How to Make Epic Boss Fights in D&D | Part 1

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  • เผยแพร่เมื่อ 7 ก.ค. 2024
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    In this video, I discuss several ways you can create the perfect, epic boss fight for your D&D players. Being able to create a fun and challenging BBEG battle for a Dungeons & Dragons game is something every dungeon master should be equipped to do.
    #dnd #dnd5e #dungeonsanddragons #dungeonmaster #gamemaster
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ความคิดเห็น • 521

  • @theDMLair
    @theDMLair  4 ปีที่แล้ว +56

    LAIR MAGAZINE | truckloads of EASY-TO-USE DM RESOURCES you can use in your games! www.patreon.com/thedmlair
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    • @ivanandrade9605
      @ivanandrade9605 4 ปีที่แล้ว

      The boss for my level 3 party I did the main Boss were 2 green dragons but they were babies Our Druid wanted to tame them but our barbarian who had recently gotten a Molotov cocktails through it worry between the 2 enemies making a Impossible to tame our druids do did try to tame for the whole fight And halfway through the fight I was going to bring in one more baby dragon and 12 goblins but I thought my players would of hurt the baby green dragon but the druid casted shield on the baby green dragons so it was impossible to hit on our druids turn I made her roll a animal handling and a intellect saving throw she failed the saving throw for 10 round but on the 11 she passed and I told her that the baby green dragons only speck dragon and can't be tamed because no one in the party but the barbarian specks dragon and he wants to kill dragon she then got knocked out by the dragon so her spell ended and we kill one of the dragon by the barbarians axe the second dragon and goblins come in my wizard runs over and cast thunder wave in my game thunder wave stunts the enemy if it's a critical hit it was killing all of the goblins and stunned the dragon for 2 turn the first dragon then gets shot by are archer and stabbed by are rogu hidden attack killing the green dragon and are barbarians kills the last green dragon and kills our druid for casting shield on the dragon

    • @supersmily5811
      @supersmily5811 4 ปีที่แล้ว +1

      One mechanic I've never seen with Legendary Actions that absolutely shocks me is one that gives the BBEG an additional turn. The ultimate way to solve the action economy problem while allowing for a solo boss to be an incredible threat is to make them apparently fast enough to have two turns a round, though I'd recommend having a limit (No more than 3 at most and usually no more than 1) of how often this can be used between long rests, so the other legendary actions you give it still get use. I made a homebrew creature called a Grand Vampire on the D&D homebrew wiki that uses this mechanic and it fits really well with the idea of more super powered vampires from recent stories where they have super speed that isn't represented in D&D.

    • @dovahchicken935
      @dovahchicken935 4 ปีที่แล้ว

      I no the opposite of that question I have a DM that's pretty bad but he's a good friend still but he sometimes ask for are armor class after rolling to hit to see if he can hit any with a single attack and pretty much it's just lowest armor class is the Target and he doesn't describe pretty much anything like an obvious difference between the armor or strength that the enemies can notice

    • @GrugTheJust
      @GrugTheJust 4 ปีที่แล้ว +1

      Never, ever over inflate hit points. A slugfest does not equal enjoyment. Instead, if you think the hit points are not enough, have a second form with more potent abilities, or some sort of deus ex resurrection. Is that metagaming? Hell yeah, but it's a far sight better than boring play.
      I'll be honest, any flimsy excuse with proper description will sell this concept as being intended the entire time.
      Also, I'm not saying don't reward players for being tactically sound, but understand you are one person fighting 4 people. If your BBEG isn't capable of planning for this group, YOU made the mistake. The tips I provided are a safety net to make the BBEG seem more capable.

    • @parkerandrecreation
      @parkerandrecreation 4 ปีที่แล้ว +1

      Layers. My Bruiser (Bowser) was a barbarian tortle with fire breath who grappled and threw players off the edge of a sky platform. He appeared with 4 Kobas (kobolds with turtleshell shields). Then 2 rounds in, the Boos (poltergeists) appeared. As his HP hit half, he yelled for help and withdrew into his shell and 4 more Kobas appeared. Then as he neared the end, he gobbled a potion of Growth and enlarged.

  • @littlesherlock2313
    @littlesherlock2313 4 ปีที่แล้ว +1128

    Step 1: make the boss really, really powerful
    Step 2: play the boss super intelligently
    Step 3: soften players with minions
    Step 4: encounter with boss
    Step 5: kill a player or two
    Step 6: wait this is going too well...
    Step 7: TPK

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +171

      I like the way you think. 😁

    • @laurenzreichelt4911
      @laurenzreichelt4911 4 ปีที่แล้ว +28

      This might happen to me later today ^^‘
      Wish my players luck!

    • @kathrynck
      @kathrynck 4 ปีที่แล้ว +22

      That's an acceptable BBEG fight.
      ...it doesn't stand for Big Bad EASY Guy ;-)
      there should have been scrolls, potions, explosives, hirelings, and exploitative combo tactics of extreme cheese prepared for such a dire encounter.

    • @lalallama2298
      @lalallama2298 3 ปีที่แล้ว +17

      Step 8: Run from the angry players

    • @cheesaliciousable
      @cheesaliciousable 3 ปีที่แล้ว +3

      You'rre only missing the Skeletor laugh when you TPK... oh and maybe a minor insult. Like "Haha, how's it feel you cantankerouse do-gooders, the BBEG always wins in the end.
      See, now you donw started somthin so they'll wanna roll new toons to take the bbeg down a peg

  • @thatoneVoidDemon
    @thatoneVoidDemon 4 ปีที่แล้ว +287

    “I’m especially looking at healing spirit right now”
    Nervous laugh in Druid

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +16

      Lol. Poor druid...

    • @thatoneVoidDemon
      @thatoneVoidDemon 4 ปีที่แล้ว +6

      @@theDMLair My healing spirit got nerfed after I showed my DM it was good

    • @ewr7291
      @ewr7291 4 ปีที่แล้ว +7

      I don’t understand how that got published. I’m no balancing expert but I read the spell for the first time and was like, um... isn’t that completely broken.

    • @MistressNebula
      @MistressNebula 4 ปีที่แล้ว +4

      @@ewr7291 i finished my first campaign as a player at level 40. The Ranger had access to druid spells up to level 9 and had healing spirit. He TRIED to use it on me after i got knocked out. Wanna know how much his Concentration lasted? 1 round

    • @ewr7291
      @ewr7291 4 ปีที่แล้ว +12

      @RedArcanist it’s balanced enough in combat. It’s afterwards when there’s nothing to break concentration that it breaks mechanically

  • @davidpotts7116
    @davidpotts7116 4 ปีที่แล้ว +278

    Here’s an idea: instead of JUST using the environment as hazards, make the BOSS use the environment as well. I took inspiration from The Witcher 3 using the Leshen monsters as recurring bosses. They literally use the entirety of their arena as a hazard zone that the players can’t predict unless the DM makes the Leshen use an action to prepare a massive root attack.

