@TDSpyder well your odds to hit the same stuff are still low but increase the more you roll. Basically makes it way harder to force 'meta' picks. 60 rolls you see about 45 distinct anomalies, but need about 300 rolls to see all of them.
@TDSpyder yeah I see what you're saying but typically I see a 'decent' anomoly in my first 5 options. With this change you'd basically just have to pick the first decent one making it closer to how augments are picked. Improvement on forcing the op ones no?
@@Dreammuncher in *that* kind of scenario, sure. But I've rolled 10+ times to find something specific, and sometimes I'd only have 10 gold to try to find something for the 3 cost 3* that came in late. Idk. We can throw around hypotheticals but I think to objectively say if it's a good change you'd have to math it out a bit.
FRODAN X BOXBOX is a duo q we need eventually no?
bros alt account
No
That was actually one of the funnest games to watch. ty
Played the augment 2 times already and i agree it's insanely busted.
a gold Augment that averages +5g per turn stage 4 is bonkers.
Thank you very much
what is the addon you have showing win chances?
i think its the one from metatft - but dont get fooled by this. The win chances are merely a gimmick and nothing too reliable
meta tft
21:38 twitch chat showing off exactly why they're hard stuck bronze
Bro is dense
@@teemimika7105 me? Jinx is an ambusher lmao. Twitch chat wants an ambusher emblem, on an ambusher
Taking bb or even db over a hoj for your 2 item Ekko is such a troll
Make it so anomalies aren't removed from the pool when rerolling is the fix I reckon
why? So you could low roll into the same anomaly when looking for anything else?
@TDSpyder well your odds to hit the same stuff are still low but increase the more you roll. Basically makes it way harder to force 'meta' picks. 60 rolls you see about 45 distinct anomalies, but need about 300 rolls to see all of them.
@@Dreammuncher I appreciate the explanation but my point is by fixing one issue you create another.
@TDSpyder yeah I see what you're saying but typically I see a 'decent' anomoly in my first 5 options. With this change you'd basically just have to pick the first decent one making it closer to how augments are picked. Improvement on forcing the op ones no?
@@Dreammuncher in *that* kind of scenario, sure. But I've rolled 10+ times to find something specific, and sometimes I'd only have 10 gold to try to find something for the 3 cost 3* that came in late. Idk.
We can throw around hypotheticals but I think to objectively say if it's a good change you'd have to math it out a bit.
1st