Master Godot 4.2+ Localization!

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 12

  • @CassyCodes
    @CassyCodes 8 หลายเดือนก่อน +3

    You make it look so simple! I'll have to consider localization when I make future games!

  • @Joan-kr1jo
    @Joan-kr1jo 3 หลายเดือนก่อน

    That's cool. Really easy to understand and with an open source tool. Thank you!

  • @eddex.
    @eddex. 8 หลายเดือนก่อน +1

    Very nice, was just thinking about how I could do this in Godot and then this popped up in my recommendations 😄. Does this work with plugins like Dialogic too?

    • @cashewolddew
      @cashewolddew  8 หลายเดือนก่อน +1

      That's a very good question. I'll look it up as soon as I can and I'll consider making a quick video about it if it's really possible. 🥜

    • @eddex.
      @eddex. 8 หลายเดือนก่อน

      @@cashewolddew I quickly tried it using Godot 4.2.1 and Dialogic 2.0-Alpha-13. Dialogic exports CSV files for translation instead of POT files and has built in functionality to add the translations from the CSV to the Godot TranslationServer in one click. Quite convenient but you need to use a different translation tool.

    • @cashewolddew
      @cashewolddew  8 หลายเดือนก่อน

      @@eddex. Woah, thanks for actually trying that out! This is very useful! ^^

  • @contentatogames
    @contentatogames หลายเดือนก่อน

    This looks incredibly simple. Also, twins :D

    • @cashewolddew
      @cashewolddew  หลายเดือนก่อน

      I'm glad you found it helpful! 🥜

  • @pananag
    @pananag 3 หลายเดือนก่อน

    What if I have texts that dynamically change when the game runs? Or if I want to have texts that include variable values? Is it possible?

    • @cashewolddew
      @cashewolddew  3 หลายเดือนก่อน

      Swapping between two translations should be simple. You'd just have to swap between identifiers. Instead of TEXT1, you print TEXT2. (Which are both translated)
      Regarding the inclusion of variables, I am not so sure. It would be worth some experimenting. Maybe you could make a textbox contain multiple identifiers and your variable?

  • @quickestawab5045
    @quickestawab5045 8 หลายเดือนก่อน +1

    Oh haha, i thought an unknown / dead language, like runes or latin, or even a made up language, if you specified that it was localization, i would've voted yes, thank you for mentioning my comment in the video.

    • @cashewolddew
      @cashewolddew  8 หลายเดือนก่อน

      Ha ha, there's actually a really cool game using your idea. The game is called Tunic. Really enjoyable experience!