If you switch in while attacking it can short cut into a combo, verina will start on attack 3 so you cam stack a healing forte stack up quickly for example and is really good for concerto
every char auto do 1 hit of they normal attack immediately when swap in field , so Instead of straight swap from yijan to shore , he swap mortifi and shore almos same time and stack mortifi concerto
I just watched Vars' video about wuwa combat system being bad and now this 😭 the one claiming it's worse than genshin is the one delusional now that i think of it. His takes are pretty bad too. Like, he said wuwa should add dedicated supports to the game 💀 what even is the point? To make it even more similiar to genshin? Does he want to make this into a game that in order to play x character you have to pull another? I hope wuwa never leads in the dirrection where you have to pull for/build characters you don't want to clear the endgame (imaginarium theater) I don't understand this logic
To be fair he said team building is bad not combat system itself (although he implied that combat system is making team building worse), but yeah some of his points were questionable at best and some were straight up horrendous, but oh well thats just classic vars lmao Imo the biggest issue that wuwa has with team building rn is small roster of characters which can make it feel like you dont really have much of a choice, someone like camellya has pretty much just sanhua or danjin if you feel spicy and then you throw in the best healer that you have and that's about it, the moment we get more options it'll start feeling like you have way more agency in team building, in genshin someone like hu tao has like 20 possible meta combinations of characters for her teams and that's just one example, someone like raiden can be played as hypercarry, as a driver or just or offfield trigger for hyperbloom, in wuwa we dont really have that YET (or at least most characters dont because there are exceptions)
@utsubyo Wuwa's combat system has some small flaws, I can't say it's perfect. This is by far his worst take, I watched some of his other videos and they seemed mostly all right but idk what happened with this one. I get your point, but I also want to add something. I'm genshin you build a team around a specific thing (usually elemental reactions) when in wuwa you can basically just put anyone in the team and it would work, as long as you have the skill and knowledge about the game and rotation it should work. So you can clear the content with the worst characters in the game if you want to. You can also make the argument about genshin (like you did) as the characters can be built as different roles. I agree that it gives you some sort of freedom, but there are not many of them. I think wuwa has too few characters to compare for now, but even with it the mechanic already exists. I think the "more freedom to play" goes slightly to wuwa side, because again, some characters are borderline unplayable without their support (aka wanderer without faruzan and childe without xiangling, there is a reason why this long essay written by someone about hating xiangling exist lmao). We really just have to wait for more characters and then we can fully compare
@@utsubyo honestly, yeah, his team building take is very bad when you look at how young wuwa is, it's team building IS focused around the combat, you're not building the characters only because they have synergistic skill text (outro buffs or in genshin case elements) but more in terms of how they play, my second team (XY, Caca/changli, healer) don't use any outro buffs (except healer) because they're a quickswap team, do these characters need the others ? hell no, i have that team because it plays well, not because they were made for each other. and i would argue that this more free style is LEAGUES above any forced synergy system in any gacha, because instead of playing what you have to play, you play what you want to play. it's not a fcking turn based game to force turn based mechanics into it. genshin has and needs it because it's gameplay is so simple and easy.
@Idisagreewithuu yep i mostly agree, wanderer and childe takes are a bit questionable but its w.e i don't feel like arguing about genshin team building too much, we just have to wait for more characters to be released and team building in wuwa will feel way better
@abra2133 i have mixed feelings about it, i do really like the fact that i can just play whatever i want and it works (actually usually it's just solo characters or duo if one is not strong enough or just doesn't work like jinhsi), but on the other hand I'd argue that it feels good to have a coherent team that flows well and has synergy with itself, like international from genshin or currently FART in HSR, those teams work in a way where every character benefits from the other and they all make each other perform better, that kind of synergy can be very satisfying, the downside to that is how restrictive it can end up being in some cases as you might be borderline forced to pull and/or use something that you might not want, and yeah you probably can still beat the endgame even if you ignore it but you'll have to put WAY more effort into characters that you want to use in some goofyahh teams So yeah I'd have to think about cost and benefits and which is better, most likely neither is better and its simply a matter of preference
Just today, i saw and watch a video which the player did a trio of Chunchunmaru, Mommy-li and Chad-li Yao quick swap. But most fascinating is they are all using Lingering set which i never seen someone do that triple Lingering sets and they absolutely bodied Fallacy 😮
What I like about WuWa combat is that it's more skill based than other gacha games. Yes you do need to get 5 star units to deal better damage and for building better team comps but because of so many actions you can do in a rotation (like cancelling animations, quick swapping, parrying enemy attacks etc), the performance of a specific team depends way more on player input than on just the team itself. Animation cancelling at the right moments can build the fortr gauge faster for example. For comparison GI (only available comparison, no other open world gacha yet) requires you to know what specific elemental reactions are the strongest against certain enemies. There's no dodging if you have a shield or a character who can tank the hits (Dehya skill, Raiden Shogun burst, etc) no parrying (only Candace, Beidou, Yunjin can do it but it's a DPS loss in teams), no need for pattern memorization for bosses, just knowing a few of their strongest attacks is enough to win. The elemental reactions that amplify damage are the main focus here. Wont say which game has the better combat because objectively speaking they are different and fun in their own way. I really like WuWa combat because it reminds me a lot of DMC and KH2FM/KH3ReMIND. Very snappy and quick animations, lots of character actions a player can do. Some characters such as Changli have aerial combos which just feels so good to play around with.
@killuad0 yeah agree. I feel more engage in Wuwa and ZZZ. While Genshin feels more casual, less dependent on player input. Nothing to do with the game is bad or good. they are just different games, with different difficulty for different audience. I like the parry and dodge cause I play dark souls quite a bit. It scratches that itch.