    • @igorkonys1006
      @igorkonys1006 4 ปีที่แล้ว

      Good advice, have you played lost mine of phandelver

    • @davidpotts7116
      @davidpotts7116 4 ปีที่แล้ว

      Igor Konys I haven’t played that module yet, no

    • @igorkonys1006
      @igorkonys1006 4 ปีที่แล้ว

      I qas thinking if you could give me advice on how to do a final bossfight

    • @davidpotts7116
      @davidpotts7116 4 ปีที่แล้ว +2

      Igor Konys what ideas do you currently have?
      edit: actually, do you have a Discord? It’d be easier to discuss it over that

    • @igorkonys1006
      @igorkonys1006 4 ปีที่แล้ว

      @@davidpotts7116 Yes I have discord, by the way my brother changed my profile picture for the roblox one

  • @timquaty3957
    @timquaty3957 4 ปีที่แล้ว +172

    Lord Paxton better be the nerdiest halfling ever.

    • @vgnut007
      @vgnut007 ปีที่แล้ว +1

      Eyyyy i noticed the dimir logo, niiiice

    • @LordDuddy77
      @LordDuddy77 18 วันที่ผ่านมา

      Fellow agent 👋

  • @jgr7487
    @jgr7487 4 ปีที่แล้ว +159

    Overly Sarcastic Productions has released a vid yesterday on Minions in Literature. it helps so much in giving BBEGs friends!

  • @fredilhos2
    @fredilhos2 4 ปีที่แล้ว +144

    I tend not to focus the "boss Must die" mechanics... i try to make other objectives that needs to be fullfilled like "Disrupt/protect the ritual" or something like a boss that knows how to use it's lair... maybe he has a LOT of mirrors, or portals, traps etc. Home turf advantage. And if the boss is desperate i ponder: "is this boss inteligent enough to know when AND how to escape?" A villain loses a battle only to learn more about the heroes.
    Also i like the "minions" mechanics from 4e, when you deploy a lot of enemies with 1 hitpoint, just to overwhelm the heroes.
    ALSO: when it's THE boss, ALL attacks are rolled on the open, even the bosses. So the players KNOW, i cannot change a CRIT, or fudge damage. this way they get scared AF.

    • @minnion2871
      @minnion2871 4 ปีที่แล้ว +6

      In the case of a multi level dungeon like lets say a tower.... I'd say allow for the environment to be destroyed a little or perhaps a lot.... Like maybe destroying a support pillar causes part of the roof to cave in potentially causing damage to those struck by the falling debris.... Or maybe a sufficiently heavy blow to the floor can create a hole that leads to the room below... And of course stuff catching fire makes any boss room more interesting. Guess my point is the boss room/arena being dynamic and subject to changes that might help or hinder the party seems like it would make any boss fight more interesting.... Like for instance an idea I was kicking around is that you have the evil necromancer working in the top of a tower on getting his flesh golem up and running...(He has his assistant who is a tank standing guard....) Maybe some other undead minions(Such as crawling claws and maybe a couple zombies...) The basic tactics of the boss boil down to
      1.Have his minions and henchman stall for time while he puts the finishing touches on the flesh golem.
      2.When golem is ready orders his henchman to "THROW THE LEVER!" (Possibly have two levers in the room, one of which activates the flesh golem to bring it into the fight, and the other opens a trap door in the floor.)
      3.Assuming that Kronk hits the right lever the boss will probably try to escape while "Jr." serves as the primary threat...

    • @christopherfleetwood5252
      @christopherfleetwood5252 2 ปีที่แล้ว +2

      Or have the bbeg be a lich that has one of his skele minions pretend to be him and then fight the party with scrying target spells or preset up spells or spells with no obvious point of origin.

    • @BOKIL100
      @BOKIL100 2 ปีที่แล้ว

      THIS!

  • @dnddude9652
    @dnddude9652 4 ปีที่แล้ว +519

    **Boss appears**
    Players: “Alright, let’s get this over with”
    Players: **Kills Boss in 2 turns**
    Players: “Wow, that was ea-”
    Boss: “Sike”
    Boss: **Obliterates players**

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +42

      Now THAT'S what I'm talking about. :D

    • @dnddude9652
      @dnddude9652 4 ปีที่แล้ว +16

      But wait, there’s more!
      Wild Magic Sorcerer: **Revived**
      Boss: “Wait, why are you-“
      Wild Magic Sorcerer: *”FIREBALL”*

    • @siralyssongamer6522
      @siralyssongamer6522 4 ปีที่แล้ว +1

      Excuse me. Im new to dnd. What is Sike?

    • @irok1
      @irok1 4 ปีที่แล้ว +11

      @@siralyssongamer6522 sike is not a D&D term. It basically means "you got tricked"

    • @KingAm0
      @KingAm0 4 ปีที่แล้ว +3

      *cough cough* balor *cough cough*

  • @Darkorange13th
    @Darkorange13th 4 ปีที่แล้ว +58

    I've always wanted to be a wizard.
    "EXCUSE ME CAN I SPEAK TO YOUR MANAGER?"
    "I cast shield."

    • @TJTrickster
      @TJTrickster 4 ปีที่แล้ว +7

      If it is a Karen cast silence

    • @kzkaa.
      @kzkaa. ปีที่แล้ว

      @@TJTrickster pretty sure Karen are immune to silence

  • @aidanallen458
    @aidanallen458 4 ปีที่แล้ว +49

    I’d say it’s always great to pull players out of their comfort zone for both boss fights and important battles. If they’re relying on a specific tactic, spell, or whatever too much, throw them something that won’t fall so easily. It’ll keep the game interesting and force players to come up with more complex solutions than just fireball, fireball, fireball

  • @kjellgunnartrimbo-forthun6052
    @kjellgunnartrimbo-forthun6052 4 ปีที่แล้ว +60

    I love how we get to see DM Luke react to the party's criticisms

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +12

      Being a DM is hard. My party of me never stops criticizing me... 😢

  • @schemage2210
    @schemage2210 4 ปีที่แล้ว +45

    So the boss should be at the very end of a dungeon playing with his doll house waiting for the heroes to show up..... I guess I know where I have been going wrong all this time. LoL. Great video, great tips.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +8

      EPIC BOSS DOLLHOUSE FIGHT
      I know what I'm doing this weekend now. 😁

    • @schemage2210
      @schemage2210 4 ปีที่แล้ว +11

      @@theDMLair "no no no you didn't just call them dolls", the boss yells furiously. "These are limited edition action figures you fool. And for that insult I am now forced to kill you!!!!"
      Or something along those lines.

    • @Anna-dd1tb
      @Anna-dd1tb ปีที่แล้ว +1

      You know, I love this idea actually. It could get very creepy real quick.

  • @innocentmonster4881
    @innocentmonster4881 4 ปีที่แล้ว +31

    I sometimes fudge abilities for bosses. I once made an 'Outsider' type boss fight inspired by Dishonored. I had a moving environment with the boss using Blink (short range teleport) once per round. Each party member had to stay on one platform to fight the boss as well as Crow Swarms in this shadow realm.

