Some review about bosses. Sergeant-i eat Capitans for breakfast at this point. Adamantoise-Blizzard 5 and all done. Borghen-is he a boss? Jeff strike him down with double maces before anyone reacted. Chimera-i fought them as regulars at Palamecia grinding. Lamia Queen-teleport her away with teleport 6 and 99 spirit. Behemoth-So scary...Firion:"Go away!" Behemoth:":("
@@stardustsdd Yeah it's made me give up on those versions (also, the status effect bug). I really should try the PS1 version, even though it seems harder.
Strategy for late game. Composition: Firion, Maria and Guy are mages and Guest is dodger. It is possible to create the dodger who will evade every attack without being hit. Mages:Any weapon (i didn't find info about weapons debuffing spirit or intelligence, but do NOT equip shields!), Ribbon or Gold Hairpin, Black or White Robes (depends on magic cast) and Protection Ring (If you don't have any armour listed just leave it unequipped). All mages should be at back row. Now, for dodger. Primary hand: anything you liked, but, if resulting dodge lower then 99%, you should equip any dagger for quickly increasing dagger mastery, Second hand:Maine Gauge (Found in Dreadnought), which increase the dodge rate and depends on dagger mastery: the higher it is, the higher dodge rate. This weapon won't deal large damage and, on final stages, should be considered as shield. Helmet: Gold Hairpin (increasing agility, but lowers dodge a little, equipped on Leila by default), Body: Black Garb (one and only armour without dodge decreasing and increase agility), Arms: Thief Gloves (increase agility, but decrease dodge rate a little, can be found in Dreadnought or bought in Mysidia). This set up is let dodger evade almost all blows. If you didn't reach 99% yet, support dodger with blink from White Mage, and keep guard on dodger until he receives a buff. Remember: some enemies have accuracy higher then 99% (Generals), but not absolute (casting Blink on dodger and Generals will miss). Second Note: How to keep MP? White mage should learn Swap (Mysidia), Black Mage-Osmose (Cave of Mysidia). Now train it to managable success (Swap on yourself to keep MP and train the spell), remember: shadows-type enemies heavy resisted Swap and all undead reverse Osmose spell.
I heard the Pixel Remake is easier with faster progression especially at the start as well as an auto save feature, but it made enemies that can inflict status guaranteed to do it on hit. This means these bosses are pushovers, but later enemies like Cockatrices and Couerls can easily wipe out your party in one turn.
The psx version of Final Fantasy 1 and 2 are more difficult than the new ones from gba, psp, android... The magic system of ff1 is different and there aren't hi-potions or ethers for example
Never liked how they forced in boss music in these remasters. Here's hoping that in the new remasters the music is similar to the NES / Famicom originals
Quee?! ¿Me estas diciendo que cuando obtuve a Leila antes de dejar este juego nisiquiera iba por la mitad? POR DIOS! y lo peor es que jugue la version de Famicom traducia al ingles, es un dolor tremendo esa version
Worst bosses in any game imo, apart from the very last ones, all "bosses" are generic monsters, I don't like this, bosses should be unique and special!
@@AncapOtaku Except for the last ones in game, most throughout the story are generic monsters that are too strong hence they function as a "boss" later on they become generic enemies. Some like that since they get the feeling of being so much stronger, I personally do not like this. A boss should be a unique experience in the story imo, no matter if early or late.
0:00 Sergeant
0:51 Adamantoise
1:32 Borghen
2:41 Shrieker
3:44 Chimera
6:54 Lamia Queen
10:13 Behemoth
11:54 Gottos
13:40 Gigan Rhino
16:06 Barrel Worm
17:52 Fire Gigas
18:50 Ice Gigas
19:33 Thunder Gigas
22:31 White Dragon
23:16 Green Dragon
24:18 Royal Guard
24:47 Royal Guard
25:16 Emperor
28:57 King Behemoth
30:30 Blue Dragon
32:18 Red Dragon
33:17 Zombie Borghen
34:18 Tiamat
35:48 Beelzebub
37:25 Astaroth
39:33 Emperor
2:41 in PSP version, it called Red Soul.
Some review about bosses.
Sergeant-i eat Capitans for breakfast at this point.
Adamantoise-Blizzard 5 and all done.
Borghen-is he a boss? Jeff strike him down with double maces before anyone reacted.
Chimera-i fought them as regulars at Palamecia grinding.
Lamia Queen-teleport her away with teleport 6 and 99 spirit.
Behemoth-So scary...Firion:"Go away!" Behemoth:":("
Came here for the arabian-esque boss music.
Yep, sounds dope for boss fight.
And I must say it, the atacks look awesome like the design of a masterpiece
0:00 Sergeant
1:00 Adamantoise
1:40 Borhgen
2:45 Shrieker
3:45 Chimera
6:54 Lamia Queen
10:14 Behemoth
11:55 Gottos
13:44 Gigan Rhino
16:04 Barrel Worm
17:52 Fire Gigas
18:55 Ice Gigas
19:36 Thunder Gigas
22:33 White Dragon
23:18 Green Dragon
24:19 Royal Guard
25:22 the Emperor and his Posse
29:02 King Behemoth
30:33 Blue Dragon
32:20 Red Dragon
33:20 Zombie Borhgen
34:20 didn’t we kill you TWICE last game?
