I'm willing to bet that you left the default steering input settings, which indeed makes it near impossible to countersteer. Set the steering sensitivity from 50 to 100 and linearity from 4 to 5 and it feels as responsive as it should.
@@thesensiblestreamer2958 The default deadzone is 20 which is ridiculous. No wonder it's unresponsive. I set mine near 0. I like how you can do it seperately for left/right so you can get as close as possible to center
grid legends problems summed up from my experiences playing the game and the dlc: car list is amazing I love them, but some cars don't feel like they should or sound like they should drifting physics is very odd and I usually play on legend but have to whack it down to medium to beat the drifting because the mechanics feel very odd AI making mistakes is a nice touch, but they went too far with it and it gets frustrating when someone spins after a corner and you just ram into them The AI are so bloody slow through the corners but massively faster than you in a straight line. I play on manual and it feels like every time I shift gear, the AI don't slow down. The difficulty ofc affects the AI speed, but on Legend it just feels like your car is massively underpowered in the straight and much faster in the corners. The AI don't always seem to notice you're there, and because you often only make time through corners, sometimes they just run you off the track or smash you into walls. Most of the time it is amazing and you can have good battles with some other cars but it doesn't feel polished. There is a weird sticking effect when you come into contact with AI. If you drive into the back of another car through a corner, I find that you can't pull away or turn, so you kind of get left going very slowly because the AI stops and you're stuck behind them. The career mode doesn't feel like a career mode, it just feels like you're taking a bunch of different cars, racing them through different tracks on minorly different game modes, until you win and then move onto the next race. The story mode feels very slow and there is not much flesh on the story, occasionally you get a cutscene before a race that interviews someone, or at the end of the maingame story reveals that Ravenwest were cheating, but there doesn't feel like there is much story involved. The DLC stories are much shorter, only between 8 or 11 events whereas the main game is mid 30s. The upgrade system is pathetically re-used, every single car has the same upgrades and it just boosts the stats minorly, and often I feel like I have to grind to get the mileage to buy the car's upgrades just so it feels playable. You have the option to upgrade your team mate and mechanic, and these require a fair amount of money, and don't seem to add much. Your teammate is pathetic and useless and I find the teammate adds nothing to the gameplay. You cannot swap teammates out for others; it would have been a nice addition if different teammates added different bonuses or had different stats. In the story mode, you cannot use the push or hold buttons, so the teammate feels even more useless, and in the career mode the teammate can actually hinder your performance in an event and cause you to lose a championship unless you buttonmash the push button. There was lots of potential for the teammate and its functions, but codemasters failed massively at this. The game doesn't feel like it is designed to be played with the assists off. I am very much a casual player, usually I stick to the standard difficulty and that is fine with me, but this game has me fluctuating between expert and legend based on how frustrated with the AI I am. Turning off the ABS and traction control and stability control do affect the car, which is nice, and if you want to be fast then the assists slow you down because you have reduced control over your car. For maximum control you need to play with no assists on manual, and I love that you have the option to do that. What I find weird is that this is an arcade game, and turning everything off makes you race like youre playing a sim. You need to have a decent understanding of real life circuit racing but the game is structured to be like an arcade. Car customisation is lacking, I know this game is different to open worlds like nfs heat or forza horizon 5, but the maximum customisation you can get is changing the colour of a bunch of preset wraps, and some of them don't even fit the car. The same wraps can be applied to every car, and they have not adjusted the wraps to fit every car. The Classic Car-Nage DLC has issues with it too. The dlc is based on demolition derby events, however the game doesn't have a fair damage physics. Your car feels much lighter than the others, and if you hit someone, you spin out often. I would have liked to see a more developed damage physics for the demolition derby events, because using the same ones as regular circuit racing makes completing the demolition derby events a struggle for me and it put me off doing that dlc. Ultimately, a racing game needs to have good driving, and this game almost nails it. The car selection is amazing, there are lots of different classes and gamemodes, but it feels very unreactive and unpolished. If you start unintentionally oversteering, often there isn't much you can do about it and the AI drive into you so much it can be quite frustrating. The online multiplayer lobbies in this game are chaos. I spent hours trying to find an online lobby where people are genuinely trying to race, rather than crash around and spin you and you can only win a race if you start in first and pull away from the pack. In iRacing, you have a safety rating so others can see how safe of a driver you are, and this game could have benefitted from it. Driving aggressively is not viable, you are much slower in being aggressive compared to clean racing, so having a safety rating would make finding online lobbies much much more predictable. The sponsors add little to the game, and just feel like a small set of silly challenges to complete to unlock a career event. Some of the challenges are good, like near drafting or doing a certain amount of overtakes per race, but some of the challenges require you to do barrel rolls which is just silly. The game also encourages you to use the handbrake in GT cars to get around corners, which I also find silly. In the end, this game is a good arcade racing game but it lacks a lot of fine tuning. It feels very rough around the edges, and lots of the dialogue is very narrow: for example if the objective of the race is to come 5th and you come 12th, you get the same dialogue as if you come 4th, or come 1st. There is no difference in how your position affects the gameplay, and with your team mate being so useless and mechanic not affecting much of the driving it honestly feels very rushed. I won't call this game a cashgrab because it features no ingame transactions aside from the DLCs, however if you didn't get this game in the may 2023 ps+ it does not feel worthy of being released at the same price as fh5. If a game is being released at the same time as gt7 and at the same price as fh5, then it needs to deliver as much if not more than the other two, and codemasters failed to deliver with this game. I advise not wasting your money on buying the game, and if you got it from the monthly games section of your console subscription, I advise you not to waste your money on the DLCs, they do not add much to the game, the new cars don't feel overpowered in any way, and the stories are very short and thrown together and do not compliment the main campaign at all. I am in no way a professional reviewer, but this lengthy comment is just sharing the honest opinion and I know that many others will share the same opinion. Please do not take my comment solely as your entire opinion of the game, but thank you to anyone who read this :D
@DJ Moose I had issues with the second game where it required a steering wheel for certain cars. When I used a controller the steering wouldn't allow me to make the corners at the same speed as the AI's. Why I have a wheel, I don't set it up often. Certainly not if I'm playing for a hour in the evening.
@@fizzisoda7113 gotta disagree with you there fella. I was 18 when it came out and yeah it wasnt advanced, but codemasters nailed the physics and the sound just so.......and we got a perfect arcade sim racer. It also had this slight yellow tinted video filter to everything that made it feel like a lazy afternoon racing. And the day night cycle on a 24hr le mans season finale was "*Chefs Kiss*" bliss to race through. Stay well 🤙🏽🤙🏽
Race Driver: Grid did so much so well, especially for its age, e.g. immersion and rewarding progression. Sadly the rest of the franchise feels like Codies refusing to admit that they went in the completely wrong direction with Grid 2 and instead choosing to re-release the same game with slightly changed content each time.
Grid is the Jurassic Park of racing games, the first outing is critically acclaimed and widely loved, then they kept making sequels that (truth be told) did a few things right, but all pale in comparison to the original
Which makes it all the more funny that, playing it back after all these years, it really feels like Grid 2 has aged pretty damn well, which is far more than I can say about Autosport or 2019. Still nowhere near on par with the original, but the older you get, the easier it is to ignore the dudebro nonsense, and the overall career progression is significantly more sensible than Autosport (career mode? what career mode?), 2019's (way too many events with no real payoff until the final championship) or this game's (twice as many races as 2019 with ZERO payoff this time).
@@christendombaffler I can ignore the "dudebro" stuff. What I can't ignore is the handling. Grid 2 is by far my least favourite Grid game (mainly because it's the only one I dislike)
@@FellianTheDragon a player of both game here. I actually kinda prefer the handling from Grid 2, or it's just that Grid 1's physic keeps making rwd cars spinning out of the race every corner exit. I get it, i should have turned on more assist as beginner, but Grid 2 has more balance over the control than Grid 1. Or Codies just use the same mechanic but tunes down the throttle response cuz every car is launched at a fixed rpm every time a race starts, but you do you.