  • @bigklu4756
    @bigklu4756 4 ปีที่แล้ว +36

    "To win without risk is to triumph without glory." -- Pierre Corneille

  • @mirjanastevanovic-radojevi6432
    @mirjanastevanovic-radojevi6432 4 ปีที่แล้ว +125

    I have been waiting for this for a loooooooong time, I'm so happy.

  • @nathanielsteward2221
    @nathanielsteward2221 4 ปีที่แล้ว +46

    This was at just the right time! I have a massive battle in one hour!

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +4

      Awesome! Glad I could help! 😁

    • @kapitan19969838
      @kapitan19969838 4 ปีที่แล้ว +3

      How'd it go? I want to hear the full story and You better gave them a proper fight

    • @RJ-1580
      @RJ-1580 4 ปีที่แล้ว +1

      I swear this reminds me of comments on videos of Chemistry Tutor, sorry I know that’s not the channel name

  • @alexm7141
    @alexm7141 4 ปีที่แล้ว +246

    PC's: the boss fight is lame
    DM: Ahem 😡
    Wizard: I cast shield!!! 😨

    • @kaitokobayashi6394
      @kaitokobayashi6394 4 ปีที่แล้ว +6

      *All the 100 dragons used breath weapon from the sky*

    • @masmurdermonkey9233
      @masmurdermonkey9233 4 ปีที่แล้ว +2

      @@kaitokobayashi6394 Let's just call it 1,000,000 damage. To save time.

  • @adityanorbert841
    @adityanorbert841 4 ปีที่แล้ว +32

    I remember this one time I nerfed the boss because I thought he was OP and then my party proceeded to wipe the floor with him

    • @alchemicpunk1509
      @alchemicpunk1509 4 ปีที่แล้ว +6

      Question: Did any one of them die? If no, do not be afraid, there should be one or two who lay down their lives in the final or mid campaign boss fight.
      Because a) perfect opportunity to run a revival quest or epilogue and b) that just sells to them how big this last obstacle was. It's what I learned from having that happen twice and then resisting the nerf urge that third and since then last time I ran a campaign boss.
      They still stomped the boss by all counts but their (highly competent) damage sponge bit the grass in the second to final round which made the rest of those rounds simply *amazing* in terms of roleplay and engagement.

    • @adityanorbert841
      @adityanorbert841 4 ปีที่แล้ว

      Nope,none of them died I don't even think they took much damage (not fully my fault but the dices fault)

    • @dantedharma6252
      @dantedharma6252 2 ปีที่แล้ว

      I did had to Nerf a Boss mid-battle because he rolled 3 consecutive 20s was a Young Green Dragon and they were 2 Lv 3 Players (was playing Phandalin)

  • @kendrickrochelanzot2053
    @kendrickrochelanzot2053 4 ปีที่แล้ว +8

    A boss I designed took place in a city where earthquakes were frequent. The place us ruled by a evil half dragon.
    The boss was interesting because he had a pocket kobold sorcerer that heals him in every turn he gets. After 5 turns a earth elemental pops up, the cause of the earthquakes.
    The fight gets easy in terms of the kobold getting scared and retreating, making the enemy lose his healer.

  • @Iwant2believe78
    @Iwant2believe78 4 ปีที่แล้ว +73

    Hello all. Getting into D&D after 30 years since my limited introduction. It's my teens getting me into it and I have been binge watching Luke and really enjoy his videos. Was just looking forward to playing but now I am inspired to become a DM at some point. Love to world build but baby steps right? Look forward to your vids Luke and thank you.

    • @VonVonnyVonVon
      @VonVonnyVonVon 4 ปีที่แล้ว +6

      Even if you don't plan to run any published campaign, read the Essential's kit's campaign, The Lost Mines of Phandelver. It explains everything in detail and analyze it to get a sense on how to run a good campaign. It's well written, well paced and a great adventure for level 1 to 5!

    • @marcolu5395
      @marcolu5395 4 ปีที่แล้ว +5

      As an early DM, let me say that it really isn't that hard. As long as you have a good group of players, (preferably friends) you can run a great game with nothing but a piece of graph paper, some pieces of paper, and pencils.

    • @jeremiebihin8150
      @jeremiebihin8150 4 ปีที่แล้ว +2

      And as a new DM as well, I actually felt more comfortable running a campaign in a whole new world that I created. Sure it was a bit of work, but fun work, and I feel way more comfortable and ready to improvise in the world I made than in an other world where I need to go back reading all the time to check that i'm not incoherent.
      So sure my world may not be as rich than some published official worlds and campaign, but the player enjoy the unique character and authenticity
      cheers

    • @Iwant2believe78
      @Iwant2believe78 4 ปีที่แล้ว

      Thank you i will look into it as study material

    • @Iwant2believe78
      @Iwant2believe78 4 ปีที่แล้ว

      I feel the same way about building my own world then creating adventures and campaigns with in it because i will know and understand my world much better then a ready made world. I would be playing with my kids and their friends who are all late teens and while smart can be short sighted and non tactical so i want to make the world living and bring their actions into play on larger scales then they are used to just clearing dungeons. Thank you all and if i download discord again i might join up there to talk more.

  • @JoahTheThread5ive
    @JoahTheThread5ive 3 ปีที่แล้ว +4

    In the game of D&D I was playing a few weeks ago, the wizard and the cleric used pretty much all of their spell slots right before the boss fight happened.
    The wizard used his to make a house, and the cleric used his to...
    delete the Wizard's house.

  • @Crazyhaha
    @Crazyhaha 2 ปีที่แล้ว +1

    One fun trick I do is surprise the players with the boss so they have to improvise with what they have and play the boss like either a very savage creature or a intelligent learning creature so that it pushes the players to make plans to take them down. For example I homebrewed a one shot and the players were on a small boat fighting my homebrew creature a cobradile, I made it so that it would watch what the players did and avoid taking damage the same way twice. Another thing that happened was that the players tried luring its head out of the water by throwing chunks of raw meat in there but then they switched it up and stuffed the meat with poisonous berries that they got eirlier in the session which really brought out that amazing feeling of outsmarting the big bad boss instead of just a simple hit till ded.

  • @mazzatramp
    @mazzatramp 4 ปีที่แล้ว +14

    WTF, tonight I will dm my first boss fight, this video was really a grace!

  • @rockingatnothing9754
    @rockingatnothing9754 4 ปีที่แล้ว +4

    To be honest, your videos really inspire me on how I write my campaign and I’m so thankful for the tips that you give!! You make amazing videos

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +2

      Thank you so much!!!
      This is very encouraging. I'm having a rough day at work right now, so I really needed that. 😁

  • @clockwork1511
    @clockwork1511 4 ปีที่แล้ว +4

    Yesss! This could not have come at a better time, im planning a 10th lvl miniboss for the next fortnight, and this helped me tons! Cant wait for part 2! :)

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Awesome! 😁

  • @Gemini-Lion
    @Gemini-Lion 4 ปีที่แล้ว +5

    When preparing for my campaign I make the bosses like Players to give them a lot more depth, personally. It also makes it easier to roleplay those bosses, just making them stronger than actual individual players

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      In what ways do you make them like players?

