I played thousand sons as blood angels in the last round of an RTT (my second ever)when I was 2-0 and lost 99-53, so hard to interact with as a low unit count, squishy melee army
they are a tough army to play against because of their tricks and shenanigans it can be a lot to think about especially if you've not played them before or on the odd occasion. The double move and turning off saves is very very strong.
How did you get arimhans unit to go 8inch on the double???? rubrics move 5. the landraider may of lived as you wouldnt of had all rubrics in range. Plus they looked out of range of magnus on the second move.
Congratulations for the BR. I'm a TS player, and finally a Terminator-free list. I think that it is better to have 2 x 5 Rubrics than 5 Terminators. what do you think? I would have also played a mutalith instead of the rhino and 5 rubrics, what do you think? In the 4th turn however, when you did temporal surge on the rhino, I didn't understand which psyker you used, it seemed to me that at 18" it wasn't visible to anyone. If I'm not mistaken you used the gun and the psionic power with the exalted sorcerer in the phase of shooting, but you couldn't because unfortunately psionic power doesn't have the pistol keyword.
i also switched to rubrics, i love the Scarab Occults but at the moment they are just overpriced for what they bring to the table. 2x5 Rubrics brings more Cabal Points, more Flamers and more units for my opponent to kill. Mutalith is great, i nearly always bring at least one.
Super late to the party, but around 54 when hitting the land raider, why not just throw magnus at it first to see if he can wipe it up then put ahrimans unit into the scout unit afterwards?
Dose anyone know the Ruling if Mortarioin. Or another Death Guard unit that’s with in the 6” attacks a Space Marines unit with Amour of contempt. Dose it worsening the AP or do the ignore they modifiers? Please help it stared a big fight between me a friend, and I know this game is about having fun. We just also wanna play correctly and this ruling is really confusing.
TLDR: You are right. Long version: If a Deathguard Unit is 6" around Mortarion it can (choose to) ignore modifiers. You can find it in the rules commentary V1.2. on the warhammer community page. Here it is stating that: "When an ability allows you to ignore modifiers to a unit's or model's characteristics, unless specifically stated otherwise, this allows you to ignore modifiers to the following characteristics: Move, Toughness, Save, Wounds, Leadership, and Objective Control for the model(s), and Range, Attacks, Ballistic Skill, Weapon Skill, Strength, Armour Penetration and Damage for their weapons and attacks." Since the Gladius strategem armour of contempt doesn't state the modification of the AP can't be ignored, you can choose to ignore it with Mortarions ability and your friend shouldn't waste the CP.
Tsons have a lot of tricks u their sleeve, and turning off armour saves against things with 2+saves and no invulnerable its extremely powerful, I won't spoil too much of the stream but even if the BA units were not on objectives the Rubrics still re roll would rolls of 1 so with their flamers its so strong and now that high Toughness isn't really an issue
@@VanguardTactics You can only turn off armor for 1 unit per turn and TS weapons already have a lot of AP. My point is more about dealing with units that have T10 and more where most weapons will only wound on a 6.
+1 for Thousand Sons Content
Cannot wait to see the outcome.. and I love the T sons content as I just got the army! Keep it up guys 💪🏼
Really appreciate the sportsmanship you guys show each other. Definitely practicing what you preach.
I played thousand sons as blood angels in the last round of an RTT (my second ever)when I was 2-0 and lost 99-53, so hard to interact with as a low unit count, squishy melee army
they are a tough army to play against because of their tricks and shenanigans it can be a lot to think about especially if you've not played them before or on the odd occasion. The double move and turning off saves is very very strong.
How did you get arimhans unit to go 8inch on the double???? rubrics move 5. the landraider may of lived as you wouldnt of had all rubrics in range. Plus they looked out of range of magnus on the second move.
My guess would be Mag had the +2 move aura up and he thought the Rubrics moved 6".
Thousand sons rubrics do not reroll melee wound rolls on objectives I think.
you are correct dude, I think it was just a misread of the ability, we will know for next time, thank you for pointing it out :)
Congratulations for the BR. I'm a TS player, and finally a Terminator-free list. I think that it is better to have 2 x 5 Rubrics than 5 Terminators. what do you think? I would have also played a mutalith instead of the rhino and 5 rubrics, what do you think? In the 4th turn however, when you did temporal surge on the rhino, I didn't understand which psyker you used, it seemed to me that at 18" it wasn't visible to anyone. If I'm not mistaken you used the gun and the psionic power with the exalted sorcerer in the phase of shooting, but you couldn't because unfortunately psionic power doesn't have the pistol keyword.
i also switched to rubrics, i love the Scarab Occults but at the moment they are just overpriced for what they bring to the table. 2x5 Rubrics brings more Cabal Points, more Flamers and more units for my opponent to kill. Mutalith is great, i nearly always bring at least one.
I assume they used Magnus. Temporal Surge doesn't require vision.
