All tech can be moved now! So that lonely jetpack upgrade that was always wedged on top of the hazard protection and life support module can now be moved to either the tech slots or just anywhere in your inventory! Same with all tech on all machines ships and vehicles!
So far i noticed that there are different classes of minerals that give you more or less per hour depending on the class of mineral, C - class to S - class this includes power as well but the hotspots are all around the planets you have actually go out and explore with the survey device and find all the gases, power, and minerals
Just put a wood floor down at the outskirts and you can extend your build range by connecting them and it levels out the ground at the same time which is nice
with logic gates implemented, i wish there will be sth like pistons and i will be able to move the parts in the base! sth like trapdoors... traps........
Get like 8-12 of them on a Charged Indium deposit, and be powered by the eletro static collectors, as well as having the stuff be deposited in depo units. Charged indium is 960 a pop, and isnt suspect to the bugs of not being in the area and stuff in slots disappearing.
I know this was a while ago when you were first figuring it out but I can't help but look at you connecting multiple electromagnetic generators to one electrical point at 21:50 and shake my head.
The cool thing about extractors and the electromagnetic generator is each hot spot can hold more then one ao if u had the power you could easily make that 1k copper per hour with just 5 extractors
I think the extractors work when you're offline too, so yeah 250 isn't a lot, but turn it on right before you're done playing and log back in to some "free" resources. Haven't tested this in the wild though.
When you put 3 s class scanner in your multitool you will get even way more money for scanning plants and animals. I get around 68k for plants and around 380k for the biggest animals
I love the new power management features. My base is running purely on solar and I love having to make sure I have enough power in the batteries to run my gas harvesters through the nights.
@@mhan6601 if you want a big base, yes. I have 2 gas generators and 2 of the big mining machines as well as all the normal base parts and I think I have around 12 solar panel units and about 15 batteries. I don't have much excess power and I sometimes turn stuff off if I'm not needing it (planters and whatnot) but I think it looks quite good as long as you take care with the layout of the panels. The electromagnetic power generators are deffo needed if you want large scale production of stuff though.
Hmm I quite liked that miner, now you have massive power its not an issue, and looking at some of the add-ons, would it not be nice just having your miner sitting there doing 250/h into a large storage bin?
I made a Activated indium mine, because I found an s class electromagnetic field just 200 units, Far away from an S class activated indium mine, so I produce 71300 activated cadmium per hour and I can storage more than 170000, so every 2 hours I make 160 millions units, I don't even know what to do with this much money
Given the age of this video, you probably already know. But you can glitch your base to well, I've done 1k away. Stand at the edge of your buildable zone then drop an item as far out as you can build - I use the sphere decoration, and your base will extend to the edge of where you built the sphere. Repeat as needed.
Surveyor as far as I have found has only one type in each region or section. I have found many raging from c to a. No s class for the gas, energy or minerals yet.
They DO give a lot... when you have a bunch of them placed, have storage silos, and give them some time. With enough of them, they can easily produce thousands an hour.
I've been trying to get the survey scanner since the second day. My problem is I can't get my hands on a cobalt mirror every where I go there are none, I could have sworn before the beyond update I had blueprints for them too but not anymore.
i found the cobalt mirror at one of those minor settlements that have multitools and two NPCs. One of the NPC guys is behind a counter and often they have those rarer items.
You need batteries to store solar energy so it last over night solor created a crazy amount of energy throughout the the day but creates more than you can use that why you need batteries to store energy that not used throughout the day
If you have the Patience you can run the power cable right across the Landscape and split the cable By stopping the Cable then make a "Connector" then continue And the Hot Spots are Graded according to Potential so Linking them at Long distance does amplify the power(at weak sites) and charges better/reliably than a Single Low level source Only Issue is if you "Short wire the Connection It remained Red(No Power) so your Target is to get the Grid Linked bases all Blue wired (Live) a Tall order on the Very first leg perhaps But the More links you add the less of a Chore it will become and Perhaps real big bases could be Possible Not a 2 or 3 block town with a 3 or 4 storey "skyscraper" ? All powered By a remote Power plant (s) several Hundred Units distant? NMS is really getting there now ! All we need now is one of the ground Scanners to reveal the Powered links on the scan map or a Satellite quick Scan map (good for 5/10 seconds) of the Local topography?