Right! This is the link for Jsolo's vid where he did the Jiyan rotation m.th-cam.com/video/g9MzfzW5N4Y/w-d-xo.html&pp=ygURaml5YW4gZmFzdCBvcGVuZXI%3D I think it's only fair we pop in and say hi, give some engagement
You know.. the reason why he give credit on the video, is because he wants YOU to explore his channel. He wants their channel to be noticed, instead of just linking a singular video.
@ridhonuhannad Actually, I think there is no reason not to link a video Could have given links and shoutouts to those 2, if anything, to grow the community
and even IF you can do the rotations properly, you still sometimes need to improvise when you need to dodge, it cancels your attack and a character gets extra concerto from it which could throw you off. It's great
Now you know the pain I have to get through everytime I try to do a speedrun xD. A few tips: you can cancel Jiyan's first Qingloong with the resonance skill, doing both the damage of the skill and the Qingloong. You have to wait a little for Mortefi to do the entire animation of his 4th BA to avoid returning to the place where he was at the time of making the character swap. I haven't tried the Jiyantefi team with Shorekeeper yet, but I'm pretty sure it can be done even faster, without swapping again to Shorekeeper, outside of her rotation, to get Fallacy's echo buff. And yep, even Jiyan, considered an "easy character", can do these rotations to improve a lot his damage output. That's what I love of WuWa's combat: characters that at first glance seems easy to use, but once you get into the most optimized rotations, a whole new gameplay is unlocked to the player to try comps like quickswap duo DPS and triple DPS.
WuWa's combat as time passed seems to have more potential than what we think it has, I saw a video of a team composed of Jinhsi, Changli and Camellya do an aerial battle against Jué for the entire match the dude playing killed Jué w/o even one character's foot touching the ground. That's crazy that we can already do that with 1.X characters, aerial fights should become a thing in WuWa, also enemies like Crownless(Holo version) can be air juggled If Kuro can utilize aerial battles and juggles and improve upon it and top it off with a DMC5 collab no gacha game would be touching WuWa's combat for the foreseeable future
The Fact that you have so much to do without having any Elemental Reactions like "Other" games is so Crazy To me even after playing for so long... The Sweatiest Combat System Forreal 😂🗿
Kuro should step up their game. Stop listening to casual for their criticism against combat that need to tone down. There is many casual RPG game. Let us have this kind of genre on mobile. We don't have many
@@JustLion890 Or maybe to streamline it, make the options for each floor to be "easier" If you fail 3 stars multiple times. Player can choose to turn it on or not. And please I need server wide leaderboard for ToA clears, Man. That would be epic.
i've seen vars's video about team building... imagine if in devil may cry 5, dante had to use the motorcycle and the hat only and you got +10% style/dmg boost if you did... that's what he thinks would be more complex...
Still waiting for the devs to fix this stupid sh- where buffs go away when we swap. Bring back the PEAK of combat which is literally at the beta days where Calamari shined so brightly.
We need more sweaty rotations to other characters. The content creators that create these are too difficult to find. Plus if Saintontas made this into a somewhat regular video on his channel the wuwa community and smaller content creators would grow together building a more united and stronger community overall.
Then there's PGR with "Unga Bunga I can't see anything, where's my character, where is the enemy, there's too many effects, too much going on and then you suddenly fail the stage" ahh gameplay
As much as I enjoyed wuthering waves, I'm bit afraid with WuWa team composition. So far, not so much requirement to have many character, as long your team has good DPS + Sign and doesn't counter element resist you're good to go. Even free Sanhua can be viable for so much team comp: Camellya, Xiangli Yao, Chagli, HRover.
Hot take: For accomodating both sweaty and casuals (i myself lean more into casuals). Maybe Kuro can streamline the demands of difficulties in ToA or endgame, make the options for each floor to be "easier" If you fail 3 stars multiple times. Player can choose to turn it on or not (before going in the floor). And please I need server wide leaderboard for ToA clears, Man. That would be epic.
Quick with Encore Changli and Shorekeeper i saw something like E Changli, Encore E, Shorekeeper 4 AA cancel with Liberation, Changli atack with the E buff, Encore return to left click buffed after the E, Shorekeeper Auto forte cancel with E plunge Atack Echo, Changli intro 2nd stack of forte-Rider Echo cancel, encore rider echo cancel in to Changli Intro 3rd charge of forte E 4th charge of forte, Forte, Liberation Resonance-Forte, Intro Encore Liberation E, Autoatack then E Autos Forte and Changli intro first Stack then, combo again, or you can shorekeeper intro for the damage and recharge of Concerto.
Wuwa combat system is great but the only thing that's holding it back for me is the demanding time system from the tower and the one shot kills from the holograms.
Am I missing something? Your first "benchmark" clear using the standard rotation had you finish your 2nd rotation (end of Jiyan's ult) at roughly 4m02s remaining on the clock. Fallacy had a sliver of health left (roughly below the "v" from "Lv 100..."). Your fight with the new rotation ends the 2nd rotation at roughly 4m05s remaining on the clock. This is roughly a 3second improvement, BUT the boss had far more health (roughly in the space between "100" and "Fallacy"). I know that the rotation probably wasn't perfect, but this isn't arguably a gain (unless RNG really screwed you during the successful new rotation). Mortefi being so un-invested would make the new rotation clear faster, yes. But it would make the standard rotation clear faster as well. There might be some scaling that changes the dynamics a bit which leads to the new rotation being better at higher investment levels (I don't pretend to understand that level of theorycrafting, haha), but this showcase doesn't actually SHOW the new rotation be any better than your standard rotation attempt... Which was kind of the point of the demonstration, no? Unless, again, I'm missing something?
