Good gameplay! I’d suggest, though, to save glyph of the stars to revive teammates instead of using it to provide stability or healing (unless absolutely have to). Firebrand in each party should provide enough stabs. It’s fine to use it for non-revive in large party (30+) because you have the number, but if you run in a smaller group (less than 20), it’s crucial to use that glyph wisely. Also, what’s the reason behind using axe vs. sword, since sword has much more mobility to get you out of tough situations?
I use glyph of stars primarily for cleansing, not for healing/stab, as I'd rather try to prevent downs than revive them - it's a really powerful cleanse aoe and our downs are handled by scourge transfusions and berserker banners. I try to predict when we will have the most condi pressure and cast it proactively. Axe over sword is just a personal preference, as I like to have a ranged dps weapon to recharge my CA faster when there is nothing to heal and we are not in melee range. I know sword is probably better with it's leap finishers and cripple/immobs, so I try to also play with it sometimes.
@@CasualElitist Looks like we're fighting against each other this week! I'm with Fort Aspenwood in the First Haven alliance. I'll be looking out for you on the battlefield
I love your druid builds, I use them in WvW with great success. I would love to pick your brain over your previous version that had Signet of Renewal and Glyph of Equality over this one (let's assume both are using celestial light!) Especially given the meme picture of the daze lol why the change off of Signet of Renewal that has a personal stun break on it, my assumption is since the pet usually dies in most fights regardless? Not a criticism, truly curious cause you are a druid master. Thanks for the vid and build!!
This build is specific for our guild raids - we wanted to have more access to immobilizes on druid, so we went with Glyph of Alignment which applies immob to 5 targets in non-celestial form and is a big heal with some condi cleanse in celestial form. If I'm in commander's party my main focus is to keep comm alive at all cost, so I will rather save this glyph for CA and use it there for burst heal when it's getting hot, while other druids use it more often for immobs outside of CA. We also wanted one source of party stun break and we opted for Protect Me over Glyph of Equality just because it's not dependant on CA (equality is only a group stun break in CA) and I must admit that the small self barrier from this skill saved me few times so I'm not as sceptical about using it as I was before. However, I still think that Signet of Renewal and Glyph of Equality are good choices and I use them still in open tags. All of those have their uses so it's a matter of personal/guild preference which ones you choose.
Zergu zergu guzungu zerg
Good gameplay! I’d suggest, though, to save glyph of the stars to revive teammates instead of using it to provide stability or healing (unless absolutely have to). Firebrand in each party should provide enough stabs.
It’s fine to use it for non-revive in large party (30+) because you have the number, but if you run in a smaller group (less than 20), it’s crucial to use that glyph wisely. Also, what’s the reason behind using axe vs. sword, since sword has much more mobility to get you out of tough situations?
I use glyph of stars primarily for cleansing, not for healing/stab, as I'd rather try to prevent downs than revive them - it's a really powerful cleanse aoe and our downs are handled by scourge transfusions and berserker banners. I try to predict when we will have the most condi pressure and cast it proactively.
Axe over sword is just a personal preference, as I like to have a ranged dps weapon to recharge my CA faster when there is nothing to heal and we are not in melee range. I know sword is probably better with it's leap finishers and cripple/immobs, so I try to also play with it sometimes.
@@CasualElitist ah got it! Learn something new! What alliance are you in the beta?
@@whocaresjustdoit I'm with TLS alliance and our currently assigned team is Griffonfall
@@CasualElitist Looks like we're fighting against each other this week! I'm with Fort Aspenwood in the First Haven alliance. I'll be looking out for you on the battlefield
as a druid main, luvly vids just found u ty! why the drakehound as pet and where does the regen come from on its f2?
We run drakehound in guild runs for more immobilizes - in open tags I often take turtle instead
I love your druid builds, I use them in WvW with great success. I would love to pick your brain over your previous version that had Signet of Renewal and Glyph of Equality over this one (let's assume both are using celestial light!) Especially given the meme picture of the daze lol why the change off of Signet of Renewal that has a personal stun break on it, my assumption is since the pet usually dies in most fights regardless? Not a criticism, truly curious cause you are a druid master. Thanks for the vid and build!!
This build is specific for our guild raids - we wanted to have more access to immobilizes on druid, so we went with Glyph of Alignment which applies immob to 5 targets in non-celestial form and is a big heal with some condi cleanse in celestial form. If I'm in commander's party my main focus is to keep comm alive at all cost, so I will rather save this glyph for CA and use it there for burst heal when it's getting hot, while other druids use it more often for immobs outside of CA.
We also wanted one source of party stun break and we opted for Protect Me over Glyph of Equality just because it's not dependant on CA (equality is only a group stun break in CA) and I must admit that the small self barrier from this skill saved me few times so I'm not as sceptical about using it as I was before.
However, I still think that Signet of Renewal and Glyph of Equality are good choices and I use them still in open tags. All of those have their uses so it's a matter of personal/guild preference which ones you choose.