Z1 any time you see a red box with a blue galactic trade terminal/storage ring that mean there is a multitool inside they are generlay at space stations and space enomolys
What is that beacon you put down at 4:53 and where do i find it? I have a bug with my power mission that i need to scan and i did all that but can’t continue (i am on PS4 btw) Thanks in advance
It's just a personalized mark spot press square when youre scanning o idk x if you have an xbox one and you can place that down... About the mission bugged idk because you just have to analyze a magnetic field spot with the prospetic field upgrade
Use electromagnetic power hot spot an mining hot spot use more then one an you'll be making alot I make around 8 mil an hour on just one mine an it never runs out of power an I can just go there when I need gold silver whatever I need right now I'm making platinum from gold an silver mines an refining that into nanites my indium mine makes around 8-10 million every hour or 2 :)
Question for players I had a landing pad at my base and after beyond dropped it’s gone completely disappeared can someone explain why? I did have it attached to the upper level of my base not touching the ground but attached to the base didn’t know if that would have had something to do with it or not very curious on thoughts
Hi Dominic, try this. I have not tried with manual switches yet but have it working with a proximity switch, place an inverter on the wall above a proximity switch, run a wire from your power point to the left(red) connection on the inverter, run a wire from the right(green) connection on the inverter to the door power point, run a wire from your power point(can be the same as you did for inverter) to the left power point of proximity switch, run a wire from the right point of the proximity switch to the lower power point of the inverter now the door should stay closed until you walk up to it
I was interested to see the auto miner was a C class device. Does that mean there will be S class auto miners, atmosphere harvesters and such? Edit: nevermind, it's the class of resource. I read that wrong. Very interesting.
Dude, you need to finish installing your survey device and optical drill on your multitool 1:04 See how they are deep blue bordered? click on them and then the ingredients that make them up... 1:01 See the blue bar telling you that?
z your reading needs work your mod gives +9,450% for flora scan and +7,891% for fauna scan you scanned a bush and got excited but then you scanned a rock and got disappointed XD have you really never unlocked cargo slots? they are stack size x10 they hold the same stack size as storage containers ON YOUR BACK!!!!!
Base building was perfectly fine before they messed it up with this update. They just made it something else you have to micromanage adding yet another boring grind to the game. Instead, they should have added something meaningful that would have improved the game.
Benjamin Clay yeah but I personally believe they could have added some end game content instead of another tedious grind. It’s especially gonna be irritating to new players. Just my opinion though
All tech can be moved now! So that lonely jetpack upgrade that was always wedged on top of the hazard protection and life support module can now be moved to either the tech slots or just anywhere in your inventory! Same with all tech on all machines ships and vehicles!
USE build camera (press C when opening build menu the 1st time) for easier building without you jumping up and down
The key to this is to find the power grid then the mining field first, then put your base right in the middle of both 👍🏾👍🏾
So far i noticed that there are different classes of minerals that give you more or less per hour depending on the class of mineral, C - class to S - class this includes power as well but the hotspots are all around the planets you have actually go out and explore with the survey device and find all the gases, power, and minerals
S is 1000/h
i really cant go to sleep without watching my daily z1 gaming video
ikr
Those generators have more then 1 port, you can link them all together and have 1 wire going to the base
he couldn't connect them properly cause he was too far for seeing
Just put a wood floor down at the outskirts and you can extend your build range by connecting them and it levels out the ground at the same time which is nice
Minerals have always been 200, as far I can remember. It's only an increase for plants and animals.
Do you even have to stack them? Can they be all over the board and still give you the perks?
with logic gates implemented, i wish there will be sth like pistons and i will be able to move the parts in the base!
sth like trapdoors... traps........