I'm not quite sure what the point you're trying to make is? His demonstration shows his time was 3 seconds faster, but with less overall damage done. He was on track for a LONGER clear time with it. It might be better when fully optimized, but he didn't actually SHOWCASE that.
The dmg after jiyans ult is considered heavy attack dmg so his source of damage is heavy attack not liberation so go and upgrade his basic attack talent pls, also all dps characters should be all 10s no questions asked :)
@@aanw4r no it doesn't bestie, because that's the heavy attack of his BA string. The animation where he lunges forward his spear at a rapid pace and then jumps. What he does benefit from is the HA stat you get on your echoes and the HA bonus you get from lvling up his reso liberation 🤫
Jiyan is my favourite and most used dps, makes me so happy to see people playing him these ways but so sad that other people write that off when talking about who to pull on.
Wuwa has no stagger reduction, shields don't work to help with stagger, you can't poise, darksouls 1 can do it wuwa needs to improve this and give poise to shields
I wud like to learn this type of gameplay, i know I'm a bit late but I believe I'm ready as a casual f2p after maxing few of my units' skills, weapons & echoes. Where shud I look for these rotations & quick swap guides - any specific CC or site.
lmao Tonto got exposed as a Kuroshill who thinks the game is perfect, good thing Kuro doesn't listen to Tonto or they wouldn't keep improving the game to compete with Hoyo
Perfect? Blueclear take. Joke aside, WuWa combat is pretty vast and deep. You can go as high as you want as long as you skill can keep up. Buying power with the gacha is only half of the picture. Also, Saint can you make an updated guide for Changli? For her build, team comp and rotation?
Not gonna lie Wuwa combat does get better more you play Like lmao I’m half sure you don’t know hidden counters exist And there’s also a decent chance you don’t know all off bell turtle atks, like do you know he summons flying minions when you climb on its back while not in stun and keep attacking the bell with a weak charectors without breaking it? . Came here to argue perfect is a big word but the description is spot on
I actually tried the quick swap mechanic coz i F up my character setting for the left tower before the reset last week and oh boi, i must say i severely underestimated the power of quick swap, it actually can shred hp bosses like butter. Now it sparks my curiosity of how different character combinations feels like for quick swap. It is like i unlocked a new entirely different combat mode ngl 😂😂
So you just went in and cleard it casually in 69 seconds first try and then tried sweat rotations, keeps reseting and couldn't beat this time? why would i not just button smash then?
Dude I saw your stream and also saw how you went off on vars video That felt cringe to watch and this video is also kind of a reply to his video Dude my advice is take a break from content creation and play some offline pc games like rdr2 The wuwa glazing is really going out of hand and you are also damping the reputation of the whole community
I didn't see the stream, was it that bad? If he is just debating about the game's meta I think its okay as long as he is not cursing or insulting the other content creator, discussions and disagreements are normal.
@Gheniel_ bro had like overclocking It felt like he was annoyed at every nitty gritty things and it was very annoying to watch The stream is still up on his yt ( the most recent stream)
@satyamgupta5746 lmao, I saw it rn and it doesn't seem that bad, he is just "overclocking" on purpose, to entertain. Just look at the comments "saint going unhinged is so fucking funny"
No matter how exaggerated his reaction were he still have a point and if you disagree even after watching vars video you obviously don't know a thing about wuwa and people like you are "damaging the reputation of the whole community" buddy.
mehhh WuWa’s gameplay is mid and slow it’s very boring, Genshin color mixing to make elemental reactions gameplay made for kids is better and more complex.
Perfect? I find it underwhelming that the elements don't really matter other than as a means of balancing characters and stalling power creep. And the intro/outro skills - they're fun and all, but it's a rather arbitrary gimmick to apply to an entire combat system. They seem almost like a patch just to make up for that the game would be more interesting if the elements interacted somehow. That said, the fast-paced, reactive combat is super fun. I'll play this game for a long time. I hope they add innovative coop content.
Why are we complaining when wuwa copies gi but then when it does its own thing we are complaining again. Elements other then making you learn new characters, rotations and building them. Play a part in buffing / nerfing certain characters. You also need them so devs can get you to pull on new characters. Without them everything would have been "I'll solo with camellya. And the game would have been less focused around characters and more about teams. How many people did you see run Electro x Cryo teams in GI (Granted I Know two people that still play it and both avoid ElexCryo like the devil and build DandroxEle or Vaporize.)
@@nemanjak.2242The intro outro skill comment is definitely unwarranted but the element system of wuwa definitely feels like an issue imo It does nothing of "buffing/nerfing" when the only thing it does is artificially distinguish the dmg bonus you can get from characters. It in fact does the opposite. Making the elements irrelevant causes issues like how verina and baizhi fitting in mostly the exact same team and does the exact same job despite being two completely different elements.
there is something in WuWa called attribute effect, it already exists in the game and only enemies can apply that. This mechanic will be explored in wuwa character kits later (If that's what you're asking for). One example of this is Lampylumen boss, when it hits you with certain attacks it applies stacks of ice effect that slows your movement and attack speed, and when it reaches 10 stacks your character gets frozen. There is also possibility of wuwa devs making an endgame mode specifically to explore attribute interactions (elemental reactions) but it will be less restrictive on the whole game's combat because it would be tied only to a specific endgame.
@@hahenjiunndipashmartlex75 Yeah my bad it isn't directly buffing / nerfing characters, Instead, it serves to introduce more strategic layers. The distinction between elements means that players must carefully consider team compositions, synergies, and how to build around specific element. Even if the damage bonus is artificial, it can lead to creative and varied team dynamics, allowing players to experiment with different combinations.