It's sad to see this is where the Grid series has ended up, considering just how good the original was. Also, given the fact that they've been paying streamers who normally don't play racing games to stream it, it definitely feels like they're aiming this at people who haven't played a racing game before, or just aren't usually interested in the genre. The janky physics, seasick camera bobbing & overall fairly hollow gameplay remind me of NFS 2015, and that's not a comparison anyone wants made to their new game.
Yes Its extremely annoying they've not listened to their own customers. Its obvious they want the mario kart customer to play. They're SO lazy and cheap they refuse to split-up the game into 2 different games. They want to drag the car tuner men through the mud. You're wrong about everything else. Learn to adjust your controller limits.
Of all the things that annoy me about this game the biggest one is the constant stream of reward points on screen. It's a racing game, there doesn't need to be a big flashing score every single time you change gear or take the right line through a corner.
Yeah it could've been better - even if they copy pasted the team/teammate/sponsor mechanics from 2008 it'd be better than anything else on the market. However I still enjoy the game for what it is (really have enjoyed GRID apart from 2)
I love how your teammates in the original Grid had little comments they'd make depending on the race situation (with a decent variety of voice actors as far as I remember). I got so attached to my virtual teammates that I usually ended up missing the last one when I hired someone better. The game even encouraged you to stick with the same teammate because they'd get better the longer they raced for you. I can't think of any game that came close in that respect.
Also, your teammate always had a certain motorsport discipline that they were specialised in. I remember my late-game teammate was specialised in Club GT, which I didn't really like and also didn't need to do anymore in that stage of the career mode. I ended up doing a Club GT event anyway just because I wanted him to have some fun, he ran circles around the rest of the field and I think he probably kicked my ass too. It's amazing how much that teammate system added to my experience of the game.
I like the game for some weird reasons. 1) Its amazing on a wheel. 2) Online Career races 3) AI will drive correctly to competitiveness ( If they have the line they will not give a fuck. You have the line they will back off. If you insulted their mother they will take you out. And randomly the cars will blow a tire flip spin and its is funny as hell.) 4) Crossplay good 5) Electric cars are fun as hell. Bad Parts 1) Some classes have little cars in them 2) Some cars in classes have unfair advantages (R32 Super Modified the only one with extra upgrades in-class) 3) Sloppy lobby system. ( If you are in a lobby you can't edit your cars untill race is selected and ready to load race. cant access team management to fix sponsors.) 4) Sponsors how the fuck do they work? 5) Liveries and Sponsor decals are crap. and with the progression its hard to figure out what livery you unlocked. 6) Upgrades are to basic I wish you can have drawbacks and ways to get the cars to have different characteristics to compete ( another supermodified example The RX7 is trash fight me, and the STI is useless. I know you are ment to have a car for the track situation but when every track gets dominated by the EVO because it has a 0-60 that makes The Flash cream its stupid.) 7) AI difficulty doesn't matter. The money you get doesn't change by difficulty. 8) The random events in racing. Sure watching the AI crash on their own is funny but then we had a whole party of friends in a race where all of us had blown a tire. Some of us never touched anyone. AI would spin and hide in Apex's and ruin a day. And the AI can not be pushed off the track they are some thicc bois that can not be moved. 9) Racing line and getting XP. That racing line not even close, and the thin margin to stay on it just to keep a combo up is lame. 10) You can't even upgrade the Drift Cars. I give the game grade of [B-]. But we have been starved of a racing game for so long (horizon is not a racing game, it is a car culture game). Ways I would fix it. If GRID , DIRT , and F1 Merged into one racing mega franchise. Have a way to have career racing development like F1 with the rally and circuit classes like the GT's and modified and have a way to keep up with every year/season racing the rules and regulations. Over the development of the cars you can improve the reliability of every aspect of the cars so that power can stay steady over a long race, no overheating, no dropping of gears, tire popping chances, less brake fade, and after watching my teammate just out of the blue infront of me just have the hood fly off prevent that sort of thing from happening and repairs are cheaper. BUT you can either do this too, develop the car to be faster, better engine development and even cheat. Or develop the car for handling. 3 options to go all in on or spread out the dev. Power , Handling , or Reliability. after a season it gets reset and you can bring any single tech over to the next season. For Multiplayer you can have a fixed amount of tech points to allocated to the car.
@GR1M RACER I completely agree that racing games today are getting too casual and less engaging than racing games of the past. P.S. I know the Forza Horizon series is very arcady but, any game that has IRL vehicles from IRL brands is your traditional racing game.
Bro, you're taking this wayyyyy to seriously. This was made to be a good looking and fun arcade racer, nothing more. For what it dose, it dose well. Your expectations for this game are what one would have for a more serious, sim racer.
My biggest problem with this game is that it's published by ea, who I absolutely refuse to support. Plus with GT7 coming out tomorrow, this wasn't on my radar.
I think that's part of the arcade aspects, it probably helps make corners feel less understeery. Idk tho, I've never played this game it's just a theory.
I've got a question for the organisers of these races in Grid... Why do fireworks go off every time you drive under a bridge? And not just anybody drives under a bridge. Only you. Everytime one particular driver drives under a bridge there's someone setting off fireworks, but not for anyone else... 🤔
in the oldern days of GRID, the unpredictability of racing was shoe-horned into a story arc by _making Ravenwest unbeatable via removal of the laws of physics for them_ - until such time as you were actually meant to beat that team. depressingly, Forza Horizon 5 also does this, a decade later.
One thing that I've been experiencing but nobody has mentioned (in these comments) is the audio. I have a 5.1 surround sound system and there's no options for different sound levels. There's only master, announcer, engineer, music and all others. I sometimes miss shifts because I can't hear the engine redlining. It's like I need to almost fully turn off the music in order to hear the engine. IN A RACING GAME.
How come no one talks about the Music? The music only plays while playing the story mode. When playing in career mode there's no music and in the options setting it says that it's on....anyone else experiencing this??? (I'm playing this on PS5).
Not a patch on Gran Turismo. Feels like Crash Team Racing by comparison. But it grows on you. Eventually it's arcade-feel virtues get their hooks in. It's like table tennis compared to tennis. Still fun, competitive, addictive, and something to enjoy. At first I thought I'd wasted my money on this game. I spent some time focusing on its faults. Now I am happy I bought it and I'm learning how to get the most from it. It's cross platform, guys! That's a bonus too.
I've just got this free on ps4 membership and I totally agree with everything you've mentioned on the game ..especially the feedback on breaking, handling and AI very strange from race to race ..and car to car ... and the depth of the in game options like designing your car very little upgrade option is somewhat narhhh! But it was enjoyable but strange 😅
About the car damage taking actual effort to start noticing something is wrong, I truly feel that. Playing the first grid and grid autosport, the game punishes me if I miss a braking point and ended up punting the back of an AI or hit a wall. But in this game, there are no consequences to hit the back of an AI or hit a wall with some speed.
The rumble has caught me off so much with track limits. If I drive over a rumble strip, I want to feel the rumble strip. I don't really think I can find a fault with anything Alex said.
