SnS finally got the tremendous power… Perfect rush can now deal about 1.4 times more damage than before, and there’s no more need to do the clutch weapon attack in speedrun thanks to the claw uppercut. Thanks CAPCOM!!
Awesome run as always Zen! You're my favorite SnS speedrunner out there. May I ask a few questions, clutching a monster while it is already wounded and is in the drooling state will refresh the wound duration right? No need to discuss anymore about the perfect rush tremendous buff but about the claw uppercut then drop, does it save much time compare to regular clutch then drop?
@@Briezar Thanks! I’m going to explain in 2 parts. ①about wounding a part assume that 10 wound point is needed for wounding Clutch weapon attack of SnS (and other light weapons) has 5 point, and the claw uppercut got 5 points in previous update. When the wound point reaches 10, the part becomes wounded for 90 seconds and the point is reset. If the part is already wounded, the duration is overwritten to 90 seconds. Clutchslap has 2 points btw, so the wound can also be done by clutchslap*3 then weapon attack as I did at the beginning of the fight. These action and wound have no relation whether the monster is in the drooling state or not. ②about my action to uppercut then drop You might already know but, when we clutch the monster in drooling flinch(or 'clutch flinch' as I call it), the flinch duration is extended for a certain time. Clutch then drop (and attack on the ground) can deal more damage than clutch then clutch weapon attack. Uppercut then drop can also wound the part not only damage, so it's more effective than regular clutch then drop. sorry if my English is hard to undestand.
@@กิตติธัชอรุณสุขสถิต oh, I forgot to mention that. As you say, clutch slap has 2 points per slap! so we can wound the part by clutchslap *3 then weapon attack, as I did at the beginning of the fight. Note that changing the direction of the monsters by clutchslap make them angry.
@@ZenCieh Could uppercut then 3slaps =11p can wounded the monster? Like uppercut + 3slap + flichshot? So,no need to do CC-Atk or must at least use CC-Atk to 5p+ target to wound monster?[Sorry,for too long question]
Amazing runs! Congrats for the vid. I'm practicing SnS, my main is Hammer, and you are my reference for gameplay and DPS builds. I'm adapting your builds to my play style and works like a charm! Hahaha thank you for the content. You are one of the best speed runners that I saw.
1:21 how did u do that? You put weapon away but canceled the pull out animation straight into a roll upperclaw? Ive been trying in training and nothing is like that. Omg figured it out such a tech
Elementals are still viable but, since the only physical part of perfect rush was buffed in previous update, raws will be used more often I think. In speedruns, monsters downs so often that there's many chances of Falling bash and perfect rush which works well with non-elemental, so the raws would be better choice in most cases. In common use like slaying tempered ones or multiplay, elementals are still useful. Elementals still works better with basic sword attacks(depending on the skills of course)
You're the best speedrunner, I am surprised to see your videos. Your technique is impressive. Just do not understand one thing, how to identify whether the monster is injured or not?
Thanks for leaving a comment in my every vides Thiago :) The wounded part has scars and looks like whitish overall, but might be hard to distinguish in this bright field. or you can identify by the display of the damage value, the number is surrounded by specific marks.
oops, I probly mistook. If you're asking about monster’s health, that's just with my feeling. actually it wasn't so important to know how low he is in this run.
SnS finally got the tremendous power…
Perfect rush can now deal about 1.4 times more damage than before, and there’s no more need to do the clutch weapon attack in speedrun thanks to the claw uppercut.
Thanks CAPCOM!!
Awesome run as always Zen! You're my favorite SnS speedrunner out there.
May I ask a few questions, clutching a monster while it is already wounded and is in the drooling state will refresh the wound duration right? No need to discuss anymore about the perfect rush tremendous buff but about the claw uppercut then drop, does it save much time compare to regular clutch then drop?
@@Briezar
Thanks!
I’m going to explain in 2 parts.
①about wounding a part
assume that 10 wound point is needed for wounding
Clutch weapon attack of SnS (and other light weapons) has 5 point, and the claw uppercut got 5 points in previous update. When the wound point reaches 10, the part becomes wounded for 90 seconds and the point is reset.