@@nemanjak.2242 I'm sorry, but I fully disagree with the fact that an elemental system as meaningless as wuthering waves has introduces any better strategic layers than ones that have meaningful (albeit flawed) elemental system . Not even mentioning genshin, Pokémon alone feels better in this regards. Look, I have a lot to say abt this so I'll just put this in a simple way. While it is cool that there is some form of individuality in the character's kit. I think there is a problem if your character just fully relies on the kit being strong on numbers and playstyle alone in a gacha game where powercreep is inevitable. It's just genuinely frustrating when you see stuff like verina replacing baizhu is basically every team she's in despite their element not even being the same. There's not even much of a niche that baizhu can take advantage off despite being glacio and have glacio dmg % buff. It would be like seeing Barbara being completely irrelevant for the existence of kuki .
@@ggrimmfield5529 yes. It was something like spectro and havoc lowers enemies def; spectro and glacio lowers enemies vibration strength (if I remember correctly) so it'd be fun to have these
im really looking forward toward the new update but i heard the new free s rank is worser than a maxed out 4* so idk if its even worth comin back for it
@@turt7916 Strange how free characters are always male. Almost like these companies know they won't lose much money giving for free what most people don't want anyway.
I reinstalled the game after watching 1.4 because I want event rewards before Miyabi. It was too much, I uninstalled it again today. Too many events currently active, everything being locked between each other due to main quest and dialogue. It's too much, I am out. Will continue to enjoy ZZZ music on YT.
🤣 perfect 🤡 genshin brings and more successful gacha open world and Hoyoverse make it more perfect combat than wuwa spamming dodge and soul less, playing 10 mins a day 🤡🤡🤡 GFL2 much fun playing than wuwa
2:10 - and today I learned that Mortefi attacks the enemy even without any intro/outro, which fills his concerto gauge.
If you switch in while attacking it can short cut into a combo, verina will start on attack 3 so you cam stack a healing forte stack up quickly for example and is really good for concerto
every char auto do 1 hit of they normal attack immediately when swap in field , so Instead of straight swap from yijan to shore , he swap mortifi and shore almos same time and stack mortifi concerto
And this is the reason ppl don't believe me when I say Mortefi only need 120 ER (moonlit 2pc effect + static mist, no er substat)
Bro found the glitch in the system
I am happy to see high level plays wuwa allows.
even though i am not able to do these, it's nice to see there is a certain ceiling.
I will never be able to do these until i get a pc/laptop
@ i have seen really good quickswap plays from mobile players in wuwacord. i am just not built for it.
i am happy i can at least clear 30 stars
@@bbajr i dont its that hard its just quick swap?
I just watched Vars' video about wuwa combat system being bad and now this 😭 the one claiming it's worse than genshin is the one delusional now that i think of it. His takes are pretty bad too. Like, he said wuwa should add dedicated supports to the game 💀 what even is the point? To make it even more similiar to genshin? Does he want to make this into a game that in order to play x character you have to pull another? I hope wuwa never leads in the dirrection where you have to pull for/build characters you don't want to clear the endgame (imaginarium theater) I don't understand this logic
To be fair he said team building is bad not combat system itself (although he implied that combat system is making team building worse), but yeah some of his points were questionable at best and some were straight up horrendous, but oh well thats just classic vars lmao
Imo the biggest issue that wuwa has with team building rn is small roster of characters which can make it feel like you dont really have much of a choice, someone like camellya has pretty much just sanhua or danjin if you feel spicy and then you throw in the best healer that you have and that's about it, the moment we get more options it'll start feeling like you have way more agency in team building, in genshin someone like hu tao has like 20 possible meta combinations of characters for her teams and that's just one example, someone like raiden can be played as hypercarry, as a driver or just or offfield trigger for hyperbloom, in wuwa we dont really have that YET (or at least most characters dont because there are exceptions)
@utsubyo Wuwa's combat system has some small flaws, I can't say it's perfect. This is by far his worst take, I watched some of his other videos and they seemed mostly all right but idk what happened with this one. I get your point, but I also want to add something. I'm genshin you build a team around a specific thing (usually elemental reactions) when in wuwa you can basically just put anyone in the team and it would work, as long as you have the skill and knowledge about the game and rotation it should work. So you can clear the content with the worst characters in the game if you want to. You can also make the argument about genshin (like you did) as the characters can be built as different roles. I agree that it gives you some sort of freedom, but there are not many of them. I think wuwa has too few characters to compare for now, but even with it the mechanic already exists. I think the "more freedom to play" goes slightly to wuwa side, because again, some characters are borderline unplayable without their support (aka wanderer without faruzan and childe without xiangling, there is a reason why this long essay written by someone about hating xiangling exist lmao). We really just have to wait for more characters and then we can fully compare
@@utsubyo honestly, yeah, his team building take is very bad when you look at how young wuwa is, it's team building IS focused around the combat, you're not building the characters only because they have synergistic skill text (outro buffs or in genshin case elements) but more in terms of how they play, my second team (XY, Caca/changli, healer) don't use any outro buffs (except healer) because they're a quickswap team, do these characters need the others ? hell no, i have that team because it plays well, not because they were made for each other.
and i would argue that this more free style is LEAGUES above any forced synergy system in any gacha, because instead of playing what you have to play, you play what you want to play. it's not a fcking turn based game to force turn based mechanics into it. genshin has and needs it because it's gameplay is so simple and easy.