This game could've been so good if only they put even the slightest bit of thought and effort into it. There are individual bits I have a different opinion on, but on the whole I'm fully with you in the "I like this game, but my God it's flawed and it's difficult to explain both parts of the argument" camp. The story being a mild nostalgia trip is great, but the whole Driver 22 schtick is so incredibly stupid and literally only there because CM ultimately chose to have another self-insert protagonist again, which simply does not work if the rest of the cast is no good and the balance between your agency and that of the other characters is in any way off. That and it's somehow both anonymous and rage-inducing at the same time - those who have seen the post-credits scene and have played the original TOCA Race Driver will know what I'm talking about. Even beyond that, it literally only means anything if you 1. care about stories in racing (most people don't), and 2. have a significant attachment to GRID and/or any sort of attachment to the TOCA Race Driver games, which most people won't now that it's been almost 15 years since the original GRID. And those to whom this stuff will have any meaning to will just be let down because the original GRID was all about organically giving you those experiences with the likes of Ravenwest joining random championships and being nigh unbeatable, not spoonfeeding you weak DTS-like moments with no weight to them and an AI that's completely reliant on slipstreaming and perfect reactions at high speed to give you anything remotely resembling a good battle. Then there's the regular career mode, which is literally just 200+ races of... nothing. Well, either nothing or rage with literally nothing in between because the AI is more there for spectacle and annoyance rather than actually being able to give you any sort of interesting racing. Even the gauntlet is nothing like the gauntlet mentioned in the story mode, no team eliminations or 2v2v2 showdown at the end or anything like that. Hell, not even a credits roll after the "final" race. And then there's things like the music randomly resetting every now and then, the handling being weird and broken (engine braking, slipstreaming, drifting are all brutally OP and the cars slide like they're on ice with an upside-down suspension), your team name showing as "Team 1" or "Player Team" everywhere instead of the real one and so on and so forth. The game is so painfully riddled with bugs and so anonymous beyond those bugs that I simply cannot see it as being anything less than a cash grab. That said, this is undeniably the closest we've gotten to the original GRID, so for me that's the reason why I still like it far more than the incredibly broken letdown that was FH5. I also don't like cars in general enough to warrant getting GT7 over this, so ultimately I can justify my purchase and the 50h I put into this game over any other relevant modern racing game I could've tried. Unfortunately though, even when they have good basic ideas down, it really feels like CM simply cannot get even the simplest of games right, and there's no way in hell I'd ever recommend this to anyone except the most die-hard fans of the original who also have positive experiences with the TOCA Race Driver games. Apparently F1 2022 is also rumored (by an apparent reliable leaker) to, for some reason, have supercars and an "F1 Life" simulation with FH5-like items and customization - if this is true, then what on Earth are CM and EA smoking?
1) Grid 2008 2) Grid Autosport 3) Grid Legends 4) Grid 2 5) Grid 2019 So it's actually a very fair entry to the series and a fun game overall. But almost invisible marketing + many big games released around it including GT 7 and it's not looking good. Oh and we're gifted with Denuvo on this one. Get it on 50% sale or better.
I started playing Grid 2008 again a few days ago after a long break (on PC). Grid Legends Deluxe was on sale for PS4, 66% off, so I bought it. I really don't like it, went straight back to 2008 version.
Although, if it did, by the sounds of when the crash Alex mentioned can happen, it would probably get triggered in second gear hairpins. You'd be following a car through a hairpin, then just as you start to accelerate out of it, the car in front would just suddenly launch into the air and backflip over you :)
Yeah I agree with the video, I like the gameplay and physics, it's just that there's not enough damage like the past Grids had, (you can crash into opponents and have no consequences). And also the Team management is pointless, only good thing is that you get discounts when upgrading or purchasing cars. Still I think is a good game, I've been playing it for some months now and having fun.
Timing wise, if Grid Legends is the Mk5 Supra, GT7 is the C8 Corvette. I'm a long time subscriber but I'm amazed YT even pushed this video to me the same day it was uploaded because of all the GT7 content in my recommendations.
I'm pretty close to giving up on Codies entirely, all their game recently have either been buggy, misguided, little more than a reskin or a mixture of all three. I really, really hope that the reason most of their games have been very lackluster recently is because they've been focusing on a really mega release, be it Dirt 6 or F1 2022, but I highly doubt it
One thing i'm certain of: I wanted to punch 'Claire' and 'Inel' in their virtual faces almost immediately. If you couldn't turn them off then i'd return the game simply based on that alone.
I 100% agree on the bizarre "difficulty" of the drivatars. A perfect example of this is the 17th story race: Superficial Damage. The game cheats and gives a bunch of other teams the truck while you're stuck with the Mustang. It's almost impossible to catch the trucks and you'll only do so in the very last lap and even then you'll pass _maybe_ four or five of the trucks and it's usually because they crashed. So on this race I was like, "OK, if the game is going to cheat I will too: difficulty Easy!" I went from 5th place to 1st. Got my gold.
I appear to be in the minority that are really enjoying this....apart from not being able to turn off controller vibration which is extremely annoying...
Only if they kept GRiD 1 handling and car damage just add more new stuff year by year like new tracks, cars, racing disciplines similar to Le Mans , tuning , you name it!
Grid 2019 had some of the most fun driving physics and THE best ai in any racing game I've seen so far (apart from maybe burnout 3 and wreck fest) with the other racers actually messing up and having fun close racing. So if the physics and ai are similar to 2019 then I'll be happy.
This is by far !!!!!!!!!!!!!!!!!! WAY BETTER than the first game you Slackjaw.................. Maybe you should back to Mario Carts.......................
Sounds very half-hearted really. Perfectly fine with an arcade racer, I play FH mainly which isn’t exactly a sim, but at least give an immersive story. Like you said, the team management system could have been fleshed out (even mobile games are doing this now). Sounds like there’s nothing much to get your teeth into with this.
From what i played last night on a gamepad i almost feel like a racing wheel and peddles would be a huge advantage on this simcade game because the break and steering you have to be very precise with lockup and being smooth i found awkward. Ill plug my racing wheel in later and see.
Are there any racing games that requires you to use a wet line in the rain? Always frustrates me when you are on track in the wet, you take the wet line as you should and the AI all pile through using the dry line!
Im still waiting for a street racing game with good physics and some escape from tarkov consequences You crash your csr you crashed it its no more kinda thing
That would definitely be interesting, online it would maybe deter rammers and dirty racers, no matter what I play people waste their time ramming, very rarely get clean lobbies no matter what the game
Just started, Im enyoing playing it with my G920 wheel. It always take some finetuning before I get to a good setting for my g920, but thats half the fun. The AI is a tat on the easy side, but grrid always had that. The story mode is quite fun, but indeed outperforming the goals does'nt matter much if at all to the story cut scenes nor comments. But I dont care, the production of the story scenes etc. could be improved but ah its better already compared to other racing games. Its a racing game not a video show, right? I''d like Grid to feel like ACC but then Grid would become less suited for the Arcade gamers yet would then become an epic race sim. I like this game, its not like ProjectCars that managed to get worse. Grid does what Grid did, its a great game and delivers heaps of fun.
Grid just reminds me of NFS Shift entires. An' it coming from EA I believe that's why shift stopped outside of it being mediocre and decided to go the Grid route.
They had everything to make a great game, and even tho they missed... i will wait for a discount to play, after Grid 2019 disappointment i went more careful on Codies games
This is my first time playing grid and I have very low expectations but it's actually pretty fun. Horizon 5 is definitely my number one favorite racing game and grid could have been right up there with it if they gave you more customization like body customization and wheels. You can customize the way it handles and the paint job but that's about it . Need for speed underground 2 was one of my favorite also I was saying hours not even racing but just making really cool cars, but grid is fun because it's in the middle of arcade and simulation it looks great like a simulation racing game but it handles like an arcade racing game, it definitely succeeded my expectations there's little things like I said wrong with it but it's all right
Wel it is now 2024. I find Grid Legends is ok with me far as it being an Arcade-ish racing type game. Don't you ever race in cockpit view inside the car???? That is the only mode I do in my racing games in and also many of them I do in VR. I know GRID 2 did not have a cockpit view in original game, but some one made a mod to give me an inside the car behind the wheel view for every vehicle in the game. The other one I have is GRID Autosport. I use VORPX to give me a 3D view while driving these games. No way to get true VR with GRID games. I like all 3 of the GRID games and to me there is none of them that I say is better than the other. Each do their own game play. Not into doing career modes in any racing game, too boring and time consuming, just want to race the vehicles and tracks. Take care.
I played the hell outa grid autosport and even back on PS3 the sponsor had goals and actually appeared on you livery's, the physics model if anything seems worse since then okay yes the game looks good but at least for me I'd rather have a good game than a good looking game, like I still play GT4 because it one of the best games ever madez it's such a shame that they have forgotten what this game should be, same as with project cars became, like that shouldn't even have the same name
I've watched Sips and some of the yogs play this the other day and I feel like this game is trying to be Need For Grand Horizon 7, but done awkwardly. The physics seem very NFSesque, the visuals Forzaesque. It all looks arcade like. But then they throw in shit like penalties and disqualifications for corner cutting and contact. Like it wants to be taken seriously, but it showed to a formal event wearing a blazer, with board shorts and flip flops.