If the part is already wounded, the duration is overwritten to 90 seconds.
Clutchslap has 2 points btw, so the wound can also be done by clutchslap*3 then weapon attack as I did at the beginning of the fight.
These action and wound have no relation whether the monster is in the drooling state or not.
②about my action to uppercut then drop
You might already know but, when we clutch the monster in drooling flinch(or 'clutch flinch' as I call it), the flinch duration is extended for a certain time.
Clutch then drop (and attack on the ground) can deal more damage than clutch then clutch weapon attack.
Uppercut then drop can also wound the part not only damage, so it's more effective than regular clutch then drop.
sorry if my English is hard to undestand.
How many wound point on clutchslap? 2 point/slap? I often saw u 3slap then flinchshot.
@@กิตติธัชอรุณสุขสถิต
oh, I forgot to mention that.
As you say, clutch slap has 2 points per slap!
so we can wound the part by clutchslap *3 then weapon attack, as I did at the beginning of the fight.
Note that changing the direction of the monsters by clutchslap make them angry.
@@ZenCieh Could uppercut then 3slaps =11p can wounded the monster? Like uppercut + 3slap + flichshot? So,no need to do CC-Atk
or must at least use CC-Atk to 5p+ target to wound monster?[Sorry,for too long question]
beautiful
Amazing runs! Congrats for the vid. I'm practicing SnS, my main is Hammer, and you are my reference for gameplay and DPS builds. I'm adapting your builds to my play style and works like a charm! Hahaha thank you for the content. You are one of the best speed runners that I saw.
Perfect rush is so powerful now. It is actually useful
I didn't realize SnS was capable of such things
Love those roll cancel into unsheathe mode then right into clawryuken
Thanks for noticing every secret highlight in my videos :D
Guard then roll and uppercut from sheathe mode seems to be so useful from now on!
@@ZenCieh how to do that
1:21 how did u do that? You put weapon away but canceled the pull out animation straight into a roll upperclaw? Ive been trying in training and nothing is like that. Omg figured it out such a tech
how'd he do it?
@@rito1997 Before he rolled he Blocked to unsheath into roll right away, it's so fast that the roll cancels the entire animation of the block unsheath
I have no idea what attacks is he using... iceborne changed so much
Has sns meta change since safi jiva weapons?
Hello! Amazing speedrun! It makes me wanna practice SnS now. Also, how do you backstep immediately like in 0:44? Thank you and keep up the good work !
@FatalX7 Thank you!
ジャスラの火力ここまで上がって大丈夫なのか逆に心配になりました笑
立ち回り参考にさせて頂きます
超強化させたプロハン… 片手剣すっごく難しそう
操作量が多いというのはありますが、身軽に立ち回りつつ高火力の大技も手に入れたとても楽しい武器です
ぜひ一度使ってみだください!
How would raw sns play in multiplayer?
クラッチアッパーの当てかたムズい
無属性強化は付いてないんですけど、付け忘れですかね?だいぶ火力変わると思うのですが・・にしてもお強い
無属性強化は付け忘れです笑
装備紹介の部分を撮っている時に気付きました…
That a lot damage, how about a little more?(Peak Performance Active) That's A Lot Damage!
Is elemental SNS viable? Or is Raw too good ?
Amazing run 👌🏻
Elementals are still viable but, since the only physical part of perfect rush was buffed in previous update, raws will be used more often I think.
In speedruns, monsters downs so often that there's many chances of Falling bash and perfect rush which works well with non-elemental, so the raws would be better choice in most cases.
In common use like slaying tempered ones or multiplay, elementals are still useful. Elementals still works better with basic sword attacks(depending on the skills of course)
You're the best speedrunner, I am surprised to see your videos. Your technique is impressive. Just do not understand one thing, how to identify whether the monster is injured or not?
Thanks for leaving a comment in my every vides Thiago :)
The wounded part has scars and looks like whitish overall, but might be hard to distinguish in this bright field.
or you can identify by the display of the damage value, the number is surrounded by specific marks.
oops, I probly mistook.