I've started thousand sons. My first Gt last weekend i got 49 only one one game. I removed the terminators cause too many points heres the updated one have yet to play a game with it yet. No terminators (1975 Points)
Thousand Sons
Cult of Magic
Strike Force (2000 Points)
CHARACTERS
Ahriman (130 Points)
• 1x Black Staff of Ahriman
1x Inferno bolt pistol
1x Psychic Stalk
Exalted Sorcerer (100 Points)
• 1x Astral Blast
1x Force weapon
1x Inferno bolt pistol
Exalted Sorcerer (120 Points)
• 1x Astral Blast
1x Force weapon
1x Inferno bolt pistol
• Enhancements: Umbralefic Crystal
Exalted Sorcerer on Disc of Tzeentch (115 Points)
• 1x Arcane Fire
1x Force weapon
1x Inferno bolt pistol
Infernal Master (105 Points)
• 1x Force weapon
1x Inferno bolt pistol
1x Screamer Invocation
• Enhancements: Arcane Vortex
Magnus the Red (440 Points)
• Warlord
• 1x Blade of Magnus
1x Gaze of Magnus
1x Tzeentch’s Firestorm
Thousand Sons Daemon Prince (205 Points)
• 1x Hellforged weapons
1x Infernal cannon
• Enhancements: Lord of Forbidden Lore
BATTLELINE
Rubric Marines (105 Points)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Warpsmite
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
3x Inferno boltgun
1x Soulreaper cannon
Rubric Marines (105 Points)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Warpsmite
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
4x Warpflamer
Rubric Marines (105 Points)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Warpsmite
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
1x Soulreaper cannon
3x Warpflamer
Rubric Marines (105 Points)
• 1x Aspiring Sorcerer
• 1x Force weapon
1x Inferno bolt pistol
1x Warpsmite
• 4x Rubric Marine
• 4x Close combat weapon
1x Icon of Flame
1x Soulreaper cannon
3x Warpflamer
Tzaangors (65 Points)
• 1x Twistbray
• 1x Autopistol
1x Chainsword
• 9x Tzaangor
• 9x Autopistol
1x Brayhorn
9x Chainsword
1x Herd banner
OTHER DATASHEETS
Mutalith Vortex Beast (165 Points)
• 1x Betentacled maw
1x Mutalith claws
1x Warp vortex
Thousand Sons Chaos Spawn (65 Points)
• 2x Chaos Spawn
• 2x Hideous mutations
Tzaangor Enlightened (45 Points)
• 1x Aviarch
• 1x Close combat weapon
1x Fatecaster greatbow
• 2x Enlightened
• 2x Close combat weapon
2x Fatecaster greatbow
Exported with App Version: v1.12.0 (35), Data Version: v357
Super late to the party, but around 54 when hitting the land raider, why not just throw magnus at it first to see if he can wipe it up then put ahrimans unit into the scout unit afterwards?
Can hardly see what the dice are
I feel stupid.. I thought these two guys were the same person.. Now when I see them side by side they're very different :'>
Dont forget infernal master gives sustained 1 to the unit even in melee
man so much sharpness in the camera
What amazing music is that at the start?
I missed it! And missed my chance for a membership haha
Those rules that say "while model is leading a unit...", does the leader model also benefit from the rule?
Yes until the unit dies and the leader is alone
Dose anyone know the Ruling if Mortarioin. Or another Death Guard unit that’s with in the 6” attacks a Space Marines unit with Amour of contempt. Dose it worsening the AP or do the ignore they modifiers? Please help it stared a big fight between me a friend, and I know this game is about having fun. We just also wanna play correctly and this ruling is really confusing.
TLDR: You are right.
Long version: If a Deathguard Unit is 6" around Mortarion it can (choose to) ignore modifiers. You can find it in the rules commentary V1.2. on the warhammer community page. Here it is stating that:
"When an ability allows you to ignore modifiers to a unit's or model's characteristics, unless specifically stated otherwise, this allows you to ignore modifiers to the following characteristics: Move, Toughness, Save, Wounds, Leadership, and Objective Control for the model(s), and Range, Attacks, Ballistic Skill, Weapon Skill, Strength, Armour Penetration and Damage for their weapons and attacks."
Since the Gladius strategem armour of contempt doesn't state the modification of the AP can't be ignored, you can choose to ignore it with Mortarions ability and your friend shouldn't waste the CP.
I don't understand how the TS list could deal with an army list that has a lot of monsters and vehicules
Tsons have a lot of tricks u their sleeve, and turning off armour saves against things with 2+saves and no invulnerable its extremely powerful, I won't spoil too much of the stream but even if the BA units were not on objectives the Rubrics still re roll would rolls of 1 so with their flamers its so strong and now that high Toughness isn't really an issue
@@VanguardTactics You can only turn off armor for 1 unit per turn and TS weapons already have a lot of AP. My point is more about dealing with units that have T10 and more where most weapons will only wound on a 6.
@@PizzaPartify the simple answer is.....MAGNUS the old Goose!
Ahriman +1wound roll and Rubric reroll all wound roll if shot to enemy that is on the target...
@@felixmichael2904 Magnus definitely does that job well but he can't do it all
😃😄😁😆😅 5 Smile's for the imperial empire....
I saw the chat about the signed Jake photo. When can we possibly get signed objective markers by the whole VT crew?
incredibly generous on that rapid ingress so the Sang guard could charge unmolested into Magnus.
This is why we decided to bring it back and not go ahead with the Rapid Ingress as we didn't want to compromise the fairness of the game.
Needs more MVB
That intro thoughhhh 🤤🤤
💩
Why’d you hamster yourself with the point dump in sang guard and Dante …. Not a competitive list