Nice concise erudition. Into the Odd has been an enormous inspiration to a lot of indie creators, notably a game I'm enjoying at the moment: Crown & Skull (Runehammer).
You're right. A lot of people who have been successful in putting out independent TTRPGs in the last few years have mentioned Into the Odd as a stimulating their own creative impulses.
This was fascinating! I've never heard of this game or its book. Thanks for sharing!
Players trying to not use a d20 for one minute: 🤯
Interesting mechanics PN. This is a new one to me. But sounds interesting. How does it stack up against traditional systems like DnD or Traveller?
I think it has a lot of the spirit of old school D&D but is mechanically dissimilar. Into the Odd doesn't have classes or much in the way of traditional leveling, but it's also not skill-based the way Traveller or Call of Cthulhu are, even though it does have the drive for exploration and investigation that is a part of those games. The core rules of Into the Odd are so easy and straightforward that I think the game can be picked up and played by TTRPG veterans and newcomers alike. If nothing else, it'll work as a fun pallet cleanser in between other campaigns or main games.
Not the sort of tabletop that interests me. Hyper stripped down mechanics and setting and increased "fuzziness" that many Indie games use tends to make them not playable for long term play. If I invest time and effort in an RPG it needs to be robust and be able to be played for months or years not just a few sessions.
Those are all reasonable points. You're right in that Into the Odd is not a maximalist game with a lot of crunch.
I ran a campaign once a week for about seven months. The game held up just fine.
@@Smittumi That's good to hear, and I hope everyone had a good time with those adventures.
Those of us who are Into The Rpg are living in a special time. There's a huge indie presence in the hobby rn, and a whole lot of unique games are out there, most of them inspired by D&D etc, but stripped down and far more accessible to people who just like playing games and don't want or need all the mechanical depth and complexity. They call them "rules lite," but I think of them as "fun easy." (Sure, D&D is fun, but you really have to work for it.)
I agree. While D&D is still the largest of these games by sales, for many years there has been a growing collection of independent games that are finding success with an expanding player base.