  • @0MGWTF1337
    @0MGWTF1337 4 ปีที่แล้ว

    im so happy i found this now as im starting the Rise Of Tiamat this weekend and seeing her on a poster on a great series is just awesome

  • @robertnett9793
    @robertnett9793 4 ปีที่แล้ว +6

    I am glad for tips like this :D really helping a lot.
    Last time I had my heroes face the evil warlock Halphai (a lieutenant in the army of my big bad guy, who seems to be some sort of necromancer or artificer ... he builds artifacts out of people. Think if the Riddick Necromongers had a faible for war-forged creatures).
    They caught him in the last moment - just before he and his minions could cross the old dwarfen bridge to the undergrund stronghold deep in the uncharted underground - basically under the nose of the bbg's army.
    Cleverly they sabbotaged the bridge, to cut Halphai from reinforcments so he stood alone just with his escort of super heavy 'Augmented' as they call them with terrible long axes and an overall pain in the ass.
    However as the bridge finally broke, it turned out dwarven constructions are sturdy. More sturdy than the ledge they were fighting on.
    So in the middle of the overall brutal fight, it turned from a fairly static combat on uneven terrain, to a battle of life and death sitting on a large chunk of rock hurdling down in the even less charted depths beneath the dwaven stronghold. With all the shebang of lavabombs, debris and the occasional enemy augmented soldier falling by - death-defyingly still trying to get a shot or two at the heroes on the platform.
    Ah - what a glorious mayhem :D
    I think I included some of your 'how to make combat interesting' ideas in this.

  • @seraph1644
    @seraph1644 2 ปีที่แล้ว

    In the middle of designing a homebrew boss. I have been spinning out trying to work out how to make the boss fights more challenging. Cheers for the help!

  • @benwatson222
    @benwatson222 3 ปีที่แล้ว

    My first boss fight as a DM was a puzzle mixed fight. The boss had armor that reduced physical damage by five, however the Boss was a mechanical golem so certain parts could be ripped off or opened with enough force. I gave them a little hints when their hits were close enough to the weakened armor points and eventually they figured out. With a little help from a Nat 20 strength check, the boss was defeated two turns after the ‘heart’ was exposed. They really enjoyed it. I like to add little boss mechanics into each fight if players are willing enough to be creative to figure them out. Just a small reward for roleplay

  • @Skronk93
    @Skronk93 2 ปีที่แล้ว

    my party fought some dudes in a warehouse once and it had a balcony that lead into an office, so the barbarian just kept throwing people off everytime they got close. great use of terrain. very fun combat

  • @Matt-md5yt
    @Matt-md5yt 4 ปีที่แล้ว +2

    Glad you talked about the Big bad in this video

  • @Zulk_RS
    @Zulk_RS 4 ปีที่แล้ว +22

    Alright. I really needed this because I'm still struggling with how to design my BBEG's stat block.

    • @GrugTheJust
      @GrugTheJust 4 ปีที่แล้ว +6

      In my experience, he's right on all accounts. If it's a BBEG, you need to work in lair actions, regional effects, legendary actions, and have minions waiting in the wings to stave off a quick beatdown.

  • @eternalwatcher3628
    @eternalwatcher3628 2 ปีที่แล้ว +1

    Another reason why boss minions are so important is because if theres only one badguy, only one player will get the satisfaction of getting the finishing blow.
    It's nice to give the others a chance to feel that they really made a difference.
    Sure, I didn't cut the Black Dragons head off, but I finished off that annoying as hell Naga that had been biting us in the ass throughout the battle.

  • @eryvac0074
    @eryvac0074 4 ปีที่แล้ว +11

    I swear, that rogue voice is going to make me gnaw my ears off

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +8

      Please make a video of that so I can watch. 😁

    • @eryvac0074
      @eryvac0074 4 ปีที่แล้ว +1

      @@theDMLair I'll get right on it when I figure out how

    • @neinherman9989
      @neinherman9989 4 ปีที่แล้ว +1

      I read that in the rogue's voice

  • @CrowzenOver
    @CrowzenOver 4 ปีที่แล้ว +4

    Thanks, Luke! I'm currently writing a campaign, and the thing I'm struggling with is making awesome, memorable bosses for my players. This video really helped and I look forward to part 2!

    • @lodeclaw
      @lodeclaw 4 ปีที่แล้ว

      I stole an idea from a Reddit user for the boss of my Lost Mine of Phandelver in which the big bad drow boss turned into a drider after taking a bunch of damage. It went really well. Depending on the boss, you could implement phases in the fight like this to up the ante and challenge the party.

    • @CrowzenOver
      @CrowzenOver 4 ปีที่แล้ว

      @@lodeclaw That's a good idea. I don't know how I didn't think of this before. Thanks for the tip!

  • @zooker7938
    @zooker7938 2 ปีที่แล้ว

    I'm glad I watched this, because the boss I had planned broke every single rule you gave.

  • @FinalFayt1
    @FinalFayt1 4 ปีที่แล้ว +5

    Wonderfully done. I like the part about minions, which I forgot to do on my first miniboss.
    First round of combat later, with the highest spell slots and action surge spent...

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +3

      Yeah...dead boss. 😢
      PCs going supernova = quick boss fight

  • @alexiavya722
    @alexiavya722 4 ปีที่แล้ว +10

    Lmao i’m a dm in high school
    My last game was a start to a new game group
    First encounter was 4 lizard folk with guns, a magic caster that got one shot and then created a level 1 barbarian that was raging, multiattack, and 40 hitpoints
    Intense fight that ended up have all 3 squishy classes downed and the Paladin 1v1ing the barbarian.
    The Paladin hat 2 smites left and max ho when that started and me as a dm thought she was lower so I was a little concerned that I went a little to hard, but everyone enjoyed the game 😂

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +3

      You've been DMing since high school too! 😁

    • @alexiavya722
      @alexiavya722 4 ปีที่แล้ว +1

      the DM Lair but i’m still in highschool 🙃

  • @deadly_artist
    @deadly_artist 3 ปีที่แล้ว

    Rewatching it since I need it now, really helpful!

  • @sharkjack
    @sharkjack 4 ปีที่แล้ว

    One thing that really helps 'normal' big bads is realizing that standard turns still assume everything is happening simultaneously, so you can totally have everyone move at the same time, with the big bad setting the pace. Each turn he'd actively reposition himself to not be surrounded, to be as shielded from ranged attacks as possible etc. This also has the advantage that terrain changes every turn, allowing more stuff to interfere. Maybe you get to a bridge and the big bad trips someone. Maybe he sets off a trap. Give boss battles their own mechanics.
    Cornering the big bad with a complete party is still usually the win condition. Unless the big bad gets some ridiculous upgrade(which works great at the treshold of tiers of play) relatve to players, getting into a static fight will not feel satisfying.

