this is cool, i like the lore and how it suggests that there might be other “Weaver” type people with other kinds of artifacts in other parts of themselves giving them different abilities
Yeah, I made this for the Origins Winter Jam, but I plan on expanding it to have several Origins. I'm thinking water would probably have their lungs replaced, fire would probably have their stomach replaced, and so on. Water being lungs is pretty obvious, my thought process for fire is like a dragon's stomach or something, still thinking it through though.
Dude people all the time talk about underrated channels but holy cow man you make such crazy high quality origins and videos it’s insane you haven’t gotten the recognition you deserve
I don't make datapacks myself, but would it be possible to pull a modded biome's temperature value in order to determine what category it falls into without manually doing so? Just a thought, not sure if that would work. Keep up the great work!
I'll look into it. This would probably be something I would implement when I get around to an expansion with more Weavers. I wasn't aware biomes have an actual temperature stat.
The animations are actually a texture pack and a couple pixels you have to add to your skin. Though, it does need Optifine or an equivalent suite of mods to work. modrinth.com/resourcepack/tras-fresh-player The glassy outer layer of the helmet on my skin is actually vanilla. The second layer of player skins supports transparency in the base game. If you have any other questions about what mods I am using, you can see my full list of mods here: docs.google.com/document/d/1hcGB0ZMsM7jVqngNCDlR8N8FKaCbKaNz2XN86d6UhwA/edit?usp=sharing
The animations are a texture pack and a couple pixels you have to add to your skin. Though, it does need Optifine or an equivalent suite of mods to work. modrinth.com/resourcepack/tras-fresh-player
No, to my knowledge my data packs are not compatible with Bedrock edition. The data pack is reliant on a mod for Java; Even besides that, I don't believe Java data packs work on Bedrock.
My microphone is properly dying on me. Ignore it glitching out randomly throughout the video. I've been using this same mic for 6 years.
“If it aint broke dont fix it” - me after refusing to buy a new microphone
this is cool, i like the lore and how it suggests that there might be other “Weaver” type people with other kinds of artifacts in other parts of themselves giving them different abilities
Yeah, I made this for the Origins Winter Jam, but I plan on expanding it to have several Origins. I'm thinking water would probably have their lungs replaced, fire would probably have their stomach replaced, and so on. Water being lungs is pretty obvious, my thought process for fire is like a dragon's stomach or something, still thinking it through though.
@@Future-Frost If you do lightning you could replace the spine
@@Br0ck3nRealities YES, amazing idea.
The effects are pretty cool, both the sounds and the particles!
Dude people all the time talk about underrated channels but holy cow man you make such crazy high quality origins and videos it’s insane you haven’t gotten the recognition you deserve
your origins are the most unique and the best!
Ice magic is fun, thanks for the showcase !
super cool origin good stuff once again
Finally an orgin for me ✨️
I don't make datapacks myself, but would it be possible to pull a modded biome's temperature value in order to determine what category it falls into without manually doing so? Just a thought, not sure if that would work. Keep up the great work!
I'll look into it. This would probably be something I would implement when I get around to an expansion with more Weavers. I wasn't aware biomes have an actual temperature stat.
hey man what mod are you using for the animations, blinking, and glassy outer layer for the helmet?
The animations are actually a texture pack and a couple pixels you have to add to your skin. Though, it does need Optifine or an equivalent suite of mods to work.
modrinth.com/resourcepack/tras-fresh-player
The glassy outer layer of the helmet on my skin is actually vanilla. The second layer of player skins supports transparency in the base game.
If you have any other questions about what mods I am using, you can see my full list of mods here:
docs.google.com/document/d/1hcGB0ZMsM7jVqngNCDlR8N8FKaCbKaNz2XN86d6UhwA/edit?usp=sharing
@Future-Frost thanks dude that's actually really helpful to know!
Chilly.
Cool, i like lore
I joined server on the Sythomorph vid have had two Origin ideas and posted them on the server.
I'll check them out when I have a chance.
These origins are so high quality, where do you get the ideas for them?
Unless I explicitly say that someone suggested the Origin over on Discord or something, I came up with it myself.
how does your character move so smo0othly and blink?
The animations are a texture pack and a couple pixels you have to add to your skin. Though, it does need Optifine or an equivalent suite of mods to work.
modrinth.com/resourcepack/tras-fresh-player
thanks :D
Are they available for bedrock?? :
No, to my knowledge my data packs are not compatible with Bedrock edition. The data pack is reliant on a mod for Java; Even besides that, I don't believe Java data packs work on Bedrock.
@Future-Frost 😔