35:50 Beelzebub
37:30 Astaroth
39:35 The Emperor of Hell
Wow.. The Emperor explosion is crazy
And in the Pixel Remaster he desintegrates like any other boss:(
@@stardustsdd yeah right?..
@@stardustsdd Yeah it's made me give up on those versions (also, the status effect bug). I really should try the PS1 version, even though it seems harder.
@@Thirteen13551355 to me it's just a lazy cash grab banking on nostalgia, even Record Keepers offers better nostalgic value
1. Seargeant
2. Adamantoise
3. Borghen
4. Shrieker
5. Chimera ×3
6. Lamia queen
7. Behemoth
8. Gottos
9. Gigan rhino
10. Barrel worm
11. Fire gigas
12. Ice gigas
13. Thunder gigas
14. White dragon
15. White dragon
16. Royal guard ×2
17. Royal guard ×2 #2
18. Emperor, royal guard ×2 & wood golem
19. King behemoth
20. Blue dragon
21. Red dragon
22. Zombie borghen
23. Thiamat
24. Beelzebub
25. Astaroth
26. Emperor of hell
Oh man, I really miss the sound design from similar versions of FF2. The remake/remaster from Steam doesn't do it justice at all.
Strategy for late game.
Composition: Firion, Maria and Guy are mages and Guest is dodger. It is possible to create the dodger who will evade every attack without being hit.
Mages:Any weapon (i didn't find info about weapons debuffing spirit or intelligence, but do NOT equip shields!), Ribbon or Gold Hairpin, Black or White Robes (depends on magic cast) and Protection Ring (If you don't have any armour listed just leave it unequipped). All mages should be at back row.
Now, for dodger. Primary hand: anything you liked, but, if resulting dodge lower then 99%, you should equip any dagger for quickly increasing dagger mastery, Second hand:Maine Gauge (Found in Dreadnought), which increase the dodge rate and depends on dagger mastery: the higher it is, the higher dodge rate. This weapon won't deal large damage and, on final stages, should be considered as shield. Helmet: Gold Hairpin (increasing agility, but lowers dodge a little, equipped on Leila by default), Body: Black Garb (one and only armour without dodge decreasing and increase agility), Arms: Thief Gloves (increase agility, but decrease dodge rate a little, can be found in Dreadnought or bought in Mysidia).
This set up is let dodger evade almost all blows. If you didn't reach 99% yet, support dodger with blink from White Mage, and keep guard on dodger until he receives a buff. Remember: some enemies have accuracy higher then 99% (Generals), but not absolute (casting Blink on dodger and Generals will miss).
Second Note: How to keep MP?
White mage should learn Swap (Mysidia), Black Mage-Osmose (Cave of Mysidia). Now train it to managable success (Swap on yourself to keep MP and train the spell), remember: shadows-type enemies heavy resisted Swap and all undead reverse Osmose spell.
Leila is the best dodger though, and she almost always gets thre first turn
loved that the controller rumbled in this version
I heard the Pixel Remake is easier with faster progression especially at the start as well as an auto save feature, but it made enemies that can inflict status guaranteed to do it on hit. This means these bosses are pushovers, but later enemies like Cockatrices and Couerls can easily wipe out your party in one turn.
It a little better ik
I love Final2 but I play. I’m goto mystic village near mountain. Buy Axe bow helmet armor.
The psx version of Final Fantasy 1 and 2 are more difficult than the new ones from gba, psp, android... The magic system of ff1 is different and there aren't hi-potions or ethers for example
true... though they added a quite hard Boss on FF1 version for PSP...
Yeah, but the Labyrinth of Time is a shit, and is not hard
@@albertlazaro4963 Well said. Hated that place. PS1 FF1 is much more fun.
buenas movidas de vencer al emperador
Icestorm 16 in 2nd boss? dude, you farmed like hell...
That's an item...
@@felipenascimento83 Ö ok
This game has the least boss theme boss theme ever
Hey could u do a video of the ff 10 bosses?
planning to... gonna be the PS3 remake of it
Felipe Nascimento thx
Never liked how they forced in boss music in these remasters. Here's hoping that in the new remasters the music is similar to the NES / Famicom originals
Final Fantasy II was the first FF with boss music actually. But only for the final boss though. This "arabian" boss music is new ofc
U did the bossrush but I'm doing the watchrush
Same music in all battle bosses?
except the final one
Lamia Queen was different
They really dont fight back much lol
the damage they deal you vs what you deal them is crazy
Quee?! ¿Me estas diciendo que cuando obtuve a Leila antes de dejar este juego nisiquiera iba por la mitad?
POR DIOS! y lo peor es que jugue la version de Famicom traducia al ingles, es un dolor tremendo esa version
Te entiendo hermano pero la versión de psx es mucho mas tediosa xd yo me la termine en unas 27 horas y no lo disfrute en ningún momento
Hi
hi
Ho
Worst bosses in any game imo, apart from the very last ones, all "bosses" are generic monsters, I don't like this, bosses should be unique and special!
some "monster in a box" were unique but still quite easy...
yea, the FFI bosses were even better :\
Really all the bosses were just generic enemies? I might have to call you into question on that one
@@AncapOtaku Except for the last ones in game, most throughout the story are generic monsters that are too strong hence they function as a "boss" later on they become generic enemies. Some like that since they get the feeling of being so much stronger, I personally do not like this. A boss should be a unique experience in the story imo, no matter if early or late.
@@isaac3000 🤔 I see