  • @mhDarkWolf
    @mhDarkWolf 4 ปีที่แล้ว +5

    Ik running CoS as a new dm, and I'm having the party meet strahd for the first time face to face next session. I'm excited to see how many characters I incapacitate before they stop trying to kill him

  • @alanthomasgramont
    @alanthomasgramont ปีที่แล้ว

    Judging by your shirt, its clear which of the opening characters you filmed last. I feel so good about discovering that for no reason. I'm easily amused.

  • @jcplaysmusic6257
    @jcplaysmusic6257 4 ปีที่แล้ว

    Watching for my homebrew campaign, you helped soooo much! Thank you

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว

      You're very welcome! 😁

  • @gamesdisk
    @gamesdisk 4 ปีที่แล้ว +4

    I know its very videogamy but I love a muti-form fight. Beasts that hit 0 hp then respawn as something bigger and nastier.
    Another thing I do is give some bosses two or three turns per round, so it acts on say 17 12 and 4 for example.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      I don't know I think that's not that video gamey me to me. I think it just sounds cool and it makes bosses more interesting.

    • @r.s.2890
      @r.s.2890 2 ปีที่แล้ว

      Mythic monsters from Theros, and a boss from Rime of Frostmaiden kind of do this.

  • @weniswarrior666
    @weniswarrior666 4 ปีที่แล้ว +1

    I recently had a boss encounter with an evil bard/rogue that was running a secret operation to drug a town's water supply and make them more susceptible to mental influence and manipulation. The fight with his minions was actually pretty intense, but the boss himself ended up being kind of a pushover. To be fair, I guess that is kinda how it goes when you take a bard's allies away.

  • @dakotahrivers6640
    @dakotahrivers6640 5 หลายเดือนก่อน

    Your content is top tier, my dude.

  • @anerdwhowritesessays9931
    @anerdwhowritesessays9931 4 ปีที่แล้ว +24

    Me: laughs in tarrasque

  • @StabYourBrain
    @StabYourBrain 3 ปีที่แล้ว

    I just ran a bossfight today. And i think what really spiced the encounter up for my players, was using 4E ish Minions tied to a Lairaction.
    Every third turn, my boss summoned a certain amount One-Hitpoint Minions to his aid. They dealt normal damage, but were defeated with a single hit, so i didn't have to account too much for the CR of the Allies, but they still divided the Players attention quite a lot, giving the Boss more room to breathe. In addition to that, the Boss regenerated hitpoints every fifth turn. So as soon as they counted one and one together and caught on to it, they had to come up with a way to get rid of the minions, so they wouldn't get damaged too badly, but at the same time they couldn't waste too much time or resources fighting off the minions, to compensate for the amount of hitpoints regained by the boss every fifth turn.
    It created a interesting dynamic in which my Players had to come up with a way to keep the Minions in check, while still dealing enough damage to the Boss, so he wouldn't regain enough hitpoints to negate the damage done in the last previous turns. Focusing only the boss would have resulted in being overrun by Minions, while focusing only on the minions would have lead to the boss regaining all the hitpoints he has lost so far, rendering their previous progress meaningless. My players enjoyed it very much, so i had a great time as well.

  • @MassMoment
    @MassMoment 4 ปีที่แล้ว

    For a boss encounter to be fun, it really helps to (1) know their abilities and (2) know their motivations. If you don't know these two things, it's hard to improvise for them on the fly. If a boss is a spellcaster, I find sometimes that giving myself a hierarchy helps a ton in deciding which spell to cast next.

  • @cthulhuthegreatoldone7045
    @cthulhuthegreatoldone7045 4 ปีที่แล้ว

    I just started playing dnd and had a campaign in mind, is a boss that cant be hurt most of the time, but has like dps moments a good fun boss. Like it does a set amount of attacks then does a little resting thing when it can take damage

  • @Srjl
    @Srjl 4 ปีที่แล้ว +2

    One of the things I've learnt is that a boss should be resilient if they're on their own. Boost their health, but maybe keep their damage output either as is or at the lower end. This lets the fight drag out a bit and allows the boss to act more in the long run, opening up for some good roleplay as well.
    Also, if it's a humanoid and happen to be more susceptible to hold and/or control spells, give them some counters that the players will have to work around.

  • @boiitbespamtongspamton4518
    @boiitbespamtongspamton4518 ปีที่แล้ว

    Just realized how easy my players been having it right now, thanks their next fight is gonna be real fun

  • @darksev.6468
    @darksev.6468 4 ปีที่แล้ว

    I was looking for this. Exactly this. My players are about to fight a Hag next session and that's exactly what I needed.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Awesome! Happy I could help.

  • @somethingnasty4145
    @somethingnasty4145 4 ปีที่แล้ว +1

    One thing that I as a dm do for solo boss fights when I give them too my players is to make sure they hurt. Hes right in saying turn economy is against them, so even recently my party squared off against a reskinned shield gaurdian, I buffed up its attack from 2d6+4 to 3d6+6 this made it so that it's two attacks felt a lot more impactful when it managed to hit.

  • @csm0304
    @csm0304 4 ปีที่แล้ว +2

    I make my bosses pc characters with a few minions. It makes it much more interesting and splits their attention between say 5 bandits and lvl8 wizard standing out of reach of the melee initially.

  • @andresmarrero8666
    @andresmarrero8666 4 ปีที่แล้ว +1

    One could put a boss at the beginning of a dungeon as a sort of battering ram, ment to weaken them significantly right off the bat and then have the boss come back at the end of the dungeon in a more powerful and dangerous form. Heck if you want to be cheeky then you could have the boss become the dungeon itself after his second defeat and the heroes have to pay demolition if they want to get out alive.

  • @AchaOda
    @AchaOda 4 ปีที่แล้ว

    I did my first oneshot recently as a DM (which actually turned into a two-shot and probably will be the prologue of our campaign) exactly what you said in here except for the terrain part, and I feel that's what I was missing in my first boss fight. Overall, it went from a merry band of players arriving in a city-state to an investigation on a conspiracy threatening the faith established inside of it. The boss fight was against a treacherous dragonborn knight and a group of hired bandits who were trying to unbalance the rule of that religion in place. They ended up almost killing everyone in the group. Except the players were smart enough to first locate the boss, go back to get some backup AND THEN defeat the boss in a really close fight.
    Thank you for the advice!

  • @thendarkendwolf8796
    @thendarkendwolf8796 4 ปีที่แล้ว

    In one of my DM's games my party was level 2 each person including my Paladin and we found a displacer beast fought it and almost got TPKed but thankfully to some encouraging strategy talking with other players we have a pelt and food.

  • @jokesonyou91
    @jokesonyou91 4 ปีที่แล้ว

    Also, along the same lines as adding minions to split the party's attention, you can add additional elements to the battle.
    The boss has captured townsfolk and is keeping them locked up in small cages at the bottom of a pit nearby, that is quickly filling with water.
    The boss gets stronger when in direct sunlight, and there are levers on the temple walls that adjust the panels on the roof and walls to redirect light somewhere else.
    Etc.