I really wanted to enjoy this game, but I just could not get used to the handling and the way the camera zooms in an out when decel/accel, while slight, is a bit off putting.
I enjoy grid legends a lot, even though I can't disagree with anything you say. My scruffy but certain driving style is too harsh and non-refined for the lack of feel to bother me. The AI scripted crashes are hilarious. I'll be coming up behind somebody, talking to myself about my plan of attack only for their wheels to fall off, gifting me the win on a silver platter. The story is neat, I find it funny how little respect anyone has for you.yume will all down to you as if you're some rookie who never did anything great and is barely a racing driver as I dominate every single event on expert and later legend difficulty. Especially if you imagine the events of DIRT 5 as canon and that you're the same person, absolutely hilarious. Only problem I have is how in some time attacks, when the AI behind you autofinish, they gain 2-20 seconds overall, which is super annoying. I give the game a solid B+ as the AI and racing intensity beat FH5 in spades, while the physics are just a different feel to me. The racing in a racing game is one of, if not the, most important parts of a racing game, and GL's is great if not for some example of the AI being weird when checking up. I like having to fight, and not having to win every single event to win the championships. Customization and personalization takes a bit of a backseat here as it's a much more "serious" racer than FH5 or NFS.
i have this game already and i agree what you say its got flaws in it hopefully in the updates in future it'll get better plus gt7 comes out tomorrow or in 40 minutes in my case its unfortuted for timing but i love it first grid ive played after toca race driver 3 was last one i had so having this and gran Turismo tommorow im a happy lad deffo worth a look but just has flaws
I personally don't get the braking complaint, then again I do have all vibration disabled in Forza so I'm more than used to ...... not having that info I guess lol, so, so far in Grid, that hasn't been an issue for me. Grid games have always had strange physics. It's more sim-cade with a strong leaning on the arcade side. Makes it feel weird.
My biggest issue with this game is how poorly it was made to the piont it glitches out what you have and haven't done all the time. The story was unreactive (much like you said), and the fact grid hates team based ideas after the first game. The second game just killed that idea with the desire to make something 'modern' with fans and promo ideas and junk. Then the other games realized that was terribel but they've never gone back to having a proper team based game.
When you compare this to racing sims, you really don't know what you're doing. It's an simcade arcade racer. It's not project cars or assetto Corsa, it's Grid. It's fun and simple which you need sometimes after some really hard, intense racing. It looks good and it's fun. Play it and be happy or seriously stfu lol.
Driveclub and Grid and Dirt I think have their place as the accessible game for the casual racer where you can also play against your friend who likes their racing lines and stuff. It's a sort of game you play on the couch with a friend who doesn't know anything about racing. And for that reason, I think it has its place.
If anything, the fact that I got some enjoyment out of this game in spite of its incredible number of flaws makes me think that my time with racing games is coming to an end. I really don't like cars in general despite liking racing, my wheel's been gathering dust in the closet for the better part of 2 years now, and AMS2, F1 2021 and FH5 have all badly let me down in different ways. Compared to that stuff, I still wholly welcome something like GRID, if only because it's the closest thing racing games have to the pure fun and cheese of the Ace Combat games.
You mention GT7 at the 22 minute mark, played from PS Store for some hours. Unfortunately & 99% of GT players agree, the game has been massively ruined by a very limited playability factor as in Menu Book car collecting, once the player has been awarded the cars in the Menu Book, the career is over. And the Menu Book is most limited. GT7 was many years awaited by us racing game fans & it’s been ruined by the idiots that developed it. As has NFS Unbound with it’s massively rascist based agenda of featuring black celebrities that have no IRL featuring in racing. Mental 😮
Spoiler alert for the storymode. This game is a nostalgia mine for those who are a fan of ToCa race driver. In ToCa Race driver 1's story, you play as Ryan McKane, whose dad is killed in a crash caused by rival driver James Randall. You go on in the game to be challenged by a rookie driver who seems to be incredibly talented...that rookie is revealed to be James Randall, at the end of the story it is implied that when you win the campaign you have locked Randall in the boot/trunk of your car and set it away to be crushed, (stories back then where wild I know) so throughout racedriver grid legends, you are against ravenwest who are owned by Ryan (the person you play in ToCa race driver 1) and at the end of the story Ryan McKane is arrested. So once Ryan is arrested James Randall appears and is now the new owner of ravenwest so I guess he wasn't crushed....and Nathan McKane's new boss (son of Donnie and nephew of Ryan McKane) the very person who killed his grandfather... Is his boss. It's one hell of a crazy story and sets up some interesting things for a sequel. I do like how they made the protagonists in the first game the antagonists in this one though. Definitely different
All spot-on except for the Nathan McKane bit at the end. The regular career mode is the direct sequel to the story mode. Nathan McKane is gone - Ravenwest has two completely anonymous drivers, and about half the time the Seneca drivers are faster than them. That and the post-credits reveal both scream sequel hook to me, which makes sense considering CM have said they're planning on releasing more story bits over the course of the next year.
I'm willing to bet that you left the default steering input settings, which indeed makes it near impossible to countersteer. Set the steering sensitivity from 50 to 100 and linearity from 4 to 5 and it feels as responsive as it should.
Stupid that the game's default settings to be that way though.
Holy shit, thank you very much, this totally changed the game for me!
probably the deadzones are at default value 20%. I changed it to 0.
I use sensitivity 100, linearity 0 on gamepad. And 0 deadzone.
@@thesensiblestreamer2958 The default deadzone is 20 which is ridiculous. No wonder it's unresponsive. I set mine near 0. I like how you can do it seperately for left/right so you can get as close as possible to center
Hi there FailRace, my dad worked on the Panoz GTR-1 as a designer/ engineer. So glad to see it in a game!
That's epic
Do you think they'd only use moon cars in the game?
That's a awesome
grid legends problems summed up from my experiences playing the game and the dlc:
car list is amazing I love them, but some cars don't feel like they should or sound like they should
drifting physics is very odd and I usually play on legend but have to whack it down to medium to beat the drifting because the mechanics feel very odd
AI making mistakes is a nice touch, but they went too far with it and it gets frustrating when someone spins after a corner and you just ram into them
The AI are so bloody slow through the corners but massively faster than you in a straight line. I play on manual and it feels like every time I shift gear, the AI don't slow down. The difficulty ofc affects the AI speed, but on Legend it just feels like your car is massively underpowered in the straight and much faster in the corners.
The AI don't always seem to notice you're there, and because you often only make time through corners, sometimes they just run you off the track or smash you into walls. Most of the time it is amazing and you can have good battles with some other cars but it doesn't feel polished.
There is a weird sticking effect when you come into contact with AI. If you drive into the back of another car through a corner, I find that you can't pull away or turn, so you kind of get left going very slowly because the AI stops and you're stuck behind them.
The career mode doesn't feel like a career mode, it just feels like you're taking a bunch of different cars, racing them through different tracks on minorly different game modes, until you win and then move onto the next race. The story mode feels very slow and there is not much flesh on the story, occasionally you get a cutscene before a race that interviews someone, or at the end of the maingame story reveals that Ravenwest were cheating, but there doesn't feel like there is much story involved. The DLC stories are much shorter, only between 8 or 11 events whereas the main game is mid 30s.
The upgrade system is pathetically re-used, every single car has the same upgrades and it just boosts the stats minorly, and often I feel like I have to grind to get the mileage to buy the car's upgrades just so it feels playable.
You have the option to upgrade your team mate and mechanic, and these require a fair amount of money, and don't seem to add much. Your teammate is pathetic and useless and I find the teammate adds nothing to the gameplay. You cannot swap teammates out for others; it would have been a nice addition if different teammates added different bonuses or had different stats. In the story mode, you cannot use the push or hold buttons, so the teammate feels even more useless, and in the career mode the teammate can actually hinder your performance in an event and cause you to lose a championship unless you buttonmash the push button. There was lots of potential for the teammate and its functions, but codemasters failed massively at this.
