This "RPG" series is so underrated. I think it's an excellent, simple, and pretty recent tutorial. Others are like 5+ years ago and are not reliable anymore...
Thank you so much for these serie, I wish you continue it ! One question : Is there a reason why you you hade to parent the sword to an empty object with a collider and not put the collider directly on the item ?
Your player controller has the pickup animation, but for some reason its missing in the project files. I have tried to find out why it isnt playing, I assume you have to write something in "set animation" for interable item pickup to play the animation when you click on the sword (as shown in the outro of the video) I must be missing something very obvious.
I'm sorry i've made a mistake within the playercontroller script. I've forgotten to add 'animator.Play(Pickup);' Within the 'ReachDistance()' Method within the switch for 'case InteractableType.Item:'. That should fix it if you've set up the animator within the animator controller!
Please continue the series, it is really amazing and I learn so much! Subbed for this amazing series.
This "RPG" series is so underrated. I think it's an excellent, simple, and pretty recent tutorial. Others are like 5+ years ago and are not reliable anymore...
I hope there will be more videos from this series because it is really very good and teaches a lot :D
please keep these series man.. override enemies, health bars, lvl up system and stats, enemy A.I and game over, save etc....
Thank you so much for these serie, I wish you continue it ! One question : Is there a reason why you you hade to parent the sword to an empty object with a collider and not put the collider directly on the item ?
Can you please make some tutorials on how to make Warcraft 3 system? Like the placement of buildings, explanation of "grid" on the maps of RTS game.
Please next part 👏
Please, master! More lessons in this serial
How would i make this only attack When clicking? like once the player has moved close i want it to attack once not keep doing it until dead
Can I use avatar mask here to make sure that walk animation works while attacking?
Your player controller has the pickup animation, but for some reason its missing in the project files. I have tried to find out why it isnt playing, I assume you have to write something in "set animation" for interable item pickup to play the animation when you click on the sword (as shown in the outro of the video)
I must be missing something very obvious.
I'm sorry i've made a mistake within the playercontroller script. I've forgotten to add 'animator.Play(Pickup);' Within the 'ReachDistance()' Method within the switch for 'case InteractableType.Item:'. That should fix it if you've set up the animator within the animator controller!