  • @thereaIitsybitsyspider
    @thereaIitsybitsyspider 4 ปีที่แล้ว +2

    I think it's important to follow a basic principle with boss fights. Are things going to smoothly? Throw a wrench into things. Give the solo boss a second wind that allows him to escape instant death. Just remember to reward your players for clever planning and if they don't want to have a ton of combat, don't force it on them.

  • @stryderh.3934
    @stryderh.3934 2 ปีที่แล้ว

    Just watched my party of 6 level 5s murk a Marid in around 3 turns, so thank you

  • @bryankia
    @bryankia 4 ปีที่แล้ว

    Always good stuff. I will admit at first I did not like to first part with the different characters. I was wrong. Keep up the great. Content

  • @terrenaven
    @terrenaven 4 ปีที่แล้ว +8

    "Green Hag with some Scarecrows and Crawling Claws"
    Stop trying to spoil my fights for my players!
    in actuality this was a really good video though, I had thought of some of these, as I'm going to be running a spooky mystery one-shot in October, but since I'm a very (very) new DM it's great to hear tips that more experienced people like yourself have. Great video!

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Sorry... 😂

  • @deej8612
    @deej8612 4 ปีที่แล้ว +1

    During my campaign I threw a gigantic spider at my players. I had designed it to be a personal struggle for one of the players since she was a pyromaniac. Spider on fire? Spit web ball on fire back at party. The player caught on fast and instead used a spell I was not ready for and never thought would be used... Some sort of polymorph... Everyone laughed at the attempt and I rolled save for kicks and giggles, but when I saw it land a 1...i knew it was meant to be. I let her shrink it and stomp on it. And everyone loved it.

  • @syrupchugger421
    @syrupchugger421 8 หลายเดือนก่อน

    All good ideas, good job

  • @andrewlaverghetta715
    @andrewlaverghetta715 10 หลายเดือนก่อน

    One of my suggestions regarding full resources… a boss doesn’t need to just die when a pre-determined number is reached. Just because a rogue gets a huge sneak attack crit, a paladin crits a 2h weapon with a huge smite, hold person eat … they don’t need to die when they reach xyz hp.

  • @altejoh
    @altejoh 4 ปีที่แล้ว +1

    What i hope the next video talks about, is boss battles that become lame not because they are too easy, but because they just end up becoming slap-battles that last an entire session.

  • @O4C209
    @O4C209 4 ปีที่แล้ว

    Well this was the perfect recommendation. I have my big boss fight today for the conclusion of my mini campaign.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +1

      Perfect timing! Good luck with the boss fight!

  • @thunderdrae7749
    @thunderdrae7749 4 ปีที่แล้ว

    For the solo monster thing, it can work out if you have proper terrain and prepare the fight. Like when i was playing in the dragon of icespire peak, the area where you fight it, with the ice that has a high chance to trip you, and areas where you can simply fall to your death, really up the challenge despite fighting only one young white dragon.

  • @kevynhansyn2902
    @kevynhansyn2902 4 ปีที่แล้ว

    My favorite new rule for my games is something i remember using groom Palladium Games, a 1-4 is a auto miss, of course a 1 is a critical miss.
    When stats and bonuses are just getting to high, and for example a pc can hit or do something on as low as a 3, well, that wouldn't fly. Its more fun that way.
    Also i love to give my main baddies, levels and feats and skills to go up against the players. Just about everything learns how to adapt somehow.

  • @someperson3390
    @someperson3390 4 ปีที่แล้ว

    This is very helpful, thank you!

  • @praecantrix
    @praecantrix 4 ปีที่แล้ว

    Another great video. To add to your tip of planning the tactics, make sure you know the spells the boss has and think about when to use them beforehand. Really suck laying down a wall of fire only to realize after how the spell works and do next to no damage, or to realize the range on counterspell is less than the range of many other spells!

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว

      Also personality, i have an idea for a Chaotic Evil PC who's entire deal is "i treasure my friends, i will do anything to protect them, even burn down this sacred forest of the elves by casting wall of fire. This way they can happily go along with a Good aligned party 99% of the time but when nobody's looking or the cleric is down, out comes the ruthless efficient evil side happily burning the world to save 3 people.
      My idea for this originated with the image of some wizard assassin's with rings to cast 3 spells at once taking out a fort/town/army/target by casting 2 walls of fire each facing inward and connected to eachothers walls all facing inward in a forrest.
      Anyway its definitely important to have the villains tactics planned out, including backups, and their general personality for how they improv when something unexpected happens.

  • @cmdmd
    @cmdmd 9 หลายเดือนก่อน

    “They’re going to go “Super Nova”…”
    Well said, sir.

  • @Dazyhead
    @Dazyhead 4 ปีที่แล้ว +1

    idea i want to use for a cerebus syndrome: a spore druid who gave his body to nature in order to set the world back to zero society wise. his body would be in a safe place completely mummified but kept alive and a plant would be creating clones of him. for his plan, he was experimenting on creating strains of mushrooms that can explode, called blasting caps. when the players finally find him, i would want him to be an unknown but his worked noticed, and he has to be in an already established town that the players have gotten used to, and he would be finalizing his plan for sentient mushrooms that use bodies to move around and travel. said bodies, don't need to be dead. so he would be using live people being controlled by mushrooms that chase down people and explode, raising hate levels to absolute extremes. after seeing how successful the plan goes, he would just leave the players and the town while they try to deal with the blasting cap mushrooms.

  • @loganfrandrup6590
    @loganfrandrup6590 4 ปีที่แล้ว +1

    Thanks you, my players are just about to get to the first boss of the campine. And as a brand new DM, I needed this to make my boss was good to go
    Btw, it's a Necromancer that summons undead creatures from the inside of a well. Mean while, that same well is imiting a magical mist that every round they need to make a Con save or get delt Necrotic and Cold damage. That is the basics of it, it's only the first real boss.

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +2

      Sounds awesome to me! 😁

  • @TheAres1999
    @TheAres1999 4 ปีที่แล้ว

    My players are about to meet the boss (if they survive this dungeon) so I am glad that I found this video. They are working through an ancient dwarven mine that leads to a gate to the Earth Plane that the boss is trying to open. They know the boss is a dark elf called M who has one staff that is used to open the door to the gate are, they have the other so this should get interesting.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 4 ปีที่แล้ว +2

    Foreshadowing is something I do
    Good tips and good video

  • @robinscompass5951
    @robinscompass5951 4 ปีที่แล้ว +2

    While watching this I came up with a boss idea. Basically, the hero’s would be traveling through a kobold lair, but i seems very quiet. As they travel through they hear skitters, almost like a mouse’s, but much, much larger, in between dodging traps. After fighting off some kobolds they come to a clearing, where there’s kobold standing out, where there’s a guard standing in the middle of the hall, a peculiar place for a kobold. As he’s just standing there, the party sees a blur travel out from seemingly nowhere. The shadow pounces on the kobold and tears it to shreds while party is still struggling to make out its appearance. After it kills the kobold two large logs come swinging down from 2 log sized holes in the walls and smack into it with, creating lots of dust and splinters of wood. As the dust settles the monster is completely gone. I’m not sure what stat block you would use for this, but I’m thinking it would basically be a reskinned displacer beast that had solid climbing speed. (If your party wouldn’t like that then it could just be a reskinned displacer beast to throw off meta gamers.) for me the boss fight would occur in a pretty big room that looks almost like an arena, where the last few kobolds in this dungeon the thing hasn’t slaughtered (you could have scenes with lots of torn apart kobolds to show this off) are in the center, weapons drawn, when it falls on them and tears there ranks apart. After that the party moves in to see this large cat looking beast, but with huge talons on its feet and instead of a face just a huge mouth filled with rows and rows of teeth like a lampreys.

