge further into Snakus Island between the hill and the existing development as a bypass collector road and industry zone connector. Too much traffic coming to Snakus Island will spill out into town from the T-junction when it could easily cut through, keeping more trucks from clogging the residential areas.

  • @toddabbott781
    @toddabbott781 ปีที่แล้ว

    Industrial zones like oil, farming, and mining do not actually need a way for workers to get there. I typically do not even give them an road access and instead have ONLY a cargo train station. The workers just appear I guess. Oil processed into petrol is VERY profitable in the game.

  • @DennisPochenk
    @DennisPochenk ปีที่แล้ว

    You just added another bridge over the river that people would use to get into the city but also use to cut off a part of highway and slip to the other highway since thats quicker than following the highway around, i myself tend to set the highways (or specific parts) to unlimited speeds just to keep them from cutting through the city from one highway to the other, another good way to counter this is to add a tollbooth somewhere in between, they still can get through if they really want to but its cheaper to go around. I also use this example from real life, i live near the hague in the netherlands and we got the A4 highway from Amsterdam and the A44, theyre constructing a sliplane between both highways (working on it for the last 5-6 years, finished 2024) because now all people stuck in gridlock or thinking they can find a quicker way will go through the city (Voorburg, The Hague, Leiden) where the cities tried to discomfort these road users to no avail, just to keep people from hopping over

  • @ResilanBearcat
    @ResilanBearcat ปีที่แล้ว

    Most long span bridges I am familiar with in the US would slope up and just have the middle section or two at the height needed for ships to pass under. 25:26

  • @HopeBRandom
    @HopeBRandom ปีที่แล้ว

    I keep trying to find the video where you show your visual settings for this map but can't find it. I could have sworn you did one on the visual mods. Love how the map looks. Thanks for the tips. My industry is always jammed with traffic.

  • @rlenn6512
    @rlenn6512 ปีที่แล้ว

    2:15 Pros and cons of not allowing truck traffic on the smaller bridge and forcing trucks/cargo to use the highway bridge? I've had similar situations even if not actually bridges, but a road and highway that I separated and didn't allow trucks to use. I didn't notice any cons, just wondered if anybody else has tried and it didn't work and maybe why not.

  • @Kevin-dq8os
    @Kevin-dq8os ปีที่แล้ว

    I have a main metro system that goes through the heart of my city. From the suburban outskirts to the inner city commercial to the offices and industry. In it i have 2 lines, one going clockwise the other counter clockwise, but on both i have absolutely no passengers. Never have. Both are complete lines and you can see the metro operating. All stops are in places people live or popular places they go. Any clue at all what the problem there could be? My traffic would be greatly reduced if people would use it.

  • @Warren_L.
    @Warren_L. ปีที่แล้ว

    I know it's nothing to do with "Random5", but my first thought for Beech Center (Farming) was Beach Center (Farming)!

  • @piervail
    @piervail ปีที่แล้ว

    Hello Biffa. I'm just starting to watch this video and I totally agree with you that we need a new kind of cargo hub with the train line on the land side of it. Could you ask your friends to try to build one for us? It will greatly help. Thank you very much!!!

  • @Spartakus193
    @Spartakus193 ปีที่แล้ว

    Thank you for another Biffalo Countea video. I really like this series. I do feel like the two new bridges don't quite live up to the standards you've set at the beginning. They are simple beam bridges which are not able to span over great distances. Compare them to the bridges that already came with the map. They should either be huge suspension bridges or simply be replaced by a tunnel.

  • @mydevastatedheart
    @mydevastatedheart ปีที่แล้ว

    I still think the 1st farming industry area should be Trooper Square instead of Cooper Square. :) Awesome video once again

  • @piervail
    @piervail ปีที่แล้ว

    Great again Biffa. There must be something with the Eggsy land and the farming area (Eggs and Farm!? isn't there a name that could be found?)" I can wait for the next video!

  • @tamerucer8282
    @tamerucer8282 ปีที่แล้ว

    10:00 Thank God! You noticed that juncjion before building a new one! It was very scary to watch the video before you saw that junction :))))

  • @Aphfaneire
    @Aphfaneire ปีที่แล้ว

    The road to the freight harbour in your new area should be a median. This prevents turning across the road to deliver to the harbour.
    This is difficult as you either get a 2u with 1 lane each way, or go 4u with 2 lanes. The 2u-3+ with a median are rare enough and you may need an extra asset.
    The limited movement by a median or a one-way road will likely require junctions to be roundabouts to allow turning back to their destination and exiting to where they go next.

  • @Philwest123
    @Philwest123 ปีที่แล้ว

    Why don't you build an arch bridge, between E6Gsy and Random5? So that large vessels can travel through the middle and have the bridge connect nicely with the terrain on the shore?

  • @NiyaKouya
    @NiyaKouya ปีที่แล้ว

    IIRC you still have one ferry dock that you didn't create a line to because it had no "counterpart" on the other side. But not that far off you have a double-ferry dock where only one spot is used, so you could build a "diagonal" line so the unused dock is connected again :)

  • @ktejesh7111
    @ktejesh7111 ปีที่แล้ว

    Hi biffa episode is 😀😃good
    I hope my suggestion which I told your In your comments which would heard you
    Please reply

  • @lordraven2264
    @lordraven2264 ปีที่แล้ว

    Transfer Manager is your friend, lol. I always pause the game and turn off imports when I place a storage facility. Didn't think you were going to be able to get an industry area with that terrain, but it worked, nice.