@Idisagreewithuu yep i mostly agree, wanderer and childe takes are a bit questionable but its w.e i don't feel like arguing about genshin team building too much, we just have to wait for more characters to be released and team building in wuwa will feel way better
@abra2133 i have mixed feelings about it, i do really like the fact that i can just play whatever i want and it works (actually usually it's just solo characters or duo if one is not strong enough or just doesn't work like jinhsi), but on the other hand I'd argue that it feels good to have a coherent team that flows well and has synergy with itself, like international from genshin or currently FART in HSR, those teams work in a way where every character benefits from the other and they all make each other perform better, that kind of synergy can be very satisfying, the downside to that is how restrictive it can end up being in some cases as you might be borderline forced to pull and/or use something that you might not want, and yeah you probably can still beat the endgame even if you ignore it but you'll have to put WAY more effort into characters that you want to use in some goofyahh teams
So yeah I'd have to think about cost and benefits and which is better, most likely neither is better and its simply a matter of preference
Just today, i saw and watch a video which the player did a trio of Chunchunmaru, Mommy-li and Chad-li Yao quick swap. But most fascinating is they are all using Lingering set which i never seen someone do that triple Lingering sets and they absolutely bodied Fallacy 😮
Chunchunmaru😂
Who's chunchunmaru? speak wuwa, not anime...
is chubchunmaru calcharo??? im so confused lol
what did hee ssaaaaaaaaaayyyyy
@@xxaviermmxx its Calcharo, people have that joke where they call him any name starting with C
What I like about WuWa combat is that it's more skill based than other gacha games. Yes you do need to get 5 star units to deal better damage and for building better team comps but because of so many actions you can do in a rotation (like cancelling animations, quick swapping, parrying enemy attacks etc), the performance of a specific team depends way more on player input than on just the team itself. Animation cancelling at the right moments can build the fortr gauge faster for example.
For comparison GI (only available comparison, no other open world gacha yet) requires you to know what specific elemental reactions are the strongest against certain enemies. There's no dodging if you have a shield or a character who can tank the hits (Dehya skill, Raiden Shogun burst, etc) no parrying (only Candace, Beidou, Yunjin can do it but it's a DPS loss in teams), no need for pattern memorization for bosses, just knowing a few of their strongest attacks is enough to win. The elemental reactions that amplify damage are the main focus here.
Wont say which game has the better combat because objectively speaking they are different and fun in their own way.
I really like WuWa combat because it reminds me a lot of DMC and KH2FM/KH3ReMIND. Very snappy and quick animations, lots of character actions a player can do. Some characters such as Changli have aerial combos which just feels so good to play around with.
yep, if you mess up an rotation you can see you deal much less damage and can cost you an star
@killuad0 yeah agree. I feel more engage in Wuwa and ZZZ. While Genshin feels more casual, less dependent on player input. Nothing to do with the game is bad or good. they are just different games, with different difficulty for different audience. I like the parry and dodge cause I play dark souls quite a bit. It scratches that itch.
@@Corteslatinodude dark souls, elden ring and sekiro are goats in the games industry
Play pgr
@@donodonodo already do
I'd appreciate it you linked the guy's video in description
Right!
This is the link for Jsolo's vid where he did the Jiyan rotation
m.th-cam.com/video/g9MzfzW5N4Y/w-d-xo.html&pp=ygURaml5YW4gZmFzdCBvcGVuZXI%3D
I think it's only fair we pop in and say hi, give some engagement
You know.. the reason why he give credit on the video, is because he wants YOU to explore his channel. He wants their channel to be noticed, instead of just linking a singular video.
@ridhonuhannad Actually, I think there is no reason not to link a video
Could have given links and shoutouts to those 2, if anything, to grow the community
@@ridhonuhannad that's the most copium takes I've seen this year.
and even IF you can do the rotations properly, you still sometimes need to improvise when you need to dodge, it cancels your attack and a character gets extra concerto from it which could throw you off. It's great
Now you know the pain I have to get through everytime I try to do a speedrun xD.
A few tips: you can cancel Jiyan's first Qingloong with the resonance skill, doing both the damage of the skill and the Qingloong.
You have to wait a little for Mortefi to do the entire animation of his 4th BA to avoid returning to the place where he was at the time of making the character swap.
I haven't tried the Jiyantefi team with Shorekeeper yet, but I'm pretty sure it can be done even faster, without swapping again to Shorekeeper, outside of her rotation, to get Fallacy's echo buff.
And yep, even Jiyan, considered an "easy character", can do these rotations to improve a lot his damage output. That's what I love of WuWa's combat: characters that at first glance seems easy to use, but once you get into the most optimized rotations, a whole new gameplay is unlocked to the player to try comps like quickswap duo DPS and triple DPS.
The skill ceiling in this game is quite high, I love this shit ❤️🔥
Welcome to kuro games game play (PGR)
Wrong button/comp/rotation=restart
Bro I get hit once in WZ and I restart 🥲
WuWa's combat as time passed seems to have more potential than what we think it has, I saw a video of a team composed of Jinhsi, Changli and Camellya do an aerial battle against Jué for the entire match the dude playing killed Jué w/o even one character's foot touching the ground.
That's crazy that we can already do that with 1.X characters, aerial fights should become a thing in WuWa, also enemies like Crownless(Holo version) can be air juggled
If Kuro can utilize aerial battles and juggles and improve upon it and top it off with a DMC5 collab no gacha game would be touching WuWa's combat for the foreseeable future
The Fact that you have so much to do without having any Elemental Reactions like "Other" games is so Crazy To me even after playing for so long... The Sweatiest Combat System Forreal 😂🗿
Kuro should step up their game. Stop listening to casual for their criticism against combat that need to tone down. There is many casual RPG game. Let us have this kind of genre on mobile. We don't have many
@@JustLion890 Or maybe to streamline it, make the options for each floor to be "easier" If you fail 3 stars multiple times. Player can choose to turn it on or not. And please I need server wide leaderboard for ToA clears, Man. That would be epic.