The game doesn't feel like it is designed to be played with the assists off. I am very much a casual player, usually I stick to the standard difficulty and that is fine with me, but this game has me fluctuating between expert and legend based on how frustrated with the AI I am. Turning off the ABS and traction control and stability control do affect the car, which is nice, and if you want to be fast then the assists slow you down because you have reduced control over your car. For maximum control you need to play with no assists on manual, and I love that you have the option to do that. What I find weird is that this is an arcade game, and turning everything off makes you race like youre playing a sim. You need to have a decent understanding of real life circuit racing but the game is structured to be like an arcade.
Car customisation is lacking, I know this game is different to open worlds like nfs heat or forza horizon 5, but the maximum customisation you can get is changing the colour of a bunch of preset wraps, and some of them don't even fit the car. The same wraps can be applied to every car, and they have not adjusted the wraps to fit every car.
The Classic Car-Nage DLC has issues with it too. The dlc is based on demolition derby events, however the game doesn't have a fair damage physics. Your car feels much lighter than the others, and if you hit someone, you spin out often. I would have liked to see a more developed damage physics for the demolition derby events, because using the same ones as regular circuit racing makes completing the demolition derby events a struggle for me and it put me off doing that dlc.
Ultimately, a racing game needs to have good driving, and this game almost nails it. The car selection is amazing, there are lots of different classes and gamemodes, but it feels very unreactive and unpolished. If you start unintentionally oversteering, often there isn't much you can do about it and the AI drive into you so much it can be quite frustrating.
The online multiplayer lobbies in this game are chaos. I spent hours trying to find an online lobby where people are genuinely trying to race, rather than crash around and spin you and you can only win a race if you start in first and pull away from the pack. In iRacing, you have a safety rating so others can see how safe of a driver you are, and this game could have benefitted from it. Driving aggressively is not viable, you are much slower in being aggressive compared to clean racing, so having a safety rating would make finding online lobbies much much more predictable.
The sponsors add little to the game, and just feel like a small set of silly challenges to complete to unlock a career event. Some of the challenges are good, like near drafting or doing a certain amount of overtakes per race, but some of the challenges require you to do barrel rolls which is just silly. The game also encourages you to use the handbrake in GT cars to get around corners, which I also find silly.
In the end, this game is a good arcade racing game but it lacks a lot of fine tuning. It feels very rough around the edges, and lots of the dialogue is very narrow: for example if the objective of the race is to come 5th and you come 12th, you get the same dialogue as if you come 4th, or come 1st. There is no difference in how your position affects the gameplay, and with your team mate being so useless and mechanic not affecting much of the driving it honestly feels very rushed. I won't call this game a cashgrab because it features no ingame transactions aside from the DLCs, however if you didn't get this game in the may 2023 ps+ it does not feel worthy of being released at the same price as fh5. If a game is being released at the same time as gt7 and at the same price as fh5, then it needs to deliver as much if not more than the other two, and codemasters failed to deliver with this game. I advise not wasting your money on buying the game, and if you got it from the monthly games section of your console subscription, I advise you not to waste your money on the DLCs, they do not add much to the game, the new cars don't feel overpowered in any way, and the stories are very short and thrown together and do not compliment the main campaign at all.
I am in no way a professional reviewer, but this lengthy comment is just sharing the honest opinion and I know that many others will share the same opinion. Please do not take my comment solely as your entire opinion of the game, but thank you to anyone who read this :D
Because of GT7, I didn't even hear about this game. In fact, I thought it was already out until I saw reviews popping up.
And now bc of the way GT7 is handling monetization i think ill grab this game instead. Atleast in this game a car doesn't cost $40 irl money
The first grid was fantastic and almost perfect in every way and they haven't been able to achieve that again
@DJ Moose I had issues with the second game where it required a steering wheel for certain cars. When I used a controller the steering wouldn't allow me to make the corners at the same speed as the AI's.
Why I have a wheel, I don't set it up often. Certainly not if I'm playing for a hour in the evening.
Preach preach 🤙🏽🤙🏽🤙🏽
I've played it back when it came out and it's not nearly as good as you guys think it is.
@@fizzisoda7113 gotta disagree with you there fella. I was 18 when it came out and yeah it wasnt advanced, but codemasters nailed the physics and the sound just so.......and we got a perfect arcade sim racer. It also had this slight yellow tinted video filter to everything that made it feel like a lazy afternoon racing. And the day night cycle on a 24hr le mans season finale was "*Chefs Kiss*" bliss to race through. Stay well 🤙🏽🤙🏽
@@rikzsta116 yes sir and no one has even come close to makeing another one like it not just codemasters but anybody has sir
Race Driver: Grid did so much so well, especially for its age, e.g. immersion and rewarding progression. Sadly the rest of the franchise feels like Codies refusing to admit that they went in the completely wrong direction with Grid 2 and instead choosing to re-release the same game with slightly changed content each time.
Grid is the Jurassic Park of racing games, the first outing is critically acclaimed and widely loved, then they kept making sequels that (truth be told) did a few things right, but all pale in comparison to the original
Which makes it all the more funny that, playing it back after all these years, it really feels like Grid 2 has aged pretty damn well, which is far more than I can say about Autosport or 2019. Still nowhere near on par with the original, but the older you get, the easier it is to ignore the dudebro nonsense, and the overall career progression is significantly more sensible than Autosport (career mode? what career mode?), 2019's (way too many events with no real payoff until the final championship) or this game's (twice as many races as 2019 with ZERO payoff this time).
@@christendombaffler I can ignore the "dudebro" stuff. What I can't ignore is the handling. Grid 2 is by far my least favourite Grid game (mainly because it's the only one I dislike)
@@FellianTheDragon a player of both game here. I actually kinda prefer the handling from Grid 2, or it's just that Grid 1's physic keeps making rwd cars spinning out of the race every corner exit. I get it, i should have turned on more assist as beginner, but Grid 2 has more balance over the control than Grid 1. Or Codies just use the same mechanic but tunes down the throttle response cuz every car is launched at a fixed rpm every time a race starts, but you do you.
That’s pretty much every EA franchise in a nutshell
3:45 *alex goes off the track onto the grass*
commentator: "if you want to see a perfect corner... that was it!"
It's sad to see this is where the Grid series has ended up, considering just how good the original was. Also, given the fact that they've been paying streamers who normally don't play racing games to stream it, it definitely feels like they're aiming this at people who haven't played a racing game before, or just aren't usually interested in the genre. The janky physics, seasick camera bobbing & overall fairly hollow gameplay remind me of NFS 2015, and that's not a comparison anyone wants made to their new game.
I actually like nfs 2015
Yes Its extremely annoying they've not listened to their own customers.
Its obvious they want the mario kart customer to play.
They're SO lazy and cheap they refuse to split-up the game into 2 different games.
They want to drag the car tuner men through the mud.
You're wrong about everything else.
Learn to adjust your controller limits.
Of all the things that annoy me about this game the biggest one is the constant stream of reward points on screen. It's a racing game, there doesn't need to be a big flashing score every single time you change gear or take the right line through a corner.
Yeah it could've been better - even if they copy pasted the team/teammate/sponsor mechanics from 2008 it'd be better than anything else on the market. However I still enjoy the game for what it is (really have enjoyed GRID apart from 2)
I love how your teammates in the original Grid had little comments they'd make depending on the race situation (with a decent variety of voice actors as far as I remember). I got so attached to my virtual teammates that I usually ended up missing the last one when I hired someone better. The game even encouraged you to stick with the same teammate because they'd get better the longer they raced for you. I can't think of any game that came close in that respect.
Also, your teammate always had a certain motorsport discipline that they were specialised in. I remember my late-game teammate was specialised in Club GT, which I didn't really like and also didn't need to do anymore in that stage of the career mode. I ended up doing a Club GT event anyway just because I wanted him to have some fun, he ran circles around the rest of the field and I think he probably kicked my ass too. It's amazing how much that teammate system added to my experience of the game.
I like the game for some weird reasons.
1) Its amazing on a wheel.
2) Online Career races
3) AI will drive correctly to competitiveness ( If they have the line they will not give a fuck. You have the line they will back off. If you insulted their mother they will take you out. And randomly the cars will blow a tire flip spin and its is funny as hell.)
4) Crossplay good
5) Electric cars are fun as hell.