  • @tamerucer8282
    @tamerucer8282 ปีที่แล้ว

    1 suggestion; The bridge which connecting this industry to fishing industry (european style) should directly connected to the new high way junction. But before this connection you should place a roundabout and connect it to the forestry, cargo hub, other new bridge and ore industry. So the traffic do not have to go inside other industires and directly connected to the bridge or highway.

  • @connectedeurope
    @connectedeurope ปีที่แล้ว

    I would have sloped the bridge and only make the middle 1-2-3 sections high enough for ships to pass, this is done all over the road to cut costs and make good connections with roads already there. I think it would have made a nicer connection with the newly developed area.

  • @pieterlagemaat611
    @pieterlagemaat611 ปีที่แล้ว

    More cargo cranes might solve your delivery and pick up problems, in Rotterdam post we have as much as 10 cranes on 1 quay site.

  • @gregmccallum3124
    @gregmccallum3124 ปีที่แล้ว

    Pet hate with Biffa, it's only minor though is how he ignores the need for water and power while building. It bugs me as that is one of the first things I do. OCD much 🤷‍♂

  • @kaltaron1284
    @kaltaron1284 ปีที่แล้ว

    I don't know who the guy in the thumbnail is but I'd have prefered the protagonist of Falling Down.

  • @mdebruin17
    @mdebruin17 ปีที่แล้ว

    That euro stone bridge you wanted as a second connection, change that for a bridge that opens up when ship arrives, like in other built you had that Koninginne brug (queens bridge)

  • @DennisPochenk
    @DennisPochenk ปีที่แล้ว

    How about Random Ore, Random Farming and Random Woods.. I know im not very original but imagine driving by a sign that said "random farm"

  • @unknownname6519
    @unknownname6519 ปีที่แล้ว

    Brandome steel Terminal 5 for mining maybe.. Random is in it, Dome because domes are build with steel and its the companies 5th Cargo terminal

  • @wschmrdr
    @wschmrdr ปีที่แล้ว

    Super Mario World has the Forest of Illusion, so for Random sake, how about the Forest of Confusion?

  • @Marconius6
    @Marconius6 ปีที่แล้ว

    16:38 I dream that one day, maybe, perhaps, Biffa will upgrade that one tiny segment of road there that's still highway for some reason.

  • @aj2587
    @aj2587 ปีที่แล้ว

    Super weird and interesting is cool but I'm pretty sure you could have connected that bridge (at 26:05) to the intersection if you started lowering it just after the ship lane.

  • @maroonknight
    @maroonknight ปีที่แล้ว +1

    Question... what happened to the movable bridge?

  • @johnmoe2806
    @johnmoe2806 4 หลายเดือนก่อน

    Should have made curved bridge. They don't have to be straight and flat. At least not in real life.

  • @michaelg7022
    @michaelg7022 ปีที่แล้ว

    I'm only 20 minutes and I had to turn it off and leave for work. But what I was thinking is why not make an island in the middle of all of your land somewhere like a hub at buses or fairies can meet up at.

  • @benjaminsmith3625
    @benjaminsmith3625 ปีที่แล้ว

    Instead of connecting the farm to the main arterial road, I think there should be a back road that goes under the elevated rail and then at grade across the other rail branch to join on to the road network deeper into the area.
    I'd also rebuild the connection of the 4u road from the high bridge to have the through-movement all the way to the bridge over the rail line. In particular, it'd be great if traffic from the ore, farm and forestry industries could get to the cargo harbour without going along the arterial!

  • @GregoryRobertsLx
    @GregoryRobertsLx ปีที่แล้ว

    You could go with "Five Points Forestry" with a play on the Random5 name.

  • @brickisland6353
    @brickisland6353 ปีที่แล้ว

    Removing traffic lights and just let them drive like they do in India is the most effective way. But not very orderly

  • @ibrayuri8386
    @ibrayuri8386 ปีที่แล้ว

    Greetings Dear Friend
    I advise you to use Transfer Controller for your industry, it will stop the import at all and make your life easier

  • @sairamvarma4929
    @sairamvarma4929 ปีที่แล้ว

    Hello Biffa, u can zone in industries in the ore and faring industry and the buldings that pop in will be of the same theme. i also thick that u can change the theme using mods

  • @TheRedneckIllinisans
    @TheRedneckIllinisans ปีที่แล้ว

    What is the name of that unified mod at the top left that you use so frequently??

  • @bobblebardsley
    @bobblebardsley ปีที่แล้ว

    You could name that truss bridge in honour of our dearly departed queen, the Liz Truss Bridge 😏

  • @zodionmc
    @zodionmc ปีที่แล้ว +1

    I keep thinking of the Millennium Falcon each time I see the starter area of this project

    • @zodionmc
      @zodionmc ปีที่แล้ว

      And then of course you go ahead and comment it during the video. Can't remember that you have before. :-)

  • @GTX2GvO
    @GTX2GvO ปีที่แล้ว

    Your new Ferry line will not work.
    It hasn't been connected to the rest of the ferry network.
    Thus your ferry depot can't send the ferries to the new line.

  • @MsDanyTV
    @MsDanyTV ปีที่แล้ว

    Hey biffa, in 25:21 why not use the animated brigdes like you did in New Tealand? That would be great🎉