"Only 14k tics" my Jiyan can't even reach 9k per tics
That might be an rng issue...
relatable, mine does 9.7k even with his signature
You need jiyan weapon and good ratio and team to reach 12-15k tik damage
@@iDeLeo007i dont have jiyan weapon.
Maybe thats the issue.
I have good team
Mortefi s3 + shore + respectable echo.
My rate is 63/196
@shahmeyr-farsi respectable: "63/196" God that's an awful ratio what the fuck are your echoes??
i've seen vars's video about team building...
imagine if in devil may cry 5, dante had to use the motorcycle and the hat only and you got +10% style/dmg boost if you did... that's what he thinks would be more complex...
Still waiting for the devs to fix this stupid sh- where buffs go away when we swap.
Bring back the PEAK of combat which is literally at the beta days where Calamari shined so brightly.
We need more sweaty rotations to other characters. The content creators that create these are too difficult to find. Plus if Saintontas made this into a somewhat regular video on his channel the wuwa community and smaller content creators would grow together building a more united and stronger community overall.
wallensteins channel is one of best out there
the 1 man army CC.
just kidding, we're behind you.
Then there's PGR with "Unga Bunga I can't see anything, where's my character, where is the enemy, there's too many effects, too much going on and then you suddenly fail the stage" ahh gameplay
Well that's what Hack n Slash means
My friend who plays pgr described it as "the less you can see what's happening on the screen, the more damage you do"
@@eldreyte correct
Skill issue
@@donodonodo who me? I play the game everyday lol
As much as I enjoyed wuthering waves, I'm bit afraid with WuWa team composition. So far, not so much requirement to have many character, as long your team has good DPS + Sign and doesn't counter element resist you're good to go. Even free Sanhua can be viable for so much team comp: Camellya, Xiangli Yao, Chagli, HRover.
This game needs some kingdom hearts 3 data battle level of boss encounters it wants truly the best action combat fights.
If you want to show how deep combat works. You should show Changli
Saintontas, HE is the HIM of Wuthering Waves, as declared by Iyo!
Hot take: For accomodating both sweaty and casuals (i myself lean more into casuals). Maybe Kuro can streamline the demands of difficulties in ToA or endgame, make the options for each floor to be "easier" If you fail 3 stars multiple times. Player can choose to turn it on or not (before going in the floor). And please I need server wide leaderboard for ToA clears, Man. That would be epic.
3:16 me with my Jiyan only dealing about 3-4k per tick with f2p 5* sword 💀💀
(Without Mortefi because I haven't built him yet, lol)
I can do 8k with free 5*
Use mortefi even if he is not built
So this the equivalent of zero cycling in HSR. For WuWa it's the 1st min of clearing
Quick with Encore Changli and Shorekeeper i saw something like E Changli, Encore E, Shorekeeper 4 AA cancel with Liberation, Changli atack with the E buff, Encore return to left click buffed after the E, Shorekeeper Auto forte cancel with E plunge Atack Echo, Changli intro 2nd stack of forte-Rider Echo cancel, encore rider echo cancel in to Changli Intro 3rd charge of forte E 4th charge of forte, Forte, Liberation Resonance-Forte, Intro Encore Liberation E, Autoatack then E Autos Forte and Changli intro first Stack then, combo again, or you can shorekeeper intro for the damage and recharge of Concerto.
12:49 yeah and sk. her intro does no damage for you. Mine does 46K, it's not a jinhsi nuke but it's still real damage.
As expected of the rank 1 we can’t catch up 🤧
Not a hater but like, you are not beating the shill alegations
Wuwa combat system is great but the only thing that's holding it back for me is the demanding time system from the tower and the one shot kills from the holograms.
Got off work, perfect timing 👏
nice vid. can u show changli yinlin sk rotation?
the glazing in the title is crazy but its even crazier how its all true
I'm looking forward to the crusades
Lookong forward to a Yinlin XLY video
Bro...I love WuWa just as much as you, but isn't this level of glazing a bit.. too much?
when you hate hoyo too much and then kuro comes and gives you everything they didnt, this level of glazing is produced. He is right tho
Good thing this is not BLUECLEAR 😂
Saintontas is the goat for guides like these!
_Stares in button mashing_
Me and my 8k jiyan tick crying in corner
BLUECLEAR ROTATION
I don't want to be that guy, but we REALLY need another combat permanent game mode. Illusive Realm is not it for endgame players 😅
I think something like a hologram boss rush would scratch the itch people who want more than just TOA and IL want
I had no idea how bad I am at the game
Mortefi be like, "Feel my wrath!"
bro's entire personality is sucking wuwa's i cant
Does the flying chicken bird echo actually needs to connect it's dive bomb to get the bonus stats from it?
where to get these combo guides :0?
Honestly wallenstein is very very tame compared to yumi. Yumi is like one of the 2 non cn players that keeps up with the cn clear times.
Am I missing something? Your first "benchmark" clear using the standard rotation had you finish your 2nd rotation (end of Jiyan's ult) at roughly 4m02s remaining on the clock. Fallacy had a sliver of health left (roughly below the "v" from "Lv 100...").
Your fight with the new rotation ends the 2nd rotation at roughly 4m05s remaining on the clock. This is roughly a 3second improvement, BUT the boss had far more health (roughly in the space between "100" and "Fallacy").
