At 12:36, I think Dave can fire on the "failed" dashing unit with 8 FP, since A4.63 says "... or otherwise unable to enter the Dashed-to Location, in which case Dash benefits immediately cease)".
@34:15 The routing unit in BB2 routs to CC2, at which time it can see the Known Enemy Unit in Z6. Continuing its rout into DD2 is fine, as it does not get any closer to this KEU. However, continuing the rout into DD3 is not allowed, as it gets 1 hex closer to the KEU.
@@aslscenarioarchive1227 No worries, Dave. I like watching these to see what I know and what I don't. Trying to get back into playing again, and have had a few games as of late, so need to refresh the ASL rules. Also, I think that you may have missed a +1 on the leader creation for the unit being broken (in addition to the +1 for being Russian that you did include), which would have made your 8-0 a 7-0, so it all balances out in the end. :>
And one last thing (I promise). There can be multiple Flames in a location. As an example, see the end of the example in B25.651 ("... would have received another Flame counter ...").
6:55 A 24.61 Whenever there is a Mild Breeze, Dispersed SMOKE drifts from any original SMOKE source [EXC: to/from non-rooftop Locations of an Interior Building hex] at the start of the game’s first RPh and at the start of every AFPh. But it doesn't really impact the play at the beginning here like you said. I think the DRM is +3 for terrain blaze and will generate 3 smoke drifting 1:34:30 BOXCARS would cause ELR reduction due to AMMO Shortage! LOL never seen that before!
51:20 Should have rolled for another Flame in F2. There can be multiple Flames in a Location. Roll for each Flame to become a Blaze but put a Pin on each new Flame
720p should be fine...i run about 3000-4500 Details are limited and the small TV's with your faces should only really need 480p but 720 should do just fine.
At 12:36, I think Dave can fire on the "failed" dashing unit with 8 FP, since A4.63 says "... or otherwise unable to enter the Dashed-to Location, in which case Dash benefits immediately cease)".
@34:15 The routing unit in BB2 routs to CC2, at which time it can see the Known Enemy Unit in Z6. Continuing its rout into DD2 is fine, as it does not get any closer to this KEU. However, continuing the rout into DD3 is not allowed, as it gets 1 hex closer to the KEU.
He's a dirty cheat and he knows it! :) Thanks Alan..
@@aslscenarioarchive1227 No worries, Dave. I like watching these to see what I know and what I don't. Trying to get back into playing again, and have had a few games as of late, so need to refresh the ASL rules. Also, I think that you may have missed a +1 on the leader creation for the unit being broken (in addition to the +1 for being Russian that you did include), which would have made your 8-0 a 7-0, so it all balances out in the end. :>
And one last thing (I promise). There can be multiple Flames in a location. As an example, see the end of the example in B25.651 ("... would have received another Flame counter ...").
6:55
A 24.61
Whenever there is a Mild Breeze, Dispersed SMOKE
drifts from any original SMOKE source [EXC: to/from non-rooftop Locations of an Interior Building hex] at the start of the game’s first RPh and at the start of every AFPh.
But it doesn't really impact the play at the beginning here like you said.
I think the DRM is +3 for terrain blaze and will generate 3 smoke drifting
1:34:30 BOXCARS would cause ELR reduction due to AMMO Shortage!
LOL never seen that before!
Indeed! Thanks Stew - too used to my tanks creating their own blazes rather than my buildings :)
Did we go from advancing fire phase to rout phase and then back to another advancing fire phase at 1:15?
Nothing to see here...Move along...These aren't the ASL Rout Phases you are looking for.
51:20 Should have rolled for another Flame in F2. There can be multiple Flames in a Location. Roll for each Flame to become a Blaze but put a Pin on each new Flame
At 1:10 the Russian unit in V6 fires at the Finnish H/S in W7 and gives it a +2 DRM. Shouldn't the Russian squad have wall advantage?
720p should be fine...i run about 3000-4500
Details are limited and the small TV's with your faces should only really need 480p but 720 should do just fine.
The leader can not guard the two full prisoner squad. A unit may only guard 5 x its unit size
Nevermind I see you caught it a few minutes later. Never ever comment on a video until you watch it through LOL