Illuminating Rounds 52: Fighting Withdrawal - Live (Part 1 of 2)

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • We're back - playing a great game of Fighting Withdrawal. And it really was a close game.
    Music credits: (Intro/Outro) Bensound.com Benjamin Tissot

ความคิดเห็น • 14

  • @AlanKrause
    @AlanKrause 3 ปีที่แล้ว +2

    At 12:36, I think Dave can fire on the "failed" dashing unit with 8 FP, since A4.63 says "... or otherwise unable to enter the Dashed-to Location, in which case Dash benefits immediately cease)".

  • @AlanKrause
    @AlanKrause 3 ปีที่แล้ว +1

    @34:15 The routing unit in BB2 routs to CC2, at which time it can see the Known Enemy Unit in Z6. Continuing its rout into DD2 is fine, as it does not get any closer to this KEU. However, continuing the rout into DD3 is not allowed, as it gets 1 hex closer to the KEU.

    • @aslscenarioarchive1227
      @aslscenarioarchive1227  3 ปีที่แล้ว +1

      He's a dirty cheat and he knows it! :) Thanks Alan..

    • @AlanKrause
      @AlanKrause 3 ปีที่แล้ว

      @@aslscenarioarchive1227 No worries, Dave. I like watching these to see what I know and what I don't. Trying to get back into playing again, and have had a few games as of late, so need to refresh the ASL rules. Also, I think that you may have missed a +1 on the leader creation for the unit being broken (in addition to the +1 for being Russian that you did include), which would have made your 8-0 a 7-0, so it all balances out in the end. :>

    • @AlanKrause
      @AlanKrause 3 ปีที่แล้ว

      And one last thing (I promise). There can be multiple Flames in a location. As an example, see the end of the example in B25.651 ("... would have received another Flame counter ...").

  • @StewsReplay
    @StewsReplay 3 ปีที่แล้ว

    6:55
    A 24.61
    Whenever there is a Mild Breeze, Dispersed SMOKE
    drifts from any original SMOKE source [EXC: to/from non-rooftop Locations of an Interior Building hex] at the start of the game’s first RPh and at the start of every AFPh.
    But it doesn't really impact the play at the beginning here like you said.
    I think the DRM is +3 for terrain blaze and will generate 3 smoke drifting
    1:34:30 BOXCARS would cause ELR reduction due to AMMO Shortage!
    LOL never seen that before!

    • @aslscenarioarchive1227
      @aslscenarioarchive1227  3 ปีที่แล้ว +1

      Indeed! Thanks Stew - too used to my tanks creating their own blazes rather than my buildings :)

  • @johnpayne498
    @johnpayne498 3 ปีที่แล้ว +1

    Did we go from advancing fire phase to rout phase and then back to another advancing fire phase at 1:15?

    • @StewsReplay
      @StewsReplay 3 ปีที่แล้ว +1

      Nothing to see here...Move along...These aren't the ASL Rout Phases you are looking for.

  • @erictopp1
    @erictopp1 3 ปีที่แล้ว

    51:20 Should have rolled for another Flame in F2. There can be multiple Flames in a Location. Roll for each Flame to become a Blaze but put a Pin on each new Flame

  • @jasonnichols2208
    @jasonnichols2208 3 ปีที่แล้ว

    At 1:10 the Russian unit in V6 fires at the Finnish H/S in W7 and gives it a +2 DRM. Shouldn't the Russian squad have wall advantage?

  • @StewsReplay
    @StewsReplay 3 ปีที่แล้ว

    720p should be fine...i run about 3000-4500
    Details are limited and the small TV's with your faces should only really need 480p but 720 should do just fine.

  • @caslocalgary8278
    @caslocalgary8278 3 ปีที่แล้ว

    The leader can not guard the two full prisoner squad. A unit may only guard 5 x its unit size

  • @johnpayne498
    @johnpayne498 3 ปีที่แล้ว

    Nevermind I see you caught it a few minutes later. Never ever comment on a video until you watch it through LOL