Get like 8-12 of them on a Charged Indium deposit, and be powered by the eletro static collectors, as well as having the stuff be deposited in depo units. Charged indium is 960 a pop, and isnt suspect to the bugs of not being in the area and stuff in slots disappearing.
I know this was a while ago when you were first figuring it out but I can't help but look at you connecting multiple electromagnetic generators to one electrical point at 21:50 and shake my head.
The cool thing about extractors and the electromagnetic generator is each hot spot can hold more then one ao if u had the power you could easily make that 1k copper per hour with just 5 extractors
I think the extractors work when you're offline too, so yeah 250 isn't a lot, but turn it on right before you're done playing and log back in to some "free" resources. Haven't tested this in the wild though.
It's also a class C mineral deposit, S class gives 1250 per hour or something like that
When you put 3 s class scanner in your multitool you will get even way more money for scanning plants and animals.
I get around 68k for plants and around 380k for the biggest animals
i was lucky and found an S class copper spot... 1250 per hour for one device
Bro I found a s class indium spot and get 9000 per hour
The autonimous mining units you place on deposits. Like copper deposits, gold deposits, etc
Found my first s class electromagnetic hotspot. One generator maxed out 10 batteries in 15 minutes. City builder here I come!
The longer the cable is the more power is wasted so place a few batteries on the way.
I love the new power management features. My base is running purely on solar and I love having to make sure I have enough power in the batteries to run my gas harvesters through the nights.
Dang. Going to need like 20 batteries, and a maaaaassive solar panel farm going :o.
@@mhan6601 if you want a big base, yes. I have 2 gas generators and 2 of the big mining machines as well as all the normal base parts and I think I have around 12 solar panel units and about 15 batteries. I don't have much excess power and I sometimes turn stuff off if I'm not needing it (planters and whatnot) but I think it looks quite good as long as you take care with the layout of the panels. The electromagnetic power generators are deffo needed if you want large scale production of stuff though.
Thanks for the tip Z! I never noticed the exosuit upgrade kiosk in the corner in the anomaly.
Pretty sure you can build storage and connect the mineral extractor to have it farm more
Hmm I quite liked that miner, now you have massive power its not an issue, and looking at some of the add-ons, would it not be nice just having your miner sitting there doing 250/h into a large storage bin?
Yup we can do that , craft a supply depot and connect it to the miner and you have an automated mining system.
Every new system you enter you get a slot upgrade at the space station and anomaly
I made a Activated indium mine, because I found an s class electromagnetic field just 200 units, Far away from an S class activated indium mine, so I produce 71300 activated cadmium per hour and I can storage more than 170000, so every 2 hours I make 160 millions units, I don't even know what to do with this much money
Given the age of this video, you probably already know. But you can glitch your base to well, I've done 1k away. Stand at the edge of your buildable zone then drop an item as far out as you can build - I use the sphere decoration, and your base will extend to the edge of where you built the sphere. Repeat as needed.
The scanning upgrades are only for plants and animals, not minerals. Rocks and stuff stay at 200 only.
That was only a c class mineral deposit
I have to say after watching these videos im very tempted to buy no mans sky....
I bought it, lol
me to, i hope its on steam
THANKS MAN SO MUCH I LEARNED HOW TO USE POWER PROPERLY
Press C when you are in build mode. It activates Build Camera Mode
Surveyor as far as I have found has only one type in each region or section. I have found many raging from c to a. No s class for the gas, energy or minerals yet.
They DO give a lot... when you have a bunch of them placed, have storage silos, and give them some time. With enough of them, they can easily produce thousands an hour.