I know that the rotation probably wasn't perfect, but this isn't arguably a gain (unless RNG really screwed you during the successful new rotation). Mortefi being so un-invested would make the new rotation clear faster, yes. But it would make the standard rotation clear faster as well. There might be some scaling that changes the dynamics a bit which leads to the new rotation being better at higher investment levels (I don't pretend to understand that level of theorycrafting, haha), but this showcase doesn't actually SHOW the new rotation be any better than your standard rotation attempt... Which was kind of the point of the demonstration, no? Unless, again, I'm missing something?
Remember This is for speed runs
I'm not quite sure what the point you're trying to make is? His demonstration shows his time was 3 seconds faster, but with less overall damage done. He was on track for a LONGER clear time with it. It might be better when fully optimized, but he didn't actually SHOWCASE that.
and then there's that one girl with animal ears
I think it's time to hide
Who?
original video link?
Make a suggested build guide for sub characters like mortefi / yinlin etc
**cries in mobile**
Nothing man made can be truly perfect
What? WuWa's combat is deeper than I think 💀
This is so called, double down.
I can agree it's good, maybe great at max. And I do hope they add something to it then it will be better.
The dmg after jiyans ult is considered heavy attack dmg so his source of damage is heavy attack not liberation so go and upgrade his basic attack talent pls, also all dps characters should be all 10s no questions asked :)
Jokes on you, Jiyan heavy attack damage after liberation doesnt scale with the heavy attack damage in his basic attack damage talent 😍😍
Jokes on u, it does😍
@@aanw4r no it doesn't bestie, because that's the heavy attack of his BA string. The animation where he lunges forward his spear at a rapid pace and then jumps.
What he does benefit from is the HA stat you get on your echoes and the HA bonus you get from lvling up his reso liberation 🤫
Jiyan is my favourite and most used dps, makes me so happy to see people playing him these ways but so sad that other people write that off when talking about who to pull on.
Wuwa has no stagger reduction, shields don't work to help with stagger, you can't poise, darksouls 1 can do it wuwa needs to improve this and give poise to shields
I wud like to learn this type of gameplay, i know I'm a bit late but I believe I'm ready as a casual f2p after maxing few of my units' skills, weapons & echoes. Where shud I look for these rotations & quick swap guides - any specific CC or site.
BLUCLEAR REACTION
HOLY GLAZE BUT TRUE
Saintontas is the embodiment of
"no, he is out of line but he is right"
My jiyan hits 16k >>> with no sequence
Sad there's nothing to use it on when i can clear everything with solo changli
lmao Tonto got exposed as a Kuroshill who thinks the game is perfect, good thing Kuro doesn't listen to Tonto or they wouldn't keep improving the game to compete with Hoyo
Perfect? Blueclear take.
Joke aside, WuWa combat is pretty vast and deep. You can go as high as you want as long as you skill can keep up. Buying power with the gacha is only half of the picture. Also, Saint can you make an updated guide for Changli? For her build, team comp and rotation?
Other than PGR, there is no other gacha game that combat better than Wuwa.
zzz
Come at me cause my main team is Female spectro Rover, ChiXia and Shorekeeper.
Not gonna lie
Wuwa combat does get better more you play
Like lmao I’m half sure you don’t know hidden counters exist
And there’s also a decent chance you don’t know all off bell turtle atks, like do you know he summons flying minions when you climb on its back while not in stun and keep attacking the bell with a weak charectors without breaking it?
.
Came here to argue perfect is a big word but the description is spot on
I actually tried the quick swap mechanic coz i F up my character setting for the left tower before the reset last week and oh boi, i must say i severely underestimated the power of quick swap, it actually can shred hp bosses like butter. Now it sparks my curiosity of how different character combinations feels like for quick swap. It is like i unlocked a new entirely different combat mode ngl 😂😂
its not but its very good for the most part. bdo has best combat ive ever tried.
I'm the one playing on mobile... 🗿🗿🗿
and u know what , that not the hardest rotation .
Literally got a whole ass video as a short what the fuck?
Face reveal when
Do Changli yao SK sir
Only 14k, what the fuck.....
Lmaoo
Bro wants everyone to have full double crit echos
@Gheniel_ that's what I'm saying lol
@@raoni00111 but in this case is for his optimally tryhard rotation so it makes sense someone in endgame to try to have the best stats and skillplay.
@@Gheniel_ yee I agree. Someone needs to get full Doritos
Saint who's that friend that keep spamming you in dms😭
LOL the title of this video! You are not beating the Kurobot allegations, brother lol
He is out of line, but he's right
Noice! Rotation Video Great Job
It is not lol
Dude, is this Tekken? 😆😅
So you just went in and cleard it casually in 69 seconds first try and then tried sweat rotations, keeps reseting and couldn't beat this time? why would i not just button smash then?
❤
Dude I saw your stream and also saw how you went off on vars video
That felt cringe to watch and this video is also kind of a reply to his video
Dude my advice is take a break from content creation and play some offline pc games like rdr2
The wuwa glazing is really going out of hand and you are also damping the reputation of the whole community
I didn't see the stream, was it that bad? If he is just debating about the game's meta I think its okay as long as he is not cursing or insulting the other content creator, discussions and disagreements are normal.
@Gheniel_ bro had like overclocking
It felt like he was annoyed at every nitty gritty things and it was very annoying to watch
The stream is still up on his yt ( the most recent stream)
@satyamgupta5746 lmao, I saw it rn and it doesn't seem that bad, he is just "overclocking" on purpose, to entertain. Just look at the comments "saint going unhinged is so fucking funny"
vars consistently makes garbage videos, who cares
No matter how exaggerated his reaction were he still have a point and if you disagree even after watching vars video you obviously don't know a thing about wuwa and people like you are "damaging the reputation of the whole community" buddy.