Bad Parts
1) Some classes have little cars in them
2) Some cars in classes have unfair advantages (R32 Super Modified the only one with extra upgrades in-class)
3) Sloppy lobby system. ( If you are in a lobby you can't edit your cars untill race is selected and ready to load race. cant access team management to fix sponsors.)
4) Sponsors how the fuck do they work?
5) Liveries and Sponsor decals are crap. and with the progression its hard to figure out what livery you unlocked.
6) Upgrades are to basic I wish you can have drawbacks and ways to get the cars to have different characteristics to compete ( another supermodified example The RX7 is trash fight me, and the STI is useless. I know you are ment to have a car for the track situation but when every track gets dominated by the EVO because it has a 0-60 that makes The Flash cream its stupid.)
7) AI difficulty doesn't matter. The money you get doesn't change by difficulty.
8) The random events in racing. Sure watching the AI crash on their own is funny but then we had a whole party of friends in a race where all of us had blown a tire. Some of us never touched anyone. AI would spin and hide in Apex's and ruin a day. And the AI can not be pushed off the track they are some thicc bois that can not be moved.
9) Racing line and getting XP. That racing line not even close, and the thin margin to stay on it just to keep a combo up is lame.
10) You can't even upgrade the Drift Cars.
I give the game grade of [B-]. But we have been starved of a racing game for so long (horizon is not a racing game, it is a car culture game).
Ways I would fix it. If GRID , DIRT , and F1 Merged into one racing mega franchise. Have a way to have career racing development like F1 with the rally and circuit classes like the GT's and modified and have a way to keep up with every year/season racing the rules and regulations. Over the development of the cars you can improve the reliability of every aspect of the cars so that power can stay steady over a long race, no overheating, no dropping of gears, tire popping chances, less brake fade, and after watching my teammate just out of the blue infront of me just have the hood fly off prevent that sort of thing from happening and repairs are cheaper. BUT you can either do this too, develop the car to be faster, better engine development and even cheat. Or develop the car for handling. 3 options to go all in on or spread out the dev. Power , Handling , or Reliability. after a season it gets reset and you can bring any single tech over to the next season. For Multiplayer you can have a fixed amount of tech points to allocated to the car.
@GR1M RACER I completely agree that racing games today are getting too casual and less engaging than racing games of the past. P.S. I know the Forza Horizon series is very arcady but, any game that has IRL vehicles from IRL brands is your traditional racing game.
Brilliantly said.
Bro, you're taking this wayyyyy to seriously. This was made to be a good looking and fun arcade racer, nothing more. For what it dose, it dose well. Your expectations for this game are what one would have for a more serious, sim racer.
@@Xander_ParkExactly.
My biggest problem with this game is that it's published by ea, who I absolutely refuse to support. Plus with GT7 coming out tomorrow, this wasn't on my radar.
There's a lot of games that don't satisfy my driving physics needs this is not one of them I'm already loving the game
This game has one of the weirdest lift off feel. Too much engine braking almost
I think that's part of the arcade aspects, it probably helps make corners feel less understeery. Idk tho, I've never played this game it's just a theory.
We are aware of the excessive engine braking and the team are investigating ✌
have they fixed this yet? same thing happens in Dirt 5 which is one reason i disliked it
I've got a question for the organisers of these races in Grid... Why do fireworks go off every time you drive under a bridge? And not just anybody drives under a bridge. Only you. Everytime one particular driver drives under a bridge there's someone setting off fireworks, but not for anyone else... 🤔
Every time new Grid comes out all I do is check is it like the first one with better graphics new cars/tracks and it never happens.
Just did this yesterday, prefer the original
in the oldern days of GRID, the unpredictability of racing was shoe-horned into a story arc by _making Ravenwest unbeatable via removal of the laws of physics for them_ - until such time as you were actually meant to beat that team. depressingly, Forza Horizon 5 also does this, a decade later.
It’s all about gran turismo 7
I plan on picking this game up for the awesome car list, especially the classic Euro touring cars! But a bit after GT7
One thing that I've been experiencing but nobody has mentioned (in these comments) is the audio. I have a 5.1 surround sound system and there's no options for different sound levels. There's only master, announcer, engineer, music and all others. I sometimes miss shifts because I can't hear the engine redlining.
It's like I need to almost fully turn off the music in order to hear the engine. IN A RACING GAME.
I love this game... Especially with the wheel. Just tried Manuel with clutch and had the time of my life
Multiplayer is a nightmare with all the rammers. Anyway excellent video thank you.
How come no one talks about the Music? The music only plays while playing the story mode. When playing in career mode there's no music and in the options setting it says that it's on....anyone else experiencing this??? (I'm playing this on PS5).
Not a patch on Gran Turismo. Feels like Crash Team Racing by comparison. But it grows on you. Eventually it's arcade-feel virtues get their hooks in. It's like table tennis compared to tennis. Still fun, competitive, addictive, and something to enjoy. At first I thought I'd wasted my money on this game. I spent some time focusing on its faults. Now I am happy I bought it and I'm learning how to get the most from it. It's cross platform, guys! That's a bonus too.
I've just got this free on ps4 membership and I totally agree with everything you've mentioned on the game ..especially the feedback on breaking, handling and AI very strange from race to race ..and car to car ... and the depth of the in game options like designing your car very little upgrade option is somewhat narhhh! But it was enjoyable but strange 😅
GRID 2019 was one of the rare non Microsoft games that had the trigger vibrations working on PC, so I'm guessing this will get patched soon
Would it be cruel to say this is a rework and expansion of Grid 2019 that's conducted a raid of Project Cars 2's car list?
No it would be accurate, that and an annoying story mode
is that a bad thing? 2019s biggest problem was the lack of content
@@randomfaca Well, that and RWD cars having awful snap oversteer.
@@gsurfer04 and thats been mostly sorted. the driving is basically 2019 with more tire grip
About the car damage taking actual effort to start noticing something is wrong, I truly feel that. Playing the first grid and grid autosport, the game punishes me if I miss a braking point and ended up punting the back of an AI or hit a wall. But in this game, there are no consequences to hit the back of an AI or hit a wall with some speed.
The rumble has caught me off so much with track limits. If I drive over a rumble strip, I want to feel the rumble strip. I don't really think I can find a fault with anything Alex said.
This game could've been so good if only they put even the slightest bit of thought and effort into it. There are individual bits I have a different opinion on, but on the whole I'm fully with you in the "I like this game, but my God it's flawed and it's difficult to explain both parts of the argument" camp.
The story being a mild nostalgia trip is great, but the whole Driver 22 schtick is so incredibly stupid and literally only there because CM ultimately chose to have another self-insert protagonist again, which simply does not work if the rest of the cast is no good and the balance between your agency and that of the other characters is in any way off. That and it's somehow both anonymous and rage-inducing at the same time - those who have seen the post-credits scene and have played the original TOCA Race Driver will know what I'm talking about. Even beyond that, it literally only means anything if you 1. care about stories in racing (most people don't), and 2. have a significant attachment to GRID and/or any sort of attachment to the TOCA Race Driver games, which most people won't now that it's been almost 15 years since the original GRID. And those to whom this stuff will have any meaning to will just be let down because the original GRID was all about organically giving you those experiences with the likes of Ravenwest joining random championships and being nigh unbeatable, not spoonfeeding you weak DTS-like moments with no weight to them and an AI that's completely reliant on slipstreaming and perfect reactions at high speed to give you anything remotely resembling a good battle.
Then there's the regular career mode, which is literally just 200+ races of... nothing. Well, either nothing or rage with literally nothing in between because the AI is more there for spectacle and annoyance rather than actually being able to give you any sort of interesting racing. Even the gauntlet is nothing like the gauntlet mentioned in the story mode, no team eliminations or 2v2v2 showdown at the end or anything like that. Hell, not even a credits roll after the "final" race.
And then there's things like the music randomly resetting every now and then, the handling being weird and broken (engine braking, slipstreaming, drifting are all brutally OP and the cars slide like they're on ice with an upside-down suspension), your team name showing as "Team 1" or "Player Team" everywhere instead of the real one and so on and so forth. The game is so painfully riddled with bugs and so anonymous beyond those bugs that I simply cannot see it as being anything less than a cash grab.