I've been trying to get the survey scanner since the second day. My problem is I can't get my hands on a cobalt mirror every where I go there are none, I could have sworn before the beyond update I had blueprints for them too but not anymore.
i found the cobalt mirror at one of those minor settlements that have multitools and two NPCs. One of the NPC guys is behind a counter and often they have those rarer items.
rnd trades on space stations who land there, they have some prem stuff for sell^^
I found all the ingredients, but talking to all the incoming ships on the space station
I can get 400-500k per rare creature with 3 x S scanner modules. lol
You need batteries to store solar energy so it last over night solor created a crazy amount of energy throughout the the day but creates more than you can use that why you need batteries to store energy that not used throughout the day
Great job man, was wondering how. You did all the work for us. 👍
ur miner has lower yield cos the field location is a C class
So, should you be surveying places BEFORE setting down a basse to be sure your in a high CLass type area?
@@vegassims7 Yes, absolutely.
Faecium: FEE-see-um
Root: Faeces, Fee-sees
Aka poop
If you have the Patience you can run the power cable right across the Landscape and split the cable By stopping the Cable then make a "Connector" then continue And the Hot Spots are Graded according to Potential so Linking them at Long distance does amplify the power(at weak sites) and charges better/reliably than a Single Low level source Only Issue is if you "Short wire the Connection It remained Red(No Power) so your Target is to get the Grid Linked bases all Blue wired (Live) a Tall order on the Very first leg perhaps But the More links you add the less of a Chore it will become and Perhaps real big bases could be Possible Not a 2 or 3 block town with a 3 or 4 storey "skyscraper" ? All powered By a remote Power plant (s) several Hundred Units distant?
NMS is really getting there now ! All we need now is one of the ground Scanners to reveal the Powered links on the scan map or a Satellite quick Scan map (good for 5/10 seconds) of the Local topography?
How are you leaping when you boost?
when you set up your farm, you will be swimming in money
he did
Z1 any time you see a red box with a blue galactic trade terminal/storage ring that mean there is a multitool inside they are generlay at space stations and space enomolys
anomalys
What scanner mods are those for you to scan deposits like that?
The autonomous mining unit might have a better yield?
What is that beacon you put down at 4:53 and where do i find it? I have a bug with my power mission that i need to scan and i did all that but can’t continue (i am on PS4 btw)
Thanks in advance
It's just a personalized mark spot press square when youre scanning o idk x if you have an xbox one and you can place that down... About the mission bugged idk because you just have to analyze a magnetic field spot with the prospetic field upgrade
Great video!! Love the tips & tricks.
Your hype while playing is fun to hear and watch XD
Use electromagnetic power hot spot an mining hot spot use more then one an you'll be making alot I make around 8 mil an hour on just one mine an it never runs out of power an I can just go there when I need gold silver whatever I need right now I'm making platinum from gold an silver mines an refining that into nanites my indium mine makes around 8-10 million every hour or 2 :)
Yeah my Main base doesn't have this available (hotspot) NOW what? Just solar?
Yes or move your base
I'm constantly crashing, and there's a lot of lag, especially when traveling in space
Ps4? In getting lot of crashes since hotfixes yesterday.
@@regwattfunkylist
Pc version... In the nexus and impulse travel crash
Question for players I had a landing pad at my base and after beyond dropped it’s gone completely disappeared can someone explain why? I did have it attached to the upper level of my base not touching the ground but attached to the base didn’t know if that would have had something to do with it or not very curious on thoughts
Same thing happened to me. The landing pad are a lot larger and as far as I can tell need to be placed on the ground and won't snap to structures
Have you figured out how to fix the doors? Because that's my problem right now haha
Hi Dominic, try this. I have not tried with manual switches yet but have it working with a proximity switch, place an inverter on the wall above a proximity switch, run a wire from your power point to the left(red) connection on the inverter, run a wire from the right(green) connection on the inverter to the door power point, run a wire from your power point(can be the same as you did for inverter) to the left power point of proximity switch, run a wire from the right point of the proximity switch to the lower power point of the inverter now the door should stay closed until you walk up to it
@@nightraven7198 ah thank you!! I'll try it
Having trouble with the generateor because it's in a different base computer and can't run wires from one base to another, help please?