If you're asking about monster’s health, that's just with my feeling.
actually it wasn't so important to know how low he is in this run.
@@ZenCieh That was my doubt, I had really noticed the whitish but I did not know it was the injury, thank you
ナイスランでした(o・ω・o)
ナイスランです!
装備等でまだ伸び代があるって考えたら恐ろしいですね…笑
shioさん ありがとうございます!
無属性強化はともかく、他は誤差程度なのでプレイを上手くしないとあまり伸びなさそうです笑
すぎょい
片手剣始めます
回避距離はなんで付いてるんだろう
JR最初の飛び込み切りで頭を通り越してしまうことが何回かあったのでバックステップの距離を伸ばすため付けていました。
ただ歴戦周回とかしてるとき、回避距離なくても普通に当たったりするので今思うとあまりいらない気がします笑
Appreciate the English build
わけわかんねぇ火力出てんな…
使ってみたい!
質問です!
①今回のJR強化により火力技としてJRの重要性が高まった訳ですが、これを踏まえて今後FBはどのように扱っていくかについてご意見をお聞かせ願います。
②スリンガー装填数とぶっ飛ばしにおけるスリンガー弾消費の仕様変更によりスリンガー弾が残り易くなり、それを踏まえてJRを発動する際、バックステップ始動より強化撃ち始動の方が火力上がりそうですが、どうでしょうか?
更に進化した片手による巧みなテオ討伐、お疲れ様でした😆
とても参考になる意見、ありがとうございます!
あくまで個人的な意見ですが、
①超強化されたもののJRは途中でキャンセルするにしてもモーションが長いので、ダウン中以外だと小回りが効きやすい溜め切りFBの出番がまだ多いのかなと思います
ただダウン時に関しては、ダメージが飛び込み切りJR一段目止め>溜め切りFBフルヒットなので、もしかしたらJR一段目もしくは二段目でキャンセルして、再びJR…と言うようなコンボになるかもしれません。しかしJRループは横幅が必要だったり使い勝手はあまり良くないので、ダウン中に関してもFBはまだまだ使うと思います。
②確かに強化うち始動の方がダメージもありますし、スリンガーが当たった場所にホーミングしてくれるので良さそうです!バクステで攻撃を避けてJRを差し込んだりする場面もあるそうなのでバクステ始動もまだ使うと思いますが、スリンガー装填数UPの変更によって強化撃ち始動の出番は増えそうですね。
私もまだまだ試行錯誤中ですので、ご参考までに!
@@ZenCieh
非常に明快なお返事、ありがとうございます😳
①この回答を見るに、メイン火力の主力技として“FB”、小さい隙や技の合間に撃つ小技として“旋回ループ”、ダウン時等の大きな隙での大技として“JR”、みたいな感じが基本形となりそうですね。特にIBで追加されたクラッチ怯みは微妙な長さの隙なので、FBの方が良さそう。古龍の頭怯みやスタン等の更に大きな隙では“FB→JR”のロマンコンボがベストかも。
②片手を使う殆どの人がバクステからJRに派生してますが、スリンガー弾の問題さえクリアすれば強化撃ち始動の方がスムーズで火力も上がりますしね。まぁこの発想も元々別の方が考案した“強化撃ちJR1留め連携”という技から着想を得たものですけどね😅その技も中距離から様子見しつつコンパクトな火力が出せるのでオススメですよ😆
本格的にメインをチャアクから片手剣に移行するわ
カプコン、こういうのを待ってた
片手剣もTAもエアプなんだけど最初3回転させるのってなんか意味あるの?
ろろろななな 強制的に怒り状態にして挑戦者発動
もみじまんじう
なるほどありがとう
挑戦者発動もあるしあと3回ひっかき攻撃して傷つけ攻撃すると、一回で傷つけできない武器でもできるようになるからですかね
威力が片手剣じゃない笑
Damn,how did those 2 dislikes come from
ば、化け物だぁ!
beautiful