That said, this is undeniably the closest we've gotten to the original GRID, so for me that's the reason why I still like it far more than the incredibly broken letdown that was FH5. I also don't like cars in general enough to warrant getting GT7 over this, so ultimately I can justify my purchase and the 50h I put into this game over any other relevant modern racing game I could've tried. Unfortunately though, even when they have good basic ideas down, it really feels like CM simply cannot get even the simplest of games right, and there's no way in hell I'd ever recommend this to anyone except the most die-hard fans of the original who also have positive experiences with the TOCA Race Driver games. Apparently F1 2022 is also rumored (by an apparent reliable leaker) to, for some reason, have supercars and an "F1 Life" simulation with FH5-like items and customization - if this is true, then what on Earth are CM and EA smoking?
1) Grid 2008
2) Grid Autosport
3) Grid Legends
4) Grid 2
5) Grid 2019
So it's actually a very fair entry to the series and a fun game overall. But almost invisible marketing + many big games released around it including GT 7 and it's not looking good. Oh and we're gifted with Denuvo on this one. Get it on 50% sale or better.
I started playing Grid 2008 again a few days ago after a long break (on PC). Grid Legends Deluxe was on sale for PS4, 66% off, so I bought it. I really don't like it, went straight back to 2008 version.
Is there any difference from grid 2019?
wait, people use force feedback on controller? i always disabled that because it makes holding it uncomfortable
It would be fun if they had a crash effect, where the AI cars can randomly takeoff over a crest, like what happened in 1999.
Although, if it did, by the sounds of when the crash Alex mentioned can happen, it would probably get triggered in second gear hairpins. You'd be following a car through a hairpin, then just as you start to accelerate out of it, the car in front would just suddenly launch into the air and backflip over you :)
@@markwright3161 it would be bloody hilarious every time.
We don't talk about what happened in 1999.
Why is the camera fixed to a rail that goes under the track, instead of the actual car?????
Yeah I agree with the video, I like the gameplay and physics, it's just that there's not enough damage like the past Grids had, (you can crash into opponents and have no consequences).
And also the Team management is pointless, only good thing is that you get discounts when upgrading or purchasing cars.
Still I think is a good game, I've been playing it for some months now and having fun.
I always loved the wrecks
Timing wise, if Grid Legends is the Mk5 Supra, GT7 is the C8 Corvette. I'm a long time subscriber but I'm amazed YT even pushed this video to me the same day it was uploaded because of all the GT7 content in my recommendations.
I want GRID with F1s Team and Car management, damage and Grand Prix weekend with a difficulty slider.
Make all AI more agressive.
I'm pretty close to giving up on Codies entirely, all their game recently have either been buggy, misguided, little more than a reskin or a mixture of all three. I really, really hope that the reason most of their games have been very lackluster recently is because they've been focusing on a really mega release, be it Dirt 6 or F1 2022, but I highly doubt it
there's a reason why they've been bought by EA
One thing i'm certain of: I wanted to punch 'Claire' and 'Inel' in their virtual faces almost immediately.
If you couldn't turn them off then i'd return the game simply based on that alone.
I 100% agree on the bizarre "difficulty" of the drivatars. A perfect example of this is the 17th story race: Superficial Damage. The game cheats and gives a bunch of other teams the truck while you're stuck with the Mustang. It's almost impossible to catch the trucks and you'll only do so in the very last lap and even then you'll pass _maybe_ four or five of the trucks and it's usually because they crashed.
So on this race I was like, "OK, if the game is going to cheat I will too: difficulty Easy!" I went from 5th place to 1st. Got my gold.
Oh you thought that was bad? Try to imagine getting robbed of 5 or more positions on the last lap of the San Francisco time attack story race.
Story mode is an actual insult to TOCA fans. They actually came out of their way to ruin good and beloved names
TOCA was something special back in the day
Which is the better game offline, gt7 or grid? Grid for the win! Your welcome.
some how i didn't realise that the sydney motorsport park is the circuit were mighty car mods race around until i started to recognising the corners.
its just a fun racing game that scratches that itch so serious racers should avoid
I appear to be in the minority that are really enjoying this....apart from not being able to turn off controller vibration which is extremely annoying...
Turn it off in the console menu settings
*console settings menu lol
This reminds me like Project Gotham Racing 4
I’ve just picked this up on game pass with a few friends, to be fair, doing the career online with friends is quite good
Any honest opinions about GT7 anyone? Want to get a new racing game but want to know if it looks like it's gonna be worth it?
Crap. Ruined by the moronic developers with the shite Menu Book system.
your cadence and voice reminds me of the late youtuber totalbiscuit for some reason
Only if they kept GRiD 1 handling and car damage just add more new stuff year by year like new tracks, cars, racing disciplines similar to Le Mans , tuning , you name it!
Grid 2019 had some of the most fun driving physics and THE best ai in any racing game I've seen so far (apart from maybe burnout 3 and wreck fest) with the other racers actually messing up and having fun close racing. So if the physics and ai are similar to 2019 then I'll be happy.
This is by far !!!!!!!!!!!!!!!!!! WAY BETTER than the first game you Slackjaw.................. Maybe you should back to Mario Carts.......................
Those constant achievement pop-ups are a deal breaker for me. Very annoying.
you can disable them in the menus
Turn them off in the settings. There, that was easy
lol the gamers not looking through settings, jeees dumb dumber dumbst
Sounds very half-hearted really.
Perfectly fine with an arcade racer, I play FH mainly which isn’t exactly a sim, but at least give an immersive story.
Like you said, the team management system could have been fleshed out (even mobile games are doing this now).
Sounds like there’s nothing much to get your teeth into with this.
Forza Horizon has an immersive story? Really? Where?
The driving in this game is so janky, every car feels like a hovercraft.
I know 2019 drew a lot ire, and for many good reasons. But I think physics wise it was miles ahead of Legends.
From what i played last night on a gamepad i almost feel like a racing wheel and peddles would be a huge advantage on this simcade game because the break and steering you have to be very precise with lockup and being smooth i found awkward. Ill plug my racing wheel in later and see.
Better on wheel? I actually bought the game expecting it to be better with a controller cause I'm sick of moving my wheel rig around all the time.
@@TheOriginalPhatMan Same here haha. i used controller on these. came from ACC with wheels.
Are there any racing games that requires you to use a wet line in the rain? Always frustrates me when you are on track in the wet, you take the wet line as you should and the AI all pile through using the dry line!
To me it feels like EA did too much, it feels like NFS on a track.
The driving physics are so much better than need for speed
Im still waiting for a street racing game with good physics and some escape from tarkov consequences
You crash your csr you crashed it its no more kinda thing
That would definitely be interesting, online it would maybe deter rammers and dirty racers, no matter what I play people waste their time ramming, very rarely get clean lobbies no matter what the game
Just started, Im enyoing playing it with my G920 wheel. It always take some finetuning before I get to a good setting for my g920, but thats half the fun. The AI is a tat on the easy side, but grrid always had that. The story mode is quite fun, but indeed outperforming the goals does'nt matter much if at all to the story cut scenes nor comments. But I dont care, the production of the story scenes etc. could be improved but ah its better already compared to other racing games. Its a racing game not a video show, right?
I''d like Grid to feel like ACC but then Grid would become less suited for the Arcade gamers yet would then become an epic race sim.
I like this game, its not like ProjectCars that managed to get worse. Grid does what Grid did, its a great game and delivers heaps of fun.
Grid just reminds me of NFS Shift entires. An' it coming from EA I believe that's why shift stopped outside of it being mediocre and decided to go the Grid route.
Do you really need distracting pop-ups everytime you shift?
I found the previous grid game to be ok but lacking that thing to keep me invested in it.
looks like the very first grid!!! i likey!!!
I barely knew this game even existed. I saw the name and thought it was a dime a dozen mobile spinoff.