Just find a power grid an run power from there
@@GDBAKED81 what does that mean exactly
@@jaydenjohnson9567 It means that unless the power generator and the power using things are on the same base, you are screwed.
@@Paltse welp I'm screwed
My base It's always overloaded and Idk why...
I'm loving this videos! Oh, and Volt per meter 😉. I'm so into the base building! Your building is turning out amazing and super organized!
Nice, i cant even scan anything since update lol
Joe Holden when you use your scanner hold the R2 button to scan items for PS4.
Yeah thanks i tried that 🤔 only other problem as well is galaxy map crashes other than that its all good
They patched the ability to extend base range using batteries is there another way to extend base range?
I just use lights. 20 sodium each, still works, need to try it again to be sure. PS4 here
I was interested to see the auto miner was a C class device. Does that mean there will be S class auto miners, atmosphere harvesters and such?
Edit: nevermind, it's the class of resource. I read that wrong. Very interesting.
Lol, I have 3 S-class stacked and get about 160,000 for plants and between 200,000 and 600,000 for animals 😁 easy monies!
It’s not that it’s using lots of power you just left your base on XD
You seriously need to add cargo slots on your suit
Dude, you need to finish installing your survey device and optical drill on your multitool 1:04 See how they are deep blue bordered? click on them and then the ingredients that make them up... 1:01 See the blue bar telling you that?
Hey Z you never do anything with the freighter you got a few episodes back
I can't wait til I can get a new power brick for my Xbox one so I can reinstall no mans sky and play with the new update
I thought they fixed more of the duplicating?
Evry lil bit counts you shouldnt be picky on resorce and speed.
It will kill any seeviel type game.
Just a suggestion but be less picky helps.
Seeviel?..
It's because it's a C class, the lowest of the class.(p.s. for 12:43)
You just need to use multiple ones
I have an s class activated indium farm I get 21500 per hour = 4million unites
Me to
Only c class
My game keeps crashing even after the hotfix in fact both of them smh im on playstation
z your reading needs work your mod gives +9,450% for flora scan and +7,891% for fauna scan you scanned a bush and got excited but then you scanned a rock and got disappointed XD
have you really never unlocked cargo slots? they are stack size x10 they hold the same stack size as storage containers ON YOUR BACK!!!!!
What i would give to be able to be this organized...
lol I was shouting at the screen that you left the power on, this is why I prefer streams ;p
Love the game but the constant ps4 error codes is ridiculous
Crashes and bugs are very common the first week or two after a major update, fixes are still being rolled out
How do you guys make money in NMS?
Dude I got 200k for scanning 1 thing...lol
Eric coffey i even get 450K lol
@@Mysticism030 nice...but I just dont do to much scanning.i do it for the food recipes but I'm trying to dump money not make it...lol
Amazing post ... subscribed lol
plz more subnautica
Faecium is hope its. They renamed it
Do more subnatica
nice video
Duplication doesn’t work anymore
Can u plays sum astroneer soon pls not forcen but just saying keep up the good work love u❤❤❤❤❤ byeeeeee
I hate watching NMS youtubers.. because I use to own a PC.. but now I only own an Xbox.. and that makes me a saaaaaddd panda.
God please tell me that’s a South Park reference
I still get crashes
"Mine-er-al"?? Are you kidding me?
In game hour not irl silly
21:35
*Installs base stuff, talks about wires*
*Two animals walking on two legs casually stroll in and out of frame* :|
***unlimited power
Base building was perfectly fine before they messed it up with this update. They just made it something else you have to micromanage adding yet another boring grind to the game. Instead, they should have added something meaningful that would have improved the game.
there's not a lot to do in NMS after a while. I don't mind this that much.
Benjamin Clay yeah but I personally believe they could have added some end game content instead of another tedious grind. It’s especially gonna be irritating to new players. Just my opinion though
Ha ha ha ha
Z
No play Trnsformers
I like how the first 5 minutes is just useless gameplay, -1 sub