WuWa ruined Combat Design
mehhh WuWa’s gameplay is mid and slow it’s very boring, Genshin color mixing to make elemental reactions gameplay made for kids is better and more complex.
Bait used to be believable
This would have 5k upvotes in r/gachagaming.
I fucking love sarcasm
Perfect? I find it underwhelming that the elements don't really matter other than as a means of balancing characters and stalling power creep.
And the intro/outro skills - they're fun and all, but it's a rather arbitrary gimmick to apply to an entire combat system. They seem almost like a patch just to make up for that the game would be more interesting if the elements interacted somehow.
That said, the fast-paced, reactive combat is super fun. I'll play this game for a long time. I hope they add innovative coop content.
Why are we complaining when wuwa copies gi but then when it does its own thing we are complaining again.
Elements other then making you learn new characters, rotations and building them. Play a part in buffing / nerfing certain characters.
You also need them so devs can get you to pull on new characters.
Without them everything would have been "I'll solo with camellya.
And the game would have been less focused around characters and more about teams.
How many people did you see run Electro x Cryo teams in GI (Granted I Know two people that still play it and both avoid ElexCryo like the devil and build DandroxEle or Vaporize.)
@@nemanjak.2242The intro outro skill comment is definitely unwarranted but the element system of wuwa definitely feels like an issue imo
It does nothing of "buffing/nerfing" when the only thing it does is artificially distinguish the dmg bonus you can get from characters.
It in fact does the opposite. Making the elements irrelevant causes issues like how verina and baizhi fitting in mostly the exact same team and does the exact same job despite being two completely different elements.
there is something in WuWa called attribute effect, it already exists in the game and only enemies can apply that. This mechanic will be explored in wuwa character kits later (If that's what you're asking for).
One example of this is Lampylumen boss, when it hits you with certain attacks it applies stacks of ice effect that slows your movement and attack speed, and when it reaches 10 stacks your character gets frozen.
There is also possibility of wuwa devs making an endgame mode specifically to explore attribute interactions (elemental reactions) but it will be less restrictive on the whole game's combat because it would be tied only to a specific endgame.
@@hahenjiunndipashmartlex75 Yeah my bad it isn't directly buffing / nerfing characters, Instead, it serves to introduce more strategic layers. The distinction between elements means that players must carefully consider team compositions, synergies, and how to build around specific element. Even if the damage bonus is artificial, it can lead to creative and varied team dynamics, allowing players to experiment with different combinations.
@@nemanjak.2242 I'm sorry, but I fully disagree with the fact that an elemental system as meaningless as wuthering waves has introduces any better strategic layers than ones that have meaningful (albeit flawed) elemental system . Not even mentioning genshin, Pokémon alone feels better in this regards.
Look, I have a lot to say abt this so I'll just put this in a simple way. While it is cool that there is some form of individuality in the character's kit. I think there is a problem if your character just fully relies on the kit being strong on numbers and playstyle alone in a gacha game where powercreep is inevitable.
It's just genuinely frustrating when you see stuff like verina replacing baizhu is basically every team she's in despite their element not even being the same. There's not even much of a niche that baizhu can take advantage off despite being glacio and have glacio dmg % buff.
It would be like seeing Barbara being completely irrelevant for the existence of kuki .
I wish we had the reactions between elements from the beta
yeahh, to me that's the only issue. why even have elements in the first place?? only time i see it actually affect me is in the buffs in ToA.
No
@@rafa-qb2pu yup or when it comes to element resistance; other than that you can literally just brute force with literally any character
@@ggrimmfield5529 yes. It was something like spectro and havoc lowers enemies def; spectro and glacio lowers enemies vibration strength (if I remember correctly) so it'd be fun to have these
more way to use elements sure, but element reactions would just force you to play specific teams and would make it the same issue as genshin.
Zzz could be better with new update
im really looking forward toward the new update but i heard the new free s rank is worser than a maxed out 4* so idk if its even worth comin back for it
@@raimeino that was bad calculations, new calc's say he's in line with zhu yuan and ellen so totes worth getting back in.
@@turt7916 Strange how free characters are always male. Almost like these companies know they won't lose much money giving for free what most people don't want anyway.
I reinstalled the game after watching 1.4 because I want event rewards before Miyabi.
It was too much, I uninstalled it again today. Too many events currently active, everything being locked between each other due to main quest and dialogue. It's too much, I am out. Will continue to enjoy ZZZ music on YT.
@@LargeBanana bro's complaining for having too much content to go through
And genshin sucks 🎉🎉🎉
Overrated, in game its feels like click spam nothing more
Too bad this game is gacha big oof
Lol when will you stop glazing wuwa im also a kurobot but i dont glaze kuro so much im cringing at your takes
He is out of line but he's right
Who asked?
You're not Kurobot if you don't glaze it, stop being fake Kurobot
🤣 perfect 🤡 genshin brings and more successful gacha open world and Hoyoverse make it more perfect combat than wuwa spamming dodge and soul less, playing 10 mins a day 🤡🤡🤡 GFL2 much fun playing than wuwa
1/10 ragebait
Wuwa combat < Genshin combat, prove me wrong
This video just does it.
genshin have most boring gameplay you can't dodge you only spam skills all the time cause of this laziness many cant play wuwa very well -_-
@@hessaa1712 it has element reaction tho
@@jordanfn1793 reaction is most boring thing in that game
I recommend you cover some stuff together with Alice_bites! I love their content, it's super informative and they're REALLY good at the game