  • @ZanarkandAce
    @ZanarkandAce ปีที่แล้ว

    I’ve been foreshadowing my BBEG (The Queen, Lvl 3 hexblade warlock lvl 17 bladsinger wizard) since session 3. At level 7 the party used their 1 wish to write the Wish spell into her spellbook, then she wiped their memories to make them think it was done willingly. They cleared up their minds a couple sessions later and re replayed that time with her and they managed to kill here and get one of her clones out of the way. Now they have a few months until the next clone is ready to come up with a plan to kill/stop her

  • @levithomas2700
    @levithomas2700 4 ปีที่แล้ว

    I had this exact same problem. The boss fight would be over in 2 rounds. So I added a bit more dynamics such as a few more hit dice and max hit points. Add some traps around the area, and maybe have the boss be in possession of a high level magic item to make the fight a bit more challenging. Or, I'd even have clues around the dungeon to indicate that the creature wasn't an ordinary one and had a special weakness they needed to figure out. However, be careful of this because if you have players who are used to dominating the battlefield, they will get frustrated real quick if the fight lasts more that 5 rounds.

  • @braydenb1581
    @braydenb1581 2 ปีที่แล้ว

    My biggest tip for a boss battle, make sure there is an RP element to it. So it's more than just math. Yes do all these fun things but my favourite thing I ever did was overwhelm the players with an easy kill switch. The players could auto win by breaking a dam. But that would destroy the town they've spent the last 10 sit downs interacting with. Even without them realizing the boss was gonna be hard after the first round, they were already freaking out over the obvious auto win switch.

  • @normal_mothman
    @normal_mothman 2 ปีที่แล้ว

    I think a good thing to steal from a lot of Video Games here is phases. One of my favorite bosses that I designed was Deadham, a giant pig demon. He wasn't that interesting stat wise, all he really had that was threatening was a sweeping attack, but the thing which kept the momentum of the fight going was that I was altering how he played and looked.
    When they reduced him to half HP, I had his skin and skeleton leap off of him and try to keep the players away. Then, when he was reduced to 10% of his HP, I had his skin fall off, hurting players attempting to climb onto him and attack him. Though it was a small detail, it really helped the players feel accomplished, and kept them from feeling they were fighting was basically just a giant chunk of hit points.

  • @cthulhufhtagn2483
    @cthulhufhtagn2483 4 ปีที่แล้ว +8

    "Nothing is more terrifying than a headless Barbie doll."
    What about a Barbie doll...with a head? 0.0

    • @cthulhufhtagn2483
      @cthulhufhtagn2483 4 ปีที่แล้ว

      @Natasel Lego features on flesh-colored Plasticine.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar 4 ปีที่แล้ว

    In my solo boss fights I often makes my bosses roll initiative twice and give it two turns.
    Sure it favors monks stunning strike twice as much as hold person but iv found it to be a good way to do boss battles

  • @warmmilk9480
    @warmmilk9480 4 ปีที่แล้ว +1

    Perfect vid for me. Thanks!

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว

      You're very welcome! 😁

  • @AdeptScholar
    @AdeptScholar 4 ปีที่แล้ว +1

    If you want to run a solo boss creature, consider the environment [including natural obstacles and traps], yes, but also consider: the boss's method of attack and the creature's mobility. I would recommend giving a boss both a melee and a ranged attack ability, and for one of them to be an a.o.e. attack in order to help address action economy. (You could additionally look at giving them a healing/regeneration ability via a magic item [e.g. potion] or spell/spell-like ability [should they not inherently have such ability] to further "even the field"). Mobility can be important due to the fact that it can prevent them from getting surrounded and overwhelmed, so if they do not have the ability of flight, burrowing, or teleportation (invisibility could also be used here to allow them more freedom of movement), then you could make their ground-based speed greater than the average of the party. (And if you gave them a ranged/distance attack, then should they use their mobility to distance themselves, they could still be a viable threat).

  • @Gamer_G33k
    @Gamer_G33k 4 ปีที่แล้ว +1

    I once ran an adventure where the party went through an abandoned facility that turns magic into usable energy. At the end of it the party went up against a group of cultists that took the facility, they freed a massive artifact and then went against the boss. The boss was a humanoid that mutated himself with Beholder genes and thus grew eye stalks. I just used the stat block for a beholder, but I forgot the anti magic cone when I did intend to use it. That actually made the fight harder and the group almost TPKed, that was until the Barbarian threw herself and the boss down a 100 foot deep pit. They both survived, and the remaining two had to fight the beholder from above. Eventually, they killed him, but struggled to do so

  • @rossburton8775
    @rossburton8775 3 ปีที่แล้ว

    My tip for a cool boss fight...
    I tried for a while sticking legendary resistance and actions on something to beef it up (plus a bit of AC and HP as well). This usually gives it the staying power so they can't slam Hold Person or something on it and then alpha-strike it for a round one gank. I they do eat the Leg Res they can start to lock it down and get the kill. But the problem with this is that it's immune to certain tactics, but can still be taken down by a concentrated pile of attack rolls.
    As an alternative I've started going in reverse instead, grab something freakishly over powered that would definitely kill them all at a rate of about 1 player per turn. And then seriously handicap its damage output to the tune of maybe averaging half a PC per turn. Trust the AC, HP and beasty saving throws to keep it in the fight even after the PCs go ham on it. In theory this gives a longer fight without it being tedious, since they can spend all their cool stuff, and even without the LEG Acts, the monster can be scary when it finally gets a turn and smashes a PC to 20% health. Throw in a couple of mobility options that it perhaps didn't have before (like flight or bonus action disengage) and now the wizards can't just hide behind the tanks for the whole fight.

