Very nice, was just thinking about how I could do this in Godot and then this popped up in my recommendations 😄. Does this work with plugins like Dialogic too?
@@cashewolddew I quickly tried it using Godot 4.2.1 and Dialogic 2.0-Alpha-13. Dialogic exports CSV files for translation instead of POT files and has built in functionality to add the translations from the CSV to the Godot TranslationServer in one click. Quite convenient but you need to use a different translation tool.
Swapping between two translations should be simple. You'd just have to swap between identifiers. Instead of TEXT1, you print TEXT2. (Which are both translated) Regarding the inclusion of variables, I am not so sure. It would be worth some experimenting. Maybe you could make a textbox contain multiple identifiers and your variable?
Oh haha, i thought an unknown / dead language, like runes or latin, or even a made up language, if you specified that it was localization, i would've voted yes, thank you for mentioning my comment in the video.
You make it look so simple! I'll have to consider localization when I make future games!
That's cool. Really easy to understand and with an open source tool. Thank you!
Very nice, was just thinking about how I could do this in Godot and then this popped up in my recommendations 😄. Does this work with plugins like Dialogic too?
That's a very good question. I'll look it up as soon as I can and I'll consider making a quick video about it if it's really possible. 🥜
@@cashewolddew I quickly tried it using Godot 4.2.1 and Dialogic 2.0-Alpha-13. Dialogic exports CSV files for translation instead of POT files and has built in functionality to add the translations from the CSV to the Godot TranslationServer in one click. Quite convenient but you need to use a different translation tool.
@@eddex. Woah, thanks for actually trying that out! This is very useful! ^^
This looks incredibly simple. Also, twins :D
I'm glad you found it helpful! 🥜
What if I have texts that dynamically change when the game runs? Or if I want to have texts that include variable values? Is it possible?
Swapping between two translations should be simple. You'd just have to swap between identifiers. Instead of TEXT1, you print TEXT2. (Which are both translated)
Regarding the inclusion of variables, I am not so sure. It would be worth some experimenting. Maybe you could make a textbox contain multiple identifiers and your variable?
Oh haha, i thought an unknown / dead language, like runes or latin, or even a made up language, if you specified that it was localization, i would've voted yes, thank you for mentioning my comment in the video.
Ha ha, there's actually a really cool game using your idea. The game is called Tunic. Really enjoyable experience!