They had everything to make a great game, and even tho they missed... i will wait for a discount to play, after Grid 2019 disappointment i went more careful on Codies games
This is my first time playing grid and I have very low expectations but it's actually pretty fun. Horizon 5 is definitely my number one favorite racing game and grid could have been right up there with it if they gave you more customization like body customization and wheels. You can customize the way it handles and the paint job but that's about it . Need for speed underground 2 was one of my favorite also I was saying hours not even racing but just making really cool cars, but grid is fun because it's in the middle of arcade and simulation it looks great like a simulation racing game but it handles like an arcade racing game, it definitely succeeded my expectations there's little things like I said wrong with it but it's all right
Wel it is now 2024. I find Grid Legends is ok with me far as it being an Arcade-ish racing type game. Don't you ever race in cockpit view inside the car???? That is the only mode I do in my racing games in and also many of them I do in VR.
I know GRID 2 did not have a cockpit view in original game, but some one made a mod to give me an inside the car behind the wheel view for every vehicle in the game. The other one I have is GRID Autosport. I use VORPX to give me a 3D view while driving these games. No way to get true VR with GRID games.
I like all 3 of the GRID games and to me there is none of them that I say is better than the other. Each do their own game play. Not into doing career modes in any racing game, too boring and time consuming, just want to race the vehicles and tracks.
Take care.
I'd Still play this game over NFS Unbound any day
Removed it from my Steam wishlist. Thanks for helping me save money :)
You just like hearing yourself talk.
I played the hell outa grid autosport and even back on PS3 the sponsor had goals and actually appeared on you livery's, the physics model if anything seems worse since then okay yes the game looks good but at least for me I'd rather have a good game than a good looking game, like I still play GT4 because it one of the best games ever madez it's such a shame that they have forgotten what this game should be, same as with project cars became, like that shouldn't even have the same name
I've watched Sips and some of the yogs play this the other day and I feel like this game is trying to be Need For Grand Horizon 7, but done awkwardly. The physics seem very NFSesque, the visuals Forzaesque. It all looks arcade like. But then they throw in shit like penalties and disqualifications for corner cutting and contact. Like it wants to be taken seriously, but it showed to a formal event wearing a blazer, with board shorts and flip flops.
Agreed on what you said, I wish they would've just kept it full arcade tbh and leave all the Sim stuff for Forza & GT
I really wanted to enjoy this game, but I just could not get used to the handling and the way the camera zooms in an out when decel/accel, while slight, is a bit off putting.
I enjoy grid legends a lot, even though I can't disagree with anything you say. My scruffy but certain driving style is too harsh and non-refined for the lack of feel to bother me. The AI scripted crashes are hilarious. I'll be coming up behind somebody, talking to myself about my plan of attack only for their wheels to fall off, gifting me the win on a silver platter. The story is neat, I find it funny how little respect anyone has for you.yume will all down to you as if you're some rookie who never did anything great and is barely a racing driver as I dominate every single event on expert and later legend difficulty. Especially if you imagine the events of DIRT 5 as canon and that you're the same person, absolutely hilarious. Only problem I have is how in some time attacks, when the AI behind you autofinish, they gain 2-20 seconds overall, which is super annoying. I give the game a solid B+ as the AI and racing intensity beat FH5 in spades, while the physics are just a different feel to me. The racing in a racing game is one of, if not the, most important parts of a racing game, and GL's is great if not for some example of the AI being weird when checking up. I like having to fight, and not having to win every single event to win the championships. Customization and personalization takes a bit of a backseat here as it's a much more "serious" racer than FH5 or NFS.
i have this game already and i agree what you say its got flaws in it hopefully in the updates in future it'll get better plus gt7 comes out tomorrow or in 40 minutes in my case its unfortuted for timing but i love it first grid ive played after toca race driver 3 was last one i had so having this and gran Turismo tommorow im a happy lad deffo worth a look but just has flaws
this is now just a steam wishlist game you'd randomly pick up on a sale when you're really bored. a shame really, could've been so much more
How sim like is it. Probably just beat to get gt 7 only. Right
I personally don't get the braking complaint, then again I do have all vibration disabled in Forza so I'm more than used to ...... not having that info I guess lol, so, so far in Grid, that hasn't been an issue for me. Grid games have always had strange physics. It's more sim-cade with a strong leaning on the arcade side. Makes it feel weird.
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My biggest issue with this game is how poorly it was made to the piont it glitches out what you have and haven't done all the time. The story was unreactive (much like you said), and the fact grid hates team based ideas after the first game. The second game just killed that idea with the desire to make something 'modern' with fans and promo ideas and junk. Then the other games realized that was terribel but they've never gone back to having a proper team based game.
Came out today and gran turismo comes out tomorrow? Slacking shoulda made a GT video
Trucks be cool
I would rather them remaster Grid 2008 than try making a new game
Once you play a game with simulation base physics, cartoonish(arcade) physics are pointless. That is your biggest problem. IMO
That lancia is like real life not very good lol
You sound so much like stampy
0:06 GALP what? desde quando é que há patrocínios da GALP em jogos😂
yay
Could have been edited maybe. Not sure if this is your style of reviews but felt too long
When you compare this to racing sims, you really don't know what you're doing. It's an simcade arcade racer. It's not project cars or assetto Corsa, it's Grid. It's fun and simple which you need sometimes after some really hard, intense racing. It looks good and it's fun. Play it and be happy or seriously stfu lol.
My thoughts are the time for these games are over the new thing is sim if your track racing or open world for more arcade type games
the only way you can pull off arcade closed circuit racing is something like Mario Kart where reality is completely detached
Driveclub and Grid and Dirt I think have their place as the accessible game for the casual racer where you can also play against your friend who likes their racing lines and stuff.
It's a sort of game you play on the couch with a friend who doesn't know anything about racing.
And for that reason, I think it has its place.
If anything, the fact that I got some enjoyment out of this game in spite of its incredible number of flaws makes me think that my time with racing games is coming to an end. I really don't like cars in general despite liking racing, my wheel's been gathering dust in the closet for the better part of 2 years now, and AMS2, F1 2021 and FH5 have all badly let me down in different ways. Compared to that stuff, I still wholly welcome something like GRID, if only because it's the closest thing racing games have to the pure fun and cheese of the Ace Combat games.
I may be in the minority but I’d prefer watching this over Forza - Forza is too arcade-y for me
You mention GT7 at the 22 minute mark, played from PS Store for some hours. Unfortunately & 99% of GT players agree, the game has been massively ruined by a very limited playability factor as in Menu Book car collecting, once the player has been awarded the cars in the Menu Book, the career is over. And the Menu Book is most limited. GT7 was many years awaited by us racing game fans & it’s been ruined by the idiots that developed it. As has NFS Unbound with it’s massively rascist based agenda of featuring black celebrities that have no IRL featuring in racing. Mental 😮
You can adjust the systems dude. Why didn't you ? !!!!!!!!!!!!!!!!!!!
Spoiler alert for the storymode.
This game is a nostalgia mine for those who are a fan of ToCa race driver.
In ToCa Race driver 1's story, you play as Ryan McKane, whose dad is killed in a crash caused by rival driver James Randall. You go on in the game to be challenged by a rookie driver who seems to be incredibly talented...that rookie is revealed to be James Randall, at the end of the story it is implied that when you win the campaign you have locked Randall in the boot/trunk of your car and set it away to be crushed, (stories back then where wild I know) so throughout racedriver grid legends, you are against ravenwest who are owned by Ryan (the person you play in ToCa race driver 1) and at the end of the story Ryan McKane is arrested. So once Ryan is arrested James Randall appears and is now the new owner of ravenwest so I guess he wasn't crushed....and Nathan McKane's new boss (son of Donnie and nephew of Ryan McKane) the very person who killed his grandfather... Is his boss. It's one hell of a crazy story and sets up some interesting things for a sequel. I do like how they made the protagonists in the first game the antagonists in this one though. Definitely different
All spot-on except for the Nathan McKane bit at the end. The regular career mode is the direct sequel to the story mode. Nathan McKane is gone - Ravenwest has two completely anonymous drivers, and about half the time the Seneca drivers are faster than them. That and the post-credits reveal both scream sequel hook to me, which makes sense considering CM have said they're planning on releasing more story bits over the course of the next year.
@@christendombaffler ahh okay, I've only just been getting through the legends story. I know senneca have Yume and Lara.
The story is weakest point for me honestly
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