3:30 Someone in the official CF discord server has a doc about all the factions that exist and some of the basic lore (he is called Captain/Major. Onion)
@@frontierpig8276 They plan to release it through unit descriptions (Been contributing to the writing of unit descriptions and lore that might be implemented in the major update to the units :D) but there will either be an official google doc with the timeline and factions of the game that will be public eventually OR it will be just written in the wiki that is in progress. Lore is also still being worked on :p. Also, I can confirm other than Onion's doc that there is a doc with a drafted timeline for the game's lore but it is not released to public and if one us share it to the public, we will be executed on the block :(
I really like the way the CF team went about movement, as it gives purpose to halftracks. In base NIC halftracks are always just worse tracks. CF going with 6 tile wheels gave halftracks just enough wiggle room to act as a decent upside to particularly light vehicles of a particular weight/armor class, or other way around. Just plain Awesome
Eh best armor can be debatable. I feel that all of the armor fits their niche and it just depends on how you use those niches. The testing team did a pretty good job at that so far.
@mariaslamat4999 bro has NOT seen the autocannon APC in the public TS. The lack of ATGM really isn't a big deal, given how rather cheap vehicles are overall. (Seriously, the IFV autocannon already dominates all infantry and light armor. To say that the ATGM is what makes it good is an actual garbage-tier opinion)
No, it really doesn't lol. One of the biggest goals of cf was to make a version of base nic with more diversity and specific niches for units. This is to give the playing field of both pvp and pve more uniqueness. If look at ifv, autocannon makes it good against inf and light armor, also targets air but also transports infantry. Give atgm and boom, you have a vehicle that excels against all targets with transport with it just being relatively weaker in armor and health compared to other vehicles. Adding atgm just makes it an easy throw at any enemy unit to kill, especially with its overall cheap cost. IFV is fine the way it is, there's lots of strategies in pvp and pve you can use with it without it :)
@@The-lr4zo Agreed. IFV still has good usage in pvp and pve as a frontline unit that supports mainline for its cost. If someone is saying it isn't good, they aren't supporting it with the right elements or strategy :p
3:30 Someone in the official CF discord server has a doc about all the factions that exist and some of the basic lore (he is called Captain/Major. Onion)
Really hope that's in the game on full release
@@frontierpig8276 They plan to release it through unit descriptions (Been contributing to the writing of unit descriptions and lore that might be implemented in the major update to the units :D) but there will either be an official google doc with the timeline and factions of the game that will be public eventually OR it will be just written in the wiki that is in progress. Lore is also still being worked on :p.
Also, I can confirm other than Onion's doc that there is a doc with a drafted timeline for the game's lore but it is not released to public and if one us share it to the public, we will be executed on the block :(
hawk tuah spit on that thang
I really like the way the CF team went about movement, as it gives purpose to halftracks.
In base NIC halftracks are always just worse tracks. CF going with 6 tile wheels gave halftracks just enough wiggle room to act as a decent upside to particularly light vehicles of a particular weight/armor class, or other way around.
Just plain Awesome
LES GOOOOO, Ty for the beautiful vid
yoo new video nice (i like nic)
I love nickers
Good to see your posting again and ur vids are doing good
Can u make at tier list of best defensive maps
Btw ye i rllh need it either
The game will update in a week… unless we delay it again
Battle recon is best for armor because in this game battle tank is really expensive in most cases
70 tix difference in price, not even a lineman's worth.
Please do call the Battle Recon cheap
Eh best armor can be debatable. I feel that all of the armor fits their niche and it just depends on how you use those niches. The testing team did a pretty good job at that so far.
@@Aguywholikesplaguedoctorsstop glazing yourself (we did do a good job though)
Yaaay more nic
I’m curious, will they add IS-7🧐
nic devs should actually add the heli stuff to their game (supply heli/ transport)
They already have a supply heli with 1 transport
Is there a way to obtain Commando
If you really want to not play with randoms, I can always join in on a game :)
Also there was a few mechanics that you were not aware of or didnt show up because of a bug
Do NOT listen to TrollMeNotFriend!
I wouldn't listen to wisealex clone number 8402
Yea
For me IFV in cold front needs atgm
Why did they remove the only thing that made it good :(
@@mariaslamat4999 It's for balance
@mariaslamat4999 bro has NOT seen the autocannon APC in the public TS.
The lack of ATGM really isn't a big deal, given how rather cheap vehicles are overall.
(Seriously, the IFV autocannon already dominates all infantry and light armor. To say that the ATGM is what makes it good is an actual garbage-tier opinion)
No, it really doesn't lol. One of the biggest goals of cf was to make a version of base nic with more diversity and specific niches for units. This is to give the playing field of both pvp and pve more uniqueness. If look at ifv, autocannon makes it good against inf and light armor, also targets air but also transports infantry. Give atgm and boom, you have a vehicle that excels against all targets with transport with it just being relatively weaker in armor and health compared to other vehicles. Adding atgm just makes it an easy throw at any enemy unit to kill, especially with its overall cheap cost. IFV is fine the way it is, there's lots of strategies in pvp and pve you can use with it without it :)
@@The-lr4zo Agreed. IFV still has good usage in pvp and pve as a frontline unit that supports mainline for its cost. If someone is saying it isn't good, they aren't supporting it with the right elements or strategy :p