  • @blitzdublone3006
    @blitzdublone3006 4 ปีที่แล้ว +6

    Thanks, I got a whloe of great and awesome ideas for my boss fight :)
    This is gonna be awesome !!! :)

    • @theDMLair
      @theDMLair  4 ปีที่แล้ว +2

      Sweet! No mercy. Lol 😁

  • @PastorCleveland
    @PastorCleveland 2 ปีที่แล้ว

    One thing I've started doing for boss fights (works every time) .... Don't determine the Boss' HP until the second or third round. I will describe damage and numbers for the first few rounds, but it's all a rouse. My main goal in rounds 1,2 and 3 is to see how much damage the party is doing on average. If they're doing 50 to 70 damage a round, then I can determine how many more rounds I want the boss to last, and then I assign an HP for them to reach. I do this for Three reasons - One: I want the party to feel like they're earning it. Two: I love giving out magic items and letting a party feel powerful. So, I already know just about anything I throw at them they're going to demolish. And Three: Doing this allows me to use just about any CR boss at just about any party level. Example: An Adult White dragon is a great boss fight, but it's CR 13 with only 200 HP. I've seen parties of 7th level dish out 200 HP worth of damage in three rounds! So, just nerf the dragon's damage a little and see how much damage the party is giving it for a couple rounds, and then decide on how long you want it to survive. They're doing 40 damage a round? Ok, three more rounds, that's 120 HP. .... Anyway, it works for me. The goal of the game isn't math, it's fun.

  • @alchemicpunk1509
    @alchemicpunk1509 4 ปีที่แล้ว +1

    My prime tip for boss fights is:
    Use the game system you are running as a skeleton for your boss fight, not as a strict ruleset.
    My players will, for example fight a custom made boss that is basically an aspect of an eldritch horror whose modus operandi I grabbed from the typical Lich and Devil fights: Loads a minions surrounding a stat stick who knows a few combat spells at best. (For the record, I run necromancer and devil fights different from that because I am nothing if not an asshole about these things.)
    Main story reason: Such creatures would at best have basic intelligence but would still be warping the crap out of reality.

  • @NegatveSpace
    @NegatveSpace 3 ปีที่แล้ว

    Now I really want to create an adventure where the characters get taken to a pocket dimension with a semi omnipotent being that wants them to play in its life size doll house. Reminds me of an original startrek episode.

  • @lutodako3904
    @lutodako3904 4 ปีที่แล้ว

    I run games and play games in dnd 3.5 and 5th, the big thing iv found is knowing your players and the world. so if they like puzzles and combat the bad boss could have magic traps/ unexpected ally's. but if the players are the type to kick in the door then more in your face tactics should be used such as bodyguards and physical deference's. but thats just my exp. hope this helps. :)

  • @PoldaranOfDalaran
    @PoldaranOfDalaran 4 ปีที่แล้ว

    I'm glad to see the boss fights I'm planning for both our next adventure and the one I'm planning for the Mythic(pathfinder) section of the campaign are likely to follow some of the suggestions here. The upcoming one involves a criminal mastermind and his powerful grandchildren as minions(absolute melee beasts to compliment his power as a psychic caster.
    The one after that involves the reincarnated form of an old villain who from the AP who died like a punk. But this time he'll be back as a cult leader, will have a number of cultists armed with high-tech weapons and will even include the use of a Star-Spawn of Cthulhu as his meat shield. (And then, when he's beaten, the party has to deal with the big guy himself, though they'll have some help there thanks to some intervening fighter jets and the protective magic of their mythic patron. Now off to go watch part 2 to see if it inspires more ideas to make this even more epic. :P

  • @user-cf6ee2ud2y
    @user-cf6ee2ud2y 2 หลายเดือนก่อน

    Sometimes the best way to challenge an op party is to make an op party for you to use.
    Wizard getting cocky because he can reverse gravity? Get your own wizard to force cage him. Paladin dealing too much smite? Bear barbarian with 5,000 hp. Ranger sniping enemies from 300 ft away? Spell sniper from 600 ft away. Rogue only rolled a 60 on stealth? Counter stealth with your own rogue. Cleric? Uhhhhh warlock?
    Possibly my favorite boss fight was a group of corrupted clones that the mad wizard Tomas Bloodeye had made, a crazy fight with 5 lv 20 adventurers fighting imperfect clones of themselves.

  • @rhysofsneezingdragon1758
    @rhysofsneezingdragon1758 4 ปีที่แล้ว +1

    Another good tip is too subvert the final boss.
    For a campaign I'm running now, they believe the final boss will be the high priest of a massive cult of tiamat.
    But, they'll get to face the massive challenge. A necrodragon that controlled the cult.

    • @DetectiveBarricade
      @DetectiveBarricade 4 ปีที่แล้ว

      Don't do that too often, though, and the actual boss should still "fit" with the campaign that has been running. If it's done too often, players may come to expect it. And something too out of left field will probably feel forced.

  • @stevenn1940
    @stevenn1940 4 ปีที่แล้ว

    I can 100% agree with how boring it is to fight in a bad boss fight.
    We're playing a module, and we were shunted into a side story (basically, it's a subscription module, and this was their holiday season adventure). Extra powerful fire giant, leading an army of normal fire giants, hellhounds, and lava mephites.
    We were careful to avoid encounters heading to his lair, so we did super nova a bit on him. But that was good play and tactics on our part, mostly. But here's where it goes south. It's just him, in his throne room. A big, empty room (it has lava in the back!) where nothing happens. After the DM doubled his HP (and probably his damage too.), we still annihilated him in 3 rounds. And that was with my paladin *basically* doing nothing for two rounds. (first tried to use command, but his advantage on all saves and +10 to wisdom saves kind of made that moot. At level 7, by the way. Then missed. Then got the killing blow)
    Then again, think I'll be leaving the campaign soon anyways. He gave us a few too many magic items, and his reaction is to basically give the enemies magic items, but not allow, or have the enemies go to unreasonable efforts to prevent us from having them. Beyond that, I went for a tank-paladin build (More or less the only melee fighter), and specifically aimed for high AC and saves. The result? I have an active 25 AC, but I get hit more often than not. In fact, the other players get hit less often than me. Level 7 again, as a reminder. I'm nearly breaking bounded accuracy, but most of the goblin archers can still hit me. Ah, makes total sense.

  • @makurajot8423
    @makurajot8423 4 ปีที่แล้ว

    Iam a preaty new dm but i think a boss shoud often have some interesting and strong homebrew abilitys. This makes it more interesting for seasond player but also for evry one else.

  • @vermillionwraith7810
    @vermillionwraith7810 4 ปีที่แล้ว

    for bossfights a good way to make it challenging and memorable is to have the fight occur on multiple fronts. Basically have a challenge the players have to overcome other than simply taking and dealing damage. This can be a secondary goal like defusing a bomb, escaping the lair before it explodes or convincing a third party to help their side. one of my players favorite encounters is when they tried to prevent an assassination and had to spread themselves out to defend against attacks on several fronts(he then proceeds to tell me how all my other fights suck). It can also be a special ability the players have overcome. In my current campaign my players are fighting a villain who can reflect damage back at players if they fail a save but has shortcomings such as not being able to reflect area of effect damage. Even something as simple as giving your assassin npc a grappling hook can change the entire dynamic of a fight. if you need inspiration just look at boss fights in video games or films there are tons of crazy